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51
Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: March 23, 2020, 07:17:09 pm »
Yield • $5 • Treasure-Reaction
$2
+1 Buy
-
When you discard this other than during Clean-up, you may reveal it to put it into your hand.

In addition to what Something_Smart said, I think it would be better to have this on top of Harvest instead of the other way around. I don't think this would ever see the light of day due to Harvest being on top, but if this were on top, people might actually buy Harvests.

52
Variants and Fan Cards / Re: Contest #66: Split Pile w/ Official Card
« on: March 23, 2020, 07:14:50 pm »


Split pile with Coppersmith (Copper Mine goes on top, ofc).

53
Dominion General Discussion / Re: Interview with Donald X.
« on: March 23, 2020, 02:52:22 am »
Why did you decide to make Horses cost instead of costing like most non-supply cards?

54
Dominion General Discussion / Re: Interview with Donald X.
« on: March 22, 2020, 03:25:24 pm »
I noticed that Gatekeeper has its types listed as Action - Duration - Attack, even though all the other Duration Attacks have Attack come first. Was this a mistake?

55
Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: March 20, 2020, 04:32:04 pm »
This is incorrect for reasons pointed out by other posters but also because it treats the cost scale as linear. Fives are much easier to buy than fours, but sixes aren't much easier to get than fives. It's a fine 5 and balanced as such, especially in regards to Courtier. Small nitpick: this should be a reaction.

I think you mean harder.

56
Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: March 10, 2020, 06:50:03 pm »

Here's Merchant Village, a village with a bit of coin that also Mints on gain. However, it does decrease hand size, so don't go nuts.

This has to specify "trash up to 4 cards you have in play." As worded, you can trash other people's Duration cards with this.

EDIT: It's also way too strong for its cost. Way of the Chameleon and the lack of +Buy are the only things preventing it from being strictly better than Festival, and everything else about it much more than makes up for that.

57
Dominion General Discussion / Re: Menagerie Bonus Previews
« on: March 07, 2020, 07:13:59 pm »
Chameleon + Governor would be funny.  One of the options becomes +$3 for yourself and +$1 for all other players - except that, of course, they wouldn't be able to use that coin on your turn!

Except that it's phrased "each time that would give you +Cards this turn, you get + instead, and vice-versa." Governor would still give everybody else +1 Card.

58
Dominion General Discussion / Menagerie Delivery Date
« on: March 06, 2020, 03:46:03 pm »
The Amazon posting for Menagerie says that the estimated delivery date is September 10-16, a whole 6 months from now. Does anybody know why it's so long when the game is coming out in only a week and a half?

59
Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: February 27, 2020, 01:57:11 am »
CHALLENGE #63 - GOLD IS THE CURRENCY OF PEASANTS



Kind of a tough challenge as I don't think Gold is particularly strong for its cost. Of course every game has to have a way to reliably hit $8 and up and that is Gold's job, but generally there are better alternatives. So this makes the $6 cost space a bit tricky as these cards can't be exclusively better than Gold (a not so good card), but they can be situationally better.

With this all in mind, this is my attempt at such a card. Army can be very, very good, but it takes a bit of time to build up. You may build the greatest Army card known, but how long will that actually take? So it can be better than Gold, but not always.

Thanks for looking!

CHALLENGE #63 - GOLD IS THE CURRENCY OF PEASANTS
ARMY - ACTION - $6
Choose one: Put a non-Command Action card onto your Army mat; or play this as if it were all the cards on your Army mat (played in any order).

Unless you mean for this to remove all the cards from your Army mat, it should say "leaving them there."

60
Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: February 25, 2020, 02:26:42 am »
CHALLENGE 63: GOLD IS THE CURRENCY OF PEASANTS
Trying to be concise in my submission


Weaver
$6 - Action
Gain a card into your hand cheaper than this.
If you gained an Action card, play it.


I find it more like an Overlord than like an Altar. You probably want it over Gold as a deck builder, but it's just a terminal Silver or Duchy gainer when you go greening. Not sure about cost, probably should be nerfed with not allowing gaining Victory cards.

This compares way too favorably to Artisan.

61
Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: February 22, 2020, 01:10:36 pm »
Apprentice does not care about types and Nickel Silver is often better than Herbalist due to its non-terminality.

He means so that you can play the Nickel Silver and then play the Apprentice, so that whatever you trash costs more and gives more +Cards.

