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451



Fortunately, you didn't say anything about the artwork being simple.

*Draw until you have 5 cards in hand.
Drawing won't change the number of cards you have, only the number you have in hand.

452

453
Bank is already the name of an official card:


I'd recommend the name Exchequer.

454
Hi, reporting in! I haven't seen many other contest judgers talk about their opinions on the submitted cards during the submission period; if this isn't looked well upon, I won't continue doing this, but I would like to give feedback on the cards beforehand (not just about eligibility). Just like with feedback from other fellow creators, this is meant as material for the card creators to consider when thinking about improving their submission. I like seeing cool and balanced cards! Future me can worry about having too many good cards to choose from when judging.

Quote from: kru5h
Grand Workshop
⑥ Action
Gain a card costing up to
⑤. If it costs ④ or less,
gain a copy of it.

This looks like a strong gainer. It may not pile things immediately, but oh boy when we're building I can see that pile pressure being real. It sure lives up to its name.
I've made a ⑤-cost gainer for ⑥ that cares about cost of gained card. This is another interesting take.

Quote from: spineflu
Oblige$2 • Event
Trash a Treasure from your hand. If you did,
gain a Will-O'-Wisp.

Well. I'd love to double-open this. Trash 2 cards, gain two cards that draw? Gimme gimme gimme. It's like Bonfire, except instead of losing the second Copper, you just draw it with the Wisp* (not always, but you know). The thing about Will-o-Wisps is that having a ton of them means that they draw each other. Who needs Coppers to help them draw, they're just a stack of Labs. I like the idea, but it's too strong.

For future reference, I feel like the judge giving feedback before the judging gives certain people an unfair advantage. I'd prefer if judges refrain from giving feedback to contestants before judging time. The exception is if the wording is unclear; you can't judge a card properly if you don't know what it does, so wording feedback is necessary. Balance and interesting-ness feedback not so much.

455
Pretty sure my entry is too late, but I just had an idea that may or may not qualify, so at least for the sake of sharing:

]
Quote
Home Guard:
Action - Attack - Reserve: $3
If it's the start of your turn, +$2 and each other player discards down to 3 cards in hand.

Otherwise, put this on your Tavern mat.
-
At the start of your turn, you may call this to play it.
Quote
Cover of Darkness:
Night - Duration: $4
At the end of this turn, +1 Card, then set aside any number of cards from your hand face down under this.
At the start of your next turn, you may play any Attacks set aside with this, and discard the rest for +$1 each.


5/5 split pile: Reserve Attack, and a night card with an end of turn effect. playing Action or Night Attack cards at the start of your turn should hopefully be unusual enough to qualify.

Home Guard is a cheap Militia you can only use at most every other turn. This should hopefully be popular enough to justify acquiring Cover of Darkness as a cheap duration gold when you would otherwise be attacked, with a chance of playing home guard in 1 turn, or gaining actions off your Attacks in general.

For Cover of Darkness, if I set aside multiple Attacks, can I play just some of those Attacks and discard the rest for + apiece? If so, I think it should say "any or all" to make it clearer.

456
Dominion General Discussion / Re: Interview with Donald X.
« on: June 12, 2021, 05:23:22 pm »
Maybe you won't answer this question, but I'll give it a shot.  Will there be landscape cards in the next expansion? :)

I can answer this question. There won't be.


But there may or may not be landscape card-shaped things.

Now Donald's going to make landscape cards that are considered cards, just to prove you wrong.

457
Well, here is my first attempt at a design. I still think the dual type ought to be necessary to further clarify that it is played in the Buy phase.



In my implementation, taking an effect from a Supplier does not use up a buy, as far too often you would just want to include "+1 Buy" for the effect to be worth it.

This should probably be limited to Actions and Treasures (the playing part) so that you can't play your Victory cards. Also, the top corners should say instead of $? since it's always worth .

458
Here's my submission:

(Sinister plot is unique in that it's the only cards where you put coin tokens on.) Takes a little time but you can get a couple free cards to hand with it. Also gives you some flexibility at the start of your turn.

Are you supposed to be able to remove tokens other players put on it? If not, it should say "remove any number of your tokens here..." (See Sinister Plot's wording)

459


Bad Omens is the only official card that requires you to put your deck into your discard pile. Hopefully that's different enough from optionally doing it to count as unique.

