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Messages - Jimmmmm

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9526
Rules Questions / Re: gaining
« on: November 24, 2012, 11:08:20 am »
When a card says to Gain something, you always gain from the supply, unless some card is specifically telling you otherwise.

The exceptions are, I believe:
Black Market (gain from BM deck)
Graverobber, Rogue (gain from Trash)
Thief, Noble Brigand (gain from Trash, from the limited set of cards that were just trashed)
Bandit Camp, Marauder, Pillage (gain from the Spoils pile)
Hermit, Urchin (gain from Madman and Mercenary piles, respectively.)

Tournament (gain from the Prize pile)

9527
Mafia Game Threads / Re: BM VII: You're in a game... RUN BY MORGRIM!!!
« on: November 24, 2012, 10:20:38 am »
I must admit, I'm very lost.

9528
Forum Games / Re: Mafia XXII - Masonception (gauging interest)
« on: November 23, 2012, 06:55:49 pm »
Yeah I guess you're right. The whole idea here initially was to have a masonry within a masonry (2 people who could PM each other). I guess I'll probably just end up doing something a lot simpler.

9529
(only Cornucopia is, and the translation is so bad that two cards needed an errata because a mistake changed their gameplay)

Intrigued. What did they do?

9530
Forum Games / Re: Mafia XXII - Masonception (gauging interest)
« on: November 23, 2012, 11:28:28 am »
Thanks for the feedback. To tilt it back towards Mafia, we could have a night start and/or the VTs don't know who the Leader is?

9531
Forum Games / Re: Mafia XXII - Masonception (gauging interest)
« on: November 23, 2012, 10:47:49 am »
theorel's idea sounds good and I'm happy to go with that if that's what people think would be best.

Here's another thought I've had, following cayvie's advice.

3 masonries.
Each one consists of a Leader, two Townies and one Mafia.
The two "Vanilla" Townies know who the Leader is.
Leaders have a slight advantage, such as the tie-breakers at deadline and/or Power Roles (Cop, Doctor etc).
Each Leader can name a Successor from the masonry who becomes the new Leader if the current Leader is killed. (This could end up being Mafia)
When the Successor is killed, (or the original Leader if they haven't named a Successor), the masonry is disbanded.
A Leader can also choose to disband the masonry.

Townies win if their masonry is still intact and all Mafia are dead.
Mafia win if they control half the town or all masonries are disbanded.

Each Leader and the Mafia may name one person to "Invite". If the named person is a "Vanilla" Townie and finds themself without a masonry because theirs has been disbanded, any invitations from the other masonries or from the Mafia are sent to them, and they join (they cannot be in more than one masonry, but they can be in the Mafia and a masonry). If no invitations are sent, they have nowhere to turn to and leave the town (and the game).

9532
I have Base, Seaside and Dark Ages, and have ordered Alchemy. My ex-housemate has Intrigue, Prosperity, Cornucopia and Hinterlands. I'm tossing up whether or not I can justify getting the ones he already has given I don't get a chance to play with him much any more.

9533
Non-Mafia Game Threads / Re: Pandemic I (Round V, Jimmmmm's move)
« on: November 23, 2012, 10:15:59 am »
Yeah, I meant either build in Kolkata or give it to shraeye, whatever would be more helpful.

9534
Non-Mafia Game Threads / Re: Pandemic I (Round V, Jimmmmm's move)
« on: November 22, 2012, 07:15:03 pm »
Okay, I think I'll fly to Tehran so I'm in the best position to possible to either treat Cairo or Riyadh, build a Research Station or share knowledge with shraeye.

(Discard Los Angeles and Milan)

Share Knowledge with SFS, taking Sydney
Share Knowledge with SFS, taking Beijing
Find the Red cure (discard Manila, Osaka, Sydney and Beijing)
Direct Flight to Tehran (discard Tehran)


9535
Non-Mafia Game Threads / Re: Pandemic I (Round V, Jimmmmm's move)
« on: November 22, 2012, 09:28:15 am »
I have one spare action after finding the cure. Any thoughts what I should do with it? I could fly via RSs to Jo'burg, or fly to Tehran so I can meet shraeye in Kolkata next turn if necessary, or just drive to Toronto planning to deal with blue next turn?

