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51
Variants and Fan Cards / Re: Set Expansion Contest
« on: December 31, 2020, 05:59:08 pm »
Letterpress
cost $6 - Project
When you gain a non-Victory card costing up to $4, gain a copy of it (that doesn't come with another).


A permanent Talisman.  Let's spell a magic of stella!  (Be careful when someone has a Witch.)

I like it. But the Curse thing seems more like a bug than a feature. Maybe "Action Card" rather than non-victory?

Also probably better if it can't double Tunnels. 4 VP for 3$ is a bit silly.

Tunnel is a Victory card.  I didn't say Action cards so that I can gain many Silvers.
First I tried "$5, mandatory gain", too easy to govern games. Next, "$6, optional gain", too useful. So this is "$6, mandatory", a little weakened.

52
Variants and Fan Cards / Re: Set Expansion Contest
« on: December 31, 2020, 07:47:54 am »
Letterpress
cost $6 - Project
When you gain a non-Victory card costing up to $4, gain a copy of it (that doesn't come with another).


A permanent Talisman.  Let's spell a magic of stella!  (Be careful when someone has a Witch.)

53
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: December 15, 2020, 11:14:24 am »

maybe a stupid question, but are we supposed to design an event or card for any artifacts or states we make? ie, "here the way to get the artifact/state"

Yes, please. Otherwise I don’t know how it is used.

My apologies everyone. Clearly I did not make this contest very clear! In my head I considered this to be a clear and interesting contest—perhaps it is not so. In any case I very much look forward to seeing the creative submissions everyone comes up with.




For Dominion.  There is no "2nd player" without this, but this lets you gain the most vps even if you have 0% chance of winning.


To clarify, is a league point in the context of the online dominion league where whoever has the most points goes up a bracket (or wins if in the top bracket)?

No in the context of offline dominion leagues, like Waseda Tournament in 2014, where whoever has the most points goes up a bracket.

I still don't understand. There is no official tournament format for Dominion, so isn't the concept of a "league point" completely undefined except if specific tournaments choose to use it? Any given tournament may or may not have "points" or "brackets". It sounds like this card would only work for certain very specific tournaments.

On top of that, I don't understand how the Landmark would change any outcome. Again different tournaments may do things differently, but wouldn't most of them, if they have a need to award second or third places in a game, already do so based on VP? This landmark sounds like it's just solidifying that rule into a tournament.

Finally, wouldn't this completely imbalance any tournament where it was used in some games but not others? One game gives you 60 "league points", and then eventually your score gets compared to players in other games where they didn't have this landmark? I'm very confused.

Every game in that tournament uses this Landmark, or a kind of thing.  This Landmark is a declaration that "This game rewards 2nd place or 3rd place".  (Remember that the original Dominion game rewards ONLY 1st place player.)  The definition of LP is up to the host of the championship.

54
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: December 13, 2020, 09:52:57 pm »

maybe a stupid question, but are we supposed to design an event or card for any artifacts or states we make? ie, "here the way to get the artifact/state"

Yes, please. Otherwise I don’t know how it is used.

My apologies everyone. Clearly I did not make this contest very clear! In my head I considered this to be a clear and interesting contest—perhaps it is not so. In any case I very much look forward to seeing the creative submissions everyone comes up with.




For Dominion.  There is no "2nd player" without this, but this lets you gain the most vps even if you have 0% chance of winning.


To clarify, is a league point in the context of the online dominion league where whoever has the most points goes up a bracket (or wins if in the top bracket)?

No in the context of offline dominion leagues, like Waseda Tournament in 2014, where whoever has the most points goes up a bracket.

55
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: December 13, 2020, 05:13:15 am »


For Dominion.  There is no "2nd player" without this, but this lets you gain the most vps even if you have 0% chance of winning.

56
Variants and Fan Cards / Re: Set Expansion Contest
« on: December 12, 2020, 10:16:22 am »
Collector
cost $5 - Action
You may put a card on your Tavern Mat whose copy is not there, from your hand. +$1 per a differently named card on your Tavern Mat.


Harvest variant.
Looks far inferior to Bounty Hunter which is nonterminal and whose early Coin spikes help you more.

I think this card can be a nice payload on Shelter games or Ruins games, and is definitely able to distinguish itself from Miser and Bounty Hunter. That said, it will be pretty weak on average.

Compared to Miser, it earns $ even if you put on Tavern mat, can put Distant Lands, Duplicate, Teaches without spending another Action, and can earn $4 or $5 easily with Reserve cards. Not so weak.

