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326
Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: February 23, 2019, 06:10:27 pm »
Where is the Night/Reserve?
Guardian, Ghost Town, Ghost, Cobbler, Crypt, Den of Sin, Raider

Those are Night/Duration, not Night/Reserve.

327
Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: February 22, 2019, 05:25:25 pm »
Iron Throne by segura
Selecting one blind card rather than any card from your hand weakens Iron Throne way too much for allowing multiple types to make up for it. I don't even think this is as strong as Vassal.
Yeah, it is probably Tribute-level weakish and could get away with costing $4. But the claim that is weaker than Vassal is highy dubious.
Let's be conservative and pick two weak cards on top; with a better card on top Iron Throne would become better relative to Vassal.

                           Vassal                             Iron Throne
Silver on top           +$2                               +$4
Pearl Diver on top    +1 Card +1 Action +$2      +2 Cards +2 Actions

Iron Throne is better in every instance (although there are of course situations in which you prefer a Conspirator over a Lost City).

The only situation in which Vassal is better is with green on top.

I was thinking about it only allowing Actions for some reason (I blame being sick). It's definitely stronger than Vassal as it is currently.

328
Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: February 22, 2019, 02:19:21 pm »
Commission by Fragasnap
Assuming my math is correct, the first Commission only discards one card, which makes Commission just a Lab minus, which makes Commission just a Lab minus in any set that doesn't contain Villages or Villagers. In other sets, however, it's kind of a Fugitive with a bonus, which bumps it up to just strong enough to cost $5. Good job on this one.

Royal Hall by MattLee
Unfortunately for you, it seems like everybody and their grandmother has come up with something almost identical to this.

Royal Heirloom by LibraryAdventurer
This is an interesting take on the "now and next turn" concept. I think it's too weak for $5, though.

Vestibule by Asper
Every other time you play it, it's a better Band of Misfits, but the rest of the time, it's a Throne Room. BoM is one of my favorite cards from Dark Ages, and Throne Room is one of my favorite cards from the base set, so I love this! Fantastic job as usual, Asper.

Collector by King Leon
Holy guacamole, this card is powerful. I think it would be worth $5 even if you limited it to just Action cards; being able to use Night and Treasure cards as well is broken.

Antechamber by Faust
The problem with making a minus version of a card that costs $4 or less is that the gap between $2 to $3, $3 to $4, and even $2 to $4 is actually pretty small power-wise. So as a result the minus card become either too close to the original to bother existing, or it becomes so much weaker that it's brokenly weak. This card is the latter.

Thane by Aquila
This is effectively a Throne Room that can search your discard pile as well as your hand, which is too strong compared to Throne Room to just cost $1 more. You don't even need to have an Action card in your hand to be able to use Thane effectively!

Parade by scott_pilgrim
In most cases, draw up to 6 will be worse than +2 cards, since it's generally easier to have a large handsize than it is to have a small handsize. I don't think players would choose the draw to 6 very often.

Eyre by spiralstaircase
It's a bit of a stretch to call this a Throne Room variant, but I guess it counts. Like others have said, the fairly low chance of high-VP return and the fact that the compensation is just a delayed Necropolis makes this way too weak.

Landgravine by Lurker
While Vestibule does something new and interesting half the time, Landgravine just replaces itself half the time. Not particularly exciting.

Desert Throne by Shard of Honor
See my comment on Antechamber.

Dining Room by hhelibebcnofnena
I feel like this is too much of an auto-buy in Engines that give lots of +$ (enough to buy Colonies/Provinces and still have a little $ left over) and too rare a buy otherwise.

Royal Road by hypercube
I think that this would be useless in sets with no source of +Buys, and too much of an optimal self-combo in sets that do have +Buy. RR-RR is awfully close to KC-Bridge, except you also get to Throne Room another two cards afterwards. (And Throne Rooming two cards will usually be better than the +3 Buys and +$3 you'd get instead if you KC-Bridge.)

Aldermen by ConMan
Renaissance is easily the best expansion we've had for a while, IMO. This card would fit in perfectly with the rest of the Renaissance cards. This is an incredible card.

Appeal by VioletCLM
Appeal feels like it'll be either completely useless or completely busted, with no in between.

Queen's Throne by Chappy7
While it is technically about the same strength as a Throne Room, most of the optimal targets for Throne Rooms cost more than $4, so I feel like you'll be getting the short end of the stick most of the time.

Czar by NoMoreFun
Czar is sort of a self anti-combo, since Czars need Actions to play and Silvers to become stronger, but having more Silver means that you're more likely to draw your Czars dead.