62
Variants and Fan Cards / Re: Contest #62: +1 Buy and Use It Well
« on: February 20, 2020, 04:12:10 pm »

63
Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: February 14, 2020, 07:01:54 pm »
No rules stipulated anywhere forces you to explain cards and go over the game board with your group. This is not part of setting the game up. You are welcome to chat and help players with game concepts and understanding cards, but again, this isn’t something a rulebook forces you to do everytime before a game starts.
You really wanna claim that you would behave like a total jerk and make the other players read the rules about your Strength cards and not explain them to them? Dude, we talk about board games, as in social stuff, not algorithms.
Wherever and with whomever I have played, whoever knew more about a particular game has always explained it. And that happened while/before/after we set up the game.

And would you then play the exact same set with the exact same people and still explain the same things you just explained to them the previous game? According to your "logic," you should, since that's apparently a set up rule. According to your reasoning, all possible entries for this contest would be disqualified.

64
Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: February 08, 2020, 09:26:14 pm »
Villager's Backpack
$4
Action
+1 Card
+2 Actions
You may Carry this.
-------
While carried: At the start of each of your turns, +1 Action.

Carrying this is effectively the same as playing a Village every turn, which makes it a cheap Barracks and strictly better than Walled Village. In addition to being way too strong for , there's no real reason not to just permanently Carry it except for a few edge cases.

Blacksmith's Hammer
$7
Action
+2 Cards
You may Carry this.
-------
While carried: At the start of each of your turns, +1 Card.

+2 Cards from an Action is net +1 handsize. +1 Card at the start of your turn is also net +1 handsize, but doesn't take an Action. So, just like Villager's Backpack, there's no reason not to Carry this forever except for a few edge cases. It might as well just be a Hireling that also gives +2 Cards on play.

Woodcutter's Axe
$5
Action
+1 Buy
+$2
You may Carry this.
-------
While carried: At the start of each of your turns, +1 Buy, +$1

Carrying this is effectively the same as playing a Market every turn, for the same price as a single Market, which is way too strong, even though it's technically not strictly better than a Market.

The King's Letter
$5
Treasure
$2
You may Carry this.
-------
While carried: When you gain a card, you may put it onto your deck.

You can just discard this during the Clean-up phase of the same turn, to mimic the effect of Royal Seal. Which makes this strictly better than Royal Seal at the same price.

65
Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: February 07, 2020, 05:54:05 pm »

Quote
Judge
$3 - Action - Reaction

+1 Action
Look at the top card of your deck. Draw it, or trash it and draw a card.
--
When you gain a card, you may reveal this from your hand, to put that card onto your deck.

Am I missing something, because this seems like it's strictly better than a Lab? Guaranteed to draw two cards, +1 Action, and the option to trash one of those cards along with a top-decking reaction.

You parsed it wrong. The options are draw it; or trash it and draw a card. Not draw it or trash it, then draw a card.

66
Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: February 07, 2020, 04:50:03 pm »
My mechanic is a new card type, Follower. When shuffling your deck, Followers are shuffled separately and placed at the bottom of your deck. By definition, this means they will be played less often, unless you can engineer gaining them to your hand or onto your deck. Followers will usually have the entire discard pile to interact with, so you can do things like this:

Alchemist (Action-Follower, $4)

+1 Action
Do this twice: look through your discard pile and put a card from it into your hand; if you can't, +1 Card.

It's similar to Laboratory, but you won't get to play it as often on average, so it costs less.

Followers is already the name of a card, so you might want to rename the type. Alchemist is also already taken.

67
Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: February 07, 2020, 01:15:36 pm »
I assume that Reserve cards would go in the list of "wouldn't work" due to the Tavern mat?

68
Dominion General Discussion / Re: Dominion: Menagerie
« on: January 31, 2020, 10:36:06 am »
Lions, split pile. You gotta buy 5x Lions before you reach the 5x Christians. Play a Lion when you already have a Christian in play, +3 cards, trash any number of cards, +1VP per $1 cost of the cards you trashed.

No one could object to a card like that, right?

Is that a Daniel in the lion's den reference?

I thought it was a reference to Nero, who would put Christians clothed in meat into a gladiator pit with a pack of wild animals who would then essentially eat that person alive.

