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Messages - shraeye

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6702
Forum Games / Re: V/LA announcements
« on: August 08, 2012, 01:44:24 am »
Hey, here's a silly question.  What does V/LA mean?  I basically understand no acronyms ever, and often get confused by abbreviations. 
Sidenote: the abbreviation for Ambassador sucks; it doesn't even get split where the syllables split, that goes against all logic and some illogic as well.  Illogic
Further sidenote: Tired Shraeye posts unreasonable posts
Further sidenote: Shraeye rhymes with croquet, parfait, and soirée. 

6703
Dominion: Dark Ages Previews / Re: Dark Ages Predictions, Day #2
« on: August 08, 2012, 01:26:15 am »

A terminal Silver for $0?  I'd buy those by the assload.
Strategically sound or not, this is still a hilarious phrase.  If you haven't laughed out loud yet, you haven't read it properly.

6704
Dominion: Dark Ages Previews / Re: Sage Jokes
« on: August 08, 2012, 01:22:50 am »
Sage skips Copper -- he's not in it for the money, the work is its own reward.

Silver, on the other hand...
Sages are all about the bling.  Golds, Platinums...and don't even get me started on the Talismans.

6705
When is the build deadline?

6706
BGG Store Tournament / Re: BGG Store Dominion Tournament
« on: August 07, 2012, 10:44:14 am »
Yeah, this looks great, dude.

6707
Dominion: Dark Ages Previews / Re: Dark Ages Preview #2
« on: August 07, 2012, 10:27:22 am »
Also! I noticed that Donald basically said that there were 3 looter cards in Dark Ages.  Yay.

6708
Dominion: Dark Ages Previews / Re: Dark Ages Preview #2
« on: August 07, 2012, 10:17:19 am »
Yes! KC-Cultist means that you are three times allowed to play another Cultist (no, not allowed to play three times, I see that).  That's a really flippin' allowed choice

Outside of Feoda being an awesome word, Donald has verified that the plural of Ruins is Ruinses.  Brilliant.

6709
Introductions / Re: You trust me, right?
« on: August 07, 2012, 09:50:20 am »
Liar! You mean a year and a half from now, you scheming turnip!  I'm onto you.

6710
Well that's a lot of idioms walking around trying to mean the same thing.
I don't know this idiom shraeye.  :P  I was thinking of "the choice between pest and cholera".

6711
What's the equivalent German idiom?
zwischen Hammer und Amboss="between hammer and anvil"

6712
Dominion: Dark Ages Previews / Re: Dark Ages Preview #1
« on: August 06, 2012, 07:43:40 pm »
You play a Throne Room...
...you play a Graverobber
...trashing a <$5 action card>, gaining a Province
...you play the Graverobber again
...gaining a <same $5 action card you just trashed> from the trash and putting it on your deck

Not quite, you'd have to have two $5 cards in your hand since Graverobber gains to your deck, not to your hand.
Sorry, I don't think I understand.  I think what I wrote is legit...
Yeah that is legit now.  Before the edit you talked about KC-Graverobber and nabbing two provinces.  I think my post came right as you were editing things, sorry.

6713
Mafia Game Threads / Re: Mafia IX Signups
« on: August 06, 2012, 07:30:36 pm »
Ok ok ok.  After all, who wants to only play one forum game at a time.  That would be, like, reasonable or something.

\in

6714
Dominion: Dark Ages Previews / Re: Dark Ages Preview #1
« on: August 06, 2012, 07:23:34 pm »
You play a Throne Room...
...you play a Graverobber
...trashing a <$5 action card>, gaining a Province
...you play the Graverobber again
...gaining a <same $5 action card you just trashed> from the trash and putting it on your deck

Not quite, you'd have to have two $5 cards in your hand since Graverobber gains to your deck, not to your hand.

6715
Dominion: Dark Ages Previews / Re: Dark Ages Preview #1
« on: August 06, 2012, 12:01:23 pm »
I'm betting against it. I think it's going to be harder than you think to make it worthwhile. Though I don't doubt it's super utility when it is.

So far I agree.  Poor house looks like a terrible card, but also a terribly fun card.  It will have its niches like any other card; perhaps it is just perversely fun to think them up.

6716
Dominion: Dark Ages Previews / Re: Dark Ages Preview #1
« on: August 06, 2012, 11:56:37 am »
I think people aren't giving Graverobber enough credit. I'm sure it will get better with some combos from Dark Ages, but even still it's far from a bad card. I agree with others that mass graverobbers-->Province is probably not going to be fast enough, but I bet there is a lot of support for this card, with other TfB and in an engine where it can draw the card it just put on top.
The more I mull this card over the more I can see use for it.  Apprentice/Graverobber will be very powerful, and very fast.  Trashing golds with apprentice will give you a huge hand and you will likely pull some of your graverobbers into that hand.  Even without some +actions, you can retrieve your gold and buy an expensive card likely a province. (never underestimate holding 10 cards)

I suspect that Apprentice/Graverobber combo will pull provinces very quickly.

