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Messages - Jimmmmm

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Dominion Isotropic / Re: Optimizing your level
« on: September 08, 2011, 09:42:27 am »
Man, it'd be fun to see a retroactive update... since I'd probably move up a lot of places ;)

Excellent idea!

I've been agreeing with pretty much everything you've said on this thread. The unpopular cards (Ambassador, Sea Hag, Possession etc) seem to be cards that significantly change any game they are in, and the huge variance from game to game is probably the best thing about Dominion. I actually really like most of the unpopular cards. I don't mind a longer game, and although it can be a pain to be at the receiving end of some cards, particularly Possession (in fact, today I had my Tactician turn possessed  >:(), it can be equally fun to inflict that pain. ;D

I think Dominion at its purest and best is 10 totally random cards, and that is how I play almost all of my games. I don't mind veto mode, but often I'll be sitting there thinking "Please don't veto that card! It's so much fun!"

Other Games / Re: Donald X.'s new game Kingdom Builder
« on: September 08, 2011, 05:03:43 am »
I like that it's borrowed what I think is the best thing about Dominion, the fact that every game is different. It would be interesting working out how all the different Kingdom Builder cards interact with each other.

At this stage I'm not sure if games will be more or less varied than in Dominion. The Dominion base game has (25 choose 10) = 3,268,760 combinations, while this has a measly (10 choose 3) = 120. But possibly using a much smaller subset of the overall cards will mean that any two games are likely to be more different than any two Dominion base games.

On the other hand, maybe there are sets of two cards that will make the third irrelevant. Knights + Discoverers = make lots of horizontal lines. Citizens + Lords = build big in one place. Hermits + Discoverers = build in lots of different places.

Of course, I know next to nothing about the game at this point, but having thought about it I now want to give it a go.

Dominion Articles / Re: Choosing the correct number of terminal actions
« on: September 06, 2011, 11:35:46 pm »
And Coppers, if for some reason you wanted to.

And Curses.

Dominion Isotropic / Re: veto mode stats
« on: September 06, 2011, 10:30:56 pm »
Maybe this is sub-optimal play, but I've been tending to veto a card that I don't think will be bought. I actually love playing with most of the powerful, controversial cards.

Other Games / Re: I did a little sex wee (SFW)
« on: September 06, 2011, 11:25:56 am »
Okay, so it looks like a big Village. But I mean, guy in red with red flag on horse from behind looking at the place of interest...

Game Reports / Re: Just a little bit embarrassing...
« on: September 06, 2011, 11:22:14 am »
I think the point is he planned to buy 3x Fishing Village and then 1x Colony to win the game forgetting that he only had 3 buys. Thus he bought 3x Fishing Village and ended his turn (because he had no buys left) and the game ended in his loss.

Exactly. Everything would have been fine if I had one more buy.

Other Games / Re: I did a little sex wee (SFW)
« on: September 06, 2011, 10:32:11 am »
Is it just me, or does the cover look like a Village?

Looks like it could be pretty good. Staying tuned.

Game Reports / Just a little bit embarrassing...
« on: September 06, 2011, 09:40:45 am »
Okay, so 2 piles gone with 3 Fishing Villages left. I'm 3 points behind, and I have $20 with 3 buys.
First brainwave: I'm going to buy a Colony and 3 Fishing Villages.
Second brainwave: I'm going to buy the Fishing Villages BEFORE I buy the Colony.


Anyone else had similar experiences?

Game Reports / Re: Pick my game-winning card.
« on: September 05, 2011, 10:43:50 am »
I had 6 Provinces, all of which I bought in turns 14-16, and I suspect I could have bought the last two if they were still available in the next few turns. What's the expected output for a Gardens/Woodcutter deck after 20 turns? Can you expect to average 2 gains/turn and finish with 50+ cards? If so, the 8 Gardens give you 40, so you'll need some Estates + Duchies to catch up to the 8 Provinces. Of course, it's going to be easy for the Province player to pick up 3-4 Gardens in one turn if they're not gone quickly enough (does the simulator take this Gardens blocking into account?).

Game Reports / Re: Pick my game-winning card.
« on: September 05, 2011, 09:54:21 am »
Yeah I was just looking it over and considering the Gardens option. I guess I tend to automatically ignore Gardens when there's decent trashing.
The game lasted 16 turns, and we both finished in the 20s for number of cards, so I don't think Gardens would have been a good option.

Game Reports / Re: Pick my game-winning card.
« on: September 05, 2011, 09:40:13 am »
Yep cool, that's what I thought too, and I think I did a lot better with Pawn than I would have without.

Game Reports / Pick my game-winning card.
« on: September 05, 2011, 09:30:55 am »
Just played this (no-Colony) game:

King's Court
Royal Seal
Secret Chamber

I won easily, for a number of reasons, including more King's Courting and much better Chapelling. We ended up with 4 Festivals each. These power cards aside, I want to see if others come to the same conclusion as I did. My question is: what was the other pivotal card in my strategy?

