31
« on: April 04, 2013, 01:11:01 am »
I sometimes like to take games and make them into things for other games in my head, and this came from one of those.
Random Quest: This card is not in the Supply. [Whatever the Knights text says] Also, add a different pile to the Supply.
Each individual card is different, and behaves like the Knights in that respect. They all have the following text in common:
$0 Action
+2 Card
+2 Action
---
This card is not in the supply. You may immediately claim it at any time during your turn if you [X]
[X] varies by card, and has requirements like:
-Have at least 7 cards in your hand
-Have at least $10 available
-Have no cards in your deck or discard
-Have at least 5 actions in play
-Have at least 3 actions available
-Have at least 3 buys available
-Reveal three victory cards from your hand
-Reveal four treasure cards from your hand
-Reveal a hand with no duplicates
-Reveal a card costing $7 or more from your hand
The basic idea is that you have some slightly tricky random requirement, but if you can pull it off, you get a snazzy card for free.
Issues/Questions:
-How should I best handle gaining? I would rather it be in the Supply, but couldn't find a simple and balanced way to do it. I don't really want it buyable or gainable, at least not easily. I did think about making it a regular supply card that's just overpriced- you CAN buy or gain one if you really want to, and it works well for TfB, but it's not something you're likely to fool with if you can't hit the requirement.
-How can I best balance the requirements? I would like to have requirements that take SOME luck/intentionality to pull off, but not ones that will get "stuck" for the entire game if there is absolutely no way to do it or if it's too hard. Maybe a way to cycle the pile somehow?
-How should I balance the reward? I figure +Card/+Action is pretty much always helpful, but it's kinda boring. Maybe something with VP? Or I could even personalize it to the requirement (like the big hand one lets you discard for benefit, or the treasures one gives you +buy, stuff like that)
Obviously it needs some polish, but I think it's an interesting idea even if it doesn't turn out to be a good one.