460
Messenger is the only card still in print that lets you put your deck into your discard pile. Would that qualify as unique? Or do out of print cards (Chancellor, in this case) disqualify uniqueness? I'd assume that doesn't qualify, but I just want to make sure.

Scavenger does this and is still in print.

Man, I forgot about that.

Even the out-of-print cards are still official, though, so I'd assume they'd still count for uniques

Yeah, like I said, I'd also assume that's the case, but I wanted to clarify. But since emtzalex pointed out there were other in-print cards that still shared that effect, that point is now moot.

461
Messenger is the only card still in print that lets you put your deck into your discard pile. Would that qualify as unique? Or do out of print cards (Chancellor, in this case) disqualify uniqueness? I'd assume that doesn't qualify, but I just want to make sure.

Scavenger does this and is still in print.

Man, I forgot about that.

462
Messenger is the only card still in print that lets you put your deck into your discard pile. Would that qualify as unique? Or do out of print cards (Chancellor, in this case) disqualify uniqueness? I'd assume that doesn't qualify, but I just want to make sure.

463
Quote
Mahowrtath
:(

Witch's Brew is a Homestar Runner reference - http://hrwiki.org/wiki/Witch%27s_Brew

Thanks for sending me back down that rabbit hole. It's not Soup related, but I had to contribute an H*R card.



The first option has to say "or reveals they can't." As currently worded, they don't have to prove that they don't have any >= cards in hand to trash.

464
Soup Nazi is a reference to Seinfeld, a 90's Sitcom. Here's a clip.
Soup Store is a reference to this video.

465
Variants and Fan Cards / Re: Really bad card ideas
« on: May 28, 2021, 10:07:18 pm »
Poverty
$0 - Project
During every player's turns, Treasures are Actions instead.

Original name was a joke that fell into RSP territory, so I changed the name here.

I think some time ago I joked in "Homage To The Best Card" that "Candlestick Maker is a Communist Ducat".  I think if Capitalism is a canon card, it should be fairly politically neutral to reverse it and call it Communism, provided that no one takes it as an attempt to start debating anything one way or the other.  (In my headcanon, Communism would give Tresaures +1 Action for balance, and it would cost more than $0.  The version without +1 Action could reasonably be called "Poverty" given how it plays out...)

The name isn't really the RSP part, I guess (the original name was Socialism). What made it RSP territory was my anti-Socialism comment that went along with it.

466
Variants and Fan Cards / Re: Really bad card ideas
« on: May 28, 2021, 07:23:41 pm »
Poverty
$0 - Project
During every player's turns, Treasures are Actions instead.

Original name was a joke that fell into RSP territory, so I changed the name here.

467
I am not sure if the wording on the gain effect is appropriate with the use of the term "in coins"?

Official cards use the phrasing "in ."

468


Gourmet - Treasure - $7*
+3 Coffers
+1 buy
-
You can't buy this if you have Coffers.


Uses Grand Market's you can't buy if you have...

Do I understand it correctly that you can use Coffers for buying Gourmet?

You can not use coffers to buy gourmet, it costs $7.
You may not buy this if you currently have any coffers, including coffers from other gourmets you played during your buy phase.
At the start of your buy phase, you may convert all your coffers to $ to buy this (and other things).

No, this is not correct. Coffers can be removed any time "During you Buy phase, before you buy anything," including after you have played Treasures. Thus, a player could play Gourmet, cash out their Coffers (and any acquired previously) and buy another Gourmet (provided they had at least $4 more, either from those Coffers or from other sources).

Thanks, that part is incorrect, but you still can't spend say 3 coffers and $4 on this, you can however convert 3 coffers before your buy phase start, now you have $7 and can buy this.

If you think that "converting 3 Coffers to $ so you have $7" means something different from "spending 3 Coffers and $4", you're being way overly pedantic even for f.ds standards. That's like correcting someone who says "spending a Villager to play an Action" by saying "um, actually, what you mean is you're spending a Villager to get +1 Action, and then spending that Action to play an Action card." Sure, you're technically correct, but you know what we meant.

469


Gourmet - Treasure - $7*
+3 Coffers
+1 buy
-
You can't buy this if you have Coffers.


