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Messages - Honkeyfresh

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Dominion General Discussion / Celebrities hidden in Dominion cards
« on: February 01, 2023, 11:57:19 pm »
Merchant: Emma Kearney aka Debbie Gallagher on Shameless
Mapmaker: Macy Gray
Rich:  Mallory Archer
Transmute: Jerry Garcia

what else ya got?

Was going to Zombie Apprentice to hopefully draw the needed +buy loot but wasn't wearing my glasses. Instead Misclicked a Zombie Mason to take the penultimate province by hitting a 7-cost loot allowing me to buy the last one and end the game.

Dominion General Discussion / Re: Potion in the base set
« on: January 29, 2023, 10:36:16 pm »
Counterpoint: Potion in the base set makes it not the Base set anymore. The base set shouldnít have extra mechanics like that.

Counter hot-take: Potion should cost $3 and also give +Buy, so (A) itís less punishing to go for a Potion card in the opening and (B) Potion can still be useful in situations where you donít want the Alchemy card but there are no buys otherwise.

I like the 3 cost + buy thing a lot.

Dominion General Discussion / Re: Badly designed cards
« on: January 27, 2023, 04:07:41 pm »
Miller.  Why does this only have one option?  The theory of the Townsfolk pile is to grab elders so that you can multiply cards that have multiple options.  I don't see why this wouldn't be like "choose one: +1 action +4 cards take or  +1 action or +4 cards take 1 treasure" so that you could get an elder benefit and gain an extra action & card.

I appreciate the thought for uniformity of idea, but that phrasing makes much less sense than the Miller we already have. This alternate version would essentially be creating an entirely new wording for a mechanic that hasnít really changed since its first publishing.

The real problem with the Townsfolk pile is that Elder is basically a Silver that is occasionally also Throne Room for about 30 cards. The concept is amazing, I just wish it cost less for what it does. Itís a lot of work to get to for not a whole lot of payoff IMHO.

Oh I just came up with the wording off the cuff.  Really any 2nd option on Miller would be nice  just to make miller &elder a lil more powerful as I agree they are just a little weaker than they should be.

Dominion General Discussion / Re: Badly designed cards
« on: January 27, 2023, 04:04:01 pm »
Gladiator.  I actually love the card, but the "pretend to think" option is stupid AF. 1st off it's not really that funny. And why "pretend"?  I mean reading is thinking.  And it slows the game down sooooo much.  Now I can see have an optional reveal, but you know I don't have it?  Why slow the game down so often.

 From another FDS thread

Why don't we have a play all supplies button.  The number of times you would ever not want to play all supplies is so small as it is. Especially when people stack these all the time, it really slows the game to play them individually. And if there's undo's or changeling it's almost unbearable.  Literally the biggest no-brainer in the history of the Earth.  At a bare minimum could we get an under-the-card autoplay option to always play all supplies that we could turn off in the rare game where its not wanted (maybe wall end game or your opponent has a monkey in play etc-- but these are a rare exception to the 99.9% of the time where we all want to play every Supplies we are lucky enough t draw.

Oh and it's undervalued too.  Like it's better than silver. Probably should cost 3 too.  In fact I would love a feature that when supplies is in supply silver would cost 2 and supplies 3.... And you'd still buy supplies, which just shows how criminally underpriced this card actually is.

I have mentioned this to 1000's of players since supplies was incepted.  All but one were like "fuck yeah that's awesome". and one person ever was merely ambivalent either way.

Dominion General Discussion / Re: Badly designed cards
« on: January 27, 2023, 03:25:46 pm »
Distant Shores.  Why does the 6 cost elite card in a pile spam me with estates? It should have been made as a +1 vp and exile an estate.

The Allies expansion doesnít have an Exile mat. Just donít buy Distant Shore so early.

I usually avoid it altogether, though sometimes very late it is ok.

I guess if the exile mat is a problem then just make it +1 vp token.  the elite card in any pile shouldn't spam with junk.

