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Messages - Honkeyfresh

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501
Dominion Online at Shuffle iT / Re: Why is the server so fuct right now?
« on: November 10, 2019, 10:25:31 pm »
Laggy games for weeks now.  3 of my last 4 opponents were ultimately disconnected and made to resign.

502
Dominion Online at Shuffle iT / Re: Why is the server so fuct right now?
« on: October 29, 2019, 06:50:14 pm »
just played two games.  one worked fine.  next I was freezing every card or so and my opponent was fine.  In first game (above) both me and my opponent were getting it horribly.

503
Dominion Online at Shuffle iT / Why is the server so fuct right now?
« on: October 29, 2019, 05:53:31 pm »
Just played a game that the game was literally freezing and lagging every other move/card. Really just unplayable.  Step up your game Goko (or whoever is doing it now)

504
Ok I just noticed after testing a bunch more that even though the renaissance button is clicked in say an only 1 kingdom +renaissance, that only cards from the first kingdom are showing up in the decks.

505
Ok even weirder  the E/LM/P section works if you select all of them, but if either one of them is given the "only project" option the same error pops up.

Re: the kingdoms, any # of kingdoms + renaissance is ok, but renaissance or renaissance + promo results in the same warning.

506
same thing when I select the only projects option on E/LM/P part.

507
Anyone else getting this?

508
I wish I could choose to stash it on the bottom of the BM deck,

509
Let's Discuss ... / Re: Let's Discuss Base Set Cards: Mine
« on: October 30, 2018, 12:57:23 am »
I think giving mine +1 action would be a better way of making it a decent albeit not great card.  As is it really kind of sucks.

510
when will we get to play it here?

511
Thanks for the shout-out, Honkeyfresh  :)
As others pointed out, Donald X has no interest in taking inspiration from fan cards. That is his choice and it's fully understandable. Dominion is his baby, and you don't give your baby away. I used to be frustrated over this and we even had an argument about it, but I have no desire to force my cards on him anymore.

It's perhaps easier now with his most recent expansion returning to a more easy-to-digest approach, which I was advocating for for years.

Anyhow, maybe some people will have fun with those cards, so thanks  :)

NP man. Your sets are amazing, and that seasons thing you and cookie lord came up with is very interesting.  I wold love to see how it plays in action.

512
Also, he is actually getting help with playtesting from certain fan designers,  or at least one; Last Footnote.

Again it seems like you think that Dominion is a form of multimillion dollar industri. It's really not, but it is succesfull enough to still be a living game worth creating new expansions for and having àn active community still . That's awesome enough, for now.

When it comes to the actual fancards they indeed do seem very cool sometimes, I kinda wish there was an official possibility to create and play with fancards but I doubt DXV is very interested in looking into that.

Dominion is one of the critically acclaimed and widely played board games of all time, and certainly the modern era.  It has won international awards, US awards and is available for sale in 6500 walmarts and 2000 target stores, plus numerous smaller hobby shops etc I am sure.  If they are still broke AF the DXV either has a bad Heroin/hooker/horse habit, because especially if he's the lone owner investor, at hat sounds like a lot of units to potentially move.

513
Dominion General Discussion / Re: Theme and mechanics themes
« on: October 19, 2018, 07:13:01 pm »
Cards with foolish names do foolish stuff (e.g. Fool)
That still doesn't explain Transmute


I think all mimes are foolish regardless of how they gender identify.

514
Cookie Lord's Thread

Dominion fan expansion: Roots and Renewal

Quote
Roots and Renewal has the following themes:
Interaction with the Supply
Manipulation of the opening turns
The Prime token mechanic (see next paragraph)

The Prime token increases the cost of all cards from the pile it's placed on by $1 and annuls all previous, current and future cost reductions of those cards. As soon as the Prime token is removed from that pile, this effect is made void retroactively, meaning that all past and current cost reductions now apply to cards from that pile even if they are result of resolving cards that have been played when the Prime token was still there.
There is only one Prime token, shared by all players. When a player is by a card, event or landmark instructed to move the Prime token he may choose to move it to the pile it’s currently on (hence leaving it there).


