I had
Confused, by faust:
Bewilderbeest, Action, $4:
+3 Actions
Discard a card, then draw a card.
You may reveal three Action cards from your hand that all have the same name, to take Confused.
.....Many discarded drafts treated Confused like a project, giving it to you unconditionally, but that was uninteresting. Other drafts included various things that would cause you to
return Confused, either voluntarily or otherwise, peaking in a Duration that stayed out until you returned both it
and Confused, at which point I decided that if such conditions didn't appear on Confused itself, they probably shouldn't appear anywhere at all. Instead I decided to impose a different barrier besides price: assembling a deck with a focus on one action card, in preparation for being able to use Confused to play that action card a lot. The other problem with many of the pseudo-project drafts was they made the kingdom card near-useless after taking the state, and gave no incentive for buying more than one copy of the card: giving the player +3 Actions solves this problem by being moderately useful either with
or without the state. The discard/draw part is less essential but helps keep the card interesting even if you're not interested in taking the state at all. One draft trashed the three identical cards instead of simply revealing them, but that didn't seem very fun, plus it could trash itself, which had the risk of leaving the player with no +Action cards to use on their Treasures, so I made up a complicated way to let the player buy another one for free, and, idk, it was getting too far away from the point.