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Dominion General Discussion / Re: Ununtrashable Cards: The Complete List
« on: April 12, 2024, 10:30:25 am »
Maybe Rising Sun will change this with debt and shadow!
I'm curious what a proper price for a 'regular-sized' turnip would be.
That is:
Turnip
+1 coffers
+1$ per coffers you have.
It would then be a strictly better silver, so probably $5?
Way of the Sheep: Let's double our money!
What am I missing?What card is the second Moat supposed to be?
Is it Moat?
I only count 9 cards in the Kingdom.
And a second (mistyped?) Moat, not?
What card is the second Moat supposed to be?
With Horde of Kids, we now have a second card with the Curse type. So we now finally have to know... does Witch give players a card named "Curse", or a card with type "Curse"?
Does Rising Sun have any "Whoops this card is flawed in concept" outtake cards that you can show us yet?I'm looking at the secret history, thinking, "the secret history needs its fun too."
It simply means that it's a bit more powerful because it can't be blocked.
Or a bit less powerful, depending on the board setup. There are some cards that synergize with Attacks, like Quest or Urchin. Maybe it's just those two; I can't remember off the top of my head.
Battle Plan is another one that synergizes with attack cards. That's the only other one I can think of right now
Normally, you can't play two Tacticians. Here's a sneaky and entirely impractical way I figured:
Draw King's Court, King's Court, Artisan, Vassal, and Copper
King's Court
King's Court, playing Artisan and Vassal
Artisan
Gain Tactician
Put Tactician on your deck
Artisan
Gain Falconer
Put Falconer on your deck
Artisan
Gain Tactician
Put Tactician on your deck
Vassal
Reveal and play Tactician, discarding Copper
Vassal
Reveal and play Falconer, gaining Vassal to your hand
Vassal
Reveal and play Tactician, discarding Vassal
You now have 6 coins for your Buy phase(maybe buy an Artisan for consistency). At the start of your next turn, draw 10 cards, get +2 Actions, and +2 Buys. Profit.