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Messages - flaquito

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Dominion: Empires Previews / Re: Empires Previews #3: VP Tokens
« on: May 12, 2016, 10:44:32 am »
I guess the point is that the trouble with the existing VP tokens has been the lack of 10's, since some Goons games can get crazy, especially with multiple players.

If our games get to that point, we generally use coin tokens as 10's.

Dominion: Empires Previews / Re: Empires Bonus Preview #1: Villa
« on: May 09, 2016, 05:29:38 pm »
This card works great with Library or Minion. Play all your money, buy Villa, play Library/Minion, continue ...
This card works great with Tactician !

Almost certainly useful here and there, but the idea of trying to build an engine that requires the purchase of a particular card to trigger terrifies me. Knowing that my opponent could run out the pile to kill my engine, and that even if he doesn't, I've only got a limited number of triggers anyway, isn't a good thought. Now, throw in an Ambassador to resupply it, and you may have something. It's still probably more finicky than Black Market + Tactician, but it's still pretty cool to see another way to get money in play and still be able to play Tactician.

Dominion: Empires Previews / Re: Empires Previews #1: Debt
« on: May 09, 2016, 05:00:58 pm »
It's interesting to me that the two debt-cost cards previewed are both absolutely terrible opening-round buys. City Quarter will at best replace itself if you draw your other action with it (assuming the other opening buy was an action). Royal Blacksmith will at worst discard every treasure you have, and at best leave you with a single silver, if that was your other opening buy. I'll be curious to see if the remainder of the debt-cost cards are just as bad as openers, or if there may be some that make the initial crippling debt worthwhile.

Dominion: Empires Previews / Re: Empires Previews #1: Debt
« on: May 09, 2016, 03:56:16 pm »
It's not just interactions, where some are nice and some not. It's also, that reddish hexagon with an 8 on it is the entirety of what City Quarter uses to invoke this mechanic. Rather than, you know, a bunch of text.

Originally they had big costs. Then they had like "when you gain this during your turn, take 8 Debt" (these are the ones where Swindler really hurt). The 8 in the corner was the best approach; I could have gone back if it hadn't been better.

So, if a card that "costs X debt" gets hit by Swindler, then it just gets trashed and replaced by a card that costs the same X debt, without the player accruing additional debt tokens?

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