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Messages - rrenaud

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26
Why not play two games of chess before the game of dominion, and then play dominion as a tie breaker?  I assure you it will be higher skill than dominion.

27
Everyone against this should be sentenced to 100 games against Personman that include wishing well.

28
One thing to learn from CR.

Everyone second guesses the global stats because there are lots of games from crappy players.

Pick some decent heuristic metric for "good player", (say, in top 200 at time of game), and in addition to the global stats, provide stats just from that subpool of players.

29
One suggestion on implementation.  Don't worry about working around all the bugs/craziness you find the logs.  Detect a problem and just throw the whole game away rather than adding hacks to the parsing code.  Aim to parse say, 95% of the logs that are reasonably well formed.  Keep track of how many game logs you are discarding, but be willing to lose a few.

Writing log parsers and working around bugs sucks.

30
Advertisements / Re: Dominion Turnstyle
« on: August 30, 2014, 02:25:54 pm »
It looks really cool. Great job.

31
Dominion General Discussion / Re: How do you play this kingdom?
« on: August 22, 2014, 04:46:16 pm »
The only argument that I can think of is like why treasure maps become better with more players.  It's a swingy card, and you need variance to win (in say, a game with 6 strong players).  Against the 5 bad AIs, this argument is much less true.

32
Other Games / Re: Sentinels of the Multiverse!!!! POW!
« on: August 14, 2014, 01:48:52 pm »
It arrived today, hopefully I'll get to try it out soon.

33
I pwned the 2nd game in quarters with a bazaar/goons/warehouse/watchtower engine that was very pleasing to execute.  But I didn't think a 1st and 4th would advance me, so I mass gamed alien artifacts games against the AI instead of trying to be an alt (which sort of paid off.. :) ).

34
How'd it go for you?

I lost badly in the Torturer game in the quarters.  The opponents took the peddlers and then the curses, and I didn't really get much lockdown achieved before the game ended :(.  I have too much 2P bias.

35
I'll be there.

36
Goko Dominion Online / Re: New basic stats page
« on: July 28, 2014, 05:02:30 pm »
I think it's simple.  The winner won.  Everyone else lost.  You neither beat nor lost to the player who got third if you were 2nd.

Of course, it's basically not useful because who plays >2p :P.

37
What about Lancaster, PA on Friday, August 8th and 9th?

Just in time for this.  http://boardgamers.org/yearbkex/dompge.htm

Both theory and I have a 2nd in this event, but no f.ds'ers have ever won.  Let's fix that this year.

I'll also buy large quantities of good beer for everyone of age.

38
General Discussion / Re: log war
« on: July 21, 2014, 09:44:14 pm »
As a computer scientist, all I've gotta say is that

O(log_a(x)) = O(log_b(x)) for all a > 1, b > 1.

So it doesn't matter, it's just a constant factor difference ;P.

39
General Discussion / Re: iOS / Android games
« on: July 14, 2014, 05:46:16 pm »
Final Fantasy Dimensions is awesome, if you are into old school JRPGs (you should be).

40
General Discussion / Re: rspeer's company featured on mashable
« on: July 09, 2014, 01:52:38 am »
And another article just popped up in my prismatic feed.

http://venturebeat.com/2014/07/02/picking-up-on-your-customers-jargon-is-hard-but-luminoso-is-getting-6-5m-to-do-it/

This quote sounds pretty bullshitty to me, but otherwise the article is good.

"Unlike other similar companies, Luminoso’s models are trained to “learn about things much like a person does, not like a machine,” Havasi added, referring to Luminoso’s work to eliminate the constant need for people to train such data models in order for them to improve."

 

41
Simulation / Re: Help me... building a Genetic AI over Geronimoo
« on: June 30, 2014, 10:00:11 am »
Have you read all of this?

http://graphics.stanford.edu/~mdfisher/DominionAI.html

There are lots of good ideas there.

42
Goko Dominion Online / Re: New basic stats page
« on: May 20, 2014, 11:35:04 am »
One interesting stat that I didn't have on CR but that would fit well with AI's system is this:

Your net change in rating after playing different players.  So you'll see who you've earned and lost your points from.  It's good for breeding rivalries, finding feared opponents, and discovering opponents who seem to love to make you look better.

(Of course, you'll need to hook into the trueskill implementation, not just the games database).

I did this for my previous race for the galaxy stats site.  EG, see here.  http://jburnim.github.io/rftgstats/tgs/player_rrenaud.html

43
Dominion General Discussion / Re: Homage to the Best Card
« on: April 24, 2014, 09:28:42 pm »
I was just lazy.  If some other meme generator site had that template and I could have hot linked it, I would have.  I thought I'd have to host that image somewhere and didn't really know where.  So I just figured I'd make f.ds host it.

44
TBH, I love sentinels, so I am cautiously optimistic.

45
I don't know if you've seen this data.  Most of the best openings are 5/2.

http://councilroom.com/openings

I don't think I ever aggregated 5/2 vs 4/3 across all boards though.

46
Dominion General Discussion / Re: Homage to the Best Card
« on: April 22, 2014, 02:13:26 pm »

47
I am confused.  You get to see the kingdom.

I agree that there is a lot of noise/randomness in the which strategy will work better, since the edge between different strategies chosen by good players will probably tend to be small (good players tend to not execute very poor strategies).  You could pick the strategy that will win 60% of the time on a given board, and by definition, you'd be wrong 40% of the time.

But if you consistently pick the strategy with the edge, as executed by very good but imperfect players on both sides, your winning percentage will show it, even if each kingdom shows up only once in the logs.

I agree that this would be very hard to actually aggregate up to find strategy A is best, or strategy A is better than strategy B, since even accurately classifying strategies is difficult.

But on the flip side, the problem with simulators in practice is that they execute complex strategies poorly. 

48
I wrote some code to do card similarity before (unfortunately, it depended on other data in councilroom that is not available for new cards).  All of the pictures have been lost to history, but some textual outputs are here that show it's sort of reasonable.

http://forum.dominionstrategy.com/index.php?topic=2996.msg51812#msg51812

49
Goko Dominion Online / Cute little idea for game based on game logs
« on: April 21, 2014, 11:41:14 am »
A game based on game logs?  We must go deeper.

Let's call it back seat driving for Dominion.  Or Dominion Offline.

Imagine you could find games between highly rated players in which the players strategies diverged meaningfully.  Further, imagine you could generate a terse summary of the strategy employed (say, Steward/Steward -> Minions or Tactician/Treasure Maps). 

You could show players the board and the strategies employed, and then the back seat driver picks who he thinks won.  Obviously, you want the guess correctly.  You could keep records of predictive accuracy, have a leaderboard, etc.

This sort of simultaneously selects for interesting boards (good players diverged) and focuses on the strategic part of the game rather than the tactical part.  It's totally plausible that this could actually be fun for hardcore F.DSers, and you could easily play it in 2 minute intervals, while on the subway, etc.

50
Dominion General Discussion / Re: Meeting up to play Dominion IRL
« on: April 10, 2014, 12:37:42 pm »

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