9536
Dominion General Discussion / Re: Mercenary
« on: November 22, 2012, 12:27:22 am »
Yeah, I've found it can be great if it's the only trasher, but otherwise, just not convinced.

9537
Non-Mafia Game Threads / Re: Pandemic I (Round V, Jimmmmm's move)
« on: November 22, 2012, 12:12:33 am »
Yeah, that's what I thought.

9538
Non-Mafia Game Threads / Re: Pandemic I (Round V, Jimmmmm's move)
« on: November 21, 2012, 07:45:16 pm »
Rules clarification: I need to discard down to seven immediately, as opposed to at the end of my turn, right? Also, does finding the cure count as discarding down to seven, ie can I have eight cards, find the cure, and then still have four cards in hand (as the Scientist)?

9539
Non-Mafia Game Threads / Re: Pandemic I (Round V, Jimmmmm's move)
« on: November 21, 2012, 07:42:14 pm »
SFS, I only need 2 of your red cards. Which one do you think you should keep?

9540
Forum Games / Re: Mafia XXII - Masonception (gauging interest)
« on: November 21, 2012, 08:25:07 am »
You're probably right. What about this: when a Masonry Leader is killed (by lynching, or by nightkill, or maybe both? Edit: certainly at least by nightkill if any) the other Leader goes with him. That could deter everyone from coming out as leaders.

9541
Non-Mafia Game Threads / Re: Pandemic I (Round IV, shraeye's move)
« on: November 21, 2012, 08:17:07 am »
It can be very handy when there's a chance of two epidemics in a row. What's even better is One Silent Night.

9542
Forum Games / Re: Mafia XXII - Masonception (gauging interest)
« on: November 21, 2012, 07:54:31 am »
Great! Any questions/comments about the setup?

9543
Forum Games / Re: Mafia XXII - Masonception (gauging interest)
« on: November 21, 2012, 07:26:45 am »
Mafia Ruleset (blatantly stolen from Axxle)

Game Rules:

General Gameplay and Etiquette:
1. You may not quote private Moderator-supplied information (either real or fabricated) of any kind. Paraphrasing (for role claims, etc.) is acceptable.
2. There is to be NO personal communication outside of the forum postings unless your role PM specifically allows it. Mafia members All roles with a quicktopic may communicate at night and during the confirmation stage.
3. If you have a role with a Night action your choices are due to me by the posted deadline. If I do not receive your choice via PM by the posted deadline you will forfeit your actions. In case of multiple submissions, the last valid one before the deadline will be used.
4. Roles with Night actions will not be able to submit an action on Night 0 (i.e. during the confirmation stage).
5. Any player with a Night action may instead submit a “No Action” PM to let the Mod know that you do not want to perform your expected action that Night phase.
6. As a general rule you should aim for one post every 48 hours, minimum, to keep the game moving.

Voting, Deadlines, and Player Death:
1. A simple majority (rounded up) of all living members must agree on one person for a lynch to occur prior to deadline.
2. Once you have reached a simple majority no further unvoting will change someone’s fate. Further votes will also be ignored.
3. Once a player is lynched the game enters twilight until I post a death scene; all players including the one who was lynched may continue to post during twilight.
4. Please submit votes as: Vote: PlayerName. Votes will NOT be counted if they are not bold! Obvious abbreviations or nicknames will be counted so long as they are unambiguous.
5. Please submit vote revocations as either Unvote: PlayerName or Unvote. Unvotes are not necessary before changing votes.
6. You may Vote: No Lynch - a simple majority of these vote types are required to send the game to Night phase without a lynch.
7. This game will have 2 week lynch deadlines and 48-hour night deadlines, extended at my discretion for weekends and holidays.
This game will have NO Day deadlines. Instead, Town will have exactly 6 weeks to win the game, including 48-hour nights. If there is still living scum after six weeks, Town will immediately lose, and one or both of the scum teams will win or draw, depending on which has more living members. If any given night takes significantly longer than 48 hours, time will be added to compensate.
8. Once you are killed (either via lynch or night kill) you may no longer post. This means that you do not even get a “Bah” post. The dead in this game are silent.
9. Do not edit or delete posts. We don't want some players having more information than others.  If you want to clarify posts, feel free to double post.
10. If there are no living players remaining, everyone laments in shared defeat.

