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Messages - J Reggie

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2401
Dominion General Discussion / Re: Favorite Action-Reaction Bracket
« on: April 06, 2016, 12:53:55 pm »
I'd go with 1347.
Caravan Guard is interesting and new but not particularly fun. I mostly like it because orange and blue look nice together. Trader is interesting and sometimes good and brought about the phrase "Blue Dog Rule" so how could I not like it?
I like Beggar because it's niche; when it's good it's really cool. That was a hard one though.
Horse Traders is just so interesting; I don't get people who say it's boring.

2402
Let's Discuss ... / Re: Let's Discuss Base Set Cards: Feast
« on: April 06, 2016, 12:13:17 am »
The bots seem to have found the ultimate Feast-based strategy: repeatedly play BoM as Feast to gain another BoM, then finally gain a Duchy when the BoMs are gone.  I think someone posted a game log with this, and I tried it out.  Whenever you have the two in the same kingdom, the bots seems to go for it. 

2403
Let's Discuss ... / Re: Let's Discuss Adventures Cards: Miser
« on: April 05, 2016, 05:58:19 pm »
I also think Miser goes especially well with Page.  Page is a cheap way to get economy and actions, and appreciates the thinning.  Then, once you get your Champion, you'll be able to play the Misers for money with impunity.  Also since the first two stages of Page are non-terminal, you don't have to worry as much about them colliding early on. 

2404
I wonder if we will ever see a village attack card?

Dame Molly?

2405
You're missing Coin of the Realm, Crossroads, Champion and Lost Arts.  There are also a number of cards considered to be pseudo-villages, like Herald, Golem, and Throne Room and its variants.

Yes, I know. I didn't want to add pseudo-villages, but if enough people mention it, I will add them  :).

I don't think of CotR as a pseudo village, although I doubt anyone would put it over Wandering Minstrel. I think an argument could be made for Champion though.

2406
I really want to go to this but would have to leave by 3.  Maybe I'll be eliminated in the first round anyway so it won't be a problem.  But does anyone know if this would pose a problem otherwise?

2407
Let's Discuss ... / Re: Let's Discuss Adventures Cards: Miser
« on: April 04, 2016, 04:17:10 pm »
After playing with this card more and seeing people play with it online, I have more opinions about it. I think it's very underrated, and you want two of them early. It makes up for the loss of early economy with its massive payload later. It's especially good when there are cheaper engine components you can be buying or gaining while you're thinning. Also, you almost always want to put a copper on the mat is you can; having that copper there and getting a $3 card just seems way better than getting a $5 card.

Some things to look for with Miser are cheap non-terminals, especially villages and +buy, and ways to gain lots of cheap engine components, like Alms or Ironworks. It's also a good target for the +buy and +action tokens. I'm excited to see more of this card as Adventures comes online; I really think the public opinion of it will rise.

2408
Let's Discuss ... / Re: Let's Discuss Base Set Cards: Chapel
« on: April 03, 2016, 10:31:14 pm »
-Is this card still good at $3? Is $2 a good price point, or is it too strong?

As I believe Donald X has said, the price for cards like this isn't about power level; it's about openings.  Having it cost obviously doesn't make it suck, but it does make having a 5/2 opening really bad, since you almost always want to open with this.  You're not going to be buying a whole bunch of these with spare buys, which is the main other point where it would matter.  So I would say it's just a little more swingy at if anything.

2409
I generally rely on both memory and where the cards are.  For instance, if there are a bunch of Haunted Woods in play under all my Villages, I know they're getting discarded.  Turning them sideways or keeping them in a different row just seems like it would make me miss them at the end of the turn. 

2410
Let's Discuss ... / Re: Let's Discuss Base Set Cards: Cellar
« on: April 02, 2016, 12:13:00 pm »
In some decks it can be a lot better than warehouse, especially with a lot of draw and no trashing, since you get better control over how many cards you discard. This can help you not trigger bad shuffles and such.

2411
Let's Discuss ... / Re: Let's Discuss Base Set Cards: Adventurer
« on: March 31, 2016, 11:14:11 pm »
I did actually use this card recently in a campaign game with Market Square, a bunch of trashing, and no other draw. I'm not sure it was the best thing, but it seemed to work well, and I won.

2412
Let's Discuss ... / Re: Let's Discuss Base Set Cards: Adventurer
« on: March 31, 2016, 10:51:27 pm »
The existence of this card shows how much Dominion has changed since the early days. Donald and the playtesters must have thought this card was really powerful, as Big Money strategies were seen as more often being the dominant strategy. It only draws treasure cards; it's really the best thing Big Money could ask for, right? I'm glad there aren't too many of these cards, but this one is cool.

 Thinking about this, I wonder if the fabled "+2 cards +$2" would be considered balanced now at $5, if a little boring? Donald has often said that he considered it too strong with what he knew, or something along those lines. The fact that Adventurer is priced at $6 but is now clearly worth a lot less points to the idea that there may have been BM enablers way back when that were considered too strong but would really have been just fine.

2413
General Discussion / Re: Random Stuff Part III
« on: March 31, 2016, 04:45:03 pm »
Sort the cards alphabetically by artist first name.

You can also sort the cards by the most recent Qvist ranking.

