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751
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: November 08, 2020, 03:53:41 pm »
The Regions share a single pile which is like a Split pile but a little bit different. The pile starts with a Barren Region on top and then alternates between the two. So in a 2-player game, there will always be 4 of each Region, and in a 3- or 4-player game, there will always be 6 of each Region.



Barren Region is strictly worse than Cemetery and costs more.

752
Variants and Fan Cards / Re: Card Type Concept: Tools
« on: November 08, 2020, 01:28:38 am »
Battalion should be an Attack. I also don't like the fact that Charlatan is unblockable. To fix this, you could do something like:

Charlatan
Action - Attack
+2 Cards
At the start of Clean-up, you may trash a card you have in play. If it's a Charlatan, each other player gains a Cursed Antique.

753
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: November 02, 2020, 01:06:47 pm »
When new BoM plays a Duration card, the BoM stays in play for tracking, so this would as well.

Problem is, it can't stay in play because it returns itself to the Supply when the command effect triggers.

Though I am not completely exactly what the rule that makes this happens states / how it is worded. In the errata thread Donald said it “ These rules apply to all of the cards that play cards without putting them into play: currently, Band of Misfits, Overlord, Inheritance, Necromancer, and Captain.”

The question is what is the wording that makes it apply to those cards but not to Vassal.

I think that the reason it doesn't apply to Vassal is because, barring edge-cases, Vassal doesn't play cards without putting them into play.

754
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: October 31, 2020, 02:19:02 am »

A super hireling that gets bad eventually.

There's a problem with this: There's no rule saying that Durations have to stay in play to keep their effects going, so you could return a Mountaineer to the Supply and its effect would still keep triggering every turn. Unless this is intended (which I'd assume it's not), it should say something like "at the start of each of your turns that this remains in play:"

755
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: October 16, 2020, 03:08:48 pm »
You gain tokens with each Cask gained, so if you gain two Casks, it takes 4 plays to activate two shiny things. The cost of activation very much increases.

You can then play Casks twice as quickly, though, which means that you still get rid of all your Fermentation tokens in roughly the same amount of time.

756
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: October 14, 2020, 01:02:30 pm »


I played with a version of this that didn't exile itself (and could top-deck cards on play) a bunch. It was extremely strong, but I found it strong in a fun way. (It has the name and art from a different card.)

It can become any card you have in play -1 Action. So if you have a Village in play, it can become a cantrip; if you have a Worker's Village in play, it can become a Market Square, if you have a Boomtown in play, it can become a lab. It can also become a smithy that takes 2 actions. And you may buy it just for the on-gain effect.

The exiling part is there to keep it in check if you have Throne Room or King's Court.

Both parts should say "that you have in play" instead of "from play." "From play" includes other player's Duration cards, and "that you have in play" is more in-line with official cards anyway.

757
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: October 07, 2020, 03:30:07 am »
Scrap Smithy
Action - $5
You may spend a Trade token to put your deck in your discard pile
Then do this three times: Look through your discard pile and put a card from it into your hand; +1 Card if you can't.
---
When you gain this, take a Trade token

Gazbag has a similar card minus the Trade token parts for the same price (in the Ice Age expansion). I've played with his card and he's playtested his card, so yours is almost certainly too strong at .

758
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: September 24, 2020, 01:24:53 am »
This is a bit crazy idea I am struggling to formulate. An Event which has a card to the other side

Quote
Lair
$4 - Event
Trash a Treasure card costing $3 or more. If you did, flip this over and gain this.
Quote
Dragon
$6 - Action - Attack
+1 Action  +2 Cards  +3 Spoils
Each other player trashes a non-Victory card from hand costing $3 or more, or reveals their hand if they can't.
When this is discarded from play, flip it over and leave available as the Lair event.

Am I correct in assuming there's only one copy of this? If so, this gives too strong an advantage to the first player imo, since they'll be more likely to have the first opportunity to get the Dragon.

759
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: September 23, 2020, 11:43:16 pm »



Clock starts out on the first side. When you take the Clock, it stays on whichever side it's on. If you take it while it's on the second side, you won't be able to trigger its effect until the next turn (unless you turn it over with the Clockmaker) because "the first time you play an Action card" will have already passed this turn by then.

760
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: September 23, 2020, 10:58:06 pm »
Master should have the Attack type. As worded currently, the opponents being affected by the Attacks are also the ones playing them, which means that there's no way to block the attack.

761
Variants and Fan Cards / Re: Tales & Stories: Some "simple" cards
« on: September 15, 2020, 12:25:14 pm »
Hunter: "You may play an Action card from your hand" is effectively the same as +1 Action (except if you have Diadem). Hunter is actually a Necropolis regardless of the terminality of the played card (play a non-terminal, and you have 2 Actions remaining, same with Necropolis. Play a terminal, and you have 1 Action left, same with Necropolis).

Merry Men: As currently worded, this will always Exile the played card (unless the played card is a one-shot). This is because "Exile it if you have any copies of it in play" triggers after having played the card, at which point the played card will be a copy you have in play. My suggested wording: "You may play an Action card from your hand. If you do, Exile it if you have another copy of it in play." That said, even if this card worked as intended, this is a Lab that gives +1 Buy in exchange for a major drawback, at the same price as a Lab. The drawback is too severe to make up for a measly +1 Buy.

762
A Duration card that can stay in play for more than two turns, but isn't guaranteed to stay out forever.
A Treasure - Action.
A card that uses both Villagers and Coffers.
A card with a while-this-is-in-play effect.
A Militia variant.
A card that gives you at least +2 Buys and makes you want to use all of them.
Make me skip King's Court.

