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Messages - Tombolo

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26
I lost the results screen, but after a particularly mean Knights/Colonies game (I Ferried the Knights, then pulled Rogue and some +Action out of the Black Market), Lord Rattington had an end deck of four Provinces, a Curse, and some Coppers.

27
2) You don't realize that when a card tells you to play another card (Conclave, Throne Room, Herald, etc), that you don't have to spend an extra action to play that card.

wow I'm rusty thanks

28
I don't think I qualify for anything but I'll do the survey anyway for funsies

Here are some features we have on our wishlist; please let me know if you would appreciate/use them:
 1. An offline client, allowing you to play campaigns against bots
Probably

 2. A bot with a setting for different play styles
Probably

 3. A strong bot.
Heck yes!

 4. Options for timed games
Probably not

 5. Options for undo settings
Probably

 6. Online mini-tournaments; the option to easily create one for you & your friends.
Probably not

 7. Option to invite specific players to your table
Conceivably, but probably not

 8. More translations (to what language?)
No

 9. Better animations when cards are gained/bought/played/...
Meh

10. Better visualization of split piles, Archive/Crypt contents, Prince targets, ...
Sure

10. Option to hide the log
Maybe

11. Android app (or just improved compatibility?)
Heck yeah!

12. iPhone app (or just improved compatibility?)
Nope

13. Downloadable game logs
Maybe

14. Improved moderation (dealing with chat abuse, slowplayers, ...)
Probably not

15. Tutorial on how to play Dominion
I think I've got an idea by now

16. Tutorial on how to play dominion online.
Probably not

29
Turn 12 - Tom Bombadil
T starts their turn.
T draws a Copper (Caravan).
T plays a Fool's Gold, a Gold, 4 Coppers and a Harem.
T buys and gains a Province.
T draws a Copper, an Estate, an Outpost, a Gladiator and a Conclave.

Turn 12 - Lord Rattington
L plays a Council Room.
L draws 4 cards.
T draws an Estate.
L plays a Gold, 2 Coppers and 2 Silvers.
L buys and gains a Province.
L shuffles their deck.
L draws 5 cards.

Turn 13 - Tom Bombadil
T plays a Conclave.
T plays an Outpost.
T plays a Gladiator.

T reveals an Estate.

I can't think of any reason I'd be able to play a second action here?

30
Dominion: Nocturne Previews / What are the new mechanics in Nocturne?
« on: February 14, 2018, 08:57:35 am »
Just realized today that there's new Dominion!  I saw Night in one of the previews, but was hoping to avoid having to comb through the rest for info.

31
Opened 2/3 because I wasn't thinking when I bought Scouting Party.

32
I misclicked and opened Donate

33
T plays a Trader.
T trashes a Haunted Woods.
T gains 5 Silvers.
"Oh man this Conquest buy is gonna be so worth it"
T plays 2 Coppers and a Silver.
"...oh"

Same game, I bought Farmer's Market out of Black Market.  I need sleep.

34
Dominion Online at Shuffle iT / Re: The Dominion online 2017 thread
« on: April 12, 2017, 01:48:30 pm »


I play Black Market a lot and this is the first time I've had this happen.  It scales properly when I don't have the browser maximized.

35
Dominion General Discussion / Re: Rules mess ups you haven't seen?
« on: April 11, 2017, 07:37:57 am »
I haven't seen anybody intentionally manipulate their discards in order to influence their reshuffle

36
Dominion Online at Shuffle iT / Re: Lord Rattington
« on: April 10, 2017, 09:00:29 pm »
That was from today yes.

37
Dominion Online at Shuffle iT / Re: Lord Rattington
« on: April 10, 2017, 08:10:39 pm »
Turn 23 - Lord Rattington
L plays a Necropolis.
L plays a Junk Dealer.
L trashes a Province.
L shuffles their deck.
L draws 3 cards.

Turn 24 - Lord Rattington
L plays a Necropolis.
L plays a Junk Dealer.
L trashes a Province.
L shuffles their deck.
L draws 2 cards.

38
Opened Gold/JoaT. (with Baker and Alms)

Managed to lose.

39
Dominion General Discussion / Re: Rules mess ups you've seen?
« on: April 07, 2017, 03:07:28 pm »
I was talking about Dominion and my friend said he didn't like it because it was too easy to just generate an infinite action chain and never end your turn. (he was putting his played actions into his discard pile)

40
Let's Discuss ... / Re: let's discuss guilds cards: baker
« on: April 07, 2017, 11:54:25 am »
If nothing else, Baker enables the 3/5 split, or 2/6 split  8)

Yeah, it's one of my favorite cards, pretty much entirely because of how it can shake up the first two turns.

41
Dominion Online at Shuffle iT / Re: The Dominion online 2017 thread
« on: March 29, 2017, 11:45:38 pm »
If I did, it didn't say.

Turn 18 - Tom Bombadil
T plays a Sir Bailey.
T draws a Province.
T plays a Silver, a Copper and a Gold.
T buys and gains an Avanto.
T draws a Silver, a Province, a Plaza and 2 Saunas.

42
Dominion Online at Shuffle iT / Re: The Dominion online 2017 thread
« on: March 29, 2017, 11:38:13 pm »
I'm in a game with Knights, and (EDIT) they don't always attack.  I can't figure out a pattern as to why.  Game #2441545 on tokyo if that helps.