6717
General Discussion / Re: Dominion avatars!
« on: August 06, 2012, 10:58:57 am »
Look at that dumb man writing in his dumb books.  Oh, Sage...

Edit: Oh man, I was ridiculously exhausted when I wrote that; in that moment it was firecrackin' hilarious.

6718
Dominion: Dark Ages Previews / Re: Dark Ages Preview #1
« on: August 06, 2012, 10:39:24 am »
Graverobber: A really cool sounding card that only is good in multiples with extra actions, and is only great with expensive +2 Action cards.  Will be loved by newbies, avoided by intermediates, and used only sparingly by experts.  An expand with option to gain a card from the trash instead, AND it only costs 5?!? Yes please! But wait just a minute, the expand only works with actions.  And with Graverobber on the board, other people will have the means to resurrect many of the actions that you 'Expand'.  Maybe this will be stronger if it's in the Black Market deck and you have the only one, but then you also need a trasher card that will be used on desirable cards from 3-6.  When I think about trashes I've seen after playing (IRL only do I notice the trash, since I am usually the one to sort it) there aren't normally good cards there unless apprentice is on the board, or there were a few late-game remodels of gold to province.  If someone is turning gold to provinces, the game is too close to ending for me to bother nabbing the gold from the trash.  And if there's apprentice on the board, I'd probably buy it over Graverobber with every 5 I have.  So this looks terrible, but what if I have a lot of this terrible card?  With plenty of plus actions, I can use this to gain something really expensive for free.  Play Graverobber to turn my Bazaar into a Province, then play a Graverobber to get the Bazaar back before my opponent has a chance to grab it.  This works great with City, Bazaar, Festival, Inn, Nobles (any expensive card that gives +2 actions).  Especially Nobles, since they give enough +cards that you will have more than one Graverobber.  Actually, having 2 Graverobbers and a +2 actions in hand is asking a lot without plenty of +cards, and if you're trying to buy +cards, +actions, and multiple Graverobbers, that seems like a tough combo to pull off.

Some other ideas people have reminded me of.  This card could be an unavoidable card in that if my opponent buys some, I have to also buy some or risk him getting easy free cards as his actions sit unclaimed in the trash.  There are a few cards like Feast and Mining Village that would be great.  I can see opening Feast and then gaining a Graverobber from the feast, hoping to reuse that feast many, many more times.  I think this will make Feast/something a worthwhile opening over Silver/Silver.  I am also excited to see if this works well with University.

Dude, Graverobber/University has the potential to be massive. Gain a bunch of $5 Actions with University and then Graverob them into Provinces. University even lets you gain AND play Graverobbers very quickly. I'll bet that's a combo worth trying.

6719
Aw man, he was totally late.  I'm really angry, but too busy to post a long rant about it.

6720
Graverobber: A really cool sounding card that only is good in multiples with extra actions, and is only great with expensive +2 Action cards.  Will be loved by newbies, avoided by intermediates, and used only sparingly by experts.  An expand with option to gain a card from the trash instead, AND it only costs 5?!? Yes please! But wait just a minute, the expand only works with actions.  And with Graverobber on the board, other people will have the means to resurrect many of the actions that you 'Expand'.  Maybe this will be stronger if it's in the Black Market deck and you have the only one, but then you also need a trasher card that will be used on desirable cards from 3-6.  When I think about trashes I've seen after playing (IRL only do I notice the trash, since I am usually the one to sort it) there aren't normally good cards there unless apprentice is on the board, or there were a few late-game remodels of gold to province.  If someone is turning gold to provinces, the game is too close to ending for me to bother nabbing the gold from the trash.  And if there's apprentice on the board, I'd probably buy it over Graverobber with every 5 I have.  So this looks terrible, but what if I have a lot of this terrible card?  With plenty of plus actions, I can use this to gain something really expensive for free.  Play Graverobber to turn my Bazaar into a Province, then play a Graverobber to get the Bazaar back before my opponent has a chance to grab it.  This works great with City, Bazaar, Festival, Inn, Nobles (any expensive card that gives +2 actions).  Especially Nobles, since they give enough +cards that you will have more than one Graverobber.  Actually, having 2 Graverobbers and a +2 actions in hand is asking a lot without plenty of +cards, and if you're trying to buy +cards, +actions, and multiple Graverobbers, that seems like a tough combo to pull off.

