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Messages - Gubump

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51
Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: July 18, 2019, 11:02:36 pm »


This is way too strong. Even if it was terminal, it would still compare favorably to Witch.

Even taking Goat into account?

If Chupacabra and Witch were both in the same set, Chupacabra would outclass Witch. So yes. Cards that grant Heirlooms have to be at least somewhat balanced with or without their Heirloom. Nobody in their right mind would ever buy any other junking Attack with Chupacabra in the Kingdom.

52
Variants and Fan Cards / Re: Contest #37: Use existing Heirloom
« on: July 18, 2019, 10:19:16 pm »


EDIT: Changed my submission.

53
Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: July 18, 2019, 10:06:51 pm »


This is way too strong. Even if it was terminal, it would still compare favorably to Witch.

54
Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: July 18, 2019, 10:31:17 am »
Totem by Gubump
An interesting shot at a card with a very unusual cursing condition that suffers from making the 'deflect the attack' type of issue that is a big no for Reaction cards.
If Totem is in the Kingdom, nobody would ever gain another Curser. So all this does is to convert gainers or +1 Buy into cursing.

"When you would gain a curse during your turn." It doesn't deflect, you're intended to have to Curse yourself, to prevent it from being too strong compared to Gold. (Although tbh, I didn't even like my own submission. I'm not very good at making attacks/junkers.)

I'd also like to point out that Gremlin only requires the Jinxed token to start on a -cost. You can move it to any Action pile, including Gremlin itself.

Anyway, congrats, faust! My issues with it aside, Gremlin was my personal favorite, too.

55
Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: July 17, 2019, 08:43:00 pm »
Totem
Types: Treasure, Reserve
Cost: $5
$3. When you play this, gain a Curse and put this on your Tavern mat.
When you would gain a Curse during your turn, you may call this. If you do, each other player gains a Curse instead.
I disagree with anordinaryman on this. Totem having the problem "how do I gain a Curse" is an interesting consideration. This Totem is an unblockable Curser that requires you to gain a Curse first (after which you will continue to alternate the two Totems on your Tavern mat).

The self-cursing was my idea, but I think you're right and that overpowers it. I have now removed that.

56
Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: July 14, 2019, 08:16:37 pm »


It has to specify where the trashed card comes from. I assume from your hand?

57
Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: July 13, 2019, 01:26:50 pm »


Quote
Gremlin
$5 - Action/Attack/Doom

You may trash this, to move the Jinxed token to an Action supply pile. If you didn't, +2 cards, and each other player gains a card from the Jinxed pile.
-
Setup: Add an Kingdom Action pile costing up to $2 to the supply and put the Jinxed token on it. When a player plays a card from the Jinxed pile, they first receive the next Hex.

A way to use kingdom piles as junk. You can also use it as an expensive one-shot attack on your opponent's engine in a non-mirror. Of coure, instead of using tokens, you could use the randomizer or just an embargo token or something like that.

This is gonna make for really long, slow turns if you put the Jinxed token on something non-terminal.

58
Variants and Fan Cards / Re: Contest #36: Unconventional Junker
« on: July 13, 2019, 01:07:32 pm »


I guess I'll resubmit Totem with anordinaryman's feedback taken into account.

Version History:
Submitted to contest #35 (Thematic curser):
v1.0: Original version.
v1.1: Reduced cost from to and can only be called during your turn.
v1.2: Returned cost to and Curses all players whose turn it isn't (which may or may not include you). Restored ability to call it during your turn.
Submitted to contest #36 (Unconventional junker, current contest):
v1.3: Simplified call effect, increased produced to , and added self-cursing on-play.
v1.4: Removed self-cursing.

59
Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: July 09, 2019, 12:22:10 am »

60
Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: July 06, 2019, 02:11:53 am »


Quote
Sorcerer
Action - Reserve - Attack $5
+1 Action
+1 Buy
+ $1
Each other player puts their -1 Card token on top of their deck.
Put this on your Tavern mat.
-
At the start of your turn, if you haven't called any other Sorcerers this turn, you may call this, and each other player gains a Curse.

As worded, having each other player gain a Curse isn't conditional on calling a Sorcerer. It needs to say "...you may call this. If you do, each other player gains a Curse."

61
Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: July 05, 2019, 02:34:52 pm »


I like this one the best.

Ok. I think I like that one too. I'll update my submission to that.
I'd consider a price of $4. At first play it is worse than Sea Hag and "trash 2, junk 1" is similar to Ambassador.

Now that I think about it, Undead Witch is actually in a way worse than Ambassador since the trashing and junking are limited to Curses. The only way it's better is that you don't have to trash a Curse to give them out.

I was going to say that myself. Hmmm... looks like it's back to the drawing board.
Possible things to change
Increase number of curses you can trash (maybe have no limit)
topdeck the gained curse (like sea hag)
Give some other benefit (+$)

In response to king leon: That is true but ambassador is a much more effective trasher and it can work with cards like copper and estate. It's very likely you'll have at least one of those in your hand. (Not to mention the less common case where you use it to give your opponent(s) a province and end the game).

