Dominion Strategy Forum

Please login or register.

Login with username, password and session length

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Aleimon Thimble

Filter to certain boards:

Pages: 1 2 [3] 4 5 ... 27
51
Dominion Online at Shuffle iT / Re: How many Players?
« on: May 07, 2018, 05:19:26 am »
Wow, I didn't know there were so many of them. Makes me feel even better that I'm in the top 100 :)

(for now)

52
I was playing an IRL 4-player game about 2 years ago. I don't remember the exact details, but I calculated my chances of getting as unlucky as I did to be 1/660.

The other players build huge engines and I got frustrated, trying to keep it in. Since I was so far behind, I figured my only chance was to 3-pile and have them somehow not realize. They didn't green, and I kept thinking they'd go off any minute and demolish the Colonies (they had already built up to double-colony each turn.)

I was winning 10-0-0-0 on my turn with 2 piles empty and one Platinum left, and I had enough to buy the Platinum. I bought it, and was like "Okay it's over gg everyone count up points." This caused an uproar and everyone else "asked" for an undo...

Undo request was denied.

I wish. They proceeded to do their turns over and buy all the colonies.

Wow your friends are terrible losers. I'm sorry for you. :(

53
Dominion General Discussion / Re: Dominion Confessions
« on: May 04, 2018, 04:11:02 am »
I think that if Harbinger cost $2 instead of $3 and Bureaucrat and Mine were removed from 2nd edition Base Dominion, it would be the best Dominion set.

Bureaucrat and Mine are fine. They're a bit on the weak side, but cool enough to get away with it. Especially Mine.

I also think 2nd edition Base Dominion is one of the better sets, just after my favorites, Adventures and Prosperity.

54
We all know Triple Gear is nuts

More like not very good.

Not every board is a megaturn engine.

The board I played didn't have any form of +Buy or gainers, as well as weak trashing. I don't think there would have been any engine fast enough to beat Gear-Trade-BM here.

55
Yesterday evening I played the fastest BM ever (for me personally). We all know Triple Gear is nuts, but what if you add Trade?

T1-3: Gear
T4: Silver
T5-6: Trade, trashing 3 Estates and 1 Copper for 4 Silvers (in total)
T7-12: Province

6 Provinces in 12 turns :)

56
(To explain the joke further: You don't know which Hex do deal out before playing Werewolf, so arguing which one is better is pointless)

The order of Hexes is not randomized again after revealing them all once, right? So you could know that Miserable is coming if you've tracked the Hexes succesfully.

57
Dominion General Discussion / Re: Translations
« on: April 20, 2018, 05:37:51 am »
I've been looking through the list of cards in other languages, and one thing I find very funny is that Walled Village is called Carcassonne in German, but not in French.

58
Dominion General Discussion / Re: Would you trash an estate worth 2VP?
« on: April 17, 2018, 09:59:47 am »
Personally, I think if the estates were provinces it would still be the best move to trash them a significant portion of the time.
It's especially fun to do via Bishop.  You're only coming out 1 pt behind, but your deck is one card thinner.   It's like a "reverse Curse"

If you started with Provinces instead of Estates, any TFB would become insane. Imagine playing a Salvager for $8 on turn 3. Or just remodeling into Prince or something.

59
Dominion Articles / Re: Shepherd
« on: April 13, 2018, 10:54:25 am »
I added your article to the Wiki. If you object to this, please let me know.

http://wiki.dominionstrategy.com/index.php/Shepherd#Strategy

60
Dominion Articles / Re: Tracker
« on: April 13, 2018, 10:36:43 am »
I added your article to the Wiki: http://wiki.dominionstrategy.com/index.php/Tracker#Strategy

If you object to this, please let me know.

61
Dominion Articles / Re: Castles
« on: April 13, 2018, 09:46:25 am »
I added the article to the Wiki, since Castles did not have a strategy section yet. If you object to this, let me know.

http://wiki.dominionstrategy.com/index.php/Castle#Strategy

62
Dominion Articles / Re: Fortress Big Money
« on: April 06, 2018, 09:37:53 am »
This YouTube link is to Rick Astley: http://forum.dominionstrategy.com/index.php?board=50.0


One of the great tragedies of our generation is how Youtube's preroll ads have ruined the comedic timing of such a cherished meme.

One of the great comedies of our generation is how you can block the ads with a browser extension. (or if you're on Opera, you don't even need an extension)

There are forums where admitting that you have an ad blocker gets you banned. I take it this is not one of those forums?

(Not that I have one)

63
Dominion General Discussion / Re: Dominion Confessions
« on: April 06, 2018, 06:23:40 am »
I liked the MF implementation of Dominion. I mean, ShuffleIt is an improvement, but I had zero issues with the old one.

I actually don't like ShiT. It's better than any other implementation we've seen so far, but Dominion is a very complex-to-play game and the client doesn't do enough to make it feel more effortless, and also the loading times are longer than they should be due to being a browser based client.

I'm still not a fan of ShIT and I never had issues with MF (other than the fact it took them forever to get Adventures up and running).

64
Dominion Articles / Re: Fortress Big Money
« on: April 06, 2018, 05:27:24 am »
The fact that that youtube link wasn't to Rick Astley had me skeptical at first

The fact that you said the link wasn't to Rick Astley made me think that it was, but then it wasn't. Pretty nice double-reverse psychology.

65
Dominion General Discussion / Re: What should Dominion do next?
« on: April 05, 2018, 10:30:37 am »
I really like the set, but Possession probably needs to go.

I agree, Possession is a disaster but the set is not that bad otherwise. I used to hate it but I can appreciate it more lately.

