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1176
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: February 20, 2019, 05:22:27 pm »
Royal Libary
Action - $6
+2 Cards
You may play an action card from your hand twice

This seems too strong compared to Laboratory to only cost $1 more than it. Royal Library is essentially Laboratory + Throne Room.

1177
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: February 19, 2019, 08:11:59 pm »
A double Necropolis may cost $2, but $4 is too much.
It is not a double Necropolis. If you play Queen's Throne to play 2 Smithies you are down to 0 Actions which is identical to playing Necropolis and 2 Smithies. And as you and GendoIkari have pointed out, due to being forced to play the Action and due to the Diadem interaction it is even worse than Necropolis.
Oh yes, I now see it. It is just + 2 Actions, not + 3. I had the same thinking mistake. Interestingly Gendolkari was a little faster than me with the Diadem argument.

I would count it as more like a Village variant than a Throne Room variant, so it would be disqualified anyway.

1178
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: February 16, 2019, 12:52:55 pm »
Do the entries have to play a card more than once, or are cards like Vassal and Golem also allowed?

The entries have to double or more a singular copy. I would count Eyre (although it is a bit of a stretch), but I would not count Vassal or Golem. The doubling doesn't have to be immediate, though, so I would consider Scepter a valid Throne Room variant as well.

I edited my OP to say that from now on, just explain why you consider your card a TR variant if it isn't otherwise obvious.

1179
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: February 15, 2019, 08:42:26 pm »
Contest #19: Design a Throne Room variant.

Edit: If it isn't obvious why your entry could be considered a Throne Room variant, please explain why you consider it one yourself. I'll tell you if it still needs to be changed.

1180
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: February 10, 2019, 02:18:39 pm »

Is this putting everything from the mat into your hand at once, or are you choosing any you like from it? If the former, there's no point in the mat at all, just set the cards aside like Haven.
It let's you choose which and how many cards you like to take. "any" instead of "all". Is that correct wording wise?

It would be clearer if it was worded "any or all."

1181
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: February 08, 2019, 12:33:23 pm »

Farmer is meant to replace Harvest.

1182
Non-Mafia Game Threads / Re: Zendo Questions 2
« on: January 23, 2019, 11:42:07 pm »
I think this game never was orange?

1183
Non-Mafia Game Threads / Re: Zendo Questions 2
« on: January 23, 2019, 11:39:21 pm »
YOu?
YoU?
You?
You Need?
I think, therefore I am?

1184
Variants and Fan Cards / Re: Dominion Wild Lands
« on: January 20, 2019, 04:20:47 pm »
Isn't Lemon Shark strictly better than Remodel?

Yes, yes it is.

1185
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: January 15, 2019, 06:32:00 pm »
Now that I think about it, how is Cardsharp NOT strictly worse than Militia? If you discard down to three cards in hand, it's essentially a Militia that gives your opponent a Silver, which is already strictly worse than Militia, but the opponent has more choices than just discarding down to three, so it's worse still than that.

My submission:

Quote
Investment:
$1
+2 Buys
-
When you gain this, gain a Duchy.
Treasure - $6

Couldn't find any good art for it, so no mockup. :(

1186
Variants and Fan Cards / Re: herw's cards
« on: January 15, 2019, 06:27:35 pm »
arrgghh, i ment „gain a card”, my fault.



thanks for wording, ideas and comment, will wait until there are some other comments.

Several comments:
1. It should be each other player, not any.
2. Wording for the bottom: "When you gain a card during another player's turn, you may reveal this to discard it and any number of non-Action cards from your hand, then draw an equal number of cards."
3. I agree with GendoIkari that it's far too strong for $3P, and for all the same reasons. I'd go so far as to say it should cost the same as Possession, $6P.

1187
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: January 14, 2019, 01:11:42 pm »

1188
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: January 06, 2019, 12:37:00 pm »


The wording and play mechanism can be simplified with simply "trash an Action or Treasure card you have in play". It's identical the vast majority of the time, but a lot easier to use (don't have to remember to do something later in the turn), and less wordy.

Except Duration cards exist, so Shaman would create tracking issues if it trashed those before they left play.

Bonfire lets you trash durations you played this turn. And with Capitalism now, there's a bunch of ways to have Durations leave play the turn you played them (Mint, Mandarin, etc). And I think it would be extremely rare that someone would trash a Duration to Shaman.