I think you could get away with making it give +. + would make it compare too favorably to Witch at the cost of .

62
Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: July 05, 2019, 02:33:24 pm »
Now that I think about it, Undead Witch is actually in a way worse than Ambassador since the trashing and junking are limited to Curses. The only way it's better is that you don't have to trash a Curse to give them out.

Ambassador requires you to have the Curses on your hand. Undead Witch generates them herself.

I said that.

63
Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: July 05, 2019, 11:59:25 am »


I like this one the best.

Ok. I think I like that one too. I'll update my submission to that.
I'd consider a price of $4. At first play it is worse than Sea Hag and "trash 2, junk 1" is similar to Ambassador.

Now that I think about it, Undead Witch is actually in a way worse than Ambassador since the trashing and junking are limited to Curses. The only way it's better is that you don't have to trash a Curse to give them out.

64
Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: July 04, 2019, 05:37:04 pm »
Submission for Renaissance.


Would this make a slog of every game by hammering the Estates? A higher price seems much safer so decks build towards bigger greens.

I was thinking the same thing. I like the idea, but it needs to be more expensive.

Or just limit it to non-Action, non-Estate Victory cards.

65
Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: July 04, 2019, 05:29:21 pm »


Adventures, obviously. Not sure if this counts, you can always buy a Curse to trigger the effect.

Version History:
v1.0: Original version.
v1.1: Reduced cost from to and can only be called during your turn.
v1.2: Returned cost to and Curses all players whose turn it isn't (which may or may not include you). Restored ability to call it during your turn.

66
Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: July 04, 2019, 03:12:27 pm »

67
Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: July 04, 2019, 11:46:40 am »
Rent Seeker
Action/Attack - $3
+1 Card
+1 Coffers
If you have at least 3 Coffers tokens, each other player gains a Curse. If they did, they get +1 Coffers

1. You have to mention which expansion this is supposed to go with. Is it Guilds or Renaissance?
2. You also need to have an image for the card (not necessarily with art).

68
Awesome.  Thx. 

Related clarification on rules (not what I originally tried)

If I have no discard pile, a haggler in play, and then purchase a herald ....

Should I be able to choose to gain a 3 cost card first (as per haggler) and then use the overpay mechanic on herald to put that new 3 cost card on top of my deck?   (Since both effects are on guy - I can choose the order yes ?)

Yes, you are correct.

69
Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: July 03, 2019, 03:04:18 pm »


I would call it a Cursed token rather than Cursing. Cursing makes it sound like it gives other players curses rather than cursing yourself.

70
Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: July 03, 2019, 01:54:08 am »
Also, I have the idea for the context, I will post it tonight (in less than 12 hours).

Time elapsed since: 15 hours, 18 minutes. *Nudge, nudge*

71
Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: June 27, 2019, 03:44:17 pm »
Returned Adventurer
cost $5 - Action
Name a type. Reveal 5 cards from your deck. Put 2 cards with that type into your hand, and discard the rest.
Cool idea but strictly worse than Embassy. I'd make the card dig for 2 cards of the named type and consider a price of $4 or consider another buff.

That would be strictly better than Adventurer.

72
Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: June 27, 2019, 01:56:41 am »
1. One other pro to Cabal is that it can't be drawn dead.

Yes it can. You can only topdeck one per turn, so if you draw multiple Cabals with no other Night cards, all but one of them was drawn dead.

True. I was thinking of the case where you only one Cabal, that it couldn't be drawn dead.

Interestingly, if you had 3 of them, you would be able to top deck 2 of them. (of course, outside of other effects, top decking two Cabals means you'd only draw three other cards)

Yeah, I just realized that what I said about all but one of them being drawn dead is wrong. You can actually always topdeck all but the first one played if you get multiple. My point that one can get drawn dead still stands, of course.

73
Variants and Fan Cards / Re: Kru5h's card ideas
« on: June 27, 2019, 01:29:20 am »
King Midas


Using "instead" here has confusing ramifications. I think it should say "...when another player plays an Attack card, they trash it and gain a Gold instead of following its instructions." King Midas should also definitely be an Attack itself. And there being multiple King Midases (since he's a Kingdom card) is kinda weird lore-wise. I would suggest the name "Cursed King."

I personally don't like blind trashing (that's why Lookout is currently my least favorite card in the game), but the fact that it gives you a Gold in exchange more than makes up for it. I like it more than Bookstore, personally.

74
Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: June 26, 2019, 11:27:41 pm »
1. One other pro to Cabal is that it can't be drawn dead.

Yes it can. You can only topdeck one per turn, so if you draw multiple Cabals with no other Night cards, all but one of them was drawn dead.

75
Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: June 25, 2019, 10:18:39 pm »


That seems way too powerful, especially in the late game. I would've priced that at .

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