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Messages - Violet CLM

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26
Dominion General Discussion / Re: Dominion: Menagerie
« on: January 29, 2020, 11:04:20 pm »
Hoping for a Wolf card that eats your Goat if you leave the two together, and likewise a Cabbage card that your Goat eats.

27
Dominion General Discussion / Re: Dominion sightings
« on: September 06, 2019, 05:35:29 pm »
Dominion shows up briefly in this promo video for the anime "Afterschool Dice Club" about girls playing board games.

28
It will be first available at the Internationale Spieletage 2019 in Essen.
(Which is in October.)

29
Variants and Fan Cards / Re: Dominion Card Image Generator
« on: March 06, 2019, 10:21:30 pm »
This thread has now been stickied, presumably in response to some feature or other added by Shard of Honor... italics, maybe? In response, I've edited the first post to include links to Shard's fork at its home page and also its announcement in this thread.

30
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: March 03, 2019, 04:01:00 pm »


Look, somebody had to use this combo.

31
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: February 18, 2019, 03:36:16 pm »

Hello, please use me for ridiculous combos.

32
Variants and Fan Cards / Re: Dominion Card Image Generator v1.5
« on: February 08, 2019, 06:12:46 pm »
You can download the image just by right-clicking on it.

33
Dominion General Discussion / Re: Shitty Rules Questions
« on: February 07, 2019, 01:58:10 am »
The suggested age range for Empires is only 14+. Do players under the age of 18 need parental consent to buy Wedding?

34
Variants and Fan Cards / Re: Fan Wiki option?
« on: February 04, 2019, 05:53:17 pm »
My expectation has always been that if people expect to want to make the same sort of card over and over, they can just use dedicated bookmarks in lieu of templates, e.g. Treasure, Landmark.

35
Variants and Fan Cards / Re: Dominion Card Image Generator v1.5
« on: February 03, 2019, 01:36:55 am »
Some great additions there, thanks for sharing! The Position X/Position Y/Zoom sliders in particular are exactly what I've always had in mind but never gotten around to implementing... something about their CSS may be a bit iffy, though, because the two form columns are wildly different widths for me, at least viewing in Chrome. I've also noticed that changing the Secondary Color doesn't work properly when Split Position is anything other than Half, and for that matter, Split Position probably shouldn't be an available field for card styles when it doesn't do anything.

ETA: also, you've got a problem where messing with the image's position/size can cause it to be drawn behind the transparent corners of the card

36
Dominion General Discussion / Re: Shitty Rules Questions
« on: January 25, 2019, 09:15:10 pm »
If a Landmark just said, "Trash a card", would every card in the game be trashed the instant the game starts?
No, you'd spend all the time in that instant trashing all the aces of spades around the world.

37
Dominion General Discussion / Re: How Many Games do you play?
« on: January 22, 2019, 03:58:54 pm »
my standards for opponents are "want to play dominion and are in the same place as me and also one or more dominion boxes"

38
Dominion General Discussion / Re: How Many Games do you play?
« on: January 22, 2019, 02:28:22 pm »
tbh I don't remember the last time I played Dominion, on account of a lack of opponents

39
Dominion General Discussion / Shitty Rules Questions
« on: January 16, 2019, 11:11:52 am »
According to Inheritance, gaining an Estate (or otherwise having one move into your hand/deck) makes it yours. If you walk off with any such Estate cards before the game is over, have you committed theft?
  • If not, what if the game's owner resigns--does the Estates' ownership then revert to them?
    • If so, what if the game's owner dies midgame--are the Estates then permanently yours?

40
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: January 07, 2019, 08:46:35 pm »
Underground Railroad: This doesn't really seem worth it. Sure, you can ideally put your hand on your mat, and if you are lucky, the Victory cards stay there. But you have to get rid of at least three cards at once to make it even possible r this to turn out worthwile (unless you were unlucky before).
This commentary is a bit confusing. You know what's in your hand at the time you play a night card, and you can look at cards on your Native Village mat at any time. There's not an element of chance.

41
Variants and Fan Cards / Re: Fan Wiki option?
« on: January 06, 2019, 05:26:57 pm »
I don't think the wiki model is a great match. Too text-focused, whereas I think you'd want easy comment forms, and version histories for different texts/prices/whatever, and easy ways to link cards to other cards, and create alternate versions of cards, and define lists/decks, and maybe even something to help with printing.

42
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: January 04, 2019, 12:37:58 pm »
All the talk of the Island mat having no rules associated with it reminded me of a different mat:

43
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: December 16, 2018, 03:42:48 pm »
A bit of Nocturne-style unpredictability. I wanted to do something with debt and "if you have any debt," but Capital kept getting in the way, so here's some different less-explored territory instead. Maybe getting all these treasures for free is too powerful, I dunno, I didn't have any better ideas.

44
Variants and Fan Cards / Re: Dominion Card Image Generator v1.5
« on: December 13, 2018, 03:15:03 am »
So the DPI is higher in case you want to print anything.