515
Took me like 2-3 years here to venture over there.  I figured in my mind it was people discussing tweaks to the cards they liked (like +1 coins, add actions to cards, change values etc.  Boy was I wrong.  These guys not only have mind blowing card art and design for new entire cards, they have sets, they have entire new "expansions" and new thematic things.

a few e.gs below, but If u haven't been there u should check it out.  I wonder if there are any portals online where these could be played?  I also wonder if Donald has ever taken a card, event etc from these? If not why?  Would save him money on developing expansion and testing (as the card maker nerds are Geronimo testing everything and debating each card in often ridiculous detail (and I say this with the utmost flattery-- just kinda insane for non paid fans to be that exhaustive) And many of them are quite inventive.

Couple notables out of MANy incredibly designed cards.  Donald maybe should just hire a few of these guys.

Asper's Cards

"Asper's Cards" were created with the main goal to make original but relatively easy to understand cards by using existing game mechanics. As most mechanics of Dominion are visited, the collection also works as a Treasure Chest, with each official set up to Empires having at least 2 cards dedicated to it (let's call this 25-card subset "Dominion - Legacy"). The "set" currently has: A card you can spend more than one action on, a VP card that attacks to become worth more, a card that starts out in the trash, a $2 curser, a card that will cost you VP when you gain it, a Potion Event and at least one horrible pun. This list also includes my Spellcasters, which can cast Spells you previously bought, and Edicts, a new mechanic that allows more general rules changes than Landmarks or Events do. Furthermore, you'll also find the latest state of the Seasons set, which Co0kieL0rd and I started and which introduces cards that depend on the game phase, as well as 8 cards designed for use in Team Dominion.

http://forum.dominionstrategy.com/index.php?topic=9231.0
Quote
Seasons
 
Seasons is an expansion Co0kieL0rd and I did together. In it, you use the Season board above (left), which spans 4 Seasons wih 5 sections each. The Season Token starts on the first section of Spring, and is moved forward after the last player in order did their turn (if you want to be picky, it's actually right before the first in play order does their regular turn). Therefore, Spring marks the opening and early phase, Summer the buildup phase, Autumn the late phase and Winter the part where the game will probably end. The cards do different things depending on the current Season. Use the Season Reminder above (right) to make sure you don't forget to move the token.
The cards in this thread are my re-takes of Seasons. Check out the original cards (some of which are more similar to the current take than others) by following this link.

           
Sojourner returned to an older version, but the Winter effect has changed.
Snow Witch now gives the Curse in hand, to avoid player order mattering as much.
Peltmonger now gives more money all around, and the buy is also on-call.
Student, Ball Room and Sanitarium didn't change.
Restore now uses the wording that is best in Summer. Untested yet.
Timberland now gets progressively worse, though you can tfb it. Considering there are Castles around now, it might be a bit meh.
Plantation now can only move the token backwards and gives a more straightforward bonus.

Quote
Spellcasters & Spells
When at least one Spellcaster card is in the kingdom, add 2 random Spells to the game and each player gets 5 Spell tokens. Spells can be bought like Events and take one buy to purchase. When you buy a Spell, you "prepare" it - this means you take one of your five Spell tokens and place it on the Spell card. Each Spellcaster allows you to "cast" a Spell. This means removing one of your Spell tokens from a Spell and then doing what the Spell says. Spells are not cards and can never be gained, and you can have a max of 5 prepared. Generally, they are relatively strong effects to add on your card, but you have to re-stock on them regularly - make sure to not run out of buys.

