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1201
Scouting party-tunnel is way way fast

1202
I think we are under rating scouting party. It is often a good buy to cycle, especially with these new travellers.

1203
Variants and Fan Cards / Re: Tithe
« on: November 04, 2015, 09:55:42 am »
I would be interested in your thoughts on the card below:

Tithe $6
Action - Attack

+1 Card
Each player (including you) with five or more cards in hand must discard a card that is not a victory card or a curse (or reveal a hand comprised entirely of victory cards and curses). You may gain a card up to the combined value of all discarded cards. If you gain a victory card, trash this.
I think it should force discard cards costing more than instead of not discarding victory/curse cards

1204
Apparently I am vastly underestimating the power of Raze... it sits near the bottom for me and is no where to be found in the bottom third.
Non terminal trashing is best kind. That's why lookout is the best card in the game. ;)

1205
Puzzles and Challenges / Re: Guess the Flavor Text
« on: November 04, 2015, 09:06:37 am »
I will assume you started on the second one because that makes more sense.
Only masquerade and pirate ship are correct.
Hermit is really close.

1206
Puzzles and Challenges / Re: Guess the Flavor Text
« on: November 04, 2015, 07:47:47 am »
From: Carry On Wayward Son by KANSAS

"Once I rose above the noise and confusion" Lookout

"Though my mind could think I still was a mad man" Madman

"Masquerading as a man with a reason" Masquerade

"My charade is the event of the season"Travelling fair

"And if I claim to be a wise man" Disciple

"On a stormy sea of moving emotion" Ghost ship

"I'm like a ship on the ocean" Pirate ship

"I set a course for winds of fortune,"

"Nothing equals the splendor"

1207
Ruined market is the only ruins that makes me question playing cultist on an engine board with good trashing and no buy
You should probably use cultists to dig through the ruins pile until you find a ruined market. The stop playing cultists and buy it.

1208
Puzzles and Challenges / Re: Guess the Flavor Text
« on: November 03, 2015, 05:36:16 pm »
2. Salvager

1209
Puzzles and Challenges / Re: Strictly better than....
« on: November 03, 2015, 05:29:12 pm »
Beef is strictly better than Chicken ;)

1210
Rules Questions / Black market + travellers
« on: November 02, 2015, 01:15:53 pm »
Excerpt from adventures rulebook:
Quote
When a player discards a Traveller from play, he may exchange it for the card indicated; he returns the card being exchanged to its pile, takes the card he is exchanging it for, and puts that card into his discard pile. For example when exchanging Peasant for
Soldier, he puts Peasant back into its pile and takes a Soldier and puts it into his discard pile. Exchanging is not trashing or gaining, and so does not trigger abilities like Travelling Fair's.
Does pile count as the black market pile?

1211
Goko Dominion Online / Re: Time Out Timer for Online Dominion
« on: November 02, 2015, 09:14:03 am »
Making fun could solve this by automatching players with a similar time per move.

1212
Dominion General Discussion / Re: 5 cost treasures
« on: October 31, 2015, 12:01:21 pm »

I suspect treasure trove will be between layers 2 and 3 but maybe wrong. EDIT: also forgot about Relic.
Treasure trove is better than venture. It plus BM is miles ahead of venture plus trashing. They are both pretty bad in engines.

1213
General Discussion / Re: Let's count each other!!!!
« on: October 29, 2015, 07:29:48 am »
4*4+4+4+1
Edit: counting is hard

1214
General Discussion / Poll to see activity
« on: October 28, 2015, 05:54:16 pm »
Here is a poll to see how many active members there are on this forum: http://strawpoll.me/5860293/

1215
Dominion General Discussion / Poll to see activity
« on: October 28, 2015, 05:52:53 pm »
Here is a poll to see how many active members there are on this forum: http://strawpoll.me/5860293/

1216
Dominion General Discussion / Re: Members of f.ds
« on: October 28, 2015, 05:50:34 pm »
Here it is: http://strawpoll.me/5860293
Thanks! You should probably put this link in its own topic though.
You can edit it into the O.P.

