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Messages - markus

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1
And Rio Grande is not much bigger:

Rio Grande Games is one guy, Jay Tummelson. As he puts it, "I also do the windows."

2
Dominion: Renaissance Previews / Re: CSM and Ducat
« on: October 02, 2018, 09:02:58 am »
If I remember correctly, Mic didn't want anything related to the on-gain effect on the list, as this is the obvious thing that the two cards differ.
Surely it goes in the section "Ducatís cool ability which also interacts with: Priest, Tomb, Market Square"
Yes.  8)

3
Dominion: Renaissance Previews / Re: CSM and Ducat
« on: October 02, 2018, 07:29:46 am »
If I remember correctly, Mic didn't want anything related to the on-gain effect on the list, as this is the obvious thing that the two cards differ.

4
Maybe that has already been fixed. At least when I load that game and buy&play Hermit, it doesn't get trashed for Madman.

6
Dominion Online at Shuffle iT / Re: Cannot reliably get Rennaisance Previews
« on: September 28, 2018, 07:17:24 am »
I haven't read about such problems today and trying preview vs bot gave me no problems.
Maybe check your advanced options that "Rated game" and "Practice game" are not ticked. It shouldn't be possible anymore to tick that and Renaissance, but maybe if you had that in the past and it got stored in the database, that's the result.

7
We've known what Projects look like since the start of the week.

But I don't think that it's helpful to post unwanted spoilers even if you find them. Because it potentially means that Stef has to put more effort into hiding these things - effort that would be much better spent working on other things. Or in the worst case we couldn't have these previews in the online client.

8
River's Gift can make you draw a card at the end of somebody else's turn. You don't do that when capturing the flag during an opponent's turn. (It could (would have to) be phrased "at the end of your turns" of course.)

9
And that's not even talking about the on-gain effect, which seems particularly good in the opener.  Usually I don't like to get terminal-draw/terminal in the opener because collision rates are so high.
Also opening together with a non-terminal card is much nicer if you have that Villager for emergencies: you wouldn't want to open Smithy with Page, but Silk Merchant with Page seems ok.

10
Quote from: Making Fun FAQ
Ducats and Favors are now the coins of the realm.

11
Dominion Online at Shuffle iT / Re: Previews
« on: September 26, 2018, 02:47:49 am »
If you really want you can still play a rated previews game by creating your own table.

I tried exactly that last monday and it does not work. I don't remember the exact wording, something like incompatible search options.
Apparently you have to click Renaissance previews first and make it rated second on your table to not get a "conflicting rules" error.

12
In a 2-player game you should prefer to leave your opponent in the dark and only use the Villager after your opponent has discarded or not. That's similar to not playing all your Villages / other draw before playing the first Torturer.


Unless you are bluffing... make your opponent think you have another Torturer when you don't. But then, your opponent should be smart enough to realize that if you really did have another Torturer, it would be better to wait to spend the Villager until after they've made their choice. So it really just comes down to a mind game.
Ok that could work if you also play with an alt that still has a lower level.

13
In a 2-player game you should prefer to leave your opponent in the dark and only use the Villager after your opponent has discarded or not. That's similar to not playing all your Villages / other draw before playing the first Torturer.

In a multiplayer game, you could probably make some case that you signal something to the player to your left by using a Villager. Then, they take the better decision and can attack the 3rd player better, who is your fiercest opponent for first place,...

14
When specifically can you spend a Villager?

At any time during your Action phase. Any time. A-N-Y time!

Herald + Diadem sometimes make it beneficial to spend them in the middle of an action play. I wonder if this gets implemented.

The idea is to be able to spend them when playing Diadem in the action phase. And before ending the action phase when you might want to play Diadem in the buy phase or are worried about opponent's Possession.

15
Is it a bug that you can't use village tokens while you have no action cards in hand? Or that's the rule?
That does matter when playing diadem.
Did you try clicking on the icon? It may be a bug, or at least, a feature not implemented yet. The idea is to give you a way to use villagers even with no Action cards in hand, for both Diadem and Possession.

This feature is not yet implemented. See
Spending Villagers - edgecases


And believe me, you really don't want to get asked in every game to end your Action phase when you have Villagers, so that is the much better version for preview week.

You can click the icon while still having Action cards in hand to spend them.