763
Variants and Fan Cards / Re: Fly-Eagles-Fly's fan cards
« on: September 02, 2020, 12:45:24 am »
Scientist's +2 Cards should be before the +1 Action, not after.

764
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: August 31, 2020, 07:17:35 pm »


An alt-vp that lets you grab some on-gain spirits.

This seems way too easy to make it worth 3 to cost just (also, since it has an overpay effect, it should cost , not ).

765
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: August 30, 2020, 10:18:37 pm »
Possible outlier openings in a standard game are:
• this + 4 copper / 2 copper 3 estates / one copper remaining (4/2)
• this + 3 estates + 1 copper / 5 copper (1 / 8 )
and then various flavors in-between.

The setup says to add a copy to your opening hand, not replace one of the cards in your opening hand with it. Your examples should be 5/2 and 2/8.

766
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: August 29, 2020, 09:59:29 pm »
Thank you!

I'm going to be out of town during Labor Day weekend, so if I judged the next contest, I'd have to push back the judging until at least Monday, and probably Tuesday. Would that be a problem?

sounds reasonable to me. weve had contests go long before

Yeah, if this contest was truly weekly, we'd be on contest #102 by now. You're fine.

767
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: August 27, 2020, 09:40:46 pm »
What about: "For each non-Victory card in excess of 3 copies"?

That would make it so that 5 Scouts reduces the of Bale by 2. Which I'm pretty sure isn't what LordBaphomet intends.

768
Variants and Fan Cards / Re: Batch of new cards
« on: August 27, 2020, 03:22:19 pm »
Here's my first batch of new ideas since getting back on here, is it better to have a new thread for a new group of cards, or just add them to my page/thread? Anyway, here's some cards.

No name yet
$3 Action-Duration
During this turn and next turn, you may spend a coffer for +1 Buy.
While this is in play, when anyone gains a card costing $5 or more, +1 Coffers.

This scales too much with player count, IMO.

Ram
$4 Action-Reaction
+3 Cards
Discard 2 cards.
-
When you gain a card during your turn, you may reveal this from your hand to play a card from your hand.

1. The reaction, as worded, technically allows playing Victory cards, even if that wouldn't do anything. It should probably specify "an Action card from your hand."
2. There's nothing preventing you from repeatedly revealing the same Ram over and over again to play every card in your hand. All official Reactions either have effects that don't stack (such as Moat and Watchtower) or remove themselves from your hand when reacting (such as Beggar and Horse Traders), because there's no rule preventing you from reacting with the same copy of a given reaction over and over again.

769
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: August 24, 2020, 06:29:56 pm »
That updated version of Canary doesn't seem to fix the infinite loop. The Treasurer gets set aside and then returned to play when you play it again.

Yup, done it again haven't I. I had it discard the card after being played but the text becomes tiny no one can read it. It should be replay it and set it aside in that order so that it's no longer in play I think

That wouldn't work because it wouldn't get set aside until after you've finished playing it.

My suggestion would be to make it just say "once per turn, when you trash this..."

770
Variants and Fan Cards / Re: Card updating contest
« on: August 19, 2020, 04:21:31 pm »
Sounds interesting to me.

771
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: August 19, 2020, 03:14:00 pm »
“Okay, overall, all these choices seem to average around , so that’s what it should cost.”

Ironmonger also shows that this averaging-the-effects method doesn't necessarily make you arrive at a correct price. Depending on what it reveals, Ironmonger is either a Village+ (), a Peddler+ (), or a Lab+ (), which averages out to , which is higher than its cost (this is because you don't have full control over the effect, and the strongest effect is also the rarest).

When you just get to directly choose which effect your card has, then it has to cost at least as much as the maximum "effect-cost." In the case of Wager, you could just choose to always use the Lab- () effect, so it has to cost at least , even without the strictly-better-than-Village comparison. I'd even argue that Wager should actually cost , since Lab with is probably worth , and Wager is strictly better than that, enough so to probably cost .

772
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: June 07, 2020, 12:22:21 pm »

Quote
Amalgam
Event - $0
Trash an Action card and a Treasure card from play. If you did, gain a Gold.

Basically an amalgam of Quest and Animal Fair. Trashing from play rather than from hand makes it both more accessible and more costly

It is a cheap Bonfire. Use this to draw Militia 100% on turn 3 or 4. Use this to trash Necropolis on turn 1 or 2. Feed Rats!

Seems to make boring games too much.
I agree that this is better than Bonfire in Shelter games. And obviously it is also decent to get rid of Ruins.

But in all other situations, which makes up the huge majority, it is totally unrelated to Bonfire and cannot only be used very situationally (how often do you wanna waste a Buy and kill an Action to DoubleMine a Copper into a Gold?) to thin.

Another problem is that as worded, Amalgam lets you trash other people's Duration cards because it just says "from play," not "that you have in play."

773
Variants and Fan Cards / Re: Revised versions of published cards
« on: May 05, 2020, 06:00:17 pm »
I like Jungle Explorer better than Swashbuckler. The coin token mechanic with Swashbuckler seems arbitrary to me (same with the discount on Fisherman), but Jungle Explorer earns her coffers and villagers. What is this card from?

It's an outtake from Renaissance, which evolved into Swashbuckler. It's in the Secret History.

774
Quote
Shoveler
Cost $3 - Action
Reveal cards from your deck until you reveal 3 cards that cost $3 or less. Discard the other cards, then choose one: Put them in your hand; or Trash one and discard the others.
I don't remember where I got this card, except that it isn't mine. If you remember where you've seen it before, let me know.

It's ben_king's Hoarder.

775
Weekly Design Contest / Re: Contest #69: Pseudo-terminal
« on: April 15, 2020, 07:18:02 pm »

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