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Messages - majiponi

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426
Puzzles and Challenges / Re: Most money from 5-card hand?
« on: August 08, 2018, 09:20:41 am »
Hand: Procession, Champion, Lurker, Chapel, Diadem
Setup: Play Procession to play Champion twice and Lurker to gain Champion. Repeat this 1 million times.

play Procession to play Champion twice
play Lurker to gain Champion
play Chapel
play Diadem for $5,000,012

no treasures!

Oops! Then, how about introducing Upgrade, King's Court, 2 Tournaments? Trash all but Chapel. This enables you to gain Province and Diadem in a single turn.

427
Puzzles and Challenges / Re: Most money from 5-card hand?
« on: August 08, 2018, 03:33:00 am »
Hand: Procession, Champion, Lurker, Chapel, Diadem
Setup: Play Procession to play Champion twice and Lurker to gain Champion. Repeat this 1 million times.

play Procession to play Champion twice
play Lurker to gain Champion
play Chapel
play Diadem for $5,000,012

428
Variants and Fan Cards / Re: Kru5h's card ideas
« on: August 06, 2018, 11:11:30 am »
Quote
Judge/Courthouse
Victory Split Pile (Supply 12)
This pile starts the game with 6 copies of Judge on top, then 6 copies of Courthouse.
For a 2-player game, use only 4 of each card. Only the top card of the pile can be gained or bought.

Quote
Judge
Action - Reserve, $6
Put this on your Tavern mat.
---
When the game ends, you may call one Judge to take an extra turn after this one in which you cannot play Judges. Resolve multiple Judge calls in turn order, starting with the next player.

Quote
Courthouse
Victory, $10
6VP

I play a Herald to reveal Judge. Do I play it?

I think eventually Donald said that there is an implicit "can't overrides can" rule; so you just wouldn't play it.

However, there's no reason to restrict the playing of judges here. There wouldn't be any opportunity to ever call them again, so who cares if you play them?

Also, I don't like that the pile has 8/12 cards; a pile's type defined by it's top/cheaper card, so this pile should be an action-reserve pile; thus getting 10 cards like normal.

Plus, except in a 6 player game; I don't see how Courthouse will ever be available. Players have basically no reason to ever buy more than 1 Judge.

Herald just says "play it", mandatory. No "may". So I asked.

I don't buy this. Suppose your right player buys the last province, and a single Judge is left. Do you call Judge?

429
Variants and Fan Cards / Re: Kru5h's card ideas
« on: August 06, 2018, 10:21:44 am »
Quote
Judge/Courthouse
Victory Split Pile (Supply 12)
This pile starts the game with 6 copies of Judge on top, then 6 copies of Courthouse.
For a 2-player game, use only 4 of each card. Only the top card of the pile can be gained or bought.

Quote
Judge
Action - Reserve, $6
Put this on your Tavern mat.
---
When the game ends, you may call one Judge to take an extra turn after this one in which you cannot play Judges. Resolve multiple Judge calls in turn order, starting with the next player.

Quote
Courthouse
Victory, $10
6VP

I play a Herald to reveal Judge. Do I play it?

430
This is my first time writing something like this, so if anyone has any feedback, it would be greatly appreciated. :)
How about starting Sauna-Silver? You can buy Engineer to gain Schemes after Saunas are sold out.

431
Variants and Fan Cards / Re: Kru5h's card ideas
« on: July 30, 2018, 07:48:15 pm »
Quote
Angry Mob Action - Attack,
+1 Card
+1 Action
You may choose a card from your hand. If you do, discard it or put it onto your deck and
each other player with 5 or more cards in hand does the same thing with a card from their hand.
Technically it needs some wording like Bureaucrat, i.e. "or reveals a hand with no copy of the chosen card.".
The obvious comparison is Urchin as it is the only other cheap cantrip Attack. It feels kind of weird but as it is a fairly situational card, making it often just a mere cantrip, it is probably OK.
Applications that come to mind are discarding a Curse when you cannot trash it during your turn to prevent the opponents from trashing it or sifting through it. Also, topdecking a village when you have already drawn enough of your deck to shut down opponent's engines. Or topdecking a Gold when you have 11+ and no extra Buy. Basically topdecking anything whose marginal play benefit (this turn) is zero or small.


Quote
+1 Card
+1 Action
You may choose one. Each player with 5 or more cards in hand...:
discards a card; or puts one from their hand onto their deck.

Of course the function is a little different
As I am pretty sure that this "anti-Lab" (ignoring sifters and other cards that can deal with crap on top of your deck like Lookout this attack is nearly identical to the -1 Card token) cannot cost less than $5 it is more than just a little different.

I can't see the difference. I discard a Copper, she discards an Estate, isn't it all right? (The same thing is to discard A card, or to put back A card.) And anti-Lab function works only once (maybe 0 times if 3-4 players). I don't see this costs $5 or more.

