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Messages - Geronimoo

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26
Other Games / Re: Luciferous' Temporum Client
« on: February 24, 2017, 03:56:36 pm »
Played some games. Works great. Hope to see more people in the lobby.

27
Simulation / New release
« on: January 12, 2017, 12:23:10 pm »
New release for Geronimoo's simulator. Apple users who had trouble with the editor should try it out, I hope it's fixed now.

http://users.telenet.be/jeroenaga/dominion.jnlp

28
Dominion League / Re: Season 19 - Signups
« on: January 07, 2017, 06:28:43 am »
Returning,
last season was season 15, I was in B2 and got 5/6
timezone - GMT+1 (Europe Belgium)
username on the new system is 'Geronimoo'

29
Simulation / Re: Two card combos simulated
« on: December 14, 2016, 04:42:54 pm »
"not even close" will become apparent after a few thousand games, wero, not after two  ;)

Jack/Bonfire 76% - Jack/Counterfeit 20%

30
Simulation / Two card combos simulated
« on: December 14, 2016, 03:39:46 pm »
There was some demand to simulate two card combos, so I did. https://docs.google.com/spreadsheets/d/1WWRY4tlQLYvIJtryI6zA8MWRKyNneC4M5iFF_5JXyxw/pubhtml

Bots are not perfect. They are static things and don't adapt to opponent's strategy, so be careful drawing conclusions from this. All bots are incorporated in the latest version of the sim

If you're feeling up for it you can enhance the bots. Just post them here and I'll review them.

31
Dominion General Discussion / Re: Relative strengths of 2 card combos
« on: October 28, 2016, 03:08:51 pm »
http://wiki.dominionstrategy.com/index.php/Combo:_Counting_House_and_Travelling_Fair

I guess bot is greening to early.
Oh, I now see it. It's playing it all wrong. It's not topdecking the Coppers. Sim needs refactoring to make that combo work.

32
Dominion General Discussion / Re: Relative strengths of 2 card combos
« on: October 28, 2016, 02:58:44 pm »
Is Travelling Fair/Counting House that strong?

I only get it to 46% win rate vs DoubleJack.

Code: [Select]
<player name="Counting House/Traveling Fair"
 author="Geronimoo"
 description="">
 <type name="Province"/>
 <type name="TwoPlayer"/>
 <type name="Bot"/>
 <type name="UserCreated"/>
 <type name="SingleCard"/>
 <type name="BigMoney"/>
 <type name="Optimized"/>
   <buy name="Travelling_Fair">
      <condition>
         <left type="countAvailableMoney"/>
         <operator type="greaterOrEqualThan" />
         <right type="constant" attribute="10.0"/>
      </condition>
      <condition>
         <left type="countBuysLeft"/>
         <operator type="equalTo" />
         <right type="constant" attribute="1.0"/>
      </condition>
   </buy>
   <buy name="Province">
      <condition>
         <left type="countCardsInDeck" attribute="Counting_House"/>
         <operator type="greaterThan" />
         <right type="constant" attribute="2.0"/>
      </condition>
   </buy>
   <buy name="Duchy">
      <condition>
         <left type="countCardsInSupply" attribute="Province"/>
         <operator type="smallerOrEqualThan" />
         <right type="constant" attribute="5.0"/>
      </condition>
   </buy>
   <buy name="Estate">
      <condition>
         <left type="countCardsInSupply" attribute="Province"/>
         <operator type="smallerOrEqualThan" />
         <right type="constant" attribute="2.0"/>
      </condition>
   </buy>
   <buy name="Travelling_Fair">
      <condition>
         <left type="countAvailableMoney"/>
         <operator type="greaterOrEqualThan" />
         <right type="constant" attribute="7.0"/>
      </condition>
   </buy>
   <buy name="Counting_House"/>
   <buy name="Travelling_Fair"/>
   <buy name="Copper"/>
</player>

33
Dominion General Discussion / Re: Relative strengths of 2 card combos
« on: October 28, 2016, 02:45:03 pm »
Sim result:

Jack+Bonfire 79% - DoubleJack 16%

This should be evidence that there's plenty of synergy to call it a combo.

