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Messages - Jimmmmm

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9026
Mafia Game Threads / Re: BM VII: You're in a game... RUN BY MORGRIM!!!
« on: January 01, 2013, 07:45:42 am »
Yeah, I'm not really considering this a game any more. Although now it's close to the end and I'm under the pump I've started caring more.

For the sake of a fullclaim, I'm also a Doctor, which I keep forgetting.

9027
Mafia Game Threads / Re: BM VII: You're in a game... RUN BY MORGRIM!!!
« on: January 01, 2013, 05:47:51 am »
Eevee, Arch, how do you know each other are Town? Who would you vote for other than me. Morgrim didn't give me an alignment, so Volt had to say "I'm saying you're Town".

9028
Mafia Game Threads / Re: BM VII: You're in a game... RUN BY MORGRIM!!!
« on: January 01, 2013, 02:46:07 am »
Being Town is a scumtell.

Classic scum reasoning.

9029
Mafia Game Threads / Re: BM VII: You're in a game... RUN BY MORGRIM!!!
« on: December 31, 2012, 09:15:20 pm »
Don't we get two votes?
Vote: Arch

9030
Mafia Game Threads / Re: BM VII: You're in a game... RUN BY MORGRIM!!!
« on: December 31, 2012, 09:03:59 pm »
Thanks Dsell! I'm Town, remember?

Doublevote: Arch

9031
Dominion General Discussion / Re: The Dominion Cards Lists 2013 Edition
« on: December 31, 2012, 10:12:57 am »
Phew got that done.
My method:
"Well I know the best 1 or 2, so that's easy.
That's pretty good: 3rd, that's pretty good: 3rd, that's pretty bad: last, that's pretty bad: last, that's pretty good: 3rd, okay that's all of them bit of mixing up yeah maybe hmm maybe that's good enough can't be bothered looking at this list any more - next."

9032
Dead and itching to play again so I'll /in and hope I haven't over-committed again.

9033
Forum Games / Re: Mafia XIX: Deep Space Nine Mafia (sign-ups open)
« on: December 31, 2012, 09:37:31 am »
Yay, Jimmmmm!!  Welcome to the cool kids' table  ;)

Going to have to get used to you not being an IC. Unless of course you're an IC again.

9034
Forum Games / Re: Mafia XX - Masons and Monks (open for signups)
« on: December 31, 2012, 09:36:14 am »
Got a little something prepared flavour-wise. It's not that much, but I hope you'll like it.

9035
Forum Games / Re: Mafia XX - Masons and Monks (open for signups)
« on: December 31, 2012, 02:54:39 am »
Okay, officially re-opening this for sign-ups. This will launch some time after Deep Space 9 (during night 1 or night 2 maybe), if we manage to fill the spots.

9036
Forum Games / Re: Mafia XXII - Masons and Monks (waiting for other games)
« on: December 31, 2012, 01:34:12 am »
Well it looks like this game will be next after joth's DS9. I think I'll have each Mason/Monk be a 1-shot Mafia Cop/1-shot Werewolf Cop respectively, submitting by PM. Thoughts?

I think the issue with that is the default move becomes investigating your fellow mason/monk on N1 to be sure you can trust them.  And so if mafia or werewolf is in the masonry/monastery, they use their N1 NK on the other mason/monk to protect themselves.

So I would not give them that kind of power, no.

Actually no that's not a problem. The Masons are confirmed non-Mafia to each other and their investigations will yield Mafia/non-Mafia so investigating your fellow Mason is pointless because you already know they're non-Mafia (same for Monks/Werewolves). The only issue is whether allowing them two investigations between them is too strong.

Oh, opposite investigations?  Not OP, then.  Mildly useful at most.

Cool thanks, that's what I was going for, just a little something to help the Town out a little, and it's in line with the flavour too.

