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Dominion General Discussion / Re: Top Ten Intrigue Cards at Next Level Card Games
« on: August 01, 2011, 11:46:09 am »
I hate to pile on... but i'm not sure steward belongs on the top 10 list at all, let alone at position #1.
The big things I look for in an intrigue only set are:
#1 Minions and how to get the most of them
#1 Masquerade
#1 The ability to create a torturer chain
#2 Trading post
#3 Baron to early gold.
Cards that I generally ignore are:
Saboteur
Scout (unless you're REALLY REALLY REALLY sure you know what you're doing)
Duke - this may be a card that I just don't understand, but i've had a really hard time pulling of a Duke strategy effectively. I've generally had better luck going for provinces, and then if my opponent starts going for duchies, just matching him / her because my deck is so much better. Unlike gardens, its alot harder to really make a run at these.
The big things I look for in an intrigue only set are:
#1 Minions and how to get the most of them
#1 Masquerade
#1 The ability to create a torturer chain
#2 Trading post
#3 Baron to early gold.
Cards that I generally ignore are:
Saboteur
Scout (unless you're REALLY REALLY REALLY sure you know what you're doing)
Duke - this may be a card that I just don't understand, but i've had a really hard time pulling of a Duke strategy effectively. I've generally had better luck going for provinces, and then if my opponent starts going for duchies, just matching him / her because my deck is so much better. Unlike gardens, its alot harder to really make a run at these.