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« on: October 26, 2011, 06:31:16 pm »
My thoughts:
Aphrodite:
Too complicated. The action effect also seems way too weak.
Bacchus:
This card is very interesting. I actually liked this one quite a bit, but the problem with it is that as a victory strategy it doesn't really help *end* the game. Which might work if you are counting on your opponent bogging down, but that scales badly in multiplayer. (I'm assuming it doesn't affect the normal 5 cards you draw.) It'd be a much less random card if changed to 'you may'.
Ceres:
I liked this one too. It's basically a pure stack depleter. But it seems too specific to certain situations.
Demeter:
Way too powerful.
Epona:
Seems kinda boring? I can see this replacing a number of cards, but I can't really see this card by itself creating any new strategies.
Fortuna:
Anything with a rulebook entry is too complicated.
Glycon:
I didn't really like it. It seems too much of a trap card. The +$1 and buy doesn't really help much in the early game except let you accumulate more of this card, and then your opponent empties the pile on his turn to make your deck crash dramatically. GG. You either get the last big use of it (trashing as you go), or you don't see much use until your opponent runs a megaturn, kicking your arse.
Hermes:
Boooring.
Iris:
So, um, it's a sub-militia? I feel like there's already too many militia type cards already, and I don't think this card will fulfill any role militia doesn't already.
Jupiter:
I like this. It's a village that is possibly not a mistake to get early. I'm not really sure the top decking is as important as it looks, but it might synergise with some other techniques.
Kratos:
Feels like a trap, since you need lots (and it's pricey) to be able to reliably draw it. Unless you have scheme in which case, it's possibly too powerful.
Luna:
My card! Woo.
The idea of Pawnbrokers is to (a) it acts as a weak pseudo-village, protecting against having too many terminals. Since most terminals are $4 or $5, Pawnbrokers gives you the silver effect most of them have, albeit without the attack/whatever effect. So you can get a bit more terminals without cutting your buy power. (b) it offers an alternative source of money for low-treasure or early greening strategies. Duchies become silvers, and Provinces become crazy ubergolds. So it acts as a late game Baron, which doesn't have the early boost but stays useful later and has more of a chance of connecting (and can be played repeatedly). Finally it combos well with tactician and conspirator and minion.
I debated giving it +buy, but I worried that this would make it too strong relative to Oasis.
Minerva:
Quite like Luna, really. The +3 cards on provinces is too strong though, leading probably to some serious snowballing.
Nox:
Argh nooo. I forsee some very, very frustrating games with players Noxing copper or Noxing province at the last minute, or multiplayer games where players literally can't do anything after the first few turns.
Osiris:
This seems kinda silly.
Pluto:
Not really worth picking up unless you are winning hugely already, too snowbally when it is.
Quirinus:
Too similar to Jester.
Roma:
Well, several of these aren't really useful. The action discard is a very very bad explorer, the curse isn't that much better than not having a card in the first place, and so on. It feels like it can hurt you a lot more than it can help you, but I can see this as an interesting, and strategic buy at $4.
Sol:
Gahahaha no.This seems kinda silly.
Pluto:
Not really worth picking up unless you are winning hugely already, too snowbally when it is.
Quirinus:
Too similar to Jester.
Roma:
Well, several of these aren't really useful. The action discard is a very very bad explorer, the curse isn't that much better than not having a card in the first place, and so on. It feels like it can hurt you a lot more than it can help you, but I can see this as an interesting, and strategic buy at $4.
Sol:
Gahahaha no.
Terra:
We've discussed this earlier. The problem is that it only really self-synergises with itself. The best card for this would be non-replacing +$ actions, but most of them are either terminal, or +2 actions. Meaning that generally, this will be no better than watchtower for making engines with, unless you grab a crapload. I still like this card though.