Scheme doesn't let you topdeck Duration cards the turn you played them, so I'm leaving it.

1189
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: January 05, 2019, 02:10:50 am »


The wording and play mechanism can be simplified with simply "trash an Action or Treasure card you have in play". It's identical the vast majority of the time, but a lot easier to use (don't have to remember to do something later in the turn), and less wordy.

Except Duration cards exist, so Shaman would create tracking issues if it trashed those before they left play.

1190
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: January 04, 2019, 11:33:55 am »

1191
Variants and Fan Cards / Re: Play all your cards
« on: January 04, 2019, 11:14:26 am »
A couple years ago, I created a card called Mayor that was +1 Card, set aside any number of Action cards from your hand and play them in any order, for $5. It was way too weak.

1192
One common omission in fan cards is specifying where cards must be when you use them. If a card's effect is to "Put any number of Treasure cards on top of your deck," where do those Treasure cards come from? From your hand? From play? From your discard pile? From the supply piles? It may sound pedantic to require this to be specified explicitly, but since different cards look for things in different places, the clarity is important.

To tell you the truth, I am honestly confused. Do the cards come from play? Your hand? Both?

Um, it says "when you discard them from play." I'd say it's pretty obvious which he's talking about.

1193
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: December 27, 2018, 11:12:06 am »
Rival City
Action - $5
+2 Actions
If another player has;
The Treasure Chest,  gain a Gold onto your deck
The Flag, +2 Cards
The Key, +2 Coffers
---
When you gain or trash this,  take the Key, Flag or Treasure Chest

Considering that this is non-Terminal, I think it's way too strong to allow this to take the Treasure Chest so much more easily than the Swashbuckler. There's almost no point in getting Swashbucklers when this is in the Kingdom.
That's just wrong. You don't usually get Swashbuckler for the Treasure Chest anyway, you get it for draw and, in the right kind of deck, economy.

Normally, if you have Smithy and Swashbuckler in the same set, Swashbuckler is strictly better than Smithy, so you'll almost always buy Swashbuckler over Smithy if you can. Because of the ease of getting the Treasure Chest with Rival City, if Rival City, Swashbuckler, and Smithy are all in the same set, Swashbuckler isn't as superior to Smithy (it still is, but might not be worth bridging the $4-$5 gap). Not to mention that just being handed a way to gain a Gold every turn (until somebody else takes it) is pretty OP for $5 even if Swashbuckler didn't exist.

1194
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: December 26, 2018, 03:39:02 pm »
Rival City
Action - $5
+2 Actions
If another player has;
The Treasure Chest,  gain a Gold onto your deck
The Flag, +2 Cards
The Key, +2 Coffers
---
When you gain or trash this,  take the Key, Flag or Treasure Chest

Considering that this is non-Terminal, I think it's way too strong to allow this to take the Treasure Chest so much more easily than the Swashbuckler. There's almost no point in getting Swashbucklers when this is in the Kingdom.

1195
Variants and Fan Cards / Re: Dominion Wild Lands
« on: December 26, 2018, 12:50:15 am »
Whenever you reveal a reaction to an attack, it’s nullified with lion in play. And lion anti reaction rule goes into effect before the actual attack part of it goes into play.

No, it does not. As worded, preventing players from revealing reactions is part of resolving Lion, which occurs AFTER it goes into play, and Moat would be revealed before Lion is resolved, thus allowing Moat to react to Lion.

1196
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: December 20, 2018, 01:27:10 am »

1197
Variants and Fan Cards / Re: Dominion Wild Lands
« on: December 20, 2018, 01:18:10 am »
Cannibal should be an Attack card, right? It has the same attack as Pillage.

1198
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: December 12, 2018, 12:28:38 pm »

1199
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: December 02, 2018, 02:48:20 pm »
My entry:


There's already a card (well, a Landmark) called Fountain.

Oops! Renamed my entry to Parliament.

1200
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: December 02, 2018, 12:58:58 pm »
design a Victory card
Can it be a card shaped thing like a project?

I don't think so, because then it wouldn't be a Victory card.

My entry:



Edit: Renamed to Parliament, modified wording to make it clear the gained card is put into your hand.

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