Poor House: Very happy in moneyless engine decks; possible counter to economy wrecking attacks and loooves Black Market.  But there's a reason it costs $1, in most decks this will be a terminal silver (or worse) with no other benefit.  Damnation, a card that costs 1.  Well we expected it, but it won't make Copper Remakers happy.  Or maybe it will, if they have the plus actions to back it up.  This card looks to be unbelievably great in moneyless engine decks.  Here is a great counter to Pirate Ship, and for multiplayer games where heavy Theif-ing can also wreck your economy.  The good news is that those attacks are especially tough with villages or TR/KC and these are also cards that will make your Poor Houses shine.  If I have no money, +$4 is great, but +$12 is even better (now where can I find some +Buys?).  This card will also make Gardens/Silk Road rush strategies happier  Any given hand will probably have some copper/silver, but will likely have more VP cards.  This will be a way to keep your economy up without having to spend $3 for a silver instead of buying an Estate that turn.  As long has you have the +Buys, you just buy a Poor House every time you hold an odd amount of money.  Also, Black Market is an obvious way to get Treasure out of your hand before your action phase is done, so that's one card it works well with.

Sage: Bad card that might help to bring together an engine when facing bad shuffle luck, but mostly wants to be avoided when you're busy buying good cards Look at that dumb man writing in his dumb books.  Doesn't he realize that he's probably just going to give me a silver?  Maybe if my deck were full of curses, I'd appreciate this cantrip that makes certain your replacement card is good.  But mostly I'd just want to buy more actual good cards.  This can be a good buy with an unfortunate 3 while building an engine; it will help you find your engine parts better, and doesn't clutter things like your 3rd or 4th silver will.  So this is a friend to engine builders that don't have competing parts at $3.  Not a card you'd ever want more than two of, probably not more than one.

Feodum:  A really exciting card that, despite its coolness, will be nearly impossible to make into a viable alt-VP strategy compared to other card-counting victory cards.  Cool! I remember all those times I had crazy bad shuffle luck and kept hitting $4 for the first 6 turns?  Well now I want all those silvers, so take that vaguely remembered opponents.  Actually this card can be pretty awesome.  Even without trashing, this could be ok, and with trashing it is great because you now have a way to gain Silvers quickly.  It comes at the cost of a Feodum, but because of calculus and stuff (optimization problems!!! I always told my students they'd be useful) you want your X Feodum's to be worth X, instead of (X+1) feodums to be worth (X-1), so count your silvers folks.  Actually that rule will only apply to the endgame with very few turns left.  Otherwise, keep the feodums and grab more silvers with +buys. (X+1 worth X are even better).  I'm just excited to crack those Silver piñatas and boost my economy.  This is best used in the early game for extra Silver, or in the endgame for a better option than Duchy (like Farmland).  This won't make a serious alt-VP strategy.  Also, Develop a Feodum into a Silver and a Graverobber, gaining 4 Silvers and the card you need to take Feodum back...

Cultist:  Now here's a card that makes me say wow.  This will be a top-tier $5 card, in the top 10 for sure.  It's a weaker witch AND a weaker lab, and that's what makes this great.  I can imagine boards where giving an opponent a Ruined Market actually helps them, but that's not the only Ruins; no Ruin will be as painful as a Curse, but +1 Card (or +1 action) will be a card I would rather to without.  I'm really hoping for a card that can trash things in play, but even with the Trash bonus just being a gimmick, this card will be one of my new favorites.  It will be good in multiples, but there isn't the gained money like Minion stacks.  Perhaps with enough Silver and card draw Cultist stacks will work; well hello early 3 Silvers from Feodum.

Ruined Market:  Painful card; fun alternative to curses.  I wonder if there's a way to turn ruined things into non-ruined thing.  If I could turn this into a Grand Market, then Ruins will really not be scary.  I hope these are scarier; + Buy is a bad card, but in an engine I may actually like it.  Can't wait to see the other Ruins.

6721
I searched for an equivalent for that german proverb and found that. As nobody complained the last time, I leaved it in this time.
The direct translation also sounds good to me.
dict.cc is pretty good at finding translations for entire proverbs instead of word by word if you want to do it that way.

6722
Introductions / Re: You trust me, right?
« on: August 06, 2012, 08:34:55 am »
I assume ConMan starts playing next Wednesday.  Clearly, ConMan can time travel.

6723
Non-Mafia Game Threads / Re: Diplomacy
« on: August 05, 2012, 07:57:38 pm »
If memory serves me, Russia doesn't unilaterally withdraw from the war until 1916 or 17...
I want! Now get somebody to play italy  ;D

These are the best, I appreciate the laughs you guys gave me.

6724
Non-Mafia Game Threads / Re: Diplomacy: Fall 1902
« on: August 03, 2012, 11:49:48 pm »
Damn, Why didn't I check my orders in jDip first, misspelled a territory name.  :'(

Which order did you misspell? None of your moves look unusual.

6725
Forum Games / Re: Game Index (Open for Signup, In Progress, Finished)
« on: July 31, 2012, 10:03:21 am »
Yeah, this is great, thanks mate.

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