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Messages - majiponi

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51
Castle Town
cost $4 - Action - Reaction
+1 Card
+2 Action
---
When you trash a card, you may discard this to put that card into your discard pile.


EDIT: picture 3

52
Weekly Design Contest / Re: Weekly Design Contest #126: Seeking an Heir
« on: August 24, 2021, 03:06:36 am »
Bridgestone
cost $3 - Action
+1 Action
+$1
+2 Buys
Heirloom: Stone

Stone
cost $3 - Treasure
Cards cost $1 less this turn.

53
Weekly Design Contest / Re: Weekly Design Contest #125: What's the Draw?
« on: August 16, 2021, 08:54:19 pm »
Agency
cost $2 - Action
Discard any number of cards, then draw that many.
Then discard any number of cards for +1 Action and +1 Buy each.


Is it acceptable?

54
at the end still some inspiration:

Hooligans $3
+1 action
+1 card
Every opponent shows their hand and then discard their highest cost card, then draws an card.
+1$ if an card that cost 5 or more is discarded.

I have a Scrying Pool, a Fortune, a Colony in hand. Which is the most expensive card?

55
Interest
cost $5 - Treasure - Attack
+$2
Each other player reveals the top 2 cards of their deck, trashes one of those Treasures, and discards the rest. You may gain and play one of the trashed Treasures.


Strong Thief! It earns at least $2! Prepare not to be Thiefed your Interest!

56
Imitation
cost $6 - Action - Duration
You may play an Action card from your hand. If you do, choose one: replay it; or set it aside, at the start of your next turn, discard it and gain a copy of it into your hand.


A 6-cost Kiln! You can copy another Duration card like Mastermind.
This has a somewhat problematic interaction with Hireling.

Also, the gaining should probably be dependent upon successfully setting the card aside, otherwise it may cause tracking issues with one-shots.

How about this?
Quote
Imitation
cost $6 - Action - Duration
You may play an Action card from your hand. If you do, choose one: replay it; or leave it into play until the start of your next turn, to gain a copy of it into your hand.

If you play Smithy with Imitation, Smithy stays in play this turn, gain another Smithy at the start of your next turn, and is discarded next turn's Clean-up.
If you play Embargo with Imitation, Imitation fails.
If you play Hireling with Imitation, Hireling stays in play.

57
Imitation
cost $6 - Action - Duration
You may play an Action card from your hand. If you do, choose one: replay it; or set it aside, at the start of your next turn, discard it and gain a copy of it into your hand.


A 6-cost Kiln! You can copy another Duration card like Mastermind.

58
Industrious Guide (Action)
Reveal your hand. Discard all non-Action cards. Draw until you have 6 cards in hand.
Looks tough to use in an engine (you’ll have mostly Action cards) and undesirable in a money-centric strategy (you’ll draw more, at the expense of discarding all of your Treasures). In your engine, this might net in being a +2 or +3 Cards, which, okay. But if you utilize stuff like Native Village, Fishing Village, Necropolis, or Inn, then it looks better. These are the cards to be on the lookout for. Anyway, pretty straightforward card, albeit looks a little difficult to use efficiently, perhaps.

It lets me discard useless cards like Provinces or untrashed Coppers, and cycles my deck to let me play Action cards faster.

59
Industrious Guide
cost $3 - Action
Reveal your hand.
Discard non-Action cards.
Draw until you have 6 cards in hand.

60
Helper Knight
cost $3 - Project
When you end your turn without having played an Action card, +1 Card.

61
Quote
Mine Digger
cost $4 - Action - Duration
Gain a Copper to your hand.
At the start of your next turn, gain a Silver to your hand.
At the start of your next turn after that, gain a Gold to your hand.

EDIT: rephrased

Mine Digger
cost $4 - Action - Duration
Gain a Copper, a Silver, a Gold, setting aside.
Now and at the start of your next two turns, put the cheapest into your hand.

62
Weekly Design Contest / Re: Weekly Design Contest 119: Triple Threat
« on: June 26, 2021, 07:44:41 pm »
Dream Comes True
cost $0* - Night - Prize - Victory
Put any number of cards from your play onto your deck.
---
2VP per a Prize you have.


2 additional card types in Prize pile.

Small language issue, in addition to Gubump's comment: it should be just "per Prize", not "per a Prize"

The victory part seems a bit tacked-on to me.  Like, that's similar to King's Castle, but Castles are already victory cards, so it makes sense on that one.  Plus, the ability to scheme any number of cards already makes this incredibly powerful.  Once you get this, you can basically control what you draw for the entire rest of the game, since it would be able to topdeck itself in addition to whatever else it's topdecking - basically a one-card golden deck!  And since it's a Prize, only one person can own it.  This seems incredibly overpowered even without the VP.  I'd suggest putting some kind of limit on the top-decking

I don't think that's true. In games using DCT, Followeres is always available. You have to discard a Province to gain a Prize, so you have to draw a Province again to gain Followeres to stop other players gaining it.
What do you discard if you have DCT when another player plays Followeres? DCT doesn't earn a single $. That's why I think DCT is not broken.

