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Messages - Gubump

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51
Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: June 07, 2019, 04:31:05 pm »

Because of tracking issues, Worshippers should specifically disallow in-play Duration cards. "...for each token removed, you may trash a card from your hand or a non-Duration card you have in play."

52
Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: June 07, 2019, 12:01:24 am »

Action - $4

+2 Cards
+1 Buy

----

When you gain or trash this, you may trash a card from your hand.

---


Basically Chapel is skippable when tempo is super important (think like a rush to a megaturn) and when you can trash while doing other things. Easiest way to do this would be Masquerade, Remake, etc. but those all already exist; "draw and trash" and "trash and gain" respectively.

Opening this / Silver gives you phenomenal odds of hitting $5 (need the sombrero to miss it). You can buy more copies to thin more, and if you have too many you can trash one with the other and still trash another card. For a board with lots of Highways or Bridge Trolls or other hyper explosive payload, you can probably skip Chapel.

With trashing, +2 Cards terminal draw is better than its given credit for, and of course the +Buy makes it easier to buy more.

Since you don't seem to have a name for it, I suggest Cloister.

53
Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: June 06, 2019, 05:46:34 pm »
My entry is very much a WORK IN PROGRESS. But I want to post the mechanic and first 3 cards, in case the idea needs significant re-work. FEEDBACK IS VERY WELCOME!


First, we had Coffers, tokens used in your Buy Phase; then Villagers, tokens used your Action phase. Now we have, Worshippers, a new type of token that you can use during your Clean up phase:



Quote
During your Clean up phrase, you may remove tokens from here: for each token removed, you may trash a card instead of discarding it

*Phase, not phrase.

54
Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: June 06, 2019, 11:52:11 am »

55
Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: June 06, 2019, 02:36:51 am »
let me know if bull isnít their I think I just fixed it. Although I donít know for sure cause I saw the original bull just fine.

It is fixed now.

56
Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: June 06, 2019, 01:54:00 am »





I don't know if this is on your end as well, but I only see Pile of Dung. The other is just a "the image you are requesting does not exist or is no longer available" message.

57
Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: June 05, 2019, 12:33:13 am »
Just some minor feedback for future judges -- please include links to the entries when judging comes around. It's a pain in the @ss to look back and find every entry to know what you're talking about, especially when some people don't have easy-to-spot, fancy mockups for their cards.

58
It's worth pointing out that we're talking about the fringe case of more than 2 players and the presence of a cheap card that causes you gain something else when you buy it.

I almost never play with just 2 players. There are some games that are fun with 2, but Dominion usually isn't one of them IMO.

59
Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: June 04, 2019, 12:28:52 pm »
because of a criteria I made up just now."

Without getting too involved, I have to point out that he listed his criteria in his initial contest rules post, and it was the same criteria he re-listed a couple posts ago. Balance was one of those criteria.

His point was that he was trying to give the award to the card that he felt was objectively overall the "best" card, which can be different than "personal favorite". It's like me saying that personally I enjoy the movie The Golden Child more than Apocalypse Now, but also acknowledging that Apocalypse now is objectively the better film. It's the difference between personal preference, and objective criteria.

Looking back at his OP, I can see that he did say that. What you've said makes his criteria make a lot more sense now. Thanks. Sorry to anybody I offended.

60
Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: June 04, 2019, 11:15:32 am »
Especially since the only reason was because he deemed my playtested card unbalanced for an arbitrary reason.
Price is not an arbitrary criterion. Some folks don't mind mispriced cards, some do.

The notion that a card which has not been posted outside of this contest and went through several changes while thsi very contest has run is highly dubious.

It was playtested after the latest change. So not very playtested, but it didn't seem OP. And the reason I call the reason for it being OP arbitrary is because the reason he gave was because of empty piles, which in my experience happen pretty rarely for something to balance a card around.

61
Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: June 04, 2019, 10:41:50 am »
Seriously dude, stop endlessly whining about not having won. The point of these contests is not to win but come up with cool cards, see other people do the same and analyze cards together.
Kudasai has been incredibly nice to everybody (he even offered another poster to host this last contest!) and analyzed all cards pretty well.

