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Messages - rrenaud

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876
It's a bug with how I keep track of money with regards to diadem.  I don't keep track of the number of actions players have, and it's in general a fair amount work to keep track of them to get one card working.

877
I hope you like it.

I found it interesting to see the graphs in goons games.  I think players make the error of going for points far too early in explosive goons games.  I've haven't lost a city/goons game on isotropic yet, and most of the vp graphs tell the same story.  My opponents tend to get an early lead by crapping up their decks with coppers or victory cards, but then I catchup with a megaturn that ends the game.

http://councilroom.com/search_result?p1_name=rrenaud&p2_name=&kingdom=city%2Cgoons
http://councilroom.com/game?game_id=game-20101113-132847-b2499308.html

878
Dominion General Discussion / Re: 5/2 split and mint..
« on: July 08, 2011, 05:14:08 pm »
Opening Mint is like asking Variance to come over for tea and cakes.  Sure there will be some awesome perfect open games where you buy a million green cards by turn X but then a lot of times where you play draw/go during the early game while you're praying for your coppers to align (or buying copper, ewwww)

I am a fan of buying Mint in the mid game where Platinum/Colony are available.  You can clear out a bunch of silver/copper and start Minting fat stacks of Platinum.  That is indeed a worthy cause.  Then again a random warehouse or two may do a better job of winning the game than Mint in those situations.  Mint can only harm you when it's in your hand.  It only helps you a shuffle and draw later.

The problem with opening mint without support isn't high variance, it's just low expectation.  It mostly sucks.  Even the good outcomes are just okay.

879
Council Room Feedback / Re: Moving the legend on card comparison
« on: July 07, 2011, 08:53:08 am »
Moving it off the graph isn't super easy.  I am (edit: NOT) sure there is a single corner to hardcode the location that works well.

880
Game Reports / Re: It's not pretty, but it's a win
« on: July 06, 2011, 10:53:24 pm »
Yeah, I'd open potion/chapel and go for familiars, just as you did.

881
Tournaments and Events / Re: Competitive Dominion?
« on: July 06, 2011, 05:02:16 pm »
If you are RGG, you want eyeballs.  I think GenCon draws about an order of magnitude more people than WBC.

(From my experience, convention quality is inversely proportional to size, WBC > origins > spiel in quality, but spiel > origins > WBC in size).

882
Tournaments and Events / Re: Competitive Dominion?
« on: July 06, 2011, 12:02:06 pm »
The WBC is open to everyone who pays the entrance fee.  It's a month away.

http://boardgamers.org

883
Tournaments and Events / Re: Competitive Dominion?
« on: July 06, 2011, 11:27:02 am »
WBC is the so called "World Boardgaming Championships" in Lancaster, PA.  They held a Dominion tournament the last two years.  They also hold tournaments for about 100 other games.  It's a good time.

http://www.boardgamers.org/yearbook/dompge.htm - I was 2nd last year
http://www.boardgamers.org/yearbook09/dompge.htm - theory was 2nd in 2009



884
Feedback / Re: Deck Scoring
« on: July 06, 2011, 10:36:28 am »
I am working on a system to evaluate probability of winning given a game state.  rspeer's golem project does the same thing.  Hopefully the initial version will show up on councilroom soon.

The "formula" is however, a very complicated thing, learned from hundreds of thousands of isotropic games.

https://github.com/rspeer/golem

I am not sure if he has been playing ranked matches with golem.

885
I'd personally guess it is worth much more than .6 vp.

If it was just going to be used to turn a $7 duchy into a province late game, it would be worth 3 vp * probability of hitting $7 at least once late game.

And this is almost certainly not the best use, which I guess will be to do things like get a 5/3 or 6/2 start.


Edit: Reading is hard.

886
Game Reports / Re: It's not pretty, but it's a win
« on: July 05, 2011, 10:32:44 am »
I'd chapel 4 coppers if given the chance, even if it left me with 3 estates, 1 potion, 3 coppers left.

You'll be able to chapel away the estates quicker this way, and a trim deck with a couple of familiars will really quickly sink an opponent who isn't also aggressively chapeling.

887
Other Games / Are any Dominion inspired games worth playing?
« on: July 04, 2011, 01:27:11 pm »
I figure this is a lot better place to post this than BGG.  Presumably all the posters here love Dominion, and many have played thousands of games.

Are there any Dominion inspired games that are good enough to be worth playing 100 games?

I bought Thunderstone after reading some positive things on BGG, but that was a complete waste of time and money.

Puzzle strike seemed a bit better, but it just didn't really have the feel of "oh wow, my deck is coming together" compared to "this is completely random and now I lose."

888
Game Reports / Re: Fun Board: Kingdom of Choices
« on: June 29, 2011, 03:30:47 pm »
I'd probably go for a long game goons strategy.  Native villages aren't a great source of actions, and minions aren't a great source of draw, but you have great $2 cards to soak up buys in haven and pawn.