69
Variants and Fan Cards / Re: Contest #59: Automaton
« on: January 26, 2020, 12:46:45 am »


Hopefully this qualifies. A cheaper Band of Misfits with no cost restriction, but lets the player to your left choose the worse of two cards for it to mimic.

Version History:
v1.0: Original version.
v1.1: Changed cost to .

70
Variants and Fan Cards / Re: Odyssey: A 30 Cards Fan Set in Need of Input
« on: January 25, 2020, 03:38:10 am »
also i still think Architect has a very limited use case when alt-vp isn't present, since
4 estates -> province or
1 duchy + 3 estates -> colony
are the only nontrivial (estate-> estate is trivial) combos you can do w it. Open it up to using whatever as fuel, like a two-turn forge

That would make it bonkers OP. A card that just lets you mass trash whatever cards you want from your hand that you don't even need to have in your hand at the time it's played for two turns AND lets you fairly easily gain an expensive card AND is even non-terminal would make Chapel look like a Scout-tier card in comparison. It's already OP as it is in my opinion.

71
Variants and Fan Cards / Re: Odyssey: A 30 Cards Fan Set in Need of Input
« on: January 25, 2020, 03:29:32 am »
Bushfire - I reveal an Apothecary (cost ) and a Duchy. Which "costs the most?" Those two costs are orthogonal and therefore the answer to my question is "undefined." You have to specify "costs the most ."

Possessed Witch - This card showcases a common misconception. Contrary to evidently popular belief, there's no rule that says that Durations' effects stop when they leave play; Hireling still continues giving you +1 Card each turn even if you manage to trash it while it's in play. Possessed Witch needs to say something along the lines of "At the start of each of your turns that this remains in play" in order to explicitly stop giving Curses once it's out of play.

Town Center - As worded, you don't need the "if you have any Actions remaining" part because it literally just gave you Actions so there's no way for the drawback to not trigger.

72
Variants and Fan Cards / Re: Odyssey: A 30 Cards Fan Set in Need of Input
« on: January 23, 2020, 04:55:16 pm »
Arsenal (Action - Duration)
+2 Cards
At the start of your next turn, +1 Card. At the start of your second next turn, +1 Card.
This might be too much weaker than Hireling for such a small difference in cost.

I agree that it's too weak for , but I disagree with the reasoning. I used to believe that Hireling was brokenly OP, but I've since come around on that belief and have realized that it's actually pretty weak for . This is because Hireling is very slow due to doing absolutely nothing on the turn you play it, whereas Arsenal doesn't have that issue. The reason I'd say it's too weak is because of comparing it to Wharf (granted, Wharf actually is bonkers). Arsenal is essentially a Wharf without the +Buys and with the second draw split between two turns. It's about as close to being strictly worse than Wharf as it can get without actually doing so.

73
Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: January 23, 2020, 04:24:45 pm »
A problem I've noticed with almost all of the entries so far is that they play a card from your deck and then discard the other revealed cards. You can look at official cards like Ghost and Golem to see that it should be "discard the other revealed cards, then play that Action." The reason is because, for example, let's say Privateer hits an opponent's Fortune Teller. All of the cards that were revealed by Privateer are still in revealed "limbo," so it's unclear what happens. Are those cards ignored by Fortune Teller's Attack? And if I hit Bob's Council Room and it makes Bob reshuffle, he doesn't get to shuffle the revealed cards in.

74
Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: January 20, 2020, 06:43:11 pm »
Quote
Knight Errant
$5 - Action
+$3. Each player (including you) reveals and discards the top 2 cards of their deck and gains a copy of a card they revealed costing from $3 to $6 that you choose.

This is gonna decimate piles in 4+ player games

Not that much more than Jester, I don't think. That said, I think it's almost certainly too weak. Just + is too weak for (Legionary) and I think this is going to be weaker than that most of the time.

jester, only one person is getting a card at a time. this is tossing out 4+ copies each time its played.

Jester gives out one card per player who revealed a non-Victory card. Knight Errant has just as high a cap as Jester.

75
Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: January 20, 2020, 05:25:27 pm »
Quote
Knight Errant
$5 - Action
+$3. Each player (including you) reveals and discards the top 2 cards of their deck and gains a copy of a card they revealed costing from $3 to $6 that you choose.

This is gonna decimate piles in 4+ player games

Not that much more than Jester, I don't think. That said, I think it's almost certainly too weak. Just + is too weak for (Legionary) and I think this is going to be weaker than that most of the time.

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