Calling the poster, MeNowDealWithIt, who has won this week's contest with a sound and interesting card a "random person" is pretty rude.

Sorry, I wasn't intending to be rude to MeNowDealWithIt. I'm not mad about losing either -- I've lost almost all of these contests, that's not my problem. I'm just upset by the judging criteria being different from literally every previous contest. Especially since the only reason was because he deemed my playtested card unbalanced for an arbitrary reason. I suppose I should have mentioned it being playtested. And like I said, he made up that criterion on the spot, after we had already submitted all our entries. I know that isn't what he intended with what he said, but the way he said what I quoted in my previous post feels like it's just rubbing our otherwise-victories in my, naitchman, and Aquila's faces. I would have rather not known that I was close.

Oh well, congratulations anyway, MeNowDealWithIt.

62
Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: June 04, 2019, 10:06:06 am »
Well going into this I had some clear favorites and I was pretty sure who I was going to give this to, but after writing all these reviews up I've changed my mind completely. Of my 3 absolute favorites: Grand Tour, General and Rally Point I've decided to choose none of them. These are all great designs, but the pricing was off just enough that I didn't think it would be fair to those who hit it closer to home.

How is giving the win to a card you don't like as much fair? Seeing you call my card one of your absolute favorites yet making it barely even an honorable mention makes me feel cheated. I even feel slighted for Aquila and naitchman's sakes.

Fair question. The short answer is it came down to balance. I liked your card more, but I believe it is way under priced. And I should be clear I really like Motherly Witch, just not as much as yours. Again though, I feel it was priced correctly at $5 and yours I believe is in the $7-$8 range.

The reason you said General was OP was because of empty piles, which seems pretty arbitrary. Especially since raising its price would make it more likely for piles to be empty (or make them closer to empty) by the time you got a General.

Well going into this I had some clear favorites and I was pretty sure who I was going to give this to, but after writing all these reviews up I've changed my mind completely. Of my 3 absolute favorites: Grand Tour, General and Rally Point I've decided to choose none of them.

This statement in particular says to me "hey guys, I really like your cards, but I'm going to throw your ideas out the window and instead give the victory to some other random person because of a criteria I made up just now."

63
Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: June 04, 2019, 01:18:27 am »
Well going into this I had some clear favorites and I was pretty sure who I was going to give this to, but after writing all these reviews up I've changed my mind completely. Of my 3 absolute favorites: Grand Tour, General and Rally Point I've decided to choose none of them. These are all great designs, but the pricing was off just enough that I didn't think it would be fair to those who hit it closer to home.

How is giving the win to a card you don't like as much fair? Seeing you call my card one of your absolute favorites yet making it barely even an honorable mention makes me feel cheated. I even feel slighted for Aquila and naitchman's sakes.

64
Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: June 03, 2019, 02:17:07 am »
That's the when-played effect.  Gubump was referring to the while-in-play effect, which is the replacement of cards gained on other players turns with Copper. Usually the card you would be replacing is a Curse, and replacing Curses with Coppers is a benefit.
Nope. He argued that the card has no downside which is simply wrong as self-junking yourself with 4 Coppers is most of the times a huge downside.
The Trade-like defense is always good, although weaker than Trader, whereas the on-play effect is nearly always bad.

I never said or even implied that. I specifically said that the while-in-play effect was positive and not negative. The prompt was to "design a Duration card that creates some sort of vulnerability to you while it is in play." WHILE it is in play, not its immediate effect. I don't appreciate the strawman argument you seem to be using.

65
Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: June 02, 2019, 01:20:10 pm »
Copper Pixie
cost $2 - Action - Duration
Now and at the start of your next turn:
gain up to 2 Coppers to hand.
---
While this is in play, during another player's turn, when you would gain a card, instead gain a Copper.

Considering that 90% of the time, you'd be gaining worse cards during other player's turns, this seems like a benefit and not a vulnerability.
I think that's the point of the card: a Trader-like defense against junking Attacks at the cost of a Beggar-like on-play effect.
While I think that the quasi-Reaction is interesting, I also think that the card is too weak.