Iron Throne by segura
Selecting one blind card rather than any card from your hand weakens Iron Throne way too much for allowing multiple types to make up for it. I don't even think this is as strong as Vassal.

Sanctuary by 4est
Sanctuary is a pretty sweet self-synergy, since it can clean up your deck to help itself be drawn with other Action cards. It's decent.

Signet Ring by Commodore Chuckles
King's Court is one of my all-time favorite Dominion cards (when I have it, of course ;).) I also love Hinterlands, which I think this would strangely fit in with very well because of its on-gain effect. Even though Appeal does it too, an on-gain Throne-Room variant has somehow never even crossed my mind, and this implements it gloriously. Next time I go home for break, I'll be sure to playtest this one with my family. :)

Royal Library by lompeluiten
I don't feel like this is enough stronger than Throne Room to justify costing just one less than King's Court. Although most cards that even cost the same as KC are not nearly as good.

Solar by Tejayes
I feel like if another player is mirroring you, Solar will be way too weak and whoever has it will just choose the +2 Cards each time, or nobody would even buy it; if nobody is buying the same cards as you, however, Solar just becomes a cheap Throne Room. I agree that it would've been much better with +2 Cards as a consolation prize.

Winner: Signet Ring by Commodore Chuckles

Runners Up: Aldermen by ConMan

329
Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: February 21, 2019, 01:37:01 pm »
Judging in ~24 hours-ish.

330
Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: February 20, 2019, 05:22:27 pm »
Royal Libary
Action - $6
+2 Cards
You may play an action card from your hand twice

This seems too strong compared to Laboratory to only cost $1 more than it. Royal Library is essentially Laboratory + Throne Room.

331
Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: February 19, 2019, 08:11:59 pm »
A double Necropolis may cost $2, but $4 is too much.
It is not a double Necropolis. If you play Queen's Throne to play 2 Smithies you are down to 0 Actions which is identical to playing Necropolis and 2 Smithies. And as you and GendoIkari have pointed out, due to being forced to play the Action and due to the Diadem interaction it is even worse than Necropolis.
Oh yes, I now see it. It is just + 2 Actions, not + 3. I had the same thinking mistake. Interestingly Gendolkari was a little faster than me with the Diadem argument.

I would count it as more like a Village variant than a Throne Room variant, so it would be disqualified anyway.

332
Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: February 16, 2019, 12:52:55 pm »
Do the entries have to play a card more than once, or are cards like Vassal and Golem also allowed?

The entries have to double or more a singular copy. I would count Eyre (although it is a bit of a stretch), but I would not count Vassal or Golem. The doubling doesn't have to be immediate, though, so I would consider Scepter a valid Throne Room variant as well.

I edited my OP to say that from now on, just explain why you consider your card a TR variant if it isn't otherwise obvious.

333
Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: February 15, 2019, 08:42:26 pm »
Contest #19: Design a Throne Room variant.

Edit: If it isn't obvious why your entry could be considered a Throne Room variant, please explain why you consider it one yourself. I'll tell you if it still needs to be changed.

334
Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: February 10, 2019, 02:18:39 pm »

Is this putting everything from the mat into your hand at once, or are you choosing any you like from it? If the former, there's no point in the mat at all, just set the cards aside like Haven.
It let's you choose which and how many cards you like to take. "any" instead of "all". Is that correct wording wise?

It would be clearer if it was worded "any or all."

335
Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: February 08, 2019, 12:33:23 pm »

Farmer is meant to replace Harvest.

336
Non-Mafia Game Threads / Re: Zendo Questions 2
« on: January 23, 2019, 11:42:07 pm »
I think this game never was orange?

337
Non-Mafia Game Threads / Re: Zendo Questions 2
« on: January 23, 2019, 11:39:21 pm »
YOu?
YoU?
You?
You Need?
I think, therefore I am?

338
Variants and Fan Cards / Re: Dominion Wild Lands
« on: January 20, 2019, 04:20:47 pm »
Isn't Lemon Shark strictly better than Remodel?

Yes, yes it is.

339
Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: January 15, 2019, 06:32:00 pm »
Now that I think about it, how is Cardsharp NOT strictly worse than Militia? If you discard down to three cards in hand, it's essentially a Militia that gives your opponent a Silver, which is already strictly worse than Militia, but the opponent has more choices than just discarding down to three, so it's worse still than that.

My submission:

Quote
Investment:
$1
+2 Buys
-
When you gain this, gain a Duchy.
Treasure - $6

Couldn't find any good art for it, so no mockup. :(

340
Variants and Fan Cards / Re: herw's cards
« on: January 15, 2019, 06:27:35 pm »
arrgghh, i ment „gain a card”, my fault.



thanks for wording, ideas and comment, will wait until there are some other comments.