66
Dominion General Discussion / Re: What should Dominion do next?
« on: April 05, 2018, 09:42:30 am »
Some of the hate expressed towards Alchemy that I've heard, is that the expansion is so small it's almost impossible to get two or more different cards with Potion in it's cost when using a fully random method of picking a kingdom. Most of them aren't powerful enough to justify buying a Potion by themselves, luckily.

Um, yes they are. Only Transmute and Philosopher's Stone aren't.

67
Let's Discuss ... / Re: Let's Discuss Nocturne Cards: Conclave
« on: April 05, 2018, 06:11:02 am »
http://wiki.dominionstrategy.com/index.php/Conclave

I wrote a short strategy overview for the Wiki. I will do the same for the other cards we discussed before opening new topics. In the meantime others may do so if they wish, of course. :)

68
Dominion Articles / Re: Cultist article on main blog (and comments)
« on: April 03, 2018, 02:03:10 pm »
For a great example of a board where a Rebuild strategy was attempted by a top player and was completely outclassed, see the World Cup Tiebreaker Match Game 5 here: https://www.twitch.tv/videos/243923741 (Game 5 starts at 2:11:30).

To be fair, Rebuild has a lot of strikes against it there, with a strong junking attack, good engine cards (no trashing but that hurts both strategies) and Shelters to top it off. I would've ignored Rebuild there as well.

69
Let's Discuss ... / Let's Discuss Nocturne Cards: Conclave
« on: April 03, 2018, 03:40:28 am »


Yesterday I got destroyed in a game where I tried to build a Conclave engine. Clearly I was doing something wrong, so let's try to learn something about the card!

Conclave is a fairly exotic splitter, one that could have been in Cornucopia since it rewards variety. But it's here in Nocturne instead.

- Can you feasibly build an engine if Conclave is the only village/splitter?
- How many do you want with and without other villages, is it worth it to fight for the split?
- Are there any cards you can compare it to? Maybe some Throne Room variants?

70
Dominion General Discussion / Re: Playing the new Guilds & Cornucopia!
« on: March 30, 2018, 09:10:50 am »
The magic/witchcraft discussion was indeed continued in RSP :) See: http://forum.dominionstrategy.com/index.php?topic=18422.0

To post something more ontopic:

Huh.  Horn of Plenty no longer has the big on it.



I like it better this way, the card gets a lot less crowded and it doesn't really need the big 0 to clarify that it's a Treasure card that doesn't intrinsically give you $.

71
Yesterday we discussed Tragic Hero, now let's go for something different!




It's Cemetery, one of the more exotic trashers. It's especially good with gainers and trash-for-benefit. Some questions to consider include:

- How many cards should you be able to trash before it's worth buying/gaining one?
- When do you get it early-game over an engine component?
- To what extent should it be considered as a source of Alt-VP when analyzing a board?
- What are some ways to increase your chances of activating your Heirloom, Haunted Mirror?

72
Let's Discuss ... / Re: Let's Discuss Nocturne Cards: Tragic Hero
« on: March 30, 2018, 08:20:55 am »
Yeah, it's no Margrave, but I mean come on, Margrave is crazy.

This is the big takeaway for me: Margrave is nuts.

Very true.

I like the comparison of Tragic Hero to Draw-to-X cards. They both play well with multiple disappearing Villages, strong trashing, discard for benefit, and being able to play terminal payload cards mid-turn. The difference is that with Draw-to-X you want to diminish your handsize as much as possible and with Tragic Hero you just want it to stay below 6 before playing Tragic Hero. Whether it's 0 or 5 doesn't matter.

The idea of a Tragic Hero megaturn is interesting, it's not as potent as say a Bridge or Hermit megaturn but it could work. Haven't tried it yet.

73
Dominion General Discussion / Re: Dominion Confessions
« on: March 30, 2018, 03:42:38 am »
I like playing Settlers of Catan.

Settlers of Catan is a good game. Not as good as Dominion, of course, but still. I like it as well.

74
Dominion General Discussion / Re: Playing the new Guilds & Cornucopia!
« on: March 29, 2018, 04:15:46 pm »
Also, it's a game.  Is having a card called "Witch" implying you condone witchcraft?  By that logic, Militia means you're going to raise an army, Torturer means you've got a dungeon in your basement.... like I dunno.  It just seems silly.

Yeah, that's kinda what I figured.

Quote
It's just a game, there's no such thing as real magic.

That's where I respectfully disagree. There are real witches in the world who practice real magic by means of real rituals. My girlfriend used to be a witch before she converted to christianity. It's real, it's dangerous, it's demonic, and the people who get involved with it tend to get in over their heads. Sure, it doesn't work like in the Harry Potter books, where you say a single Latin word and a beam of light shoots out of your wand - it's more subtle than that. But it does exist.

...but we're getting really far off topic here. My apologies.

75
Dominion General Discussion / Re: Playing the new Guilds & Cornucopia!
« on: March 29, 2018, 03:34:08 pm »
I am confused... why would you have a problem with Witch and Curse, but not with Haunted Castle and an Enchantress turning people into pigs? I could understand having a problem with all of them, but only with some...?

To be fair, Dominion is riddled with occultism. If you want to completely abandon everything remotely related to the occult, you can't play Dominion. But you can't use the English (or Dutch) names for the weeks of the day anymore either, because they refer to Germanic/Norse (pagan) gods. Banning everything remotely occult out of your life is simply not doable unless you spend the rest of your days in a monastery. (Hey, that's also a Dominion card!)

Being a christian myself, I felt a little bit uneasy when Nocturne came out. It's by far the darkest expansion so far, thematically, and almost all of the cards have some reference to the occult. But I kinda got over it. I figured God won't condemn me just because of a card game.

Pages: 1 2 [3] 4 5 ... 27

Page created in 1.69 seconds with 18 queries.