Spellcasters & Spells
When at least one Spellcaster card is in the kingdom, add 2 random Spells to the game and each player gets 5 Spell tokens. Spells can be bought like Events and take one buy to purchase. When you buy a Spell, you "prepare" it - this means you take one of your five Spell tokens and place it on the Spell card. Each Spellcaster allows you to "cast" a Spell. This means removing one of your Spell tokens from a Spell and then doing what the Spell says. Spells are not cards and can never be gained, and you can have a max of 5 prepared. Generally, they are relatively strong effects to add on your card, but you have to re-stock on them regularly - make sure to not run out of buys.
     
Click to embiggen
ETA : :Honkeyfresh Tip: If you go to the very bottom of the images of the little cards which u want to embiggen it is MUCH easier to open all the cards at once and then just scroll thru one long list.  The other way is downright awful (top down) just terrible.


516
Awesome, another cool thread where I want to post something, but I can't think of anything clever enough.

Still a better love story than twilight.  The love triangle between your intellect, confidence and inferiority complex had me moved so much closer to the point of tears than that pile of shit.

I used to like movies...


517
Let's Discuss ... / Re: Let's Discuss Base Set Cards: Mine
« on: October 12, 2018, 09:57:52 am »
The picture just shows how worthless it is. Three miners in the whole mine (which is small, you can see the beginning of it) and only one of them is actually mining. The other two are pushing a cart. Seriously, one of those guys is going to get his feet run over.

Golf Clap...

518
Just had a sweet deck with some crazy synergy.

Shephard + seaway + counterfeit + training + crazy shit


Adding 2 tokens to any card is going to make the card crazy good.. not so sure what's special about Shepherd here.

I guess that is kinda true/ But especially with Shephard the + buys allowed me to load up on estates (getting 2 vp per) which in most decks would suck, but with Shepard it can help your engine build, especially when getting training pts from Shephard.

In most deck the super extra buys wouldn't be that useful.

519
Dominion General Discussion / Re: card ranking lists
« on: October 09, 2018, 11:14:47 pm »
i'm with u.  How is this even close to that low. It thins ur dek, turns estates into useful cards.

It doesn't thin your deck, it replaces stop cards with other stop cards, and it is itself a stop card that requires you to get another stop card (Potion) before you can even get it. Turning Estates into Gold is not as great as it sounds when you can only start doing that on your third shuffle after adding in two glorified Curses to your deck.

I actually meant to respond to transmogrify.  Didn't see someone the transmute part.  yeah transmute is awful.  And belongs at the bottom of any list.

I still don't get how the Adam H list has Transmogrify as the worst card in the game.  It must be some kind of inside joke.

520
Dominion General Discussion / Re: card ranking lists
« on: October 08, 2018, 05:50:17 pm »
i'm with u.  How is this even close to that low. It thins ur dek, turns estates into useful cards.  I can't imagine it's the worst card.did people put Raid before this? Stash? Mine? Harvest?Duchess? beggar? Embargo? tax? Poor House? Noble Brigand? Bureaucrat? Treasure map?

I mean get real.

This has to be an inside joke.  For comparison transmogrify is #26 on the list of 82 4  cost cards. 

521
you are right. im just stoned. transposed hermit and maman here inmy brain

522
Pretty sure by gain rules u can't smuggle a hermit, but it seems it did that somehow?  I don't even know how the + would show up though. Maybe cuz only card i gained?

game 19096547

Turn 9 - Lord Rattington
L plays a Madman.
L gets +2 Actions.
L returns a Madman to the Madman pile.
L shuffles their deck.
L draws 6 cards.
L plays a Farming Village.
L gets +2 Actions.
L reveals a Smugglers.
L puts a Smugglers into their hand.
L plays a Hermit.
L trashes a Curse.
L gains a Hermit.
L plays a Smugglers.
L plays 5 Coppers and a Cursed Gold.
L gains a Curse.
L buys and gains a Province.
L draws 5 cards.

