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Variants and Fan Cards / Re: Fan Card Mechanics Week 14: 'Tis the Season
« on: July 06, 2021, 04:13:45 pm »Also its a good thing to mention here, that the classic cantrip trasher for $4.5 thing is calculated for optional trash.I don't follow you here as Ratcatcher is the only optional cantrip trasher. My reasoning is simple: Junk Dealer and Upgrade are the benchmark and show that a pure cantrip trasher has to be cheaper than $4.QuoteUsing Hideout as a baseline for mandatory trash, it's closer to $4.Hideout is really a tricky beast as it does more and less than a cantrip trasher. I think that a cantrip trasher is stronger than Hideout; thrice not really trashing hurts a lot. Of course Hideout is the more interesting card, especially in Kingdoms without other villages (in which you thus somehow welcome the slow trashing).
As Hideout is tricky to evaluate I admit that it is absolutely not clear that a pure cantrip trasher would be OK at $4. I don't think so but could be totally wrong.
I'm having a hard time deciding whether Rats would be stronger or weaker without the self-gaining (I'm thinking stronger, the self-gain makes it so you're just replacing junk with other junk if it's the only trasher). But I don't think a Cantrip Trasher could exist at any price, for the following reason: If Rats minus the self-gain would be weaker, then Cantrip Trasher would be strictly worse than Rats and thus too weak for , but I think it'd be too good for . If it would be stronger, it would be too strong for , but strictly worse than Junk Dealer.
Then again, JD lets you trash Coppers without losing anything, which is quite a massive step up from Cantrip Trashing. So maybe it's fine at .