Dominion General Discussion / Re: Badly designed cards
« on: January 27, 2023, 03:23:02 pm »
Miller.  Why does this only have one option?  The theory of the Townsfolk pile is to grab elders so that you can multiply cards that have multiple options.  I don't see why this wouldn't be like "choose one: +1 action +4 cards take or  +1 action or +4 cards take 1 treasure" so that you could get an elder benefit and gain an extra action & card.

Let's Discuss ... / Re: Lets discuss- Silver mine
« on: January 27, 2023, 12:53:33 pm »
You have to remember which expansion this is part of... it doesn't just gain Silver and Potion... it gains Cage, Jewelled Egg, Abundance, Crucible, Gondola, and Rope.

And Tools!
supplies, ducat and stockpile are pretty nice too.  But in a purely silver game it's really bad.

Delivery will allow you to gain a Siren without trashing a card as the delivery can be resolved before the trashing.

Silver Mine and Ducat have really nice synergy.  Swapping a ducat for copper is great, but you often lack the buy to grab them.  So at the beginning it helps you trash your deck, or use Silver Mine to gain silvers to build coin economy.  In the end game adding a coffer/buy out of thin air can be a really nice thing too.

Dominion General Discussion / Re: Badly designed cards
« on: January 26, 2023, 06:06:12 pm »
I already made a thread a while back on why both Black Market and Tourney are fundamentally unfair, but this seems a good place to reiterate

Anyone who has played with me has probably heard me throw in my philosophical opinions of certain aspects of dominions that I don't Like.  My most frequent is that I kind of hate Black Market and tournament because I find them fundamentally unfair.  The swings are so great with the prizes in Tournament that games are often almost over based on who gets the prize that is most useful in that particular kingdom (ie it lacks, actions, curses, buys, etc).  Same with Black market.  I once got a Fortune on t5.  That game was already over. Or a wall game where one person gets chapel and the other doesn't.  That game is essentially already over.  Because the uniqueness of the cards creates a wild imbalance.  IRL I rectified this by playing "Honkeyfresh's Black AF market" where I set up BM the same, but make TWO decks. One for each.  Then it truly is an easter egg game, where you start seeing cards appear in the other player's deck and get excited knowing what possibilities are out there.  I've also done this with tourney, but the prizes were just defaced coppersmiths that I turned into "Honkeyfresh's  Tourney for Two".  It is SOOOO much more fun and allows you to build the prizes to make a sweet engine, not by saying what do I have to get so that the other player doesn't first.  It would b really neat if somehow this tweak was added to the non-rated games section to where you could play with two BM decks/prize piles, as it makes for a really fun, and eminently fairer game.

Dominion General Discussion / Re: Badly designed cards
« on: January 26, 2023, 06:01:55 pm »
Distant Shores.  Why does the 6 cost elite card in a pile spam me with estates? It should have been made as a +1 vp and exile a estate.

Eh, no. An Inspiring card likes Black Market on the board, but Inspiring on Black Market is obviously not that great. I think the winner is a Smithy variant, that gets the potiential to become a superlab. (it is nice on Knight though, as it prevents Knight collisions)

I recently played with Inspiring Torturer.  Just a brutal combo with any +actions around.  I think this may get the nod over Cultist as the ruins are so much better than the curses/discards that torturer brings to bear especially since it is easy to chain both of them with Inspiring.

Shaman is really annoying.  That said Enlarge is a nice complement to it.  Trash a good card with enlarge before you gain your card, and then you avoid having to grab from the conveyor belt of garbage that is the Shaman train and get a nice +2 card to boot. Plus then your opponent has to take the crap you were avoiding.

Cabin Boy does well with this too. basically a free duration rather than getting the junk.

Spell Scroll + Treasurer -- instantly empties the Treasurer pile and gives you $30.

Spell Scroll trashes itself to gain & play a Treasurer, which can pull the Spell Scroll back out of the trash into your hand (and net $3 each time). Repeat until the Treasurer pile is empty.

Lurker is a more fun version - gain 10 Lurkers. Spend the rest of the game, Lurking back the scroll after every play (as only you have Lurkers). You can also mass regain Lurkers if you have any TfB to feed them into (e.g. Forge a province, play Scroll, and then gain back 4 lurkers and the Scroll). If you have the draw/actions to support it, You can also gain 10 cards per shuffle via Lurking.