45
Variants and Fan Cards / Re: Dominion Card Image Generator v1.5
« on: December 13, 2018, 12:23:04 am »
Okay! Look at this triangle.

In a raster image, which most image formats qualify as--png, bmp, gif, jpeg, etc.--this is basically encoded as a long list of pixels specifying whether each one should be black or transparent (or something in-between, for the edges). The downside to this approach is that if you want to resize the image, you get something like this:

The program doing the resizing, in this case your web browser, has no idea what the image is actually supposed to depict. It just knows there are a bunch of pixels in different places, and when trying to draw the image larger, it grabs one of those pixels (or multiple of those pixels, if it's blurring) and uses that. So that's one downside to raster images: they have a finite amount of detail, and when you try to display them at a size larger than their detail, it looks wrong.

Because raster images are essentially just lists of pixels, their filesize is hugely affected by their dimensions. A 32x32 image has far fewer pixels than a 1024x1024 image, for example, so it'll almost always be smaller. Depending on the specific image file format you're using, the complexity of the image will also play a role, but the dimensions will always be a factor.

Vector images (most commonly svg files) don't do any of that. The vector equivalent of that triangle image is basically, instead of a long list of pixels, a statement "there is a shape and it's black and it has three points and they are located here, here, and here." That's it! And each of those point locations would be expressed as a percentage of the image's overall width and height. So when you resize a vector image, it looks like this instead:


Perfectly smooth at any size. Vector image file formats generally let you specify a size the image should be displayed as by default, but really, the images themselves don't exactly have dimensions, they're just lists of shapes. The filesize of a vector file will depend purely on the number and complexity of those shapes, but won't care in the slightest about dimensions.

So you might think, wow, vector images sound great, they have none of the downsides of raster images, let's use them for everything! Well, for triangles and stuff, sure. But look at this random picture:

It would take forever to reduce this to a list of shapes and their colors. The more textured the image, the more irregular the shapes, etc., the harder it gets to make a vector equivalent, and automatic software solutions remain fallible. So both rasters and vectors persist, because both do different jobs.

46
Variants and Fan Cards / Re: Dominion Card Image Generator v1.5
« on: December 12, 2018, 08:05:49 pm »
For the official cards, there's a maximum size for rules text; the generator doesn't keep this in mind. For example, if you were to render your own version of Scholar, the text will be much larger than the official cards.
This isn't true. The generator's maximum text size is admittedly slightly larger--not "much" larger--than certain scanned images, but it was based on other scanned images, so for those ones it's the right size. This just isn't something that's fully consistent across all cards/expansions/editions, and if I have to pick only one size to start from, out of the various possibilities offered by different cards, I'd rather a larger than a smaller.
Quote
Another thing, someone has asked me to make German translations of the cards, but the generator doesn't bold the German words. Could you possibly add a way to force text to be bold? This would also be good for people adding new keywords *puppy eyes*.
This is in the works, but obviously only every once in a while do I actually feel like writing code for this, so I have no time estimate for you.

ETA: other replies:
Quote
I'm noticing that when I download the image, some problem occurs in my browser (Vivaldi), so that from now on, every time I re-focus the browser, it freezes for a few fractions of a second
I'm sorry, I've never even heard of Vivaldi and have no desire to troubleshoot this right now. The images are <canvas> elements, and you're downloading them using whatever your browser's standard code for downloading <canvas> images is. The download process is 100% something your browser handles, not me.

Quote
I wondered why the .png file to download from the generator is so big for a picture file. The .png file I just downloaded for the fan card is 2.5 Mb, compared the fan card images (also .png files) I made a while back with photoshop which are about 300 Kb.
I'm going to guess the images you made with photoshop are much smaller in terms of pixel dimensions, which naturally translates to being smaller in terms of filesize. These are raster images, after all, not vectors.

47
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: December 05, 2018, 01:29:39 am »
Is this really a Victory card?
It's a bit of a stretch, yes, but its sole purpose is affecting your score and you only care about its text during (the very start of) scoring, so I think it's close enough.

(I think "just before scoring" is the more important part of the timing, and "at the end of the game" is mostly just there so that people remember when "scoring" happens.)

48
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: December 04, 2018, 02:51:20 pm »

Just a silly idea I've had kicking around for a while. Gamble on not all the Duchies getting bought, or some extra incentive to force a three-pile ending. (Or, even sillier, make last minute adjustments for Keep/Fairgrounds/etc.)

49
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: November 30, 2018, 05:07:11 pm »
Would Treant's wording look better if it were something like:
Reveal and discard up to 3 cards from your hand. +1$ and +1 card per {VP} they are worth in isolation, ignoring all other cards you have ?
Might interact oddly with Wolf Den.

50
Variants and Fan Cards / Re: Dominion Card Image Generator v1.5
« on: November 24, 2018, 06:23:09 pm »
That's exactly the sizing information I was looking for, thanks. The discrepancy between lengths and widths was a little confusing, but I see here that there's some significant margin space between them to mark player color, so that makes sense.

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