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Messages - Gubump

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26
a Duchy purchase you might regret... (the turn before he had hit me with 4 of them for a province, too!)

e achète et reçoit un Duché.
i réagit avec un Chat noir.
i joue un Chat noir.
i pioche 2 cartes.
e reçoit une Malédiction.
i réagit avec un Chat noir.
i joue un Chat noir.
i pioche 2 cartes.
e reçoit une Malédiction.
i réagit avec un Chat noir.
i joue un Chat noir.
i pioche 2 cartes.
e reçoit une Malédiction.
i réagit avec un Chat noir.
i joue un Chat noir.
i pioche 2 cartes.
i défausse 4 Chats noirs.

Would anyone mind translating this to English?

27
Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: April 06, 2020, 02:16:08 am »
Which actually is another reason it’s not as strong as Fugitive and doesn’t matter if it’s cheap.. because only the first one you play each turn is a Fugitive... the rest are cantrips that do nothing at all.
You cannot make unconditional statements about Climber. One Climber could lead to several Fugitive effects in a row, one Climber could be a mere cantrip, one Climber could re-take the Rope after you were forced to return it in the very same turn.

The key question is rather: how often will one Climber in your deck allow you to sift on average? I think it is larger than one (=1 would suffice for a price of $5 as well), hence a price of $5.
The only counterargument I see is that Climber underperforms in junky decks, i.e. at the very moment when you need a sifter most.

Of course the problem of making this more expensive is that the likelihood of the Fugitive effect occuring decreases. So at a price of $2 it is undercosted and should be a $5 ... but at $5 the effect never occurs so it is underpowered.
I don't wanna diss the card but due to this feedback effect between price and power level, I don't think that the idea is salvagable. Of course I could be wrong and this might totally work at $3 or $4.
Just take the +1 Card off the Climber. That way you have to activate its ability twice in order to get a fugitive effect.

That would be a first-turn Dungeon effect, not a Fugitive effect, because you'd have to discard two cards.

28
I trashed a Colony using Scrap so that I could get +1 Buy and buy the last two Lost Cities, resulting in a 3-pile ending and winning the game. If I trashed anything else in that hand, I either wouldn't have had or wouldn't have 2 Buys.

29
Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: April 03, 2020, 04:42:28 pm »


1. You left out the "m" in Climber.
2. "Take" and "Rope" should both be capitalized.
Typos aside, this is my favorite entry so far.

30
Variants and Fan Cards / Re: Contest #68: $2 Cost
« on: April 03, 2020, 01:22:20 pm »


Slower at getting rid of your cards than Chapel, but is useful much later in the game since it can get rid of your Victory cards without losing any of their VP.

31
Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: April 03, 2020, 02:18:04 am »
If you don't like that my card has rules that explain how it is meant to work, like all official cards, well, duh?  :o

In my playing group, nobody would interpret this card wrongly (as opposed to Torturer, which is a card that is counterintuitive and was often misplayed before it got the explicit 2nd edition wording that specified that you can pick an option which you cannot execute). Not everybody is as obsessed with the rules as you are, some folks use common sense. And card designers also care about other stuff, like keeping wordiness in check, especially on cards which are already far too wordy (that's a far bigger issue). And above all, how interesting, balanced and fun to play a card is.

It is common sense to think that a card would work like every other card in Dominion. Torturer, Native Village, Charm, Lurker, Pawn, Steward, Courtier, Nobles, Squire, Count, Amulet, Miser, Wild Hunt, Treasurer and Governor all work one way. Yours works the opposite way.
Not really, it works totally fine. If you want it to. If you are direly and myopically set on finding rule issues, well, then naturally it does not.

Torturer might be official but it is extremely counterintuitive. As I already said, my playing group would immediately get that the VPs are a punishment which you is not avoidable. They would also play Torturer wrong or at least ask (I own the first version).

I totally agree that my wording is officially wrong. But it is far mor intuitive than Torturer and as I don’t play with robots that kinda matters.

Sure, YOUR playgroup may find Torturer counter-intuitive and assume correctly that your card functions the opposite way of every other card just because you said so, but literally nobody on this forum agrees with you or your playgroup. Contrary to what you seem to believe, the world doesn't revolve around you and your playgroup.

I'm beginning to wonder why you even bother posting your cards here when you absolutely refuse to ever take any feedback and seem adamantly dead-set on setting every card you make in stone.