Uses Grand Market's you can't buy if you have...

Do I understand it correctly that you can use Coffers for buying Gourmet?

You can not use coffers to buy gourmet, it costs $7.
You may not buy this if you currently have any coffers, including coffers from other gourmets you played during your buy phase.
At the start of your buy phase, you may convert all your coffers to $ to buy this (and other things).

No, this is not correct. Coffers can be removed any time "During you Buy phase, before you buy anything," including after you have played Treasures. Thus, a player could play Gourmet, cash out their Coffers (and any acquired previously) and buy another Gourmet (provided they had at least $4 more, either from those Coffers or from other sources).

Thanks, that part is incorrect, but you still can't spend say 3 coffers and $4 on this, you can however convert 3 coffers before your buy phase start, now you have $7 and can buy this.

You can't convert Coffers before your Buy phase starts.

470
You can not use coffers to buy gourmet, it costs $7.
At the start of your buy phase, you may convert all your coffers to $ to buy this (and other things).

So that would be yes, not a no...

471
Variants and Fan Cards / Re: Dominion: Dynasty
« on: May 23, 2021, 06:28:30 pm »


This is really, really weak. "You may play an Action card from your hand" is essentially the same as +1 Action. So, let's assess what it does for each combination of the bonuses that any card can give:

The played card has...
+Cards: Premier is a Necropolis.
+Actions: Premier is a Cantrip. That does nothing else.
+Buys: Premier is a Copper.
+: Premier is +1 Action, +1 Buy (strictly worse than several cost cards).
+Cards and +Actions: Premier is a Village.
+Cards and +Buys: Premier is a this-turn only Fishing Village. Which is strictly worse than Squire.
+Cards and +: Premier is +2 Actions, +1 Buy. Which is strictly worse than one of my thoroughly playtested cards.
+Actions and +Buys: Premier is a Peddler.
+Actions and +: Premier is a Market Square sans reaction.
+Buys and +: Premier is a CSM but with + instead of +1 Coffer. Almost always worse than CSM.
+Cards, +Actions, and +Buys: Premier is a Bazaar.
+Cards, +Actions, and +: Premier is a Worker's Village.
+Cards, +Buys, and +: Premier is a Villa sans on-gain effect.
+Actions, +Buys, and +: Premier is a Market.
All four: Premier is a Market with +1 Action on top.

As shown above, the only time Premier is at all worth is when it plays something that gives both Actions and Buys, or something that gives all but one of the vanilla bonuses, and those cards are few and far between. Premier is completely outclassed by Throne Room at the same price the overwhelming majority of the time.

472
Keeping it simple:



Quote
Fair Tide - $6
Dawn - Subdeck
+2 Cards
How can you justify $6? Isn't this strictly worse than Lab?

How do you figure? I mean, if it cost $5, you could lab turns 3&4 at least. That's a high roll for lab

And in the meantime, for the rest of the game, you have to draw it in your starting hand or else it's a Moat.

473
new submission: hopefully this isnt terrible



I'd say Cantrip Workshop is already pushing it for , and this is better than that by a massive margin.

474

Quote
Rabbit
Action
$5
+1 Card
+1 Action
+$1
-
When you play this, if you have exactly 1 other Rabbit in play, gain a Rabbit.

A self-gaining Peddler variant.  You normally need to gain at least 2 of these before the self-gaining kicks in, but once you do, they can potentially multiply quickly, especially in games with strong draw.  The "exactly 1 other Rabbit" provision is to limit the self-gaining, so that most of the time, the self-gaining only kicks in once per turn.  There are, of course, a few situations where it can activate more than once.  If you Throne your second Rabbit, for example, then there's still only 1 other Rabbit in play on the second play.  Likewise, you can use multiple Overlords or Necromancers (or Captain with cost reduction) and gain a Rabbit each time, if you have only one Rabbit in play.  Those command cards can also allow the self-gaining to kick in without gaining a second Rabbit first

I'm debating whether to make it a standard 10-card pile or more than 10, and if more, how many?  More than 10 would also fit nicely with the name, since rabbits can quickly increase their numbers

It shouldn't have the dividing line, and it shouldn't say "when you play this." Both parts of it are on-play.

475
My Submission:


A mini-Forge.

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