Miscellaneous/Mechanics:
1. Bold, blue text is reserved for the Mod. No invisible/small text is allowed, nor is cryptography.
2. If you have an issue/problem with the game, please PM the Mod privately. Do not post issues/complaints in the game thread.
3. The Mod may make mistakes - please point out any mistakes gently. Mistakes will be corrected where possible, but sometimes mistakes are made that cannot be reversed. These will stand as final to be commiserated over after the game.
4. Please bold all requests to the Mod so that they don’t get missed.
5. Prods of missing players will be issued upon request after 48 hours of no activity. A prodded player has 48 hours to respond or risks replacement. A player who has been prodded 3 times is subject to replacement without further notice.
6. Rule violations will be dealt with according to their severity, up to and including a Modkill.
7. If you anticipate being unavailable for more than a 48-hour period please post a notice to that effect in the thread. Treat this game as a commitment. Be considerate – don’t leave us hanging.
8. No QT links are to be shared with any other player. So for example if a member of the Mafia is also a Monk, he is not allowed to share the Monk QT link with his Mafia partner. Real or fake quoting of players (not mods) from QTs is acceptable.


The Golden Rule:

Please remember that this is a game and your main objective is to have fun! Be considerate of each other, don’t get personal, and enjoy the game.

Helpful Links:


9544
Forum Games / Mafia XX - Masons and Monks (FULL!)
« on: November 21, 2012, 07:25:41 am »
Masons and Monks

Player List

1. Eevee
2. mcmcsalot
3. Robz888
4. ashersky
5. Qvist
6. jotheonah
7. yuma
8. Archetype
9. Lekkit
10. Insomniac
11. Grujah
12. EFHW
13. Morgrim7

Backup mod: Cuzz

Base Setup


2 Mafia Goons
2 Werewolves
9 Townies

Mechanics

Daystart
2 players who are not Mafia are randomly selected to be Masons.
2 players who are not Werewolves are randomly selected to be Monks.
Those masonries are allowed to talk together at night.
It is possible for a Mafia Goon to be a Monk, and likewise, a Werewolf to be a Mason.
Mafia cannot have both the Monk roles, and Werewolves cannot have both Mason roles.
One Mason will be randomly selected to be a 1-shot Detective whose result will be Mafia/non-Mafia.
One Monk will be randomly selected to be a 1-shot Seer whose result will be Werewolf/non-Werewolf.
The Detective and the Seer are not necessarily Town-aligned.

Role PMs

Quote
Welcome, [PlayerName]. You are a Vanilla Townie.
Your weapon is your vote, you have no night actions.
You win when all threats to the Town have been eliminated and there is at least one Town player alive.

Quote
Welcome, [PlayerName]. You are a Town Mason, along with your Mason partner, [PlayerName].
During each Night Phase you may talk with your partner here: [QuickTopic link].
You know that your partner is not aligned with the Mafia.
You win when all threats to the Town have been eliminated and there is at least one Town player alive.

Quote
Welcome, [PlayerName]. You are a Town Mason Detective, along with your Mason partner, [PlayerName].
During each Night Phase you may talk with your partner here: [QuickTopic link].
You know that your partner is not aligned with the Mafia.
Once during one Night Phase, you may investigate another player via mod PM to learn whether they are aligned with the Mafia.
You win when all threats to the Town have been eliminated and there is at least one Town player alive.

Quote
Welcome, [PlayerName]. You are a Town Monk, along with your Monk partner, [PlayerName].
During each Night Phase you may talk with your partner here: [QuickTopic link].
You know that your partner is not aligned with the Werewolves.
You win when all threats to the Town have been eliminated and there is at least one Town player alive.