32
Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: April 02, 2020, 07:16:02 pm »
Note the suggesting isn't you can't make this card work the way you want, just that the wording should be different.
I don't do dubious cards with a giant wall of text without thinking about the wording. This card needs to be more word-compact, and so far I failed at that. Making it even more wordy is totally out of the question, then it would be even more ripe for the bin than it already is due to its wordiness.
To people like GendoIkari there is only one criterium. But the real world is full of trade-offs. One of them during card design is clarity / rule consistency vs. wordiness / unreadability / lack of memorizability

"For each token removed: You may trash a card from your hand; if you didn't, each other player gets +1" only increases the total word count from 51 to 55, while making it much more consistent with other cards, and functioning the way you want it to. And would actually make it more memorizable than just remembering that it functions differently from literally every other card in existence that gives you choices.

33
Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: March 31, 2020, 11:35:15 pm »

Coliseum has one l (if you choose that spelling), not two. Also, Colosseum is the more common spelling.

34
Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: March 31, 2020, 02:12:06 pm »
Last minute pre-judgment question:



Collier, Action $4
+1 Card
+1 Action
You may gain a Copper to your hand.
Once this turn, when you discard a Copper from play, you may exchange it for a Silver.

Slowly turn your Coppers into Silvers. Or, play it as a Peddler that gains Silvers.

"Once this turn" = once per Collier you've played or once period?

If it means per Collier; then recommend just using Scheme's wording:

Quote
This turn, you may exchange one of your Coppers for a Silver when you discard it from play.

If you choose to gain a Copper, then this is Peddler/Poacher + Gain a Silver. And you have the option to just be a Cantrip "gain a Peddler/Poacher" (exchanging Copper for Silver is basically gaining a Peddler).

In other words, while not technically strictly better than Poacher/Peddler; it's definitely just about strictly better. Should cost .

Unless the "once this turn" was meant to prevent multiples from stacking.
I disagree with this analysis. Silver is a stop card and you rarely want many of them. Mining a Copper into Silver is only comparable to gaining a Peddler if the Kingdom features no trashing. If there is trashing, getting rid of that Copper is obviously most of the times superior over mining it into Silver.

Agreed, but I also agree with GendoIkari that Collier as worded should cost .

35
Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: March 31, 2020, 12:54:29 pm »
3. When a player is forced to discard a Duration card out of turn, any cards set aside on or under the Duration card are also discarded. 
This a clarification for Surprise.

Recommended Set-Up #1


Surprise showcases a common mistake I've seen in fan cards. Duration cards only stay in play for tracking reasons, not to prolong their effects. Durations' next turn effects still take place even if that Duration is no longer in play; if you use Bonfire to trash a Hireling, for example, you still get the +1 Card every turn even though the Hireling isn't in play anymore. As worded, this "Attack" mostly helps your opponents my helping prevent their Durations from missing the reshuffle, among other things.

36
Variants and Fan Cards / Re: Wording Challenge: Kitchen
« on: March 30, 2020, 01:20:38 am »
I've officially given up on this card. It's more complex of a card than it's worth.

37
Dominion General Discussion / Re: How thematic are card names?
« on: March 29, 2020, 03:49:27 pm »
Ride really ought to have been called Wrangle, IMO. You ride a horse after you've already got it, not before.

Also, I'm surprised Way of the Otter wasn't called Way of the Dog, since it has now been established that Dogs = +2 Cards.

38
Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: March 29, 2020, 02:22:57 am »
All cards that exchange cards for other cards other than specific ones need to say from the Supply. Exchanging isn't limited to cards in the Supply like gaining is, so a lot of the entries let you exchange Estates for Prizes or something similar as they are worded now.

39
Variants and Fan Cards / Re: Revised versions of published cards
« on: March 27, 2020, 11:57:25 pm »
Research's setting aside and missing shuffles makes it not all that fun.

IMO

Research
Action - $4
+1 Action
Trash a card from your hand. Gain a Horse per $1 it costs.

The horses could be top decked but without the duration type and setting aside it's a big buff.

Research is easily my least favorite card in Renaissance, but this change would make me like it a lot better.

40
Variants and Fan Cards / Re: Contest #67: Exchange
« on: March 27, 2020, 10:39:45 pm »


The free-if-it's-your-first-buy effect is there to prevent it from being too terrible while also preventing you from being able to run out the pile too easily.

41
Variants and Fan Cards / Re: Contest #67: Exchange
« on: March 27, 2020, 01:50:41 pm »
EDIT: This is no longer my submission.



Lets you gain Horses or upgrade your Horses with better equipment, letting you make use of them more much longer.

