Dominion Strategy Forum

Please login or register.

Login with username, password and session length

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Gubump

Filter to certain boards:

Pages: 1 ... 35 36 [37] 38 39 ... 61
901
Dominion General Discussion / Re: ThunderDominion Card List Results, 2019
« on: October 01, 2019, 10:57:25 pm »
Tragic Hero is way too high IMO. It's priced the same as Margrave, i.e. as if being forced to trash it for a Treasure is a bonus, when that's actually a drawback IMHO (unless you're playing with Platinums + Colonies).

Precisely. I'll take a Smithy over a yellow Curse Gold, thank you very much.

Blessed Village is also way overrated.

Somehow I didn't even notice that Blessed Village was so high. I wouldn't say it's WAY overrated, but it's on the worse side of the Villages IMO, and is certainly too high in this list.

902
Variants and Fan Cards / Re: Really bad card ideas
« on: October 01, 2019, 08:34:53 pm »
Advisor's Masquerade
Action-Ruins
Cost: $0

+1 Action
Reveal the top three cards of your deck.  The player to your left chooses one, and you pass it to the left.  Each other player passes a card from their hand to the left.  Each player puts the card passed to them into their hand.

I hate to be "that guy," but you don't need the last sentence. Masquerade doesn't have that clarification in 1st or 2nd edition, but it is still true.

903
Variants and Fan Cards / Re: Another Duration-Reaction-Attack
« on: October 01, 2019, 08:23:59 pm »




For the images, you're just linking to the webpage for the card, not the image of the card, so that method doesn't work. In order to get a working image, you have to click on the "Download Card" button and then upload the image to a image-hosting site like imgur.

To clarify: The exchanged Pig goes to the players' hand.

Not as worded, it doesn't. When you exchange an X for a Y, the Y, by default, goes into your discard pile, regardless of where the X was. Enchanter needs to specify that Pig goes into their hands.

904
Dominion General Discussion / Re: ThunderDominion Card List Results, 2019
« on: October 01, 2019, 07:12:16 pm »
Tragic Hero is way too high IMO. It's priced the same as Margrave, i.e. as if being forced to trash it for a Treasure is a bonus, when that's actually a drawback IMHO (unless you're playing with Platinums + Colonies).

I agree with Jeebus about this being the most wrong list, albeit for different reasons. I agree with the list that Cobbler is bad, but Guardian, Shepherd, and Necromancer are too high (especially with the recent nerfs to Necro's most OP combos, Pillage and Death Cart), and Idol, Conclave, and Sacred Grove are way too low. And those are just the issues that stick out to me the most.

905
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: October 01, 2019, 02:48:35 am »
My submission:


Abomination
$2 Action - Attack - Reaction - Curse
-1VP
+2 Cards, +1 Buy. Each other player discards down to 4 cards.
---
When you discard this other than during Clean-Up, you may trash this instead.


A Moat-like attacker you want to get rid of eventually. Happily, it's vulnerable to its own attack.

The text in your description does not match the text on the image.

906
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: September 29, 2019, 03:12:46 pm »
Bonfire of Vanities, Action - Reaction - Attack, Costs $3
+2 Cards. Trash a card from your hand.
-
When another player gains a Kingdom card, you may reveal this from your hand to trash one card from that Kingdom card pile in the Supply.

Fixed the prior submission. hhelibebcnofnena said I can only submit one. So, for the purposes of the contest, I'll submit Bonfire of Vanities.

There's no rule saying that you can only reveal a given Reaction card once per triggering event, so when somebody gains a Kingdom card, you could just reveal the same Bonfire of Vanities numerous times to empty that pile.

907
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: September 29, 2019, 02:30:14 pm »
New submission is a split pile:





This nerfs Totem in two ways:
1. Totem is on the bottom of a split-pile, and the first card in the pile gets worse when you call your Totems.
2. Only one Totem can be called per Province gained, so your VP from Totems will never outpace the total VP from Provinces other players have.

908
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: September 28, 2019, 10:35:05 pm »
Dueling Witch
Action-Reaction

Each other player gains a Curse.
----------------------------------------------------
When any player gains a card (including you), you may reveal this to return a copy of that card to the supply from your hand or the top of your discard pile, then discard this.

The reaction has to specify "reveal this from your hand."

909
Weekly Design Contest / Re: Contest #46: But it Wasn't Even Your Turn!
« on: September 28, 2019, 09:45:22 pm »


EDIT: This is no longer my submission.

