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Messages - Honkeyfresh

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526
Dominion General Discussion / Re: Complexity of Dominion
« on: October 04, 2018, 10:07:45 am »
http://media.wizards.com/2018/downloads/MagicCompRules%2020180810.pdf

Pretty big difference.

Also, Magic releases like 1000+ new cards per year.
lmao 229 pages

527
Ducat is S-tier "easier to play in real life".
Note that ShuffleIT now allows you to undo the "play all treasures" button without it asking your opponent for permission. A change specifically made with Ducat in mind.

I feel like anyone else can answer this kind of question, but yes, guys, hello, you can use the Ducat +1 Coffers the turn you play it, barring edge cases.

Ducats were actual Renaissance-era coins, and are not a reference to anyone who the person who took over Goko may have once picked to make online Dominion.

nice!

528
Is Innovation working properly in the preview? If I gain a Witch, it will draw two cards and deal a curse, but then - even if I have extra actions and buys - I can't play actions or treasures that I draw.

That seems to make some amount of sense, but it's far more limited of an effect than I guessed for $6.
I dunno.  It's pretty sweet in the curse battle to dole a curse out immediately without having to cycle through your deck to do so. REally same with any attack. Also great with gainers etc.  Plus since its on first buy, if instead of witch you played militia, you'd get 2 more coins to buy with and the attack.

So far i think innovation is pretty strong.

529
interesting.  I always just resolved like below the line above the line.  I didn't know it stopped at every period.

530
Inspired by this thread

http://forum.dominionstrategy.com/index.php?topic=15898.new#new

Many new cards help to gain cards (innovation or experiment allow multiple gains, that immediately play and could gain other cards, spice merchant and villagers now allow much more flexibility in the use of cards with _+ buys and actions like spice merchant,  etc.  Assuming whatever deck you wanted (assuming no black market just so you couldn't get every cantrip that has a buy for eg).  Pick whatever 10 card 2 event/project deck and what is the highest amount of points you can get from Triumph now.  I bet this will be a very large #, but I am just curious.  Might also help rot out and show some triumph strategies some people have never considered before in the process.

531
Let's Discuss ... / Re: empires: vp for gaining a bunch of stuff events
« on: October 02, 2018, 12:44:49 pm »
I think Triumph is really powerful.  It only takes one additional gain for it to be (generally) superior to buying a Duchy.  With most engines that aren't buy-limited, it should be comparable to Province in VP with the following advantages:
  • It doesn't deplete the Province pile, and so fares better against faster Province-buying strategies.
  • It costs debt, so you can add an additional engine piece before greening.
  • It costs less than Province.
  • The Estates can be trashed for a VP loss of only one.
  • On your last turn, you can use extra buys to grab a bunch of Copper and multiple Triumphs.  For instance, with 15 coins and 8 buys, you could buy 4 Coppers and 4 Triumphs for 30 VP (and more with other gains)!

now imagine you add in the renaissance cards, and IG, stone mason, port etc, artificer, sculptor.  You could probably now mump this ti somewhere near 50-60 VP without too much difficulty (especially in a wharf, grand market/market/capital or even CSM game where buys are not so limited.  Even that 4 coust +buy gainer would be amazing there at an early cost of 4,

532
Not really. The bots over buy anything that trashes and play them even when they have nothing worth trashing.

I'd be interesting to see what decision criteria the bots use to resolve say amulet or steward where there are multiple, draw/gain vs trash options.

533
Noticed it in a game.  Just tried it again on sim and it's doing same thing.  (load game 18825460 to see it)

When you use the priest you get you card +2 but when you trash the next card via sewer you do not get the +2 coins.  Actually lost a game earlier b/c of this...  but no worries unrated anyway.

This is correct. Sewer's trash is triggered on the other trash, and the second effect hasn't yet occurred as it happens after the Priest trash resolves.

Quote
+$2
Trash a card from your hand. For the rest of this turn, when you trash a card, +$2.

When you trash a card other than with this, you may trash a card from your hand.

Huh?  This doesn't make sense to me.  Even above and as I read the card, the priest trash happens first, and is a prerequisite to the secnd trash from sewer.  At that point Priest has trashed a card. So for the rest of the turn, ie after the priest trash, why does the sewers trash not lead to +2 coins, as it comes after the first trash?


534
Maybe that has already been fixed. At least when I load that game and buy&play Hermit, it doesn't get trashed for Madman.