57
Variants and Fan Cards / Re: Set Expansion Contest
« on: December 11, 2020, 07:01:19 pm »
Collector
cost $5 - Action
You may put a card on your Tavern Mat whose copy is not there, from your hand. +$1 per a differently named card on your Tavern Mat.


Harvest variant.

58
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: December 09, 2020, 07:56:46 pm »
Greedy Fairy
cost $2 - Action
+2 Buys
Choose one: +1 Coffer; or remove any 2 tokens you have, to duplicate a token you have.


From Heart of Crown.  Covert 2 Coffers to 1vp, or Convert 1 Debt and your -$1 token to 1 Coffer is awesome.

59
Rules Questions / cost reduction
« on: December 01, 2020, 09:08:13 pm »
Aki played Highway as Lighthouse (Way of the Mouse) on her last turn.  I have $7.

Can I buy a Province?  (Does Province cost $7 or $8?)

60
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: November 24, 2020, 05:52:31 pm »

If Gravedigger doesn't trash played cards, it wouldn't qualify for this contest.

Oops, I totally forgot about the contest.

Quote from: Carline
Anyway, I think I find a better version which probably will fix all pointed issues. It doesn't increase your next hand size, only make it better. This way, I think it's ok to remove "Expand" restriction to first option and "non-Night" condition to second one.

See it below. I'm in doubt with its wording, it's ok?

UPDATE TO MY ENTRY:



Quote

Gravedigger • • Night


Choose one:
Trash a card from your hand to gain a card from trash; or
Trash a card you have in play. Draw as many extra cards to your next hand as it costs. After that, discard that many cards.


More feedbacks are always very welcome!

Yes, that looks nice. Well done. There may be some minor wording issues, but at least for me the instructions are clearly understandable.

Thank you! Maybe now Graveddigger could cost to be possible to open with it with a 4/3 initial hand or it's ok at ?

Does it allow to "Remodel Province to Province, and Gravedig Copper to Province?"

61
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: November 22, 2020, 06:55:10 pm »
Plagued Village
cost $4 - Action
+1 Card
+2 Action
You may trash an Action card you have in play, for +1 Card and +1 Buy.


Ruinkiller.

62
Variants and Fan Cards / Re: Set Expansion Contest
« on: November 20, 2020, 09:11:22 am »
Atelier
cost $5 - Action
+1 Coffer
Remove any number of tokens from your Coffers. For each token removed, gain a card costing up to $4.
---
When you gain this, +1 Coffer.


EDIT: removed overpaying effect. Let's enjoy grabbing a pile.

63
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: November 18, 2020, 09:50:49 am »
Updated again. On second thought, I think it doesn't need the Saboteur part.

This way it's simpler, but keeps the tricky decisions of both players.




Quote

Buffoon • • Action – Attack - Command


The player to your left reveals a card from their hand.
Choose one:
Each other player gains a copy of it and a Copper; or
you gain a copy of it; or
you play it twice, leaving it there.


Edited to add wording suggestions from gambit05. Thanks for that!

Edited 2: Changed play option to throne.

Nice. Old exchange option destroyed my hand eternally.

Exchange my Copper to Copper (similar to discarding). 5 times! My hand is empty!

64
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: November 15, 2020, 08:11:49 am »
Council
cost $5 - Action
The player to your both side reveals a card from their hand, at once. You may gain a copy of the revealed cards. If you do, the player who revealed a copy of it takes 2 Coffers. Otherwise, +2 Coffers.

If I understand the card correctly, I think it doesn't work; the English wording and concept-wise.

The wording could be something like:
Quote
The players to your left and to your right reveal a card
from their hand, at once. You may gain a copy of a
revealed card. If you do, the player who revealed the
card takes 2 Coffers. Otherwise, +2 Coffers.

Still a bit odd and not 100% consistent with the requirements of the contest as there is an "s" in "players" instead of "the player to your".
For the concept, in a 3+ player game, no matter what the neighbors show (except Province or so), the player could always choose not to gain a copy and would take 4 Coffers. Is that right?

Oh, I failed to rephrase.  I meant to say "+2 Coffers, or gain one of the revealed cards, giving the friendly opponent +2 Coffers." +4 Coffers is not intended.
I also noticed gaining option is too weak. Even if my opponent reveals Gold, giving +2 Coffers is a huge penalty. Maybe gaining to hand is nice.