Several comments:
1. It should be each other player, not any.
2. Wording for the bottom: "When you gain a card during another player's turn, you may reveal this to discard it and any number of non-Action cards from your hand, then draw an equal number of cards."
3. I agree with GendoIkari that it's far too strong for $3P, and for all the same reasons. I'd go so far as to say it should cost the same as Possession, $6P.

341
Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: January 14, 2019, 01:11:42 pm »

342
Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: January 06, 2019, 12:37:00 pm »


The wording and play mechanism can be simplified with simply "trash an Action or Treasure card you have in play". It's identical the vast majority of the time, but a lot easier to use (don't have to remember to do something later in the turn), and less wordy.

Except Duration cards exist, so Shaman would create tracking issues if it trashed those before they left play.

Bonfire lets you trash durations you played this turn. And with Capitalism now, there's a bunch of ways to have Durations leave play the turn you played them (Mint, Mandarin, etc). And I think it would be extremely rare that someone would trash a Duration to Shaman.

Scheme doesn't let you topdeck Duration cards the turn you played them, so I'm leaving it.

343
Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: January 05, 2019, 02:10:50 am »


The wording and play mechanism can be simplified with simply "trash an Action or Treasure card you have in play". It's identical the vast majority of the time, but a lot easier to use (don't have to remember to do something later in the turn), and less wordy.

Except Duration cards exist, so Shaman would create tracking issues if it trashed those before they left play.

344
Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: January 04, 2019, 11:33:55 am »

345
Variants and Fan Cards / Re: Play all your cards
« on: January 04, 2019, 11:14:26 am »
A couple years ago, I created a card called Mayor that was +1 Card, set aside any number of Action cards from your hand and play them in any order, for $5. It was way too weak.

346
One common omission in fan cards is specifying where cards must be when you use them. If a card's effect is to "Put any number of Treasure cards on top of your deck," where do those Treasure cards come from? From your hand? From play? From your discard pile? From the supply piles? It may sound pedantic to require this to be specified explicitly, but since different cards look for things in different places, the clarity is important.

To tell you the truth, I am honestly confused. Do the cards come from play? Your hand? Both?

Um, it says "when you discard them from play." I'd say it's pretty obvious which he's talking about.

347
Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: December 27, 2018, 11:12:06 am »
Rival City
Action - $5
+2 Actions
If another player has;
The Treasure Chest,  gain a Gold onto your deck
The Flag, +2 Cards
The Key, +2 Coffers
---
When you gain or trash this,  take the Key, Flag or Treasure Chest

Considering that this is non-Terminal, I think it's way too strong to allow this to take the Treasure Chest so much more easily than the Swashbuckler. There's almost no point in getting Swashbucklers when this is in the Kingdom.
That's just wrong. You don't usually get Swashbuckler for the Treasure Chest anyway, you get it for draw and, in the right kind of deck, economy.

Normally, if you have Smithy and Swashbuckler in the same set, Swashbuckler is strictly better than Smithy, so you'll almost always buy Swashbuckler over Smithy if you can. Because of the ease of getting the Treasure Chest with Rival City, if Rival City, Swashbuckler, and Smithy are all in the same set, Swashbuckler isn't as superior to Smithy (it still is, but might not be worth bridging the $4-$5 gap). Not to mention that just being handed a way to gain a Gold every turn (until somebody else takes it) is pretty OP for $5 even if Swashbuckler didn't exist.

348
Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: December 26, 2018, 03:39:02 pm »
Rival City
Action - $5
+2 Actions
If another player has;
The Treasure Chest,  gain a Gold onto your deck
The Flag, +2 Cards
The Key, +2 Coffers
---
When you gain or trash this,  take the Key, Flag or Treasure Chest

Considering that this is non-Terminal, I think it's way too strong to allow this to take the Treasure Chest so much more easily than the Swashbuckler. There's almost no point in getting Swashbucklers when this is in the Kingdom.

349
Variants and Fan Cards / Re: Dominion Wild Lands
« on: December 26, 2018, 12:50:15 am »
Whenever you reveal a reaction to an attack, it’s nullified with lion in play. And lion anti reaction rule goes into effect before the actual attack part of it goes into play.

No, it does not. As worded, preventing players from revealing reactions is part of resolving Lion, which occurs AFTER it goes into play, and Moat would be revealed before Lion is resolved, thus allowing Moat to react to Lion.

350
Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: December 20, 2018, 01:27:10 am »

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