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Messages - majiponi

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351
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: May 25, 2019, 06:33:38 pm »
Prophet
Edict (LastFootnote's idea)
Setup: Each player may take <1>. If they do, they put all starting cards into their hand, and put 5 cards onto their deck.

Interesting idea. I'm sure we all know how frustrating it is to get the wrong opening hands on the wrong board. I'm not sure if reducing your initial buy power by $1 will always be worth the opening hands you want, but perhaps.

Seems like the most logical opening hands you could force are:
$1-$5 (If you had $4-$3 and wanted a $5 cost)
$3-$3 (If you had $5-$2 and wanted two $3 cost)

I just wonder if there's some wording that would allow your combined, initial, buy power to remain at $7. Like having the debt only hit you after your 2nd turn, etc. Maybe that's not a direction you want to go with this though.

I tried taking debts after T2, but that was too easy to forget. This version is simpler and still gives a choice to have $7.

352
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: May 23, 2019, 11:18:56 pm »
Monoculture:


I don't think this should have the Debt icons at the top corners. The top corners are only for how much the Treasure is worth.
I disagree. Potion features a Potion on the top so what we actually see on the top is what a Treasure card produces.
This very card produces 5 Coins as well as a variable amount of Debt so it is not bad to show all parts of production on the top (unlike with Capital you also get the Debt immediately).

But why does Ducat not say +1 Coffers in the corners then?

Debt and coffers are tokens, not treasures. So it made sense to remove the ? Debt on the top. The card submission has been updated with clearer language and a different cost:


This won't work properly.This only counts Durations or a copy of this.

353
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: May 23, 2019, 10:07:22 am »
Prophet
Edict (LastFootnote's idea)
Setup: Each player may take <1>. If they do, they put all starting cards into their hand, and put 5 cards onto their deck.

354
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: May 13, 2019, 07:47:55 pm »
Town Crier
Action - $5
+1 Card
+2 Actions
You may trash a Treasure from your hand for an additional +1 Card for each $1 it costs
---
When you trash this from play, gain a Gold Rush
Needs Bonfire or Improve?

355
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: May 12, 2019, 11:49:11 am »
NEET
cost $2, Action - Traveller
Trash a card from your hand, then gain a card with the same cost.
-
When you discard this from play, you may exchange it for a Bankrupt.

Bankrupt
cost $3*, Action - Traveller
+2 Cards
Trash a card from your hand, then gain a card costing exactly $1 more than it.
-
When you discard this from play, you may exchange it for a Imposter.
(This is not in the Supply.)

Imposter
cost $4*, Action - Attack - Traveller
+3 Cards
Each other player with 5 or more cards in hand trashes a Treasure from their hand (or reveals they can't).
-
When you discard this from play, you may exchange it for a Realtor.
(This is not in the Supply.)

Realtor
cost $5*, Action - Traveller
+2 Cards
Trash a card from your hand.
Gain a card costing up to $2 more than it.
-
When you discard this from play, you may exchange it for a Gravekeeper.
(This is not in the Supply.)

Gravekeeper
cost $6*, Action - Duration
At the start of each of your turns for the rest of the game: you may gain a Silver to your hand.
-
While this is in play, when you trash a card, +1vp.
(This stays in play. This is not in the Supply.)

356
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: May 10, 2019, 07:26:15 pm »
Hasn't he decided the winner yet? Maybe Ms. (or Mr.) wittyhowlard needs to prepare the next challenge after next Sunday... (I just can't wait posting.)

357
Variants and Fan Cards / Re: Remodel variants from a meme
« on: May 02, 2019, 09:14:19 am »
Quote
Reuse $3 Action
+1 Action
Play this as if it were a different Action card in play. This is that card until it leaves play.

Overpowering. If I play Necropolis, Smithy, and Reuse, it will be double-lab. You should remove +1 Action.

358
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: April 29, 2019, 08:15:32 pm »
Type: Princess

Marriage
cost $6P - Event
Once per game: Put your Marriage token onto this. Gain a Princess from the Princess pile.

The Princesses are six differently-named unique cards that are not in the supply, but can be gained by buying Marriage.

Princess Sunny
cost $6P - Action - Princess - Duration
At the start of each of your turns for the rest of the game: +3 Cards +2 Cards
(This is not in Supply. This stays in play.)

Princess Starsapphire
cost $6P - Action - Princess - Duration
At the start of each of your turns for the rest of the game: +2 Buys
---
While this is in play, during your turns, cards (everywhere) costs $2 less (but not less than $0).
(This is not in Supply. This stays in play.)

Princess Luna
cost $6P - Victory - Princess
Worth 2vp per an Estate you have.
---
When you gain this, gain up to 5 Estates.
(This is not in Supply.)

Princess Alice
cost $6P - Action - Princess - Duration
At the start of each of your turns for the rest of the game: you may discard your hand for +5 Cards.
(This is not in Supply. This stays in play.)

Princess Lily
cost $6P - Princess - Duration
When you gain this, put this in play, and take 1 extra turn per a Marriage token on Marriage.
(This is not in Supply. This stays in play.)

Princess Bell
cost $6P - Action - Princess - Duration
At the start of each of your turns for the rest of the game: Look through your discard pile and put one into your hand.
(This is not in Supply. This stays in play.)

359
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: April 19, 2019, 07:20:53 pm »
Wow, a second win so soon? Thank you so much, Chappy7! And congrats on the new baby!

Challenge #27: I'd Buy That for $1!

Told you I'd bring it back. Simply enough, create a Kingdom card that costs exactly $1. No Debt, no Potions, no Overpay, no cost-varying mechanisms. Give Poor House some company on Cheap Street.

Curious Spectators
cost $1 - Action
+1 Action per a card you have in play (counting this).