Then they fixed it.  B/c after playing that game, but before I made this thread I tried it again in the above-listed game and it worked.

That's good.  Because that interaction was ridiculously strong...

535
Most of the obscure bugs are known about, and are just a much lower priority than the other work. And in most cases, what people would encounter aren’t actually bugs at all, so I don’t think this would help. They don’t have the problem of not enough things to do.

Really?  Wow.  I thought that Rio Games bought Dominion and I was assuming that under that corporate umbrella it made sense. 

So is shuffle IT independent of dominion, or just like a third party contractor? 

536
Not sure if this is the best place to put this but it seems to be to me.

In an effort to make the game better and bug/glitch free, why not offer a bounty to those who find a true one. Like one free month of cards or a +1 month bump in an existing subscription.

 Now a lot of "glitches" are just someone not understanding interactions (ie procession/hireling).  But many are real.  I imagine there are a lot of little mistakes and glitches that people see and don't post. Why not incentivize them.  Some folks with base cards only might even try "hunting for them". 

 As good as the software is there probably won't be many anyway. But if someone finds one you think it would be worth 3 bux for dominion inc. to get each glitch out of the game.  Probably much cheaper than paying techs to try and root out find glitches...


537
It is hard assuming you only use swashbuckler as it's hard to consistently have a discard pile (especially if ur are drawing your whole deck as You need some kind of discarding card to engage it). And then you need to play it 4x to get the artifact.  Then you get your gold next turn and have to wait a reshuffle to even us it.


It does play nice with anything else that has coffers, as it greatly reduces the time to get it going.

If you have like butcher, villian, ducat, plaza, or CSM it could be a great BM payload building piece...

538
From the Neat interactions thread.  I don't feel like retyping...


Just played a game with crazy synergy.  Probably even counts as a combo. Unless projects don't count for some as they aren't technically "cards" for the literalists anal folks.  And you guys really need to relax.

Innovation & Hermit (madman).

Once you gain innovation it allows you to play cards at the end that you gain.  So buy hermit.  Immediately play hermit (can even grab another hermit here especially to block ur opponent from doing this too) and b/c you can't buy a card after playing it you immediately get a madman.

So you basically get a free card and an immediate madman without the hermit clogging ur deck (not to mention an additional trash from the hermit anyway)

Just crushed someone with this.  It's really strong.
Wait, that doesn't sound right.... You only get a Madman "if you didn't buy any cards this turn", not just if you didn't buy any cards after playing Hermit.

well then it's a glitch.  cuz i just did it like 5x

I thought it would work like you, just happened to gain one to trash a curse and it happened... so i used the shit out of it

for those that wanna see this, or play it load game 18825460

539
from other thread with basically same name and subject

Wait, that doesn't sound right.... You only get a Madman "if you didn't buy any cards this turn", not just if you didn't buy any cards after playing Hermit.

well then it's a glitch.  cuz i just did it like 5x

I thought it would work like you, just happened to gain one to trash a curse and it happened... so i used the shit out of it

for those that wanna see this, or play it load game 18825460

540
Dominion Online at Shuffle iT / Problem with the Sewer Priest interaction
« on: September 29, 2018, 03:45:23 pm »
Noticed it in a game.  Just tried it again on sim and it's doing same thing.  (load game 18825460 to see it)

When you use the priest you get you card +2 but when you trash the next card via sewer you do not get the +2 coins.  Actually lost a game earlier b/c of this...  but no worries unrated anyway.

541
Wait, that doesn't sound right.... You only get a Madman "if you didn't buy any cards this turn", not just if you didn't buy any cards after playing Hermit.

well then it's a glitch.  cuz i just did it like 5x

I thought it would work like you, just happened to gain one to trash a curse and it happened... so i used the shit out of it

for those that wanna see this, or play it load game 18825460

542
Just played a game with crazy synergy.  Probably even counts as a combo. Unless projects don't count for some as they aren't technically "cards" for the literalists anal folks.  And you guys really need to relax.

Innovation & Hermit (madman).

Once you gain innovation it allows you to play cards at the end that you gain.  So buy hermit.  Immediately play hermit (can even grab another hermit here especially to block ur opponent from doing this too) and b/c you can't buy a card after playing it you immediately get a madman.

So you basically get a free card and an immediate madman without the hermit clogging ur deck (not to mention an additional trash from the hermit anyway)

Just crushed someone with this.  It's really strong.