910
Dominion General Discussion / Re: Dominion 2019 Errata and Rules Tweaks
« on: September 28, 2019, 05:23:55 pm »
That's not interesting, though, because each time round the loop leaves you in the same state as the previous. The Captain loops accumulate an unbounded amount of benefit.

You might as well just keep reacting to the same Attack with the same Moat, for all the good it does you.

Unless you have one of your Adventures tokens on the BoM pile.

911
Dominion General Discussion / Re: Dominion 2019 Errata and Rules Tweaks
« on: September 28, 2019, 01:58:25 pm »
Since Estates are now actions in the supply it opens up the inifnite Captain combos:

1. Reduce the cost of Captain
2. Inherit Captain
3. Play Estate as Captain
4. Play Captain as Estate
5. Goto 3.

It's not too rare, you only need Inheritance, Captain, and one of { Bridge, Highway, Quarry, Tournament, Ferry, Bridge Troll, or Inventor }. Previously you need four cards as it required Ferry + another cost reducer.

You can also do it with BoM, but it's not as good.

Another infinite combo:
1. Inherit BoM
2. Play BoM or Estate (which plays BoM)
3. Play Estate from the Supply with BoM
4. Repeat

912
Dominion General Discussion / Re: Dominion 2019 Errata and Rules Tweaks
« on: September 27, 2019, 02:20:27 pm »
Oh boy, huge changes in rules.

As others have noted, Death Cart, Embargo and Pillage are changed, but there are many others that were untouched. Previously those three cards worked normally with BoM/Overlord/Inheritance, and were super-good with Necromancer/Captain. To avoid too much super-goodness, Donald changed them, so now they are useless with BoM/Overlord/Inheritance AND with Necromancer/Captain (except Death Cart is gimped but not useless).

The cards that were untouched: Acting Troupe, Farmers' Market, Feast, Knights, Tragic Hero, Wine Merchant, Encampment, Experiment, Island. These are all super-good with BoM/Overlord/Inheritance now (except Island) - in addition to with Necromancer/Captain.

Some cards used to be normal with Bom/Overlord/Inheritance, and useless with Necro/Captain, but are now useless with all: Mining Village, Pixie, Treasure Map, Urchin, Page, Peasant, Distant Lands, Prince (only gimped: Raze, Small Castle)
(Obv. Distant Lands and Small Castle can't be played with Inheritance, and Prince requires a lot of cost reduction)

EDIT: Knights were in the wrong list!

Distant Lands was also useless with BoM and Overlord previously, because you would have put your BoM/Overlord on your Tavern mat, removing it from play and changing it back to BoM/Overlord, thus meaning that you remove a BoM/Overlord from circulation for no benefit whatsoever.

913
Dominion General Discussion / Re: ThunderDominion Card List Results, 2019
« on: September 27, 2019, 02:11:48 pm »
Scheme, Fool's Gold, and Oracle should all be higher IMO, and Duchess should be lower, but other than that, I'd say this list is very accurate to my opinion.

914
Dominion General Discussion / Epic Fails Thread
« on: September 27, 2019, 01:58:20 am »
For moments where you or another player made a very facepalm-worthy mistake.

For example, I just had a game where I for some reason thought gaining a Mystic was a good idea when I already had 3 Black Markets and had trashed all my starting Estates and Coppers.

915
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: September 25, 2019, 11:57:44 am »


 I got really creative this week and took the +1 Action off Seer.

I think this can probably cost .

916
Dominion General Discussion / Re: ThunderDominion Card List Results, 2019
« on: September 23, 2019, 01:48:03 am »
Why is Hireling so low? It's single-handedly warped every game I've played with it, more so than any other card, even including things like Chapel or Cathedral!

Royal Carriage should also be way higher. It's the second strongest Throne Room variant next to King's Court, IMO.

917
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: September 23, 2019, 12:08:33 am »
Here's my card


I just want to ask Commodore Chuckles whether this follows the rules. It doesn't technically have +action, but it is a TR variant.

I was trying to decide on the cost (between 6 and 7). I think the +card before the TR is super helpful. It pretty much prevents it from being drawn dead (like getting 3 KC and no other actions).

Royal Carriage and Crown are TR variants that (mostly) can't whiff for $5. "Cantrip or Throne Room" was an outtake for $4 when Throne Room was $3.

+1 Card Throne Room is probably fine at $5.

$5 seems way too cheap. Remember it synergizes with itself. Since most parades will be paraded it's going to be better than a lab.

Think of it this way: if you had a parade and 2 smithies in hand, would you rather have another parade or a lab (extra parade means you draw 15 cards, vs labs 11 cards).