Quote
The players to your left and to your right reveal a card
from their hand, at once. You may gain a copy of a
revealed card to your hand. If you do, the player who revealed the
card takes 2 Coffers. Otherwise, +2 Coffers.

Maybe saying "each other player" is nice, but it bumps up the power too much.

65
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: November 15, 2020, 04:55:25 am »
Council
cost $5 - Action
The player to your both side reveals a card from their hand, at once. You may gain a copy of the revealed cards. If you do, the player who revealed a copy of it takes 2 Coffers. Otherwise, +2 Coffers.

66
Variants and Fan Cards / Re: Set Expansion Contest
« on: November 09, 2020, 03:12:40 am »
Contest 7: Dark Ages

Lots of stuff to do here: Ruins, Shelters, Spoils and trashing over trashing.

Red Army
cost $5 - Action - Attack - Looter
+$3
Each other player may discard a card with multiple types from their hand. Otherwise, they gain a Ruins.

67
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: November 07, 2020, 09:02:54 am »
Green
cost $4 - Victory
Worth 1vp per a Resident card you have.
---
When you gain this, you may move your Resident token to an Action Supply pile. Cards from that pile are Resident cards.


EDIT: Renamed Green cards to Resident cards.

68
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: November 04, 2020, 09:12:27 am »


I think there would be a big advantage for the first player to align it with a strong attack like Mountebank or Witch.

play Bridge
play HM-HM-Workshop(2HMs,2Workshops)-Workshop(Smithy,any 3)-Smithy-HM-...

Easy to loop. Not infinite, but insane.

69
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: October 22, 2020, 11:09:49 pm »
Prayer
cost $4 - Action
+$2
Take Small Wish.


Small Wish
State
At the start of your turn, you may return this to choose one: +1 Card; +1 Action; +$1; or +1 Buy.

70
Variants and Fan Cards / Re: Set Expansion Contest
« on: October 20, 2020, 11:13:14 pm »


Quote
Royal Foundries - $7
Action
+1 Action
Discard a card. Gain a card to your hand costing less than it. If you gained a card costing more than this, trash this or the gained card.

A non-terminal gainer, especially one that can trash itself for a Province or Platinum, seems like a card worth $7. I am not sure if this is too strong or not. It can certainly snow-ball your late game. I had a terminal version that gave an Extra VP token if you gain a VP card off it. Could change this out for that if this version is deemed too good. Feedback is welcome.

Discard Colony for Platinum, revealing Watchtower to topdeck, trying to trash that Platinum, and fail. Is it broken?

71
Variants and Fan Cards / Re: Set Expansion Contest
« on: October 20, 2020, 05:57:40 pm »
Prosperity has big rebuilding, big throning,  various flavors of big money, but no big draw. Alas,



Gives a needed new use for tokens (3 cards isn't enough for a new mechanic). And gives extra incentives to buy Provinces even though the game is more likely to be a Colony game. I like.

It needs to give incentives to end game.  KC-KC-RE-RE (+12vp) will be the optimal strategy too often.  Goons piles out piles.  Bishop needs fuel.

72
Variants and Fan Cards / Re: Set Expansion Contest
« on: October 20, 2020, 10:38:38 am »
Quote
Minister
cost $5 - Treasure
+$2
+2 Buys
You may put your deck into your discard pile.
---
When you buy this, play it.

Mint has an on-buy effect. An expensive Travelling Fair which you can expand. Let's start with Minister-Goons!

73
Variants and Fan Cards / Re: Set Expansion Contest
« on: October 18, 2020, 11:04:40 pm »
Humanoid
cost $6P - Action - Duration
Set aside a non-Duration, non-Command Action card from the Supply costing up to $4. At the start of each of your turns, play that Action, leaving there.

A Prince variant that always works. You don't have to worry a hand with no other Action. King's Courting is not so good ; you can never use King's Court for an expensive Action.

74
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: October 13, 2020, 10:30:06 am »
Edict
cost $2 - Action
Reveal the top 2 cards of your deck. Discard them for +$2 or put them into your hand.

It was a friendly Oracle, but that was crazily friendly.

75
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: October 09, 2020, 10:03:12 am »
Using Aquila's card costs: http://forum.dominionstrategy.com/index.php?topic=20533.msg855268#msg855268



Quote
Doppelgänger

Exchange this for a non-Command Action from the supply you have no copies of in play. Play it.
-
§: To buy this, discard an Action card that you have a copy of in play.

Action-Command
§

What can I gain when I trash this with Remodel?

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