34
Simulation / 2nd edition cards available to simulate
« on: September 28, 2016, 01:50:40 am »
Geronimoo's simulator has been updated. You can now simulate the 2nd edition cards (and the Sauna/Avanto promo).

http://users.telenet.be/jeroenaga/dominion.jnlp

35
Simulation / Re: Is Geronimoo's Simulator Open Source?
« on: August 23, 2016, 12:13:53 pm »
Thanks for the kind words NolanA. I put a lot of time and thinking into my simulator. I decided to clear the github repo and started from scratch. Here's the new github:

https://github.com/Geronimoo/DominionSim

So the code is up to date and I plan to keep it up to date on github. There's maven support (a pom file).

36
Simulation / Re: Empires... simulate it
« on: July 24, 2016, 02:53:21 pm »
So question that came up when I was talking with a friend. How do you go about a board with no virtual coin, and no engine that has Bandit Fort? My guess is you get 3-4 Silvers, ~2 Golds, and then try to go for points. Maybe you try to trash some of them later if you can.

Anyone want to try to figure out what the best Bandit Fort-BM bot is?
Max 4 Silver
Max 4 Gold

37
Game Reports / Re: Spy vs. Apothecary
« on: July 21, 2016, 06:39:25 am »
Sim likes this bot:

Code: [Select]
<player name="Apo/Spy"
 author="Geronimoo"
 description="">
 <type name="SingleCard"/>
 <type name="Bot"/>
 <type name="Colony"/>
 <type name="Optimized"/>
 <type name="TwoPlayer"/>
 <type name="UserCreated"/>
 <type name="BigMoney"/>
   <buy name="Colony">
      <condition>
         <left type="countCardsInDeck" attribute="Platinum"/>
         <operator type="greaterThan" />
         <right type="constant" attribute="0.0"/>
      </condition>
   </buy>
   <buy name="Province">
      <condition>
         <left type="countCardsInSupply" attribute="Colony"/>
         <operator type="smallerOrEqualThan" />
         <right type="constant" attribute="5.0"/>
      </condition>
   </buy>
   <buy name="Duchy">
      <condition>
         <left type="countCardsInSupply" attribute="Colony"/>
         <operator type="smallerOrEqualThan" />
         <right type="constant" attribute="4.0"/>
      </condition>
   </buy>
   <buy name="Estate">
      <condition>
         <left type="countCardsInSupply" attribute="Colony"/>
         <operator type="smallerOrEqualThan" />
         <right type="constant" attribute="2.0"/>
      </condition>
   </buy>
   <buy name="Platinum"/>
   <buy name="Apothecary"/>
   <buy name="Potion">
      <condition>
         <left type="countCardsInDeck" attribute="Potion"/>
         <operator type="smallerThan" />
         <right type="constant" attribute="1.0"/>
      </condition>
   </buy>
   <buy name="Haggler">
      <condition>
         <left type="countCardsInDeck" attribute="Haggler"/>
         <operator type="smallerThan" />
         <right type="constant" attribute="1.0"/>
      </condition>
   </buy>
   <buy name="Gold"/>
   <buy name="Trade_Route">
      <condition>
         <left type="countCardsInDeck" attribute="Trade_Route"/>
         <operator type="equalTo" />
         <right type="constant" attribute="0.0"/>
      </condition>
   </buy>
   <buy name="Spy"/>
   <buy name="Silver"/>
   <buy name="Copper">
      <condition>
         <left type="countCardsInDeck" attribute="Copper"/>
         <operator type="smallerThan" />
         <right type="constant" attribute="7.0"/>
      </condition>
   </buy>
</player>

38
Dominion League / Re: Season 15 - Results
« on: June 29, 2016, 05:23:59 pm »
B2:

Geronimoo 3,5 Qvist 2,5

39
Simulation / Re: Bug Reports for Geronimoo's simulator
« on: June 28, 2016, 01:49:19 pm »
I tried uninstalling and reinstalling. I tried adjusting the size of the window, and it doesn't move anything.
I'm guessing you're on an Apple? Maybe other Apple users can help you out?

40
Simulation / Re: Bug Reports for Geronimoo's simulator
« on: June 25, 2016, 04:25:50 am »
The problem did not fix. Maybe I have to uninstall and reinstall the simulator.
Have you tried adjusting the size of the window, that should fix it.

