Dominion Strategy Forum

Please login or register.

Login with username, password and session length

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - rrenaud

Filter to certain boards:

Pages: 1 2 [3] 4 5 ... 40
51
I am confused.  You get to see the kingdom.

I agree that there is a lot of noise/randomness in the which strategy will work better, since the edge between different strategies chosen by good players will probably tend to be small (good players tend to not execute very poor strategies).  You could pick the strategy that will win 60% of the time on a given board, and by definition, you'd be wrong 40% of the time.

But if you consistently pick the strategy with the edge, as executed by very good but imperfect players on both sides, your winning percentage will show it, even if each kingdom shows up only once in the logs.

I agree that this would be very hard to actually aggregate up to find strategy A is best, or strategy A is better than strategy B, since even accurately classifying strategies is difficult.

But on the flip side, the problem with simulators in practice is that they execute complex strategies poorly. 

52
I wrote some code to do card similarity before (unfortunately, it depended on other data in councilroom that is not available for new cards).  All of the pictures have been lost to history, but some textual outputs are here that show it's sort of reasonable.

http://forum.dominionstrategy.com/index.php?topic=2996.msg51812#msg51812

53
Goko Dominion Online / Cute little idea for game based on game logs
« on: April 21, 2014, 11:41:14 am »
A game based on game logs?  We must go deeper.

Let's call it back seat driving for Dominion.  Or Dominion Offline.

Imagine you could find games between highly rated players in which the players strategies diverged meaningfully.  Further, imagine you could generate a terse summary of the strategy employed (say, Steward/Steward -> Minions or Tactician/Treasure Maps). 

You could show players the board and the strategies employed, and then the back seat driver picks who he thinks won.  Obviously, you want the guess correctly.  You could keep records of predictive accuracy, have a leaderboard, etc.

This sort of simultaneously selects for interesting boards (good players diverged) and focuses on the strategic part of the game rather than the tactical part.  It's totally plausible that this could actually be fun for hardcore F.DSers, and you could easily play it in 2 minute intervals, while on the subway, etc.

54
Dominion General Discussion / Re: Meeting up to play Dominion IRL
« on: April 10, 2014, 12:37:42 pm »

55
Other Games / Re: Sentinels of the Multiverse!!!! POW!
« on: April 09, 2014, 02:39:00 am »
Alright, I just signed up to give you $100.  Don't disappoint!

56
Other Games / Re: Sentinels of the Multiverse!!!! POW!
« on: April 07, 2014, 11:12:05 am »
Tichu has been popular recently.  Ra and Kingdom Builder much less so.

57
Other Games / Re: Sentinels of the Multiverse!!!! POW!
« on: April 03, 2014, 06:33:39 pm »
I played this yesterday.  It was a lot of fun. 

58
Goko Dominion Online / Re: Dominion Online set selection
« on: March 25, 2014, 09:48:05 am »
I think he misread or misunderstood the mutual part.

EG, blueblimp is suggesting that cards are automatically rejected if ALL players veto them, not if ANY player vetos them.

59
Why not require all exps for pro?  It says pro, not noob, after all.

60
Dominion General Discussion / Re: Meeting up to play Dominion IRL
« on: March 12, 2014, 04:31:53 pm »
All you F.DSers should go to the world boardgaming championship in August in Lancaster, PA.  It will be fun.

I promise.

61
Goko Dominion Online / Re: Goko Dominion Salvager Discussion
« on: March 11, 2014, 03:41:23 pm »
VP Counter seems to have a problem to count correctly the scorefor  my opponent "Goko Took My $$". I think that the "$$" in his name are the problem.
The log window display only one $ !

This is actually Goko's "Bobby Tables" bug, not Salvager's.  The log messages they produce internally are broken.  I could try to adjust for it, but since he's the only regular player with that issue (and he's even aware of it), I don't really feel all that motivated.

This is the same decision I made when some jerk with a weird name like "plays a copper" broke my parser for councilroom.

62
Dominion General Discussion / Re: Homage to the Best Card
« on: March 05, 2014, 02:43:30 pm »


gonna drop a new meme style on you.  the emotions of picard.

63
Dominion General Discussion / Re: Homage to the Best Card
« on: February 28, 2014, 10:04:54 pm »

64
My wife and I are going to London, Bruges, and Amsterdam sometime soon, probably in May.

I love beer, especially Belgian beers.  My wife loves moules frites.  I am a vegetarian, she eats fish but no meat.  I certainly enjoy the wacky tobacky on occasion.  We both love cheese.  We are fans of Indian food.  We both love walking around sort of aimlessly through European cities.  We aren't super big museum people, though we'd happily go to a few.

65
Dominion Articles / Re: Scout Strategy Article, or, It's Not a Bad Card
« on: February 19, 2014, 12:48:27 am »
C'mon, no one links to data?  Players who gain Scout when Crossroads AND Nobles are available win less than you'd expect them to at random (though within margin of error).

Data confirms it, even when scout has super friendly combos, it still kind of sucks.

http://councilroom.com/supply_win?&targets=Scout&interaction=Action%26%26Victory%2CTreasure%26%26Victory%2CCrossroads&nested=true&unconditional=true

66
General Discussion / Re: Why f.ds is such an awesome online community
« on: February 07, 2014, 11:43:08 am »
Well, I certainly hope we didn't scar him.

67
General Discussion / Re: Why f.ds is such an awesome online community
« on: February 07, 2014, 10:48:52 am »
When theory and I started DS, we aimed for intelligence and quality of discourse in contrast to the dominion forum on BGG, where absolutely crazy and terrible ideas were far too common.  We were totally willing to sacrifice warmth to combat the the crazy, eg, no tolerance for idiocy.  Looks like we got the quality of discourse and still managed to keep the warmth (well, except for scaring away DX).

68
General Discussion / Re: Battle for Wesnoth
« on: January 10, 2014, 11:49:52 am »
You can have gold to hire new dudes.  Or you can just buff them so they never die.  From my experience, it's way better to have buff dudes than to have a lot of money.

69
General Discussion / Re: Battle for Wesnoth
« on: January 09, 2014, 10:44:52 pm »
Wesnoth is great.  But I hate that it rewards basically using nearly defeated opponents as a training ground.  You just want to sit a level 1 or 2 dude on a village while he is slowly attacked at a rate that won't kill him so he can gain XP.

70
Goko Dominion Online / Re: It's Down Again, And I've Had It
« on: January 07, 2014, 05:40:18 pm »
A friend of mine is (or was?) pretty good at Agricola and played online here:

http://play-agricola.com/Agricola/Board1/Agricola.html

71
Goko Dominion Online / Re: Petition for the return of Isotropic
« on: January 07, 2014, 03:11:02 pm »
Dominion is a top notch title though, and also the one they launched with, so I wouldn't be surprised if if it was more than 50k.

Only 2k for the whole forum?  I spend $300/year just so you jerks can talk about a game I don't even play anymore ;P.

72
Goko Dominion Online / Re: Petition for the return of Isotropic
« on: January 06, 2014, 04:29:02 pm »
No idea.

73
Goko Dominion Online / Re: Petition for the return of Isotropic
« on: January 06, 2014, 04:24:38 pm »
What about having the community buy back the license from Goko?  Let the investors recoup some money.

74
Goko Dominion Online / Re: Dealing with the "No-Roll"
« on: December 06, 2013, 10:09:47 am »
Well, we know he uses your software.

Just implement the auto-resign in the vp counter ;).

Pages: 1 2 [3] 4 5 ... 40

Page created in 0.081 seconds with 18 queries.