If you really want a solid response rate, you probably want to make a new thread (possibly in more than one of the most active boards).  There are probably plenty of people who have read some of the posts in this thread and already decided to ignore it.
I go do that

1217
Dominion General Discussion / Re: Members of f.ds
« on: October 28, 2015, 05:43:47 pm »
Here it is: http://strawpoll.me/5860293
Thanks! You should probably put this link in its own topic though.
You can edit it into the O.P.

1218
Dominion General Discussion / Re: Members of f.ds
« on: October 28, 2015, 05:30:37 pm »

1219
Dominion General Discussion / Re: Members of f.ds
« on: October 28, 2015, 04:55:16 pm »
Couldn't we just make a poll and try to see  how many people vote whether their active?

1220
Dominion Articles / Re: Article: Coin of the Realm
« on: October 28, 2015, 02:55:59 pm »
Coin boosts your early economy

Gonna disagree with this part.  It's a Copper, which hurts your economy more than it helps.
Really Early like when you have 3 estates
I might not be correct but whatever

Even then, if economy is the thing you care about, you're better off buying nothing at all.  The Copper on play should be thought of more as a penalty, not a bonus.
But early on it boosts economy and then it disappears

Only on a 5/2 opening (otherwise, you also should consider Silver instead) where your 5 buy doesn't help economy.  Most of the time, the Copper is hurting your economy.  You might buy it anyway because you want the +actions ready asap, buy the Copper on play is lowering money density, not boosting it.

Edit: actually, I take it back.  It does increase coin density by a bit in 5/2 if the $5 is only, say, +$2.  But the boost is kind of inconsequential, and calling it a boost is pretty misleading overall.  I just think it would be more helpful to explain it as the penalty it is from the start.  But you're right, it is technically a boost at the very start, in the same way that a normal Copper is. :P
But the main reason you bought coin of the realm is not to boost your economy so all this argument is moot.

1221
Dominion Articles / Re: Article: Coin of the Realm
« on: October 28, 2015, 01:47:34 pm »
Coin boosts your early economy

Gonna disagree with this part.  It's a Copper, which hurts your economy more than it helps.
Really Early like when you have 3 estates
I might not be correct but whatever

Even then, if economy is the thing you care about, you're better off buying nothing at all.  The Copper on play should be thought of more as a penalty, not a bonus.
But early on it boosts economy and then it disappears

1222
Dominion Articles / Re: Article: Coin of the Realm
« on: October 28, 2015, 01:35:10 pm »
Coin boosts your early economy

Gonna disagree with this part.  It's a Copper, which hurts your economy more than it helps.
Really Early like when you have 3 estates
I might not be correct but whatever

1223
Variants and Fan Cards / Re: Really bad card ideas
« on: October 28, 2015, 09:19:44 am »
platinum credit card

cost 4:

reveal 4 cards from top of your deck. Put all platinum cards into your hand and return rest of cards on top of deck in any order.

I don't propose gold and silver cards as they could be actually good.

1224
Dominion Articles / Re: Article: Coin of the Realm
« on: October 28, 2015, 09:02:03 am »
Disclaimer: I am not claiming to be an expert on the coin of the realm. I will try to give incite on things it works well with.
Coin of the realm is a card that in an engine you almost always want one or two on your tavern mat. Coin boosts your early economy as well as provide a strong village later in the game.
Things it works well with.
  • Terminal draw especially cultist chains
  • +buy
  • Big decks
  • 5/2
It works well with cultist chains because in most cultist game you will often not have a village in your hand and you will probably still want to play some key actions at the end of your cultists chain. It works well with + buy because you can pick up it up with another engine component. It works well in big decks because in big decks you might not have a village in hand. I think that it's need to be staggered is negated by it's cheapness.

1225
Goko Dominion Online / Re: Improving Online Dominion
« on: October 27, 2015, 09:41:06 pm »
How about we stop arguing and play Dominion  ;)

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