Hello,
I am very new to DOMINION. I bought the game last Saturday and my wife and I loved it so much, we've played a game (or two) just about every day since we bought it. I've also been practicing (a little) on Isotropic and BoardGameArena (and getting thrashed thoroughly on both sites).
I have some newb questions. If you have the inclination to answer, one, some or all of these questions, I would be very grateful. Most of my questions refer to base set only. I do not intend to buy Intrigue until I really get a handle on Base, but on BoardGameArena, I play Base+Intrigue.
1. I think I figured out reasonable strategies for all of the basic deck types, the basic set ships with, except the one marked "Village Square". There were so many options, I could pick the right one. What's the best strategy? I went with Remodel mostly and really suffered. Is the best three cards to focus on in this set, Village, Throne Room, Market? Here's the list, if you've forgotten the set...
http://dominiondeck.com/games/village-square2. I love games with Chapel in them and really prefer dense, tight decks. I get burned with the thief on them a lot, or any game where there's an attack and no defense. Is a Chapel deck not worth it, if the Witch or Thief is in play, and there's no defense to it.
3. I win a lot with the Witch, but now my wife is learning fast and giving me a taste of my own medicine. If there's no Chapel or Moat, it seems like its a race to acquire and play Witch as much as possible. Does this seem right?
4. I recently played a Lab vs. Chapel game. It was about the most fun I've had. My opponent bought a ton of labs and other cards, I went chapel with just one lab and a smithy and tried to keep the deck dense as I could. I added Great Hall and Nobles at the end, as I acquired Provinces. I won, but barely. I know it depends on the other cards in the set, but in general does a dense deck tend to beat a deck that's wide but has a prolific engine (Lab deck)?
5. I find a LOT of games, come down to the last few hands. I run into 3-3 province splits a lot, (especially with my wife or on BoardGameArena). Then it becomes a dance of Duthies and having the guts to buy the penultimate province, and most especially getting the perfect draw on those last two or three hands. Is this common? It seems like one unfortunate draw near the end is often the difference.
6. Isotropic murders me. Murder. Not even close. It's because the sets are so varied and stuff like potions and colonies mess me up pretty badly (not to mention any Saboteur game, I LOATHE that card). I choose "base" as a bias, but often still get cards from various expansion. Also I seem to always get matched with players who KICK my ass...do not want to chat...and seem not only unsympathetic to newbies, but enjoy kicking them hard. I had heard the opposite, that Isotropic was full of great players who not only enjoy the game, but enjoy being an evangelist and supporter for it to new players.
My question on Isotropic is:
a) I had heard there was a way to solo (practice) on the site, but couldn't find a button or outlet to do it. Is it true? How does one do that?
b) Is there a way to constrain the auto-match to players of your level?
Thanks in advance for any answers and also for reading. I have read the main article on base set strategy, if there are others out there, (or better yet if you've written one about base set), I'd love to read it. I was thinking of writing an article on a newb's experience with the game, not as a strategy article, more of a "here's how to get hooked on a great game" kind of article.