41
Simulation / Re: Simulation Challenge: Farming Vineyards
« on: June 22, 2016, 01:09:02 pm »
This looks incredibly brutal. I will have a lot of fun writing this. Is there a limit on how many you may submit?
Just one.

42
Simulation / Simulation Challenge: Farming Vineyards
« on: June 22, 2016, 12:50:44 pm »


Challenge: create a winning bot for this kingdom on my simulator. All entries will be matched against each other. If a bot has a higher win rate than another bot it will receive 1 point, otherwise 0. The bot with the most points wins the challenge.

Entries should be sent to me in PM with the code-tags. Please add some text in the description to tell me what the bot does. You have 1 week so last entries should be sent before thursday 30 june.

Getting started: the simulator already has a built in bot called "Peasant/Vineyard" that should be a good starting point. To make bots buy Events, just add them in the buy rules like you would any other card. To upgrade the Travellers also add them to the buy rules or add restrictions so they don't upgrade too far (eg you probably only want 1 Teacher). Adding tokens with Teacher is a bit tricky: for instance:

buy Teacher
-if isPlusOneCardTokenSet(Magpie) = 0
-if isPlusOneBuyTokenSet(Herald) = 0

This means the bot will only upgrade to Teacher if none of the tokens have been placed. It also means it will put the +1Card token first (it's first in the list) and will put it on Magpie.

as you probably know, the simulator is a bit of an idiot and will make mistakes playing cards in the wrong order or not at all. Consider this an added feature of the challenge :)

43
Simulation / Re: Bug Reports for Geronimoo's simulator
« on: June 15, 2016, 01:31:02 pm »
I found some things that I believe to be bugs in this program.  The first one I noticed is that Haunted Woods' attack doesn't seem to be blocked by Champion or similar cards.  Also, the bots don't seem to be able to play treasures in subsequent buy phases after buying Villa.  I guess if anyone else notices anything or wants to test any of these bugs they can post here.

Edit: The last part of Donate (where you discard and draw a new hand) doesn't happen, so it leaves the bot with all the cards it didn't trash in hand for the start of the next turn.
These have been fixed. Haunted Woods however seems to work just fine. Can you send me a bot that causes the problem?

44
Simulation / Re: Bug Reports for Geronimoo's simulator
« on: June 13, 2016, 02:47:34 pm »
thx for reporting, I'll look into it.

45
Simulation / Re: Mountain Pass: guess the bid
« on: June 13, 2016, 02:19:29 pm »
I kind of spoiled it when I released my new version of the sim, but here's the official answer:

17 is the correct bid.

Some more statistics:
  • In a Sea Hag slog the correct bid is 19
  • In a Fishing Village/Wharf engine game, the correct bid is 13

46
Simulation / Re: Empires... simulate it
« on: June 13, 2016, 02:11:53 pm »
I cleaned up the way to indicate Mountain Pass bidding and Obelisk.

Go to the "Board" tab in the bot editor window. There are 2 new fields to specify the bid or choose a card for Obelisk. You will still have to add "Mountain Pass" or "Obelisk" to the Board text field.

http://users.telenet.be/jeroenaga/dominion.jnlp

47
Simulation / Re: Empires... simulate it
« on: June 12, 2016, 02:05:29 pm »
Correct, you set the bid for Mountain Pass in the name of the bot (like "Cool bot bid=14", or "My Bot Obelisk=Caravan"). I will probably make a cleaner way to do this in the future.

48
Simulation / Re: Empires... simulate it
« on: June 10, 2016, 04:29:21 pm »
How do you want bugs reported at the moment, if we find any?
When you find one, you can make a new thread with bug reports.

49
Simulation / Empires... simulate it
« on: June 10, 2016, 12:32:09 pm »
Empires has been fully coded into my simulator. Landmarks can be added by going to the "Board" tab in the bot editor.

Hey, Making Fun guys, it took me less than a week to code 70 cards.

50
Simulation / Re: Mountain Pass: guess the bid
« on: June 09, 2016, 01:38:00 pm »
There are two decisions. How much you should bid if you are the first bidder, and whether the second bidder should overcall. Presumably you're asking, "given that the second player responds optimally, how much should the first player bid?"
The bots have a pre-defined number so for example Bot n1 always bids 11 and Bot n2 always bids 12. There was no investigation regarding over-bidding.

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