16
Priest would have been exactly the same without the initial +$2, but with the other instructions swapped round, right?
Not if it's your last card in hand.

17
Using my log database and 24,000 games, I looked at the maximum VP gains of one player during one turn. This is the resulting distribution:



There are close to 40% of games in which no player gets more than 6VP in one turn. And in about 10% of games, one player gained more than 18VP.
I would consider this as a lower bound for games with mega turns due to resignations (early and during the mega turn) and players not maximizing their VP gains once they have a win.

18
Tournaments and Events / Re: Renaissance: The Tournament
« on: September 23, 2018, 02:39:15 am »
In!

19
There are, however, some Nocturne cards which have different names in the recently published German physical edition. It would be nice if the online cards in question could be renamed.
They are going to get the same names soon.

20
Dominion General Discussion / Re: Dominion Log Statistics
« on: September 21, 2018, 02:45:02 am »
You should join Discord where I already posted that in the past.

First bidder is usually the player that didn't gain first Province:

Games with Mountain pass bidding taking place: 73%
Average turns before bidding taking place: 22.8
First bidder wins bid: 40%
Bid winner wins game: 55%
First bidder wins game: 39%
Average winning bid: 14.2
Median winning bid: 14

21
If you Procession a Hireling, the Procession is not discarded during Clean-up; it remains in play indefinitely.

(Forever, unless you pull a stunt like Bonfire, or you played Procession on the Procession you played on the Hireling, or...)
That's wrong: under current rules, Procession gets discarded immediately because Hireling leaves play. That's why it's a neat interaction to Procession Hirelings.

22
Dominion Articles / Re: Chariot Race
« on: September 18, 2018, 01:19:23 pm »
Here's some stats on the activation rates:

Code: (Chariot Race) [Select]
       gained played  VP  VP/play VP/gain
all      3.4   12.6  5.2    0.41    1.5
winner   3.6   14.6  6.9    0.48    1.9
loser    3.2   10.6  3.4    0.32    1.1

I did this in a quick and dirty way by searching for "x gets 1 VP." 4-6 log lines after "x plays a Chariot Race.", so there could be some edge cases that get counted wrongly, but that shouldn't affect the numbers much.

With around 40% success rate it shows that good players seem to know when Chariot Race is good.

23
Dominion Articles / Re: Chariot Race
« on: September 18, 2018, 11:03:16 am »
I would blame it's low skill factor on the luck that is involved with playing it. Because the winner gains 3.7 CR and the loser 3.2 CR on average. If 3 was the correct number to aim at, you'd rather expect the 3.2 CR player to win more. It's actually 50% of the games when the better player gains up to 3 CR and 50% where they gain at least 4.
Maybe we are gaining too many, but then I'd rather have some example with a more realistic deck.

24
Dominion Articles / Re: Chariot Race
« on: September 18, 2018, 10:24:17 am »
I think the misleading bit about the diminishing returns and rule-of-3 bit is that what actually matters is the share of Chariot Races in your deck ( as long as you draw the same share of your deck per turn). If your conclusion was that it should be 3 CR in a deck of 10, it should be 6 CR in a deck of 20.
Each expensive card that you add to your deck makes your existing and future CR more valuable.

25
Dominion General Discussion / Re: Dominion Log Statistics
« on: September 18, 2018, 02:21:58 am »
Hey, is it possible to sort the cards by skill multiplier?
This is in the sheets found here.
(It's called skill factor there and also includes games with Band of Misfits and Overlord as the only problem with them is identifying how many were gained.)
You can have "temporary filters" in google sheet to sort it directly there, but if you want to crunch the numbers a bit more I'd recommend downloading the sheet.

Top cards for the skill factor are Mountain Pass, Secret Cave, Donate, Bishop, Peasant. (going up to 1.3 such that you'd win for example 78.6% instead of 73.1%)
Bottom cards are Swindler, Chariot Race, Familiar, Fool, Hunting Grounds (going down to 0.7 such that you'd win for example 66.8% instead of 73.1%)


I just want to point out the +/- numbers are standard errors such that you have to add/subtract the number twice to get about a 95% confidence interval. And then keep in mind that with 400 estimates, you'd expect to see 20 that are outside of this interval - and that the large/small numbers in a top/bottom list are more likely to be affected by noise.

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