889
Dominion General Discussion / Re: Duke Analysis?
« on: June 28, 2011, 08:52:41 am »
Interesting.  What about big money smithy/province vs duke/duchy/horse traders?

890
Feedback / Re: Should dominionstrategy.com be linked on wikipedia?
« on: June 28, 2011, 08:51:11 am »
Not just start, win ;P.

The play-board-games.com dude has (IMO) spammy links to a bunch of small strategy articles where he has ads.  He might be doing it for the money, we are clearly doing it for the love.

891
Feedback / Should dominionstrategy.com be linked on wikipedia?
« on: June 28, 2011, 01:03:12 am »
Which is a better Dominion strategy site,

http://www.play-board-games.com/dominion-strategy-tips/

or

http://dominionstrategy.com

The former keeps on being the reverted to the cannonical link for dominion strategy on wikipedia, and it's a shame IMO.

892
Dominion General Discussion / Re: Duke Analysis?
« on: June 27, 2011, 06:11:30 pm »
Did you try to make a more long term province player?  EG, what if you find a solitaire bot that minimizes time to 8 provinces and play that against the duke/duchy player?

893
Dominion General Discussion / Re: Duke Analysis?
« on: June 27, 2011, 05:44:41 pm »
I'd love to see the duke game against Blooki.  Was it today?  I can't find it on councilroom.

894
Puzzles and Challenges / Places with Dominion card names
« on: June 27, 2011, 05:35:45 pm »
Here is a challenge: find a local business that has at least 3 dominion cards in its title.

I've seen one with two words, the lovely village bazaar in NYC. http://maps.google.com/maps/place?um=1&ie=UTF-8&q=village+bazaar+nyc&fb=1&gl=us&hq=village+bazaar&hnear=0x89c24fa5d33f083b:0xc80b8f06e177fe62,New+York,+NY&cid=3391694604985307097

Alternatively, find a two card combo on a real business that is better than village bazaar ;P.

895
Dominion General Discussion / Re: Duke Analysis?
« on: June 27, 2011, 05:17:20 pm »
Horse Traders is pretty darn good for Duchy/Duke, as it lets you get to five quite often.
It sounds appealing, but is not really that good, because to make a duke/duchy strategy work, you need to do more than "get to five quite often". You need to get *multiple* duchies per turn, or your opponent will just respond by buying half the duchies and be just fine.
The most likely card to make duke/duchy work, imo, is horn of plenty. Get a bunch of horns (using them to gain each other), and then turn them all into duchies, not giving your opponent a chance to block your duchies. Since you haven't committed to the duchies early, he can't really do it pre-emptively, or you can just switch into something else.

I think the focus on duke vs duke strategies is mostly red herring.  I am not sure I've ever seen a duke vs duke game, it's almost always a province vs duke game when at least one player goes for duke/duchy.  So presumably as a duke player, you should be able to handily beat your opponent in the duchy race (opp went from provs, after all).  As the duke player, you want to be able to consistently churn out 5s for a long while.  While most province decks are optimized to churn out 8s for a short period (just enough to hit 4 provs and change).

896
Dominion General Discussion / Re: Duke Analysis?
« on: June 27, 2011, 03:41:03 pm »
Horse Traders is pretty darn good for Duchy/Duke, as it lets you get to five quite often.

Wow, yeah.  Horse traders almost guarantees a $5 turn, even if you get hit by a goons/militia style attack. I haven't yet tried Horse traders with duke/duchy.  I did try talisman/feast/duke/duchy, but it sucks.  Maybe talismen!! needs to make a comeback with a talisman/horse traders/duke/duchy strategy.

897
I don't have any really good suggestion.  Manage reconnections wisely!

I've started going to other websites first to test my connection to the net.  If I can't connect to my email, then it's not worth refreshing isotropic.

898
Dominion Isotropic / Re: Decline of civility on isotropic?
« on: June 27, 2011, 01:24:51 pm »
I don't think that any of the posters here encourage either being assholes to new players who don't understand the interface or making fun of players for losing. 

I am one of the minority players who only says gg after actually good games, but saying gg isn't intended to antagonize in any case.

Personally, I encourage you to simply say that you've lost and leave the game in resignation if you are in a hopeless situation (opp possesses you 6x is likely to qualify).

899
Dominion General Discussion / Re: Average Turns Per Game
« on: June 26, 2011, 06:18:13 pm »
I fixed the crazy game length stats by https://github.com/rrenaud/dominionstats/commit/2e2e79dab4d29a58d869474a9872830962b81925

Hopefully the fix doesn't break other things.

900
Dominion General Discussion / Re: Average Turns Per Game
« on: June 26, 2011, 05:08:16 pm »
There is a bug in the stats computing code.  The code that calculates standard deviations assumes its being used for win rates, and adds a smoothing factor (it pretends you went 1-1 with any card in 2 2p games, even if it hasn't seen any data) which helps a lot with win rate stats where the averages should be around 1, but then it pulls the game length stats towards 1.


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