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Dominion General Discussion / Re: Early Adventures Impressions
« on: May 04, 2016, 01:19:34 pm »
A bunch of random thoughts from my games so far. Probably way off on most of them.
Lost Arts on Goons - The frees up the terminal space to be used on draw. I was able to consistently get 5 Goons in play every turn.
Pathfinding on Baker - This seemed to turn it into an insane card.
Distant Lands - I was surprised at how early you can start Green. It seems to open up some strange rush strategies if you can win the split.
Inheritance on Crossroads - Didn't think that one through properly.
Port - Brings an interesting dynamic to the game. If you need them because they are the only village they are going to go quickly. If there are other villages I am beginning to feel it might be a trap. I had one game where the villages were Port and City. That was interesting. Port is easier to get, but in doing so it powers up Cities.
Coin of the Realm and Conspirator - Is this a synergy or an anti-synergy?
Plan - This seems to be quite hard to use. I put it on a card I know I will want to buy lots of and then I find I don't want to trash what is left in my hand. I put it on something I only want a few of and then I find I don't want any more of that card but I want to trash something in my hand.
Caravan Guard and Vineyards - CG seems very good here. Cheap, spamable cantrip and gives money.
Lost Arts on Goons - The frees up the terminal space to be used on draw. I was able to consistently get 5 Goons in play every turn.
Pathfinding on Baker - This seemed to turn it into an insane card.
Distant Lands - I was surprised at how early you can start Green. It seems to open up some strange rush strategies if you can win the split.
Inheritance on Crossroads - Didn't think that one through properly.
Port - Brings an interesting dynamic to the game. If you need them because they are the only village they are going to go quickly. If there are other villages I am beginning to feel it might be a trap. I had one game where the villages were Port and City. That was interesting. Port is easier to get, but in doing so it powers up Cities.
Coin of the Realm and Conspirator - Is this a synergy or an anti-synergy?
Plan - This seems to be quite hard to use. I put it on a card I know I will want to buy lots of and then I find I don't want to trash what is left in my hand. I put it on something I only want a few of and then I find I don't want any more of that card but I want to trash something in my hand.
Caravan Guard and Vineyards - CG seems very good here. Cheap, spamable cantrip and gives money.