543
Just played a game with crazy synergy.  Probably even counts as a combo. Unless projects don't count for some as they aren't technically "cards" for the literalists anal folks.  And you guys really need to relax.

Innovation & Hermit (madman).

Once you gain innovation it allows you to play cards at the end that you gain.  So buy hermit.  Immediately play hermit (can even grab another hermit here especially to block ur opponent from doing this too) and b/c you can't buy a card after playing it you immediately get a madman.

So you basically get a free card and an immediate madman without the hermit clogging ur deck (not to mention an additional trash from the hermit anyway)

Just crushed someone with this.  It's really strong.

544
I can't think of any real uses for this beyond rare edge cases, weird pile control, or maybe an unnecessarily fancy TfB strategy, but I recently discovered that you can move $3+ cost Action cards from the trash directly back to the Supply using Lurker to gain from the trash, and then exchange for Changeling.  Lurker gains the card out of the trash and then Changeling exchanges it back to the Supply.  Kinda neat (albeit usually not very helpful) interaction.

could stop someone from using steroided cities...

545
I'm very sure this isn't the first time anyone's noticed this, but Herald is a phenomenal Ghost Ship counter.

 a much cheaper one is will o wisp

546
Dominion: Renaissance Previews / Re: CSM and Ducat
« on: September 28, 2018, 12:51:01 am »
One test I've been doing is, randomizing a kingdom, replacing the first two cards with CM and Ducat, and seeing how often you want Candlestick Maker at all.

How often do you want Candlestick Maker at all?

when it's the only buy, advance games, procession, Cursed Village

but yeah I am with you. 

And while this thread is mildly interesting, it's not that relevant unless both are on the board as the above interactions would become clear in it's own board.

That said I'd go Ducat over CSM every time unless some board interaction swayed me.  Can't be drawn dead, and can trash coppers.

547
Let's Discuss ... / Re: Let's Discuss Cornucopia Prize: Trusty Steed
« on: September 27, 2018, 10:17:23 pm »
Topically: to keep your Recruiters fed?

Trusty Steed, Watchtower, Conquest combo?

yeah, but anything feeds recruiters and unless u have a bunch of em the silver would just muck up most decks.

The watchtower part is interesting.  I guess maybe in an aqueduct deck gaining em to pump the VP might work.  But I'd still probably rather have the watchtower to trash em after.

548
Butcher + Silk Merchant

Obvious and potentially useful turbo remodel variant.
Silk Merchant guarantees 5 on the first shuffle. Amass Butchers and Silk Merchants, turning some starting estates into Silk Merchants early. Maybe mill a Silk Merchant for+4 Coffers and +2 Villagers. With 1 extra token, Butcher can take Silk Merchant straight to Province in the end game. The Villagers should allow multiple-Butcher turns. There are interesting decisions around when to play Silk Merchants.

Welcome to the forum.

Yeah, but how many other users did he trash before getting here?

I feel bad for him.  Everyone knows except in very limited situations lurkers pretty much suck when by themselves...

549
Counting House + Night Watchman

This is beyond neat and certainly more than potentially useful!

This is can't seem to get to work at all.  I imagine it is that I am playing the night watchmen wrong.  Care to unpack how you are playing the night watchmen here.  I try and discard all coppers and try not to trigger reshuffles, but I am getting bogged down a lot, so i magine i'm doing something wrong.

550
Bishop + Bonfire

There's a pretty fast golden deck here (faster and more reliable than the Chapel + Bishop golden deck).  So, if there aren't any disruptive attacks, you might want to go for it.

Turn 1-2: Buy Bishop + Bonfire
Turn 3-4: Trash 1 Estate and exactly 3 additional cards.  Usually, this comes about with one Bishop trash and two Bonfire purchases, trashing only one Copper on the second purchase.  You can also get there with two Bishop trashes and one Bonfire purchase.  Sometimes, this doesn't work out and you are delayed one turn.

Deck: Bishop, 2 Estates, 2 Coppers

Turn 5: Trash Estate, Buy Silver
Turn 6: Trash Estate, Buy Silver
Turn 7: Trash Copper, Buy Gold
Turn 8: Trash Copper, Buy Province
Turn 9+: Trash Province, Buy Province

Your VP after turn 8 is 14-15, then you get 5 VP per turn and end the game on turn 15 with 49-50 VP.  Add 1 turn to these totals if you aren't fortunate enough to trash to a 5-card hand by turn 5.

this is amazing

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