63
Weekly Design Contest / Re: Weekly Design Contest 119: Triple Threat
« on: June 26, 2021, 11:20:59 am »
Quote
Dream Comes True
cost $0* - Night - Prize - Victory
Put any number of cards from your play you would discard from play this turn onto your deck.
---
2VP per a Prize you have.


2 additional card types in Prize pile.

This entry is withdrawn.

64
Golden Goose
cost $5 - Treasure
$2
Gain a Golden Goose.
You may trash this to gain a card costing up to $5.


Super Feast like Rats or Magpie.

EDIT: renamed, rephrased a bit.

65
Sandwich Shop
cost $2 - Action - Reaction
+1 Action
+$1
+1 Buy
Take an extra buy phase immediately.
---
When another player plays an Attack card, you may first play this from your hand.


Ex1.
play a Sandwich Shop
(You can play Treasures.)
play 2 Coppers
buy a Silver
(Return to your action phase.)
play a Library to draw 6 cards


Ex2.
Another player plays a Militia
You play a Sandwich Shop
You play 4 Coppers
You buy a Duchy
You don't discard your hand (you have 0 card).


Note: After another player's turns, you have $0.

66
Supermarket
cost $5 - Action - Night - Duration
If it's your Action phase, +$3 and +1 Buy.
Otherwise, at the start of your next turn, +$2 and +1 Buy.

67
Abandoned stone
cost $6 - Action - Duration
At the start of each of your turns for the rest of the game, look through your discard pile, reveal any number of cards costing less than this, put them onto your deck, discard any number of cards, and draw that many.

(This stays in play.)


EDIT: added the last sentence.

68
Investor
cost $4 - Action
You may discard a card costing up to $6, to gain a copy of that.
---
When you gain this, gain a Gold.


Plain Gold/Duchy gainer.

69
Weekly Design Contest / Re: Weekly Design Contest #113: Power Up!
« on: May 02, 2021, 02:15:46 am »
Beginner
cost $4 - Action
Trash a card from your hand.
Gain a card costing up to $2-per-empty-supply-pile more than it.


For example, if no pile is empty, when you trash a Curse, you cannot gain an Estate. If 4 piles are empty, you can gain Province.


Beginner
cost $5 - Action
Trash a card from your hand.
Gain a card costing up to $2 more than it.
Gain another copy of it per empty supply pile.

70
Weekly Design Contest / Re: Weekly Design Contest #112: Steal the Show
« on: April 23, 2021, 08:11:59 pm »
Lupin
cost $4 - Action - Attack
Each other player reveals the top 2 cards of their deck, trashes a revealed Treasure you choose, and discards the rest.  You play one of the trashed Treasure, leaving there; each time that would give you +$ this turn, you get +Coffer instead.


A thief you want to play early.  Instead of junking your deck, you get one-shot Coffer immediately.  Use it to earn $5 or $8!

This seems a lot better than Pirate Ship.  You can trash an opponent's Platinum and get +5 Coffers during the same turn that you attack, which is amazing.  Or you could trash an opponent's Bank after having a bunch of Treasures in play with Storyteller or Black Market and potentially get a lot more Coffers.

Who buys Platinum or Bank in games using Lupin?  In most games, the best Treasure is Gold.  Pirate Ship can earn $5 each time (after playing 5 times), but Lupin can't.

71
Weekly Design Contest / Re: Weekly Design Contest #112: Steal the Show
« on: April 23, 2021, 12:43:10 pm »
Lupin
cost $4 - Action - Attack
Each other player reveals the top 2 cards of their deck, trashes a revealed Treasure you choose, and discards the rest.  You play one of the trashed Treasure, leaving there; each time that would give you +$ this turn, you get +Coffer instead.


A thief you want to play early.  Instead of junking your deck, you get one-shot Coffer immediately.  Use it to earn $5 or $8!

72
Chancellor
cost $3 - Action
+$2
+1 Buy
If you have no debt, +$1.
You may put your deck into your discard pile.
---
When you gain this, take <2> debts.

73
Jetty (Action, $4)

+2 Cards
+2 Actions

Return an Embargo token.
------
When you gain this, take 3 Embargo tokens. You can't buy cards while you have any Embargo tokens.

This can kill one player easily.

play Swindler to make your opponent gain Jetty
play another to make your opponent trash that

Maybe gaining a Curse per an Embargo token is better.

74
Gentleman
cost $5 - Action - Attack - Duration
At the start of each of your turns for the rest of the game: gain a Silver to your hand, and each other player gains a Copper to their hand.

75
Replacing my submission with this, new Kingdom Action card:



Hmm ... the set-aside has an interesting effect in that it blocks your opponent from using the same card until you're done with it, but I can't really think of any alternative that wouldn't make tracking tricky
The restriction that an opponent can't use it is intentional. I'll look at your wording in your other post and hopefully update my submission tomorrow (on phone now and heading to bed).

It would also allow you to play face down cards Necromancer has already played, which seems not desired.

Can Necromancer play Duration cards?

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