For the record:

Dominion Isotropic / Re: I can't return to lobby.
« on: September 05, 2011, 08:17:01 am »
Yeah I know, I realised after posting that it probably wasn't the best time to do so, but this has occurred before, and I was in Secret Chamber, so I don't think it has anything to do with Isotropic's current, and obviously more urgent problem.

Dominion Isotropic / I can't return to lobby.
« on: September 05, 2011, 07:15:05 am »
My opponent just resigned, and I'm on the "you win!" screen, but there is no way to return to the lobby without exiting and logging off.
It's not a massive problem, but it's an inconvenience.
It's also not the first time it's happened, so it would be greatly appreciated if someone could take a look at it.


Dominion General Discussion / Re: What's your dominion pet peeve?
« on: September 04, 2011, 09:42:26 am »
Continual complaining about bad luck. Sure, horrible luck happens, and it's okay to mention it, but when people go on and on about it, especially when they've clearly made some terrible decisions.

Rules Questions / Re: Throne Room - Tactician
« on: September 04, 2011, 08:32:06 am »
Okay, so by "unlikely", you mean that no current card will allow this, and probably none ever will.

Rules Questions / Re: Throne Room - Tactician
« on: September 03, 2011, 11:05:35 am »
I don't see how TR-Outpost could cause you to draw three cards twice; the three-cards instruction on the card is "in this turn's cleanup phase", and that pretty clearly doesn't make you draw three cards in the cleanup phase of any turn other than the one in which you played the Outpost. No?

You are right, of course. I think what I was thinking of is if play an Outpost on an Outpost turn, you draw three cards but don't get another turn.

Puzzles and Challenges / Re: Another What's Missing? puzzle
« on: September 03, 2011, 10:42:41 am »
I think op has in mind ways you can gain philosopher's stone and masquerade doesn't gain.

Surely Potion doesn't do it by itself then. You need Potion + $3. Another way is with Remodel-type cards + other cards with Potion costs.

Rules Questions / Re: Throne Room - Tactician
« on: September 03, 2011, 10:04:22 am »
Again, this might already be covered, but if you TR an Outpost, then play Possession, do you get another turn after the next player's possessed turn? Also, TR-Outpost will cause you to draw only 3 cards twice, even if you only get one extra turn, right?

Dominion General Discussion / Re: 5/2 split and mint..
« on: September 03, 2011, 02:21:05 am »
So lighthouse, embargo, pawn, secret chamber. Basically in that order.
I could be wrong, but wouldn't SC be the best of these? Sure if you don't draw it you get a nothing turn, but it guarantees you $4, and the chance of drawing it on turn 3 is 5/7.

I guess the advantage of lighthouse and pawn is that if you only hit $2 you can buy more of them and build up to higher amounts. But embargo? If you happen to not both your embargo and at least one copper, you're left with buying another embargo...

Rules Questions / Re: Throne Room - Tactician
« on: September 03, 2011, 01:21:27 am »
Right okay, I guess that's kind of obvious then. The TR's not affecting the Tactician, so it is discarded. I nearly TRed a Tactician in Iso, not for any particular reason, I just had nothing else to TR, but I wasn't sure how it would deal with it, and wanted to be sure I could draw it on the next turn.

Rules Questions / Throne Room - Tactician
« on: September 03, 2011, 12:45:49 am »
Correct me if I'm wrong, but I don't think this is covered in the rule books.

If you TR or KC a Tactician (say you're doing a long chain of them without +Actions), do you have to leave the TR/KC out with the Tactician? What does Isotropic do here?

Dominion General Discussion / Re: 3 Player Dominion
« on: September 02, 2011, 11:57:34 pm »
What about a 3-player PPR? If you're 1 or 2 points behind both players and you buy the PP, chances are at least one of the other two will hit 8 and buy the last one to win the game. But if you buy a Duchy, they both need to hit 8 to end the game, which is much less likely.

Of course, this will be even less common than the equivalent 2-player situation. However, it could be that it's far more important when you do find yourself in this situation to follow the PPR, as there are now twice as many chances for the last Province to be bought.

Variants and Fan Cards / Re: Empty Supply Piles
« on: August 30, 2011, 10:37:02 pm »
Some of these "For each empty supply pile" cards would get pretty crazy if you manage to empty a 3rd/4th/5th pile at the start of your turn...

Game Reports / Re: Goons/KC/Masq-Hand Deletion/Infinite Pin
« on: August 30, 2011, 08:22:47 am »
Maybe he will get bored.

Well yes, I imagine he will eventually, but if he gets to level 60 first, we still have to live with having him on top.

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