Parade will mostly be better than crown and Royal carriage putting it at at least $6. I put it at 7 since the +card is before throning making it much easier to utilize the throning to it's full potential.

I think is probably the best price for it. It just feels wrong to me to price it at the same cost as King's Court.

918
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: September 19, 2019, 10:23:14 pm »


I'm sorry but I'm afraid this doesn't completely fit with the spirit of the contest, as the +1 Action is unconditional (you can choose it every time). There needs to be some other condition on the +1 Action besides the player's choice.

It is technically terminal though, since it doesn't give any +Actions immediately.

919
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: September 15, 2019, 07:01:19 pm »
Prototype
Action/Duration - $4
Gain a card costing up to $4
If this is the first time you played a Prototype this turn, and the previous turn wasn't yours, you may set that card aside on this to take an extra turn after this one, drawing only that card for your next hand.

Minor wording gripe: setting a card aside and then putting it in your hand isn't "drawing" it.

It was a way to save space compared to "draw zero cards and put the set aside card in your hand at the start of your next turn".

"If this is the first time you played a Prototype this turn, and the previous turn wasn't yours, you may set aside the gained card to take an extra turn after this one, and put the set aside card into your hand instead of drawing your next hand."

920
Weekly Design Contest / Re: Weekly Design Hall of Fame
« on: September 15, 2019, 02:50:54 pm »
Challenge #43: Design a card (or card-shaped thing) that involves revealing your hand

Acceptable submissions may require you to reveal your hand (such as Shanty Town, Menagerie, City Quarter, or Grand Castle) or your opponents reveal their hand (such as Pillage).  I will also accept cards with "or reveals they can't" or similar clauses so long as they require revealing ones entire hand (such as Bureaucrat, Cutpurse, or Rats).  Cards that require revealing only one card from your hand (such as Gladiator, Encampment, or Young Witch) will not be accepted.

Winner: "King's Counsel" by naitchman


Runner-Up: "Vandal" by mandioca15

921
Weekly Design Contest / Re: Contest #44: Extra turns
« on: September 15, 2019, 02:36:03 pm »


Like Outpost, but you have to set aside cards from your current hand to make your extra turn's hand. The +2 Cards is there to make it compare more favorably to Outpost.

Version History:
v1.0: Original version.
v1.1: Made the +2 Cards unconditional.

922
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: September 13, 2019, 02:02:54 am »


Skipping your Clean-up phase the turn this is played will make all the cards you played that turn unavailable for your extra turn. Just wanted to make sure this was intended.

Neat way of keeping the power level in check. Your extra turn could get kind of junky, but I can think of a few ways this could be a positive.

Good point. I wasn't thinking of that at all, actually. Though as you pointed out, it's a good way to check the power level. I'm still leaning towards changing it to what I originally wanted, though. Would this make it too strong?

Skipping your Clean-up phase also means that you don't get to draw any cards for your extra turn, so this is accidental weaksauce.

923
Weekly Design Contest / Re: Contest #43: Reveal your hand
« on: September 03, 2019, 07:33:08 pm »


A Guide variant that needs to be in the hand you discard, but rewards you with a Gold if you reveal mostly Victory cards. The strange wording in the reaction is to prevent being able to trigger the same Lair repeatedly by having a small deck/triggering a re-shuffle.

924
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: September 02, 2019, 08:02:55 pm »
When you inherit Manor House, you can gain the whole Manor House pile. Is that intended?

I was aware of this but I didn't think about it too much. Now that you mention it I think it should have some kind of once per turn clause.  You gain the Estate pile, not the Manor House, which is probably even more broken because then everyone else can't buy Inherited Estates. Here's an update, thanks for pointing that out!



Alternatively, you could just say "When you gain a Manor House, you may gain an Estate." Gaining an Estate even when you inherited Manor House is still gaining an Estate, not a Manor House, so that would fix it without over-nerfing it in the presence of gainers.

925
Dominion FAQ / Re: Upgrading to Silver or Gold?
« on: August 28, 2019, 11:37:25 pm »
In my opinion, the gap between Copper and Silver is greater than the gap between Silver and Gold, so I would do Copper --> Silver. This is because Copper is pretty much always a junk card, whereas Silver usually isn't (or at least is less junk). So Copper --> Silver replaces a junk card with something good, whereas Silver --> Gold just replaces something good with something better.

Pages: 1 ... 35 36 [37] 38 39 ... 61

Page created in 0.062 seconds with 19 queries.