I just use the mat from the big box most of the time, and when I don't have it I set up the basic cards in that order. I usually put Ruins in the Platinum or Potion slot, depending on whether either of those is being used.

2414
Let's Discuss ... / Re: Let's Discuss... Adventures!
« on: March 31, 2016, 10:08:35 am »
Let's Discuss "Let's Discuss Adventures"!

Thanks so much to Wero for keeping this up. I initially tried to write a long OP for every card each day but real life quickly got in the way. Wero never missed a beat though and kept things going! Woo!

Being able to go to FDS every day and being able to read at least one new strategy discussion every day was great. I hope we can keep this discussion momentum going into the future. What other ideas do we have to generate regular, recurring discussions?

I think it might be cool to periodically necro these threads as people get more experience with Adventures online. Other than that, we have a whole lot of discussion on the horizon with Empires. I'm also thinking it'd be cool to start some discussion on certain deck types or types of combos, which I might do in the near future. I've also really enjoyed these threads, so I can second in thanking everyone who led them. And as far as I'm aware, these came out of one of the big forum arguments (the King's Court one)? Just goes to show that everything really can have an upside.

2415
Let's Discuss ... / Re: Let's Discuss... Adventures!
« on: March 29, 2016, 09:53:24 am »
One thing I've noticed from watching the beta online is that Adventures really adds a lot more decisions to the start of your turn. So now, what order you call your reserves and resolve your durations in really matters, which will take people a while to get used to. I hadn't really noticed this IRL, because I'm always choosing what order I do things in, even if it's something like "do I draw my Wharf cards or my Caravan card first?" But now there are things like Guide and Amulet, where the order you do things in affects your turn later. So all in all, I think I've learned that Adventures breaks more from the traditional "ABC" of Dominion more than I thought.

2416
Tournaments and Events / Re: 3P online tournament
« on: March 27, 2016, 06:42:02 pm »
The tournament is underway! If anyone's planning to stream any matches, you can announce that in this thread or of course the general streams thread.

Again, don't hesitate to PM me with any questions/concerns/whatever. I hope you all enjoy the tournament!

2417
Tournaments and Events / Re: 3P online tournament
« on: March 26, 2016, 06:52:15 pm »
Ok cool, we've got enough people without me, so I'll generate the schedule and send out PMs in a bit.

2418
Tournaments and Events / Re: 3P online tournament - one spot left
« on: March 26, 2016, 06:35:10 pm »
Hi all,

We're one spot away from starting this, assuming that I play.  I'll randomize the match order so there shouldn't be a problem, but if anyone has any concerns I can address them.  Once we get one more player, I can generate the matchups and we can start!  Let's try to get this going next week?  I'm so excited to see how this goes.

2419
Dominion Videos and Streams / Re: Dominion Live Streams
« on: March 26, 2016, 04:59:01 pm »
By the way, Adam's streaming something really exciting now...

https://www.twitch.tv/adamhorton

2420
Let's Discuss ... / Re: Let's Discuss Adventures
« on: March 25, 2016, 09:57:37 am »
Transmogrify is my favorite reserve card. It has so much potential.
First of all, it can't get rid of coppers and curses (barring edge cases).
Wait, what? I was under the impression you could trash 0 costing cards with it, just get nothing in your hand.

It's the only card that says "up to 1 more" so it's kind of confusing, but yeah, if you trash a copper or curse with it, you just get another copper/curse in your hand (again, Poor House, Bridge Troll etc can change this).

Edit: ninja'd

2421
Let's Discuss ... / Re: Let's Discuss Adventures
« on: March 25, 2016, 09:43:29 am »
Transmogrify is a really fun card, but I think it needs to be thought of differently than most other remodellers. First of all, it can't get rid of coppers and curses (barring edge cases). I think it's the only remodeller that can't do that. Second, I think it's much more effective at making your turn better than making your deck better. It can really help you get and keep your pace by putting the cards you want in your starting hand, and I feel like that's its main appeal.

2422
Dominion General Discussion / Re: Dominion Cards You Hate
« on: March 24, 2016, 02:07:55 pm »
If you've ever watched one of my streams, you'll probably know that I hate Rebuild, and might know that I dislike Ghost Ship as well. They're both banned IRL in my group. I also quite like Black Market, especially IRL where we play with all of the cards. Although I think it can be annoying in competitive play because it can be swingy. Recently, I played maybe the only enjoyable Rebuild game I've ever played, because Rebuild was only a small part of each of our strategies.

2423
Dominion League / Re: Season 13 - Results
« on: March 24, 2016, 12:02:04 am »
D3:
J Reggie 2.5
mumposaur 3.5

2424
Dominion Videos and Streams / Re: Dominion Live Streams
« on: March 23, 2016, 09:50:28 pm »
I'll be streaming my last league match of the season on Twitch in a few minutes.  Figured I'd post here as well since the season is technically over and people might not be checking that page.

2425
Dominion League / Re: Season 13 - Announcing Livestreams
« on: March 23, 2016, 05:06:33 pm »
Streaming my last league match of the season, against mumposaur, at 9ish tonight! Hope to see you all there!

Edit: postponed to 10-ish, I'll edit this again when we're starting.

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