Which makes it not a vulnerability, which was the prompt.

66
Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: June 02, 2019, 01:13:17 pm »
Copper Pixie
cost $2 - Action - Duration
Now and at the start of your next turn:
gain up to 2 Coppers to hand.
---
While this is in play, during another player's turn, when you would gain a card, instead gain a Copper.

Considering that 90% of the time, you'd be gaining worse cards during other player's turns, this seems like a benefit and not a vulnerability.
I think that's the point of the card: a Trader-like defense against junking Attacks at the cost of a Beggar-like on-play effect.
While I think that the quasi-Reaction is interesting, I also think that the card is too weak.

This is a 2-cost Merchant Ship. I thought gaining Copper when other player plays a Governer is nice vulnerability while most of the time I gain a Copper instead of a Curse, but yes, this seems weak now. Maybe up to 3 works.

My point is that most of the time, it's not a vulnerability. I think it has to be a vulnerability most of the time to fit the prompt (or at least more often than extremely rarely). There are very, very few times the while-in-play effect is NOT a benefit.

67
Dominion General Discussion / Re: The bad luck thread
« on: June 01, 2019, 10:46:32 pm »
When I didn't have any Coppers in hand:

C plays a Border Guard.
C gets +1 Action.
C reveals 2 Coppers and a Moneylender.

Why is that bad luck? You could take a Copper, improving your next-turn hand, and still have a Copper to trash next turn. Or am I missing something?

Border Guard discards the other cards. He takes a Copper and discards a Copper and a Moneylender, preventing him from being able to trash a Copper with his Moneylender next turn.

68
Dominion General Discussion / Different Ages for Different Expansions
« on: June 01, 2019, 10:44:39 pm »
My brother's girlfriend noticed that some Dominion expansions have a recommended age of 13+, while others have 14+. Does anybody have any idea why?

69
Dominion General Discussion / Re: The bad luck thread
« on: June 01, 2019, 01:50:14 pm »
When I didn't have any Coppers in hand:

C plays a Border Guard.
C gets +1 Action.
C reveals 2 Coppers and a Moneylender.

I take it you had the Lantern at the time?

70
...by which point the Squire, Cultist and Ruins piles were all empty, so your opponent won because they bought an Estate? (-8

Nah, I actually only got the first 3 or 4 Cultists that way. The rest I got normally. It was a 3-player game, and my score was that of my opponents' combined.

71
Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: June 01, 2019, 02:37:35 am »
Copper Pixie
cost $2 - Action - Duration
Now and at the start of your next turn:
gain up to 2 Coppers to hand.
---
While this is in play, during another player's turn, when you would gain a card, instead gain a Copper.

Considering that 90% of the time, you'd be gaining worse cards during other player's turns, this seems like a benefit and not a vulnerability.

72


Why does Generous Benefactor have two colors instead of just one?

73
Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: May 31, 2019, 10:21:33 pm »
Here's my wacky card.
6 card types  :o


Not only is this far too strong, as others have said, but there is no rule saying that Durations have to stay in play to get their next turn effect; they only stay in play for tracking purposes and so that you can't stack the same one multiple times. As worded, you still get the next turn bonus even if the card is removed from play, and as a result, that effect is a GOOD thing, making it even more overpowered.

74
Watchtower, Squire, and Cultist are in the set.

I buy a Squire for with a Watchtower in hand. I reveal Watchtower to trash the Squire, gaining a Cultist b/c of Squire's on-trash effect. I then reveal the same Watchtower to put the gained Cultist on top of my deck.

I had 8 Cultists in total.

75
Dominion General Discussion / Re: The bad luck thread
« on: May 31, 2019, 12:43:17 pm »
I had 4 Coppers in my entire deck, and one Gold. I had about 20-ish cards total in my deck.

I drew my Gold along with my 4 Coppers, and had two Coffers, enough to buy a Platinum (which we were using that game).

My Mom plays a Villain, discarding my Gold. Her Villain was the only one that anybody owned. The odds of her making me discard my Gold was ~1/49,612.8, or ~0.002%. I think this might have been the most pissed-off a single card has ever made me.

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