Quote
Welcome, [PlayerName]. You are a Town Monk Seer, along with your Monk partner, [PlayerName].
During each Night Phase you may talk with your partner here: [QuickTopic link].
You know that your partner is not aligned with the Werewolves.
Once during one Night Phase, you may investigate another player via mod PM to learn whether they are aligned with the Werewolves.
You win when all threats to the Town have been eliminated and there is at least one Town player alive.

Quote
Welcome, [PlayerName]. You are a Mafia Goon, along with your Mafia partner, [PlayerName].
During each Night Phase you may talk with your partner here: [QuickTopic link].
Each night phase, one of you or your partner may perform the factional kill.
You win when the Werewolves are eliminated and you control half the Town or nothing can prevent this from occurring.

Quote
Welcome, [PlayerName]. You are a Mafia Monk, along with your Mafia partner, [PlayerName], and your Monk partner, [PlayerName].
During each Night Phase you may talk with your Mafia partner here: [QuickTopic link], and your Monk partner here: [QuickTopic link].
Each Night Phase, one of you or your Mafia partner may perform the factional kill.
You know that your Monk partner is not aligned with the Werewolves.
You win when the Werewolves are eliminated and you control half the Town or nothing can prevent this from occurring.

Quote
Welcome, [PlayerName]. You are a Mafia Monk Seer, along with your Mafia partner, [PlayerName], and your Monk partner, [PlayerName].
During each Night Phase you may talk with your Mafia partner here: [QuickTopic link], and your Monk partner here: [QuickTopic link].
Each Night Phase, one of you or your Mafia partner may perform the factional kill.
You know that your Monk partner is not aligned with the Werewolves.
Once during one Night Phase, you may investigate another player via mod PM to learn whether they are aligned with the Werewolves.
You win when the Werewolves are eliminated and you control half the Town or nothing can prevent this from occurring.

Quote
Welcome, [PlayerName]. You are a Werewolf, along with your Werewolf partner, [PlayerName].
During each Night Phase you may talk with your partner here: [QuickTopic link].
Each Night Phase, one of you or your partner may perform the factional kill.
You win when the Mafia is eliminated and you control half the Town or nothing can prevent this from occurring.

Quote
Welcome, [PlayerName]. You are a Werewolf Mason, along with your Werewolf partner, [PlayerName], and your Mason partner, [PlayerName].
During each Night Phase you may talk with your Werewolf partner here: [QuickTopic link], and your Mason partner here: [QuickTopic link].
Each Night Phase, one of you or your Werewolf partner may perform the factional kill.
You know that your Monk partner is not aligned with the Mafia.
You win when the Mafia is eliminated and you control half the Town or nothing can prevent this from occurring.

Quote
Welcome, [PlayerName]. You are a Werewolf Mason Detective, along with your Werewolf partner, [PlayerName], and your Mason partner, [PlayerName].
During each Night Phase you may talk with your Werewolf partner here: [QuickTopic link], and your Mason partner here: [QuickTopic link].
Each Night Phase, one of you or your Werewolf partner may perform the factional kill.
You know that your Monk partner is not aligned with the Mafia.
Once during one Night Phase, you may investigate another player via mod PM to learn whether they are aligned with the Mafia.
You win when the Mafia is eliminated and you control half the Town or nothing can prevent this from occurring.

9545
Mafia Game Threads / Re: Mafia Queue
« on: November 21, 2012, 06:55:16 am »
In fact, I might start the thread up and see what people think.

9546
Mafia Game Threads / Re: Mafia Queue
« on: November 21, 2012, 06:23:16 am »
I had an idea for a game which I'm interested in modding. I'll probably call it Masonception.

9547
Non-Mafia Game Threads / Re: Pandemic I (Round IV, shraeye's move)
« on: November 20, 2012, 11:39:24 pm »
What's the point of Forecasting if we have no critical cities? Unless there's a very good reason to do it now, I'd save it for the next epidemic.

9548
Because of my reading ability, I'm not sure which scumteam frightens me the most.  Maybe Archetype, Frisk, Robz.

QFT

9549
All of the town feel free to blame me for this loss.

I'll share the blame for being so quick to jump on the Eevee wagon.

9550
/in but if you want to give priority to veterans/spectators then I'm okay with that.

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