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Messages - Kirian

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6726
2012 / Re: Dominion Strategy 2012 Champs?
« on: November 16, 2012, 05:24:48 pm »
I think limiting the number of signups isn't really necessary. Just let it go to whatever it wants to be, and then once it reaches deadline, fill in gaps with a number of byes (who essentially are the lowest seeded players), then call the first round a preliminary, if you want.

The only reason to limit it is for the sake of tournament length.

Eh.  Each doubling adds one week tops.  I don't think we'll make it to 1024.  But at some point it's not just time, it's logistics for the people setting up the brackets.

6727
Variants and Fan Cards / Re: Power Grid promo card
« on: November 15, 2012, 07:50:35 pm »
...everyone I play Power Grid with says this one is powered by lightnings closed in the glass ball.

That's very odd... I think it is specifically supposed to be a fusion-based power plant.

Part of the problem with a card for Power Grid is that there is a lot going on in PG.  What do you focus on?  The resource market?  The auction?  The scoring method?  (Obviously city placement would be ridiculous.)  Since other Power Grid-theme games all have an auction market of some sort, I really think an auction card might be interesting, though tough to "price":

Forest
$0* - Victory
N VP
At the start of your buy phase, you may indicate your intent to buy this card, and name a price equal to at least half this card's value in victory points, rounded down.  Each other player, going clockwise around the table, may name a higher price or pass.  Once all but one player has passed, that player pays coins equal to the final named price, and gains this card.

-----

The Forest stack contains twelve cards, with values of 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 7, and 8 VP.  At the start of the game, remove the 1 VP card from the stack and shuffle the remaining cards, placing the stack face-down.  Then place the 1 VP card on top of it.

6728
Dominion Isotropic / Re: Iso down?
« on: November 15, 2012, 02:10:24 pm »
I remember a time when Goko wasn't openly mocked at every opportunity. It was a crazy time, that early spring or so.

I do not actually remember that time, no.  Probably just a bad memory on my part.

6729
Goko Dominion Online / Re: Adventure mode in desperate need of rehaul
« on: November 12, 2012, 10:06:16 am »
Quote
Changed Intrigue and Base Adventure 2 & 3 difficulty. (Please play and let us know what you think.)

Why ask customers to test a temporary fix?  This is like some bizarro world.

Open.  Beta.

6730
Other Games / Re: Games like Magic, but less expensive
« on: November 11, 2012, 08:48:53 pm »
So would you consider Eredan it's own local maximum?  In Eredan you start with 3 "creatures" that deal damage with eachother, you can't summon new ones.  You just buff them as they fight to make yours stronger.  You don't use mana either, you just cast 2 cards you think are most helpful in each situation.

That is definitely different, yes.  The gameplay no longer has to do with summoning.  I'd have to try it out to get a feel for it though.

6731
Dominion General Discussion / Re: Homage to the Best Card
« on: November 11, 2012, 07:43:29 pm »
Some grump cat meme...

I don't get it.

6732
Other Games / Re: Games like Magic, but less expensive
« on: November 11, 2012, 07:34:05 pm »
Are you opposed to the flavor of summoning monsters and battling, or the mechanics of it?  I've always thought a steampunk themed game would be a nice change of pace, but I think using permanent objects with numerical stats to battle is a discovery of an optimal game design rather than an arbitrary selection of structure.

For me at least, it's a matter of oversaturation of mechanic rather than oversaturation of theme.  Online I've seen ones that summon various army units, or various spaceships and space stations; sometimes only ones directly across from one another can attack, etc., but it's all the same basic mechanic.  I think that "optimal mechanic" may be correct, but I really think it's a local maximum, and no one has really tried to find a different local maximum.

Well, except Donald, who was then copied near the same local maximum by Ascension, Thunderstone, etc.  But I'm positive there are other local maxima for deckbuilding games out there.

6733
Other Games / Re: Games like Magic, but less expensive
« on: November 11, 2012, 06:18:12 pm »
I also quite enjoyed Elements, but it still has the grindy aspect to it, alas.

Man.  Now I want to design a game of this sort, remove the grindiness, and publish it.  Alas I have no time and zero Flash programming skill.

Also, can we have something that doesn't involve summoning monsters to kill each other?  Every. Single. CCG.