Something like Apprentice/Jeweled Egg to thin/gain Scroll. (Scroll -> gain Lurk -> gain scroll) x 10. Then Scroll -> Gain Apprenctice -> Lurk Scroll -> Apprentice on themselves for 5 cards, and punch through.

This is awesome....  8)

I wonder how strong a Terminal Gold actually is.
Well, strictly worse than Treasurer, so it couldn't be priced at $5 or higher. Could well be in the sour spot where it's too strong at $4 and too weak at $5.

same with Charlatan and Legionary.
I think 4$ would be a fine valuation. Maybe call it the axeman in honor of the deprecated Woodcutter

Drawing next turn instead of this turn is a significant upside.

I agree.  Starting a hand with 6 gives so many more options and often I find myself trashing the drawn card. 

It is interesting that you rated Silver Mine higher than anyone, as 7 was it's max rating.  I personally the SM is kind of blah and probably should only cost 4, though on some boards with good alt treasures it works well. I mean it's a silver usually for 5?  That said in games with unusual treasures that excel with many treasures (HOP, bank, pendant) I think it could play well.

I was surprised to see Pendant marked so low.

Trickster and any loot is a great combo. But with Prize Goat is an especially amazing combo.  dish a curse and then keep the prize goat as a gold that just lies in wait to eat the curses that they dished you.

Dominion General Discussion / Re: Mobile app?
« on: January 18, 2023, 10:52:39 am »
I enjoy the Android app and the bot is actually interesting to play against. It's a battery hog though.

Yeah, I've actually started playing more against real people just because it's easier on my phone. The AI eats up the battery and heats up the phone like nothing else.

Interesting.  I hadn't noticed this on Iphone.  Maybe I'll play a few and see if it heats up too.

Dominion General Discussion / Re: Mobile app?
« on: January 18, 2023, 10:51:16 am »
Yes, I believe it is still in beta and only on Android, but there is the Dominion app by Temple Gates Games (TGG).

Link to US version:

It's on Apple/IOS too

Nobody expects the piazza-tireless-lookout Cathedral

I am confused here. Is this good?  And how does cathedral play in here?

I will most likely never see this combination again, but it was serendipitous to see it happen. You can't really plan and strategize for it.

There was Kings Court, Tournament, and Swindler in the kingdom.

I had gotten Princess as one of the prizes.

My hand had KC, KC, Princess, Swindler, copper.

Played KC, KC, Princess reducing the price of cards by 6, then Swindler and was able to trash 3 cards from my opponents turning them all into curses.
Would have been even crazier if I had an action with +$. I was able to buy 3 provinces and a duchy.

must've had some villagers/barracks too.  Would've been neat to trash provinces to curses.

I opened double Masterpiece (it was pious).

Wait.... your deck then contains:

Estate, Copper x 9, Silver? That seems very slightly better than opening Silver / nothing.

depending on the board (plateau shepherds, rebuild, governor with good 4 costs cards) it is possible he kept an estate over a copper too.
But I agree with you, unless there was some 5-cost TFB like maybe upgrade/replace/apprentice this doesn't seem like a very good idea to me either. I guess it's kinda like a buy-less ducat, only you can trash estates too. Though absent maybe keep/bandit fort I still couldn't see doing that even.

I personally didn't rate the traits because I couldn't think of a super consistent way in my mind to do it. A similar thing with Allies. The poll states that you can pick and choose what you rate and what you don't (I didn't rate Tournament and Black Market because they've been on my banlist since I started playing so I don't have enough experience with the cards).

But there's no harm in putting them on the poll, letting people select a number, and putting those numbers in my spreadsheet. I don't intend to make any comments or conclusions from those numbers, but some people will be happy that those numbers are there so I put them in the poll.

I basically went with how excited or non-plussed do I feel when I see the trait on the board.

One thing I was surprised to see a few games back was that you can also have 2 traits in the same game.  Not sure if or how this would affect voting, but I found it interesting.

Pendant/Any Loot has an alright synergy.   8)

I think the most I have gotten was an 8-coin pendant.  I can only imagine how big this would get if you had storyteller in the kingdom.

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