432
Variants and Fan Cards / Re: Kru5h's card ideas
« on: July 30, 2018, 03:26:22 am »
Quote
Caltrops Action - Attack - Duration,
Until your next turn: When another player plays a duplicate of a card they have in play,
they discard the top two cards of their deck; and when another player shuffles their deck, they gain a curse.
At the start of your next turn,
+2 Cards

Quote
Angry Mob Action - Attack,
+1 Card
+1 Action
You may choose a card from your hand. If you do, discard it or put it onto your deck and
each other player with 5 or more cards in hand does the same thing with a card from their hand.

What do you guys think about the above two card variations?

When do I gain a Curse? Before shuffling? Or after?

What is the same thing? Picking up a choice? I'd prefer writing...

Quote
+1 Card
+1 Action
You may choose one. Each player with 5 or more cards in hand...:
discards a card; or puts one from their hand onto their deck.

Of course the function is a little different

433
I have no idea if this is possible, but I thought I'd throw it out there in case anyone wants to try:

The goal is to reorder a kingdom pile, such as interleaving a split pile, or sorting the Knights alphabetically, then return the game to its initial state (aside from that pile).

If it's not possible, how close can you get?

I don't think you can reorder the Castles pile and get back to the initial game state - there's no way of returning the +1VP you get from gaining Crumbling Castle.
[EDIT: Actually maybe it is possible... if Crumbling Castle is gained on a Possessed turn then no-one gets the +1VP token, right?].
No, Possessor gains, and she takes 1vp.

434
Puzzles and Challenges / Re: Easy Puzzles
« on: July 21, 2018, 12:10:26 am »
farmland
Yes, I kept her from buying a Farmland to remodel Province to King's Castle. Is there another good idea?

435
Puzzles and Challenges / Re: Easy Puzzles
« on: July 20, 2018, 10:40:43 pm »
My sister Akihime played a Hunting Party.
I knew that she had Copper, Silver, Gold, Estate, Province, and Contraband in her hand.
I named a non-Province card when she played the Contraband.
Why?

436
Rules Questions / Re: "in play" on Royal Carriage
« on: July 18, 2018, 04:07:45 am »
Thank you. I was not sure whether Estate3 was "still" in play, since it hadn't moved since I had played it as the second time, which may cause Royal Carriage to be called.

437
Rules Questions / "in play" on Royal Carriage
« on: July 17, 2018, 09:50:59 pm »
Call a royal carriage on a card that is in your opponent's play area.

Is it possible to call Royal Carriage after playing an Action which I played and which is in my OPPONENT's play? I mean,

I Inherit Crown, Sally Inherits Caravan Guard.

play Estate1 to play Estate2 twice
- play Estate2 to play Estate3 twice
--- play Estate3 to play Throne Room twice
----- play Throne Room to play University twice
------- play University to gain Mandarin
--------- reveal Watchtower to trash
------- play University to gain Cultist
--------- reveal Watchtower to trash
----- play Throne Room to play Ambassador twice
------- play Ambassador to put back Estate3
------- play Ambassador
--------- Sally plays Estate4 to draw Estate3
--------- Sally plays Estate3
--------- I revealed Estate2
--- play Estate3 (which is in Sally's play) as Caravan Guard
----- call Royal Carriage to replay Estate3 (which is still in Sally's play)

Is it legal? Lighthouse's "in play" means "in my play", and Grand Castle's one means "in our play", I suppose.

438
Puzzles and Challenges / Re: Easy Puzzles
« on: July 17, 2018, 04:49:28 am »
I Inherit Crown, my opponent Inherits Caravan Guard.

Play Band of Misfits as Crown, playing Estate twice.
.. first play of Estate, play University twice
.... first play of University, gain a Mandarin to top-deck BoM and Estate
.... second play of University, gain a Catacombs and reveal a Watchtower from hand to trash it, drawing the BoM and Estate
.. second play of Estate, play Ambassador
.... first play of Ambassador, return Estate to the supply, opponent gains Estate
.... second play of Ambassador, opponent reacts with Estate, putting it in play
.. Estate has finished resolving, call Royal Carriage

Although by all rights, I'm pretty sure we've lost track of the Estate so many times we can't actually call RC (since it doesn't know that it's the same Estate in play).

I doubt I can call RC even if I put a card on my opponent's play directly, or I play a card which has already been in her play.

439
Puzzles and Challenges / Re: Easy Puzzles
« on: July 12, 2018, 11:47:40 am »
EDIT: With Stonemason on the board, you can get 4 and don't even need the Charm thing.

I think it's more using on-gain effects of kingdom cards.


Are we allowed to leave the Buy phase, then come back into it? Because Villa + Pathfinding could enable some shenanigans.

No, gotta stay in your buy phase.

Are we allowed to have non-Treasure cards in hand AFTER playing a Treasure? I mean,

play Horn of Plenty to gain Border Village
call 3 Duplicates to gain 3 Border Villages
gain Horn of Plenty, Watchtower, Cultist
gain Cursed Village
reveal Locusts to reveal Cultist
draw Watchtower, Horn of Plenty, Cursed Village
gain Copper

play Potion
play Counterfeit to play Horn of Plenty twice
play it to gain Mandarin
play that to gain Cultist
reveal Watchtower to trash it

repeat this 9 times

With enough coin tokens, we can gain 66 Golems if we have enough in Supply.

