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Variants and Fan Cards / Re: Thought Exercise: Would Masquerade be better or worse if it drew 3 cards?
« on: June 16, 2011, 05:36:27 pm »
At +3 cards, I think it would be absolutely insane.
I have played a lot of 4p Dominion with Pirate Ship, with a group that had already played a lot of Dominion together before Seaside came out... Now, even on those boards somebody is going to buy Pirate Ship, and most of the time if only one player buys it that person will win. But if 2 people buy it, it's anybody's guess whether one of the Ship players or one of the non-Ship players will win. If 3 people buy it, probably the 4th person will win.
Even once we got to this strategy equilibrium, we occasionally would see a board with no viable alternate strategy that didn't require a bunch of treasure cards, and so there were still occasional degenerate Ship games. But they were rare.
rrenaud@kingscourt:~/dominionstats/oneoff$ python process_margin_advantage.py
from 1122324 sampled down to 329378
*all 1.0 2.5
Adventurer 0.5 2.5
Alchemist 1.0 3.0
Ambassador 1.0 3.5
Apothecary 1.0 3.0
Apprentice 1.0 2.5
Bank 1.0 3.0
Baron 0.5 2.5
Bazaar 1.0 2.5
Bishop 1.0 3.0
Black Market 1.0 3.0
Bridge 1.0 2.5
Bureaucrat 1.0 2.5
Caravan 1.0 2.5
Cellar 1.0 2.5
Chancellor 1.0 2.5
Chapel 0.5 3.0
City 0.5 3.0
Colony 1.0 4.0
Conspirator 0.5 2.5
Contraband 1.0 3.0
Coppersmith 1.0 2.5
Council Room 1.0 2.5
Counting House 1.0 3.0
Courtyard 1.0 2.5
Cutpurse 0.5 2.5
Duke 1.0 2.5
Embargo 1.0 2.5
Envoy 1.0 2.5
Expand 1.0 2.5
Explorer 1.0 2.5
Fairgrounds 1.0 3.5
Familiar 1.5 4.0
Farming Village 1.0 3.0
Feast 1.0 2.5
Festival 0.5 2.5
Fishing Village 1.0 3.0
Forge 1.0 3.0
Fortune Teller 1.0 2.5
Gardens 1.0 2.5
Ghost Ship 1.0 2.5
Golem 1.0 3.0
Goons 1.5 4.0
Grand Market 1.0 3.0
Great Hall 1.0 2.5
Hamlet 1.0 3.0
Harem 1.0 2.5
Harvest 1.0 3.0
Haven 1.0 2.5
Herbalist 1.0 3.0
Hoard 1.0 3.0
Horn of Plenty 1.0 3.0
Horse Traders 1.0 2.5
Hunting Party 1.0 3.0
Ironworks 0.5 2.5
Island 1.0 2.5
Jester 1.0 3.0
King's Court 1.0 3.5
Laboratory 1.0 2.5
Library 1.0 2.5
Lighthouse 1.0 2.5
Loan 0.5 3.0
Lookout 1.0 2.5
Market 1.0 2.5
Masquerade 0.5 2.5
Menagerie 1.0 3.0
Merchant Ship 1.0 2.5
Militia 1.0 2.5
Mine 1.0 2.5
Mining Village 1.0 2.5
Minion 1.0 2.5
Mint 1.0 3.0
Moat 0.5 2.5
Moneylender 1.0 2.5
Monument 1.0 3.0
Mountebank 1.0 3.5
Native Village 1.0 2.5
Navigator 1.0 2.5
Nobles 1.0 3.0
Outpost 1.0 2.5
Pawn 0.5 2.5
Pearl Diver 1.0 2.5
Peddler 1.0 3.0
Philosopher's Stone 1.0 2.5
Pirate Ship 0.5 2.5
Platinum 1.0 4.0
Possession 0.5 3.0
Potion 1.0 3.0
Quarry 1.0 2.5
Rabble 1.0 2.5
Remake 1.0 3.0
Remodel 0.5 2.5
Royal Seal 1.0 3.0
Saboteur 1.0 2.5
Salvager 1.0 2.5
Scout 0.5 2.5
Scrying Pool 1.0 3.0
Sea Hag 1.0 3.0
Secret Chamber 1.0 2.5
Shanty Town 1.0 2.5
Smithy 1.0 2.5
Smugglers 0.5 2.5
Spy 1.0 2.5
Stash 1.0 2.5
Steward 1.0 3.0
Swindler 1.0 3.0
Tactician 1.0 2.5
Talisman 1.0 3.0
Thief 0.5 2.5
Throne Room 1.0 2.5
Torturer 1.0 3.0
Tournament 1.5 4.0
Trade Route 0.5 2.5
Trading Post 1.0 2.5
Transmute 1.0 3.0
Treasure Map 1.0 3.0
Treasury 1.0 2.5
Tribute 0.5 2.5
University 1.0 2.5
Upgrade 1.0 2.5
Vault 1.0 3.0
Venture 1.0 3.0
Village 1.0 2.5
Vineyard 1.0 3.0
Warehouse 1.0 2.5
Watchtower 1.0 2.5
Wharf 1.0 3.0
Wishing Well 0.5 2.5
Witch 1.5 3.5
Woodcutter 1.0 2.5
Worker's Village 1.0 3.0
Workshop 1.0 2.5
Young Witch 1.5 3.5
It's like trying to extract useful information from experiments conducted in randomly-varying conditions, with each experiment itself producing random data.
And yet it's still a level+1 opening, while Laboratory/- is level 0! I take this as a strong sign of how good Hunting Party is: it's better than Laboratory even when it is almost guaranteed to fail the first time.