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Dominion FAQ / Re: Duration cards that penalise your next turn
« on: April 16, 2015, 05:31:56 pm »
Wow, quick responses! Thanks guys. Do people think this would be interesting? It seems to me like it might have some interesting knock-ons (e.g. being great for megaturns, having to think about if you'd be able to do anything with the mini-go etc.
Thinking (off the top of my head) something like
Feasting Hall - cost 5. +3 Cards, +1 Action, +1 Buy. At the start of your next go, only draw 3 cards.
This is pretty punchy this go, as a non-terminal Smithy with the Buy to exploit decent money draws. But you either have to accept the next go will suffer or have a deck well designed for a decent chance to at least do something with the mini-hand.
There are other ways you could do it without technically being a duration card: e.g. 'Draw 4 cards: at the end of this turn, place all Victory cards in your hand on top of your deck'
Thinking (off the top of my head) something like
Feasting Hall - cost 5. +3 Cards, +1 Action, +1 Buy. At the start of your next go, only draw 3 cards.
This is pretty punchy this go, as a non-terminal Smithy with the Buy to exploit decent money draws. But you either have to accept the next go will suffer or have a deck well designed for a decent chance to at least do something with the mini-hand.
There are other ways you could do it without technically being a duration card: e.g. 'Draw 4 cards: at the end of this turn, place all Victory cards in your hand on top of your deck'