Quote
honkeyfresh:  2 in a roq
honkeyfresh:  row
Rilakkuma:  yes...
honkeyfresh:  huh
honkeyfresh:  how did u gain a hermit and buy a province?
honkeyfresh:  must be a glitch
Rilakkuma:  cuised coin
honkeyfresh:  doesnt matter
honkeyfresh:  shouldnt cause u to get a hermit
honkeyfresh:  onlty get that is no buys that turn
Rilakkuma:  mad man -> fv -> hermit -> smuggle
Rilakkuma:  smuggler then used 8p to buy a province
honkeyfresh:  no it says u gained a hermit to that turn
Rilakkuma:  strange
Rilakkuma:  i used smuggler to gain it from your turn
honkeyfresh:  yeah hermit was glitching with innovation
honkeyfresh:  in renaissance preview
Rilakkuma:  strange
honkeyfresh:  i think its a hard card to code or something
Rilakkuma:  lol

523
Just had a sweet deck with some crazy synergy.

Shephard + seaway + counterfeit + training + crazy shit

Here's my turn 11

Turn 11 - honkeyfresh
h plays a Shepherd.
h gets +1 Coin (from Training).
h gets +1 Buy (from Seaway).
h gets +1 Action.
h discards a Pasture and an Estate.
h draws 3 Estates and a Shepherd.
h plays a Shepherd.
h gets +1 Coin (from Training).
h gets +1 Buy (from Seaway).
h gets +1 Action.
h discards 3 Estates.
h draws 2 Coppers, 2 Estates, a Counterfeit and a Shepherd.
h plays a Shepherd.
h gets +1 Coin (from Training).
h gets +1 Buy (from Seaway).
h gets +1 Action.
h discards 2 Estates.
h shuffles their deck.
h draws 2 Estates, a Shepherd and a Pasture.
h plays a Shepherd.
h gets +1 Coin (from Training).
h gets +1 Buy (from Seaway).
h gets +1 Action.
h discards a Pasture and 2 Estates.
h shuffles their deck.
h draws 6 Estates.
h plays a Counterfeit.
h gets +1 Buy.
h plays a Copper.
h plays a Copper again.
h trashes a Copper.
h plays a Silver, a Copper and a Gold.
h buys and gains 5 Estates.
h buys and gains a Silver.
h shuffles their deck.
h draws 3 Estates, a Shepherd and a Pasture.

524
Just had a sweet deck with some crazy synergy.

Shephard + seaway + counterfeit + training + crazy shit

Here's my turn 11

Turn 11 - honkeyfresh
h plays a Shepherd.
h gets +1 Coin (from Training).
h gets +1 Buy (from Seaway).
h gets +1 Action.
h discards a Pasture and an Estate.
h draws 3 Estates and a Shepherd.
h plays a Shepherd.
h gets +1 Coin (from Training).
h gets +1 Buy (from Seaway).
h gets +1 Action.
h discards 3 Estates.
h draws 2 Coppers, 2 Estates, a Counterfeit and a Shepherd.
h plays a Shepherd.
h gets +1 Coin (from Training).
h gets +1 Buy (from Seaway).
h gets +1 Action.
h discards 2 Estates.
h shuffles their deck.
h draws 2 Estates, a Shepherd and a Pasture.
h plays a Shepherd.
h gets +1 Coin (from Training).
h gets +1 Buy (from Seaway).
h gets +1 Action.
h discards a Pasture and 2 Estates.
h shuffles their deck.
h draws 6 Estates.
h plays a Counterfeit.
h gets +1 Buy.
h plays a Copper.
h plays a Copper again.
h trashes a Copper.
h plays a Silver, a Copper and a Gold.
h buys and gains 5 Estates.
h buys and gains a Silver.
h shuffles their deck.
h draws 3 Estates, a Shepherd and a Pasture.

525
Dominion General Discussion / Re: Complexity of Dominion
« on: October 06, 2018, 11:30:53 pm »
To be fair, even the Laws of Duplicate Bridge are 166 pages long.

It's because, if you have cost reduction, you can gain a free copy of a card whose baseline cost is more than $6.


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