6734
General Discussion / Re: A Song of Ice and Fire [spoilers version]
« on: November 08, 2012, 06:08:46 pm »
I'll start things off -- what are some of your favorite/believed fan theories?

Everyone dies before the end of the last book.  I mean everyone.  The last fifty pages of the last book are beautiful Tolkien-esque descriptions of scenery.

/hated the first book, haven't picked it up since.

6735
Other Games / Re: Games like Magic, but less expensive
« on: November 08, 2012, 06:05:39 pm »
http://www.kongregate.com/ccg-games

That might have what you're looking for.

6736
General Discussion / Re: Who would you want to meet?
« on: November 07, 2012, 10:45:29 am »
Three is a tough number.  Very low.  Do I get to affect the timeline by talking with them?

Richard Feynman
Carl Sagan
Henry Moseley

I would make an exception to my complete lack of drugs and try weed while hanging out with Feynman and Sagan.

And to Moseley I would say "Don't enlist, you crazy man.  You have too much science left to do!"

6737
personaly i'd like to know what sets are in a kingdom before joining a game... clicking on a deck and waiting for the card to load is somewhat annoying,then you have player who hide the kingdom cards and you have absolutely no way to know if you are going to play a base set game or not,some player nicely call their game "all cards" but it's really stupid that a player has to do that instead of the actual game itself

I agree. I think if someone owns all the sets, their name should appear in a special color to denote that they own all the sets. Anyway, it is not so much about hiding the kingdom but playing Pro Ranked vs. Casual Ranked. For Pro Ranked Games, the kingdom is hidden.

And for pro-ranked games it really shouldn't much matter what sets they own.

6738
Mini-Set Design Contest / Re: The Contest Set Card List
« on: November 05, 2012, 02:38:48 am »
How about dominion: Community

"I can't count the reasons I should stay..."

Only if the token at the bottom of the cards is this:



"Out of many asses."  That might work, but the symbol being too... appropriate... makes it inappropriate for the cards.

6739
Variants and Fan Cards / Re: Replayability - Memento
« on: November 05, 2012, 02:35:09 am »
So it's a Throne Room that (1) only works on terminals if there are villages, (2) if you're playing it on a +1 Action or village, you'd rather have a TR, and (3) can't convert a cantrip to a village.

That's one seriously gimped TR.  The only place it has an advantage is if the cantrip you played draws into the Memento.

Maybe worth it at $3, but I don't see this design space being open anyway.

6740
And what's above Alhambra?

6741
This tournament used the practice of leaving the last-place player at the same table to play the same game again. I thought that sounded fine and I was happy to give it a try. I see the rationale of giving a last-place player an advantage the second time around through what they've learned about that set of cards-- but in retrospect, it was actually a disadvantage. I am one of at least three players who spent three games in a row at the same table, playing with the same set of cards, just trying to not be in last place. The tournament was great fun, but would be more fun if all players change tables every time.

Exactly!  It's not fun to play at the same table three or four times in a row.  I think one table in particular--the FV/Wharf set--was susceptible to this problem.  (I know one person was stuck there for four games.)

Consider: assuming all players had the same skill level, and the game could have as easily been determined by a die roll, the chance of at least one person staying at the same table three games in a row is close to 100%.  That's a problem, I think, and the FV/Wharf board was particularly bad for that.

6742
Dominion General Discussion / Re: Homage to the Best Card
« on: October 31, 2012, 09:21:03 pm »
It did get really old when in every single new thread, like clockwork, someone would come in say something along the lines of "You know what would make your strategy better? a scout!" and then people would chime in with ever more scout "strategies".

That's when you play Scout on the thread.  Look at the next four posts, put the ones with Scout jokes into your hand, then read the ones without them next turn.

6743
Dominion General Discussion / Re: Donald X's Scout Joke
« on: October 31, 2012, 05:00:54 pm »
I also love in that thread (and here, except we are cooler) that people are expecting Donald to come out and state its a terrible implementation and surprised when he doesnt agree with them when they say its bad

RGG are paying him money, he is going to be trying to put it in as positive light as he can!

One of the payroll software clients that my firm produces is shite, our old system was much better. Do i tell the clients on the new system that? Of course i don't, i highlight its good points, take suggestions for improvements and try not to throw keyboards at people in rages

And this is why I've said repeatedly that I blame Jay (who never seems to post in those sorts of threads) and feel quite sorry for Donald (who always seems to end up Jay's messenger).