42
Dominion General Discussion / Re: Prizes can be put back now
« on: March 26, 2020, 11:19:21 pm »
How would Changeling put back Teacher? You never gain Teachers, so the Changeling exchange effect can't trigger on Teachers.

43
Dominion General Discussion / Way of the Mouse + Way of the Horse
« on: March 26, 2020, 09:48:03 pm »
Way of the Mouse + Way of the Horse = All Action cards are Labs.

44
Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: March 25, 2020, 01:52:07 pm »

General is too weak compared to the others. Minister is a Remodeling Festival probably worth , King is a high-value Victory card probably also worth , whereas General is somewhere between Witch and Ghost Ship, which places its value at . That said, they're all too strong for how easy they are to get. Minister and King are on par with the Travellers, so Inheritor is kind of like getting a Page and paying just extra to be able to upgrade three tiers instead of just one. And you can open with two of them. (General is stronger than either of the Travellers, but it's not as strong as Hero or Disciple IMO.)

45
Variants and Fan Cards / Re: Wording Challenge: Kitchen
« on: March 24, 2020, 09:26:01 pm »
Could you instead use wording of "when you would play an Action card, you may instead spend an Action..."

You might also use could instead of would.

Problem is, I don't want to be able to interrupt Throne Room or Vassal with it.

46
Variants and Fan Cards / Re: Wording Challenge: Kitchen
« on: March 24, 2020, 09:06:35 pm »
Isn't this very similar to "You may play an Action card from your hand twice, then return it to your hand"?

Sure my version allows some other stuff such as discarding or trashing the card for benefit; but it sounds to me like the main idea is that you should get to spend an action point to re-play the card; and isn't that what playing a card from your hand normally does?

You can spend Actions multiple times, not just once. That's why it has the "ignoring +Actions" clause, to prevent infinite replays of non-terminals. I'll try to modify the wording to make that clearer:

"You may play an Action card from your hand twice. If it's not a Command card, then for the rest of this turn, when it's your Action phase and no effects are being resolved, you may spend Actions to replay it, ignoring any +Actions it would give you this turn."

47
Variants and Fan Cards / Re: Wording Challenge: Kitchen
« on: March 24, 2020, 07:41:04 pm »
I came up with a new, better wording, although it doesn't do the same thing as before.

Kitchen: Action
You may play an Action card from your hand twice. For the rest of this turn, when you play an Action card, if the card played with this is still in play, instead of following its instructions, you may replay the card played with this.

I think this wording is broken with tokens, as you could play the played card an infinite # of times.

Yeah, I realized that right at the same time as you were posting this. And unfortunately, "...instead of following its instructions, you may follow the instructions of the card played with this" allows an infinite with Command cards and unblockable Attacks.

How about this: "You may play an Action card from your hand twice. For the rest of this turn, when it's your Action phase and no effects are being resolved, you may spend an Action to replay it. Ignore any +Actions you would get this turn as a result of spending that Action."

I'll just do this much simpler wording: "You may play an Action card from your hand twice. If it's not a Command card, then for the rest of this turn, when it's your Action phase and no effects are being resolved, you may spend an Action to replay it, ignoring any +Actions it would give you this turn."

48
Variants and Fan Cards / Re: Wording Challenge: Kitchen
« on: March 24, 2020, 07:25:14 pm »
I came up with a new, better wording, although it doesn't do the same thing as before.

Kitchen: Action
You may play an Action card from your hand twice. For the rest of this turn, when you play an Action card, if the card played with this is still in play, instead of following its instructions, you may replay the card played with this.

EDIT: Nevermind, this allows infinites.

49
Variants and Fan Cards / Wording Challenge: Kitchen
« on: March 24, 2020, 05:32:34 pm »
Kitchen: Action
You may play an Action card from your hand twice. This turn, when it is your Action phase and no effects are being resolved, you may spend Actions to replay it, ignoring any +Actions you would get until no more effects are being resolved.

The intention is that you Throne Room a card, and then for the rest of the turn, at any time when you could normally play Action cards, you can spend Actions to replay the Throned Action, and ignore any +Actions you would get from it, even if those +Actions are from using a Way or from playing another card that the replayed card instructed/allowed you to play. (You only ignore +Actions after the first two times it's played.)

50
Variants and Fan Cards / Re: Dominion Card Image Generator
« on: March 24, 2020, 05:03:20 pm »
With the precedent of Snowy Village and Capitalism, I think it would be nice to be able to bold text in our cards, or at least make it so that +bonus is bold instead of just +[amount] bonus.

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