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Messages - Geronimoo

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1001
Dominion Articles / Re: Combo: Fortune Teller/Jester
« on: June 22, 2011, 05:33:53 pm »
Tesed Gernimoo's simulator with Golem/FT/Jester:

<player name="Golem/FT/Jester">
    [$PPR]
   <buy name="Gold"/>
   <buy name="Golem"/>

Thx for using my Simulator and posting a self built strategy! I would not omit any of the XML-code though. I know it's readable for computer nerds like me (and probably you :) ?), but most people will get lost and not try out your strategy because of it.

1002
Simulation / Re: Do it yourself!!!
« on: June 22, 2011, 12:23:53 pm »
Please be careful of drawing conclusions from simulations with cards like Minion, Apprentice, Haven... Basically any card requiring non-trivial decisions.
I programmed a set of play rules for each card but they don't cover every possible situation (far from it). As an example here are the simulator's play rules for Minion:

If I have more Minions in hand or playing it for +$2 enables me to buy a Minion or a Province, play it for $2. Otherwise play it for the attack.

This works fine for a small deck that contains only Minions and money, but if you buy it in another strategy it will not act like you want it to!

1003
Want to find out how fast your nifty Envoy/Village gets 4 Provinces and sick of trying out your strategy on solitaire isotropic?

Just simulate it!

More info can be found here:
http://dominionsimulator.wordpress.com/

This is very much a work in progress, so your input is greatly appreciated (both in finding bugs and suggesting features)

1004
Puzzles and Challenges / Going infinite
« on: June 22, 2011, 03:52:45 am »
Here's a simple puzzle:
Find a way to gain infinite points in a solitaire game. Use as few buys as possible. You get infinite turns to do it of course.

And a more difficult extension of this puzzle:
Find a way to gain infinite points in a 2-player game. Use as few buys as possible. You get infinite turns to do it. Your opponent will try to end the game (even if this means he loses!)

1005
Dominion General Discussion / Re: Best/Worst Openings discussion
« on: June 21, 2011, 10:38:55 am »
I am especially distrustful of big money simulations for heavy trashing type decks.  Heavy trashing -> small deck -> easy combos.

You're right of course. I added these openings to a simulator bot who's going for a Market/Peddler engine (with a few Worker's Villages and Smithies). This results in a reversal of win%:

Young Witch/Ambassador (40%) - Ambassador/Ambassador (58%)

The Witch player always ends up with decks bloated with Curses, Coppers and Estates.

1006
Dominion General Discussion / Re: Best/Worst Openings discussion
« on: June 21, 2011, 06:24:45 am »
I simulated this (players buy only treasure and green cards after the opening):

Young Witch/Ambassador (57%) - Ambassador/Ambassador (40%)


Compare it to this:

Sea Hag/Ambassador (35%) - Ambassador/Ambassador (62%)
 

1007
Dominion Articles / Re: Combo: Native Village & Bridge
« on: June 18, 2011, 10:15:01 am »
NV/Bridge (78%) - Two Saboteur (20%)
NV/Bridge (55%) - Two Swindlers and Caravans (42%)
NV/Bridge (43%) - Two Swindlers (55%) (Scout is in the Kingdom setup)

Saboteur is really really weak so they don't really stand a chance. Double Swindlers have the advantage when there's a garbage $4 card on the board, but not if the other $4s are useful cards like Caravan or Remodel

1008
Dominion Articles / Re: Combo: Native Village & Bridge
« on: June 17, 2011, 10:01:05 am »
Buy rules are very simple:

Evaluate from top to bottom:

-Buy Bridge whenever you can
-Buy Silver (or even Copper) if total money in the deck drops below $5 (including bridges)
-Buy Native Village whenever you can

Play rules are also simple:
-Play Native Village for Storage as long as opponent doesn't have 24 VP more than you
-Play Bridge

1009
Dominion Articles / Re: Combo: Native Village & Bridge
« on: June 17, 2011, 09:24:15 am »
I'm surprised it's so resilient to cursing. I'm sure that it's really really horrible against a good ambassador player though.
Could you mock it up against Chapel/money?

NV/Bridge (81%) - Chapel/Money (15%)
NV/Bridge (61%) - Two Ambassadors and money (35%)

I don't know what you mean by a good ambassador player, but Ambassador+money is a very fair strategy while the Bridge strategy feels like it's playing a completely different game...

What did you have in mind exactly for the Ambassador player???

1010
Dominion Articles / Re: Combo: Native Village & Bridge
« on: June 17, 2011, 08:46:04 am »
This strategy is even more powerful than WanderingWinder thinks!! I've been simulating it lately and here are some results:

NV/Bridge (73%) - Single Envoy (22%)
NV/Bridge (54%) - Two Mountebanks (44%)
NV/Bridge (65%) - Two Sea Hags (34%)
NV/Bridge (49%) - Vault/Grand Market (from Annotated Game #8) (47%)

A little surprisingly:
NV/Bridge (48%) - Three Militia (48%)

I get the best overall results if I let the NV/Bridge player go for his big turn when the other player has 4 or more Provinces in his pile (so 24 VP points difference). And this is just a simulation where the program often makes suboptimal decisions, so the combo is even more powerful when played by a good player.

1011
Dominion General Discussion / Re: First player advantage
« on: June 16, 2011, 03:49:42 am »
I found a neat and simple way to eliminate the first player advantage:

After deciding the player order, instead of everyone shuffling up their 7 Coppers and 3 Estates do this:

Player 1: normal starting deck
Player 2: puts one Estate in his discard pile, then shuffles deck and draws 5
Player 3: puts two Estates in his discard pile, then shuffles deck and draws 5
Player 4: puts three Estates in his discard pile, then shuffles deck (no need really :) ) and draws 5

This means player 2 can have a $4/$4 or $5/$3 opening, player 3 could start with $5/$4 and player 4 might get $5/$5. After the opening the game continues as normal.

Simulations have shown this will normalize the playing field for any 2-player game. 3 player games will also be balanced on most boards, but the 4-player game will sometimes not be normalized at all: imagine player 4 opening Mountebank/Mountebank while player one is stuck with Silver/Bishop...

If enough people are interested I could do an article on simulating different game variants that try to eliminate the first player advantage...

1012
Other Games / Re: What other games do you enjoy playing?
« on: June 15, 2011, 11:02:51 am »
Magic the Gathering
Agricola
Poker (HORSE, Omaha...)

1013
Puzzles and Challenges / Re: Potential Puzzle: Buying every card
« on: June 15, 2011, 08:50:36 am »
+1000 points in 10 turns and almost the entire board gone (some curses and coppers left). No perfect shuffle!

http://dominion.isotropic.org/gamelog/201106/15/game-20110615-054436-3324db68.html

Obviously not a solution to this puzzle, but this was fun ;D

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