360
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: April 11, 2019, 09:15:43 pm »
Stock Shortage
cost $2 - Action
+$2
---
When you discard this from play, trash this and add <2> to a Supply pile. (When a player buys a card, they take the <> from its pile.)

361
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: April 03, 2019, 05:43:47 am »
Iwami Mine
cost $5 - Treasure - Victory
Gain a Silver to your hand.
You may put it onto your Iwami Mat.
---
Worth 1vp per 2 Silvers you have on your Iwami Mat (rounded down).

362
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: March 27, 2019, 03:21:54 am »
just throw in a Potion that, once you start to green, reads as +1 Buy +$8.

This convinced me; you’re right. Maybe it would be fine with “overpay up to $6”. Or $5.

I agree that Walpurgisnacht is overpowering without any limitation. I thought letting you have an useless Potion in hand is nice, but no reason to let you gain 2 Colonies. I'll add something to stop that. What I wanted was "Yeah! I gained 2 Possessions!" kind of thing.

Quote
Walpurgisnacht
cost P+ - Event
When you buy this, you may overpay up to $6P for it. If you do, gain 2 cards each costing the amount you overpaid.

363
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: March 26, 2019, 04:14:49 am »
Walpurgisnacht
cost P+ - Event
When you buy this, you may overpay for it. If you do, gain 2 cards each costing the amount you overpaid.

364
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: March 19, 2019, 09:24:30 am »
Shady Witch
cost $4 - Action - Attack
+1 Card
+1 Action

You may discard a Treasure to trash a card from your hand.
You may discard a Treasure. If you do, each other player gains a Curse.

365
I think playing a card can only move it from your hand into play, but not from somewhere else. Not sure if that is a definite rule, but it fits with how Necromancer works (also if BoM could move itself into play like that, you would also be able to fish it from the trash via Necromancer).

No. Vassal, Golem and Herald have no special phrase but still move the discarded/revealed Action into your playmat. I am thinking what "playing a card" means to revise Japanese translation.

"Move it into play and follow its instruction" is what I think playing a card means. Most cards say "play FROM somewhere", so the previous location doesn't matter.
Throne lost track of BoM and didn't move it because BoM moved itself.

366
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: March 11, 2019, 11:59:52 am »
Secret Estate
cost $1 - Victory - Shelter
When you trash this, set this aside.
---
1VP
Is this supposed to remain set aside forever? In that case, "When you trash this, +1 VP" seems more reasonable. If not, it needs to say when it is returned.
Yes, +1VP is simpler, but not everyone has Prosperity or Empires. I thought letting it standalone is better.

367
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: March 11, 2019, 09:41:53 am »
Ill Gotten Treasury
cost $1 - Action - Shelter
Trash this to gain 3 Coppers into your hand.

Dry Moat
cost $1 - Reaction - Shelter
When another player plays an Attack card, you may trash this from your hand for +1 Card and to be unaffected by it.

Secret Estate
cost $1 - Victory - Shelter
When you trash this, set this aside.
---
1VP

368
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: March 08, 2019, 11:18:48 pm »
I like it (and I'm not a fan of Gathering cards usually), but I think it could just use the trash.

Hmmmm, good point. I'd probably have to change the name and picture, though...

Hogwarts
cost $2
Action - Land
+1 Action
+1 Buy
+1 Coffers
Take an extra Buy phase immediately.
---
Tap: Add a colorless mana to your mana pool.
1, Tap: Add a blue mana to your mana pool.
2, Tap: Add a white or black mana to your mana pool.

This is going to need some context...

Hint: This Dominion card doesn't have Gathering type, but is also a "Magic the Gathering" card. See "Wizards' School".

369
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: March 08, 2019, 11:16:04 am »
Hogwarts
cost $2
Action - Land
+1 Action
+1 Buy
+1 Coffers
Take an extra Buy phase immediately.
---
Tap: Add a colorless mana to your mana pool.
1, Tap: Add a blue mana to your mana pool.
2, Tap: Add a white or black mana to your mana pool.

370
Rules Questions / Time to lose money
« on: March 03, 2019, 11:10:21 am »
Do I lose my coins before the Night phase? This matters when I play Storyteller which I gained via Vampire and set asided via Innovation.

I read a fan-card thread, and got wondering.

371
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: February 25, 2019, 04:27:08 am »


In troubling times, the Quest Giver goes to the Tavern to recruit some heroes.

As a special bonus, this has 3 types, and two of each have never appeared on the same card. It may not need the Gathering type as it does not collect VP, but I figured it makes sense.

Isn't this useless without trasher? How about letting itself trigger like mine, or reacting something another?

372
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: February 24, 2019, 11:00:23 am »
Quote
Lost Gold
cost $5
Treasure - Duration

At the start of your next turn, gain a Gold to your hand.

Is it able to post another? If so,
Quote
Lost Silver
cost $2
Reaction - Reserve

When you gain a card, you may put this on your Tavern mat from your hand.
--------
At the start of your buy phase, you may discard this from your Tavern mat, to gain a Silver to your hand.

373
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: February 22, 2019, 10:11:08 pm »
Oh, I am late!

Quote
Tenshukaku
cost $5 - Action
You may play an Action card from your hand twice.
If you have 3 or more Tenshukaku in play (counting this), replay that card.

374
Variants and Fan Cards / Re: Witch Hunter
« on: February 20, 2019, 06:44:53 pm »
The one who has Witch Hunter in hand discards, right?

375
Variants and Fan Cards / Re: Dominion Wild Lands
« on: February 18, 2019, 10:46:47 am »


Choose from what? And why not just gaining a Silver or an Action? We only have 40 Silvers (and 60 Coppers) !

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