440
Variants and Fan Cards / Re: Really bad card ideas
« on: July 10, 2018, 09:26:48 am »
Ruin
cost $0
Action - Ruins
Flip your table.

Simple is worst. Only 3 words.

Does this flip all Journey tokens though?  Could have uses.

It also seems to combo with Necromancer.

No. This card ruins the game. Start another game without this card, please.

441
Variants and Fan Cards / Re: Really bad card ideas
« on: July 09, 2018, 04:44:27 am »
Ruin
cost $0
Action - Ruins
Flip your table.

Simple is worst. Only 3 words.

442
Variants and Fan Cards / Re: Mashups
« on: July 06, 2018, 09:46:01 am »
Market Village
Action - $4
+1 Card
+2 Action
+1 Buy

Like this?

443
Puzzles and Challenges / Re: Win with an all-blue deck
« on: July 04, 2018, 11:28:28 am »
Does this work?

Kingdom: Fool's Gold, Caravan Guard, Market Square, Tunnel, Watchtower, Cemetery, Mint
Events: Alms, Expedition

Alms for Watchtower
Alms for 3 Cemeteries, revealing Watchtower to trash
Alms for 10 Fool's Golds, 8 Market Squares
Expedition to earn $11
buy 7 Colonies
Expedition to draw everything
play 8 Market Squares, 10 Fool's Golds
buy Mint to gain it, revealing Watchtower to trash
buy Colony
buy 7 Expeditions

Everything is in hand proper (not in my deck). Hovel is in deck. Replace Colony to Tunnel for variant 1.

444
Puzzles and Challenges / Re: Easy Puzzles
« on: June 26, 2018, 09:22:31 am »
Pixie can quintuple-Province.

Trash 3 Pixies for 6 Wil-o-wisps.

Start turn with Will-o-wisps all drawing Pixies. 11 cards in hand. Reveal 2x Sea's Gift for 4 extra cards, 15 in hand. Reveal 2x Forest's Gift for 4$, 5 buys. All 15 cards are Golds, so you have enough cash to quintuple-Province. (revealing the same Boon twice works with triggering a good reshuffle).

Forest is with you until Cleanup.

445
Puzzles and Challenges / Re: Easy Puzzles
« on: June 24, 2018, 08:40:13 am »
Play a Night from your hand twice in a night.
Opponent has Enchantress in play. Play Vampire, exchange for Bat. Play Bat, exchange for that Vampire. Play Werwolf, drawing that Vampire, and play again.
How? Werewolf cannot draw in a night.

Werewolf is an Action so Enchantress turns it into a cantrip instead of its night effect.

Oh! This is an awesome answer! Well done!
My answer uses 2 Kingdom cards. You can do without any other player.

In that case, just have an additional Bat and a Cultist/Rats in hand to trash the Cultist/Rats and draw that Vampire.

Correct! My answer is...

Deck/Discard: (empty)
Hand: Vampire(A), Bat(A), 3 Rats

play Vampire(A) to gain Duchy, exchanging to Bat(B)
play Bat(A) to trash 2 Rats, drawing Bat(B) and Duchy, exchanging to Vampire(A)
play Bat(B) to trash Rats, drawing Vampire(A), exchanging to Vampire(B)
play Vampire(A) to gain Duchy

446
Is it all right to reveal Possession or Fortune, which have non-coin cost?

447
Puzzles and Challenges / Re: Easy Puzzles
« on: June 23, 2018, 06:36:44 am »
Play a Night from your hand twice in a night.
Opponent has Enchantress in play. Play Vampire, exchange for Bat. Play Bat, exchange for that Vampire. Play Werwolf, drawing that Vampire, and play again.
How? Werewolf cannot draw in a night.

Werewolf is an Action so Enchantress turns it into a cantrip instead of its night effect.

Oh! This is an awesome answer! Well done!
My answer uses 2 Kingdom cards. You can do without any other player.

448
Puzzles and Challenges / Re: Easy Puzzles
« on: June 23, 2018, 06:29:45 am »
Play a Night from your hand twice in a night.
Opponent has Enchantress in play. Play Vampire, exchange for Bat. Play Bat, exchange for that Vampire. Play Werwolf, drawing that Vampire, and play again.
How? Werewolf cannot draw in a night.

449
Puzzles and Challenges / Re: Easy Puzzles
« on: June 22, 2018, 09:17:51 pm »
Play a Night from your hand twice in a night.

450
How many players? It is very important.
In 4-player game, I'd prefer Garden. First, open double-silver to buy Bandit. It helps you to buy some Markets. After buying 2, buy as many Gardens as possible. With Golds, you can buy Duchies easily. Leave it to your opponents to pile out Curses.

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