9037
Forum Games / Re: Mafia XIX: Deep Space Nine Mafia (sign-ups open)
« on: December 31, 2012, 01:14:20 am »
Well I'm back to being in zero Mafia games. :(

Let's get this one started!

9038
Forum Games / Re: Mafia XXII - Masons and Monks (waiting for other games)
« on: December 31, 2012, 01:09:48 am »
Well it looks like this game will be next after joth's DS9. I think I'll have each Mason/Monk be a 1-shot Mafia Cop/1-shot Werewolf Cop respectively, submitting by PM. Thoughts?

I think the issue with that is the default move becomes investigating your fellow mason/monk on N1 to be sure you can trust them.  And so if mafia or werewolf is in the masonry/monastery, they use their N1 NK on the other mason/monk to protect themselves.

So I would not give them that kind of power, no.

Actually no that's not a problem. The Masons are confirmed non-Mafia to each other and their investigations will yield Mafia/non-Mafia so investigating your fellow Mason is pointless because you already know they're non-Mafia (same for Monks/Werewolves). The only issue is whether allowing them two investigations between them is too strong.

9039
Puzzles and Challenges / Re: Most money possible with no cards in play
« on: December 30, 2012, 09:16:57 pm »
Another way to get extra money in, not sure if it is worth 2 slots:

Put Cultists into kigdom, and also Mandarin, and also Watchtower in BM. Play everything Buy a mandarin, put everything back, buy 10 cultists, trash them with Watchtower, draw 30 again (make it plats and FGs and Ventures, that draw Gold, and a Gold)

You can't play more cards after you've bought something.

9040
Forum Games / Re: Mafia XX - Masons and Monks (waiting for other games)
« on: December 30, 2012, 08:53:03 pm »
Fair enough, hadn't thought of that. Maybe just give them combined 1-shot Cop? There were concerns that the setup favoured scum.

9041
Forum Games / Re: Mafia XXII - Masons and Monks (waiting for other games)
« on: December 30, 2012, 07:23:32 pm »
Well it looks like this game will be next after joth's DS9. I think I'll have each Mason/Monk be a 1-shot Mafia Cop/1-shot Werewolf Cop respectively, submitting by PM. Thoughts?

9042
Mafia Game Threads / Re: Mafia Game Index
« on: December 30, 2012, 07:17:54 pm »
Wow okay seems I've jumped down to XX. Any idea if O's game is happening?

9045
Forum Games / Re: Diplomacy 2: Fool Me Twice
« on: December 30, 2012, 02:14:46 am »
If I highlight the post from left to right it scrolls over to the link.

9046
Forum Games / Re: Diplomacy 2: Fool Me Twice
« on: December 30, 2012, 02:10:31 am »
Better go finish reading the rules.

9047
Forum Games / Re: Diplomacy 2: Fool Me Twice
« on: December 30, 2012, 02:00:27 am »
Yeah that's probably the best solution.

9048
Forum Games / Re: Diplomacy 2: Fool Me Twice
« on: December 30, 2012, 01:49:02 am »
What if everyone in the QT agrees?

9049
Puzzles and Challenges / Re: Play a Goons and Familiar on Turn 4
« on: December 30, 2012, 01:44:20 am »
Huh.

Unless I'm mistaken you can do it all in turn 3.

Open Watchtower/Remake

Draw Necropolis, Remake, Hovel, Overgrown Estate, Watchtower.
Play Necropolis
Play Remake...
....Trash Hovel, gain Squire, reveal WT, trash Squire, gain Familiar, reveal WT, topdeck Familiar
....Trash Overgrown Estate, draw Familiar, gain Squire, reveal WT, trash Squire, gain Goons, reveal WT, topdeck Goons
Play Familiar, draw Goons
Play Goons

9050
Puzzles and Challenges / Re: Play a Goons and Familiar on Turn 4
« on: December 30, 2012, 01:21:43 am »
Or just topdeck the Familiar and the Goons.

Also, one of your Hovels should be an Overgrown Estate.

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