43
I'm working on a deckbuilding spinoff of a forum game, and calling it Mercenaries Deck Battle.  Players build a deck of video game characters, which then fight with other players' teams.  Players must argue about which team would win the fight, convincing third party voters.  This is primarily intended to be played as a forum game over several months with around 16 people, but currently it's possible to modify to a smaller scale and/or face to face version if you really want.  The mechanics wind up being somewhat of a cross between Ascension and Superfight!, with a video game theme.  Here are some links, but there will be more info below if you want it.  I'd like any kinda input I can get, since I figure this the place to be to talk deckbuilders.

http://mercsdb.pbworks.com/w/page/112055320/FrontPage - The wiki is pretty rough, but the Rules page is up, and the List of Cards will at least summarize what each card does.
http://mercsdb.pbworks.com/w/page/112055431/Rules - Direct link to the rules page
http://www.gamefaqs.com/boards/8-gamefaqs-contests/74334377 - This is the main place for discussion (unless this thread really takes off, I guess?)
http://mercs2015.pbworks.com/w/page/90630311/Introduction - Current iteration of the inspiration for my game

Gameflow summary:
-Draw and immediately play five cards, generating resources and fielding a team of Mercs for the turn.
-Use Mercs' abilities with Red Orbs, Upgrade them with Blue Orbs, and activate the effects of other played cards
-Debate who would win a fight under the conditions generated, as outside parties vote.  Winner gets a prize.
-Buy new cards with GP generated prior in the turn
-Shuffle all cards back into the deck (trashing and such happens now as well) before drawing the hand for the next turn
-Process repeats for an agreed-upon number of turns, with rotating opponents.  W-L record is tracked.  Elimination matches at set intervals and a tournament format at the end are recommended.

Overarching design thoughts:
-This is very complicated, and I'm okay with that.
-This is pretty RNG-y, and I'm okay with that.  I think.  But I don't expect that to be very popular with the intended playerbase.
-I attempted to streamline several aspects of the original game in order to compensate for tacking on a deckbuilding system.
-Since an admin will be tracking decks for everybody in the intended implementation, I tried to reduce player input at certain points.  Most notably, my intent is that every card is a card you want to play, and that order will never matter.  I'm sure that I will not be 100% on that goal, but I want to eliminate as many edge cases as possible (or make risk an inherent part of the card, like when I have forced trashing).  All cards are played immediately when drawn, (although their effects might not be immediate) meaning that ideally player input is only required for ability usage and card purchasing.
-I want deck composition to be a major concern.  It has been proposed that Mercs are given a separate deck from the main deck, but I enjoy the tension between having enough Mercs to actually put up a fight, enough econ to buy good cards, and enough support to let your Mercs shine.  That said, I'd like to have more card draw, to somewhat alleviate the chance of just getting a junk hand.
-Playtests so far have been a bit too much snowballing for my taste.

I'd particularly like thoughts on:
-How much sense my rules and concepts make to a complete outsider.
-Victory rewards.  I just changed it from gaining an Infra (same thing as Peddler) to gaining 3 GP on a win and 1 on a loss.  I haven't tested this yet.  My hope is that it will reduce the snowball effect of getting powerful econ early, and allow teams to buy SOMETHING even when they don't generate money otherwise, but it could also gum up decks too much and make it hard to get the really good cards without wasting a lot of deck space on coins.
-Is it okay to reshuffle the discard into the deck every turn?  I know that's probably not ideal for a strategy game, but is it an acceptable tradeoff for not having to track what's in the deck and what's in the discard?
-If it's NOT okay to reshuffle the deck, what does that mean for starting deck balance?
-How does balance look?  I think the Mercs themselves are decently balanced, but all the other resources make things complicated to price properly.
-Any good card ideas?  I'm especially looking for more Constructs, Supports, 7-cost Mercs, cantrips, and deck control.

Thanks!

44
Variants and Fan Cards / Re: Really bad card ideas
« on: July 15, 2016, 02:24:44 pm »
Pokemon Go
$2 Action

Turn over your Server token. (it starts face up)  If your Server token is face up, gain as many Magpies, Rats, and/or Zubats as you would like from the Supply.

alternative version

$0 Event

Wander blindly into traffic.  If you do, gain a Province.

45
Dominion General Discussion / Re: Thematic Kingdom Design Contest
« on: June 05, 2016, 03:43:20 pm »
Chess
Pawn
Bishop
Fortress ("Castle")
Horse Trader ("Horse")
Magpie ("Rook")
Remodel (promotion)
Crown (King)
Knights
Tactician
Witch (Queen)

46
Dominion General Discussion / Re: What's the card your best at?
« on: June 02, 2016, 10:17:48 am »
Hoard

47
I ran a Golem/Disciple/Pathfinding Scrying Pool/Grand Market/other stuff engine

it got confusing

48
Dominion Online at Shuffle iT / Re: Creating Dominion
« on: May 31, 2016, 11:44:34 am »
I'm skipping about half the topic, but put me down as excited for Offline, assuming I can transfer purchases.  98% of my Dominion is playing against bots, so that'd be perfect for me.  Unfortunately, I'll lose the 2% of occasionally playing with my friends, but that's a sacrifice I can live with making, especially if we both have to own the expansions.  My old buddy slowly phased out after Iso went down, and my wife is just not that into it, and I can't see either shelling out monthly.

49
Variants and Fan Cards / Re: Really bad card ideas
« on: May 31, 2016, 11:24:51 am »
Walled Bomb
Cost: G
Put a card from your hand and this on top of your deck.

50
Goko Dominion Online / Re: Bizarre Bot Strategies II
« on: May 31, 2016, 10:03:23 am »
Played two Forges in one turn.  Once to trash a Copper, gaining a Copper- the other time to trash nothing, gaining a Copper.

Same game, used Pathfinding on Bridge Troll, Rebuild, Harvest, Harvest again, Magpie, Harvest, Magpie, in that order.  Had 4 Magpies and never any of the other ones.

The most amazing thing about this is that they had time to buy 7 (!) Pathfindings in a Rebuild game.

Rushes are not my strong suit, especially when I'm just kinda messing around with bots

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