6744
Variants and Fan Cards / Re: Iron Maiden
« on: October 31, 2012, 03:49:21 pm »
Iron Maiden?



Excellent!

6745
General Discussion / Re: Meme
« on: October 31, 2012, 03:46:15 pm »
If it makes you feel better, it's a made up word.

http://www.etymonline.com/index.php?search=meme

To be fair to the word, though, it's older than many (most? hard to say) of the people who frequent this board.

I read it as me-me. "Me" as in "metal" not as in.. me.

That's presumably a language barrier thing.

6746
Dominion General Discussion / Re: Homage to the Best Card
« on: October 31, 2012, 03:44:25 pm »
...cast iron skillet back to wash again...

<vader> Nooooooooo! </vader>

Quote
All of the gay men (and women) in my life knew how to treat a cast iron skillet at an age younger than this nimrod.

In all fairness to younger people like myself (I've gotten an idea of your age elsewhere) (and I'm not all that young), most of us didn't use cast iron skillets as kids.  That's no defense of the idiot in your troop though.

Now I am sad because I cast use my cast iron pans on my current stove.

Also, keep the Scout jokes coming Robz!

6747
If the thought of playing 2 player games on goko is like poison, the thought of playing 3 player games is.. double poison.. or something. Ugh I can't even imagine how awful that would be.

If 2-p games on Goko are poison, then 3-p games on Goko must be... toxic.

*titter*

If 2P games on Goko are Poison, then 3P games are presumably Whitesnake, and 4P games are Def Leppard.

6748
I guess you just like being contrary?
Nope.

/rimshot

Quote
Obv. you could say "hey let's play an unrated 3 player game, here's how I can make that happen." If people didn't agree to it then that would mean people did not in fact want to play unrated 3 player games.

Seems reasonable, and in fact I don't think there's much of a market for unranked games on Iso, with any number of players.  There will likely be more of one on Goko.  I personally don't see any reason to have separate rankings for two and three player games... so I guess you and I agree on that.

6749
The only way you can play 3-player without it affecting your rating is by either not logging in, by playing against only unregistered opponents, or by making a separate account.
I guess people might not have thought it through, but if you force any card to appear in the set of 10, the game isn't ranked. Otherwise someone would beat people up with King's Court / Masquerade / Goons locks. So, just pick a card you like and you're there.


Most people will immediately decline such a game though.

6750
Is this always true?
If so, whats the reason for this?

http://en.wikipedia.org/wiki/Hurricane#Mechanics

I try to stay away from Wikipedia while at work or my productivity goes waaaaaaay down!

Hehe.  I'll try to give an oversimplified explanation.  In the northern hemisphere, large storms always circulate counterclockwise due to the Coriolis effect and the low pressure--air rising up pulls air in from the surrounding areas, and that happens while the Earth turns underneath it.  You can see this just looking at satellite pictures, though this is cool too:

http://hint.fm/wind/

Fair weather systems are associated with clockwise wind movements, for the record.  See New Orleans on the map I linked there.

Now, in a North Atlantic hurricane, two factors make the northeastern part worse than the southwestern.  First, energy is being drawn from warm tropical water, which is always to the south and east of the storm.  The north and west of the storm is always over cooler water.  Due to the circulation, the southeastern and northeastern parts have higher energy--and therefore more wind/rain/etc--and the northwestern and southwestern parts have lower energy.

Second, the most destructive portion of a hurricane is often not the rain and wind, but the storm surge.  This is basically giant waves driven by wind, which pushes cubic kilometers of water onto shore.  Of course, that only happens where the wind happens to be blowing toward the shore... which is of course also on the northeast side of the eye of the storm.  So the northeastern side of the storm gets a double-whammy.  The eyewall is nastiest for wind/rain/lightning, so the absolute worst place to be is just east or just northeast of the eyewall.

Besides the actual size and intensity of the storm, this is why Katrina destroyed NOLA so thoroughly.  Katrina made landfall with the eastern eyewall just east of the city... which is exactly where the levees are.

In this case, NYC/NJ is getting hammered while, as noted, VA/DC are getting (relatively) spared.  The northeastern eyewall hit land in Jersey.

In the southern hemisphere, of course, all of this is reversed.

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