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Messages - Jimmmmm

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1
Forum Games / Re: LynchPool.com - Mafia testers wanted
« on: September 19, 2019, 10:02:15 am »
Watcher is better than Tracker. I don't know what scum's Watcher is there for except to confuse town Trackers. A Roleblocker there would be more useful.

Watcher is better because you're more likely to get multiple results, or because it's easier (and/or a more useful mindgame) to predict who'll be killed than who will do the killing?
The point of the scum Watcher is to prevent Town players from using their Tracking/Watching to become ICs.

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I'm generally not in love with 1-shot investigations; there is no reason to hold back your results and it doesn't make for very interesting gameplay.

The interesting gameplay is supposed to come from the rolling and playing dice during the Day - I think that's what people enjoyed most about the previous setup. The Night Actions are one of the simpler ways I came up with to make the Day's result matter; I'm more than happy for suggestions on other ways to reward or penalise each team.

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Scum Vigilante is much too strong compared to the other roles they can have upon failure. It should need at least 2 6s or something.

Aside from denying Town the use of Cops etc, Vigilante is scum's only reward for a failure. The other actions are just ways to try to prevent Town from preventing their kills. In fact it can backfire and result in no kills if scum doesn't have a Strongman action. I wondered whether this possibility meant scum wasn't rewarded enough, but maybe the lack of investigations is strong enough in itself.

Anyway, there's no hurry. This is what I've come up with at the moment. Feel free to hit me with more ideas etc.

2
Forum Games / Re: LynchPool.com - Mafia testers wanted
« on: September 18, 2019, 10:50:01 pm »
Hi all!

Some of you will remember Dice Mafia. I'm working on a greatly simplified version and it's pretty close to ready to test. I'm hoping that it generates enough interest to run a 9-13 player test game. Here's how it works at the moment:


There are no specific roles; all night actions come from the dice.

Each player starts with some number of unrolled 6-sided dice in their supply.
Each Day in which there are at least 5 players remaining, players are given a target score to aim for. To contribute to this target, players can roll 1-5 dice (in their Personal thread) and then play one. A played die contributes its value to the score. All dice which are rolled but not played are stored.

Each Night, each player may spend one stored die for a Night Action, depending on the value of the spent die.


Dice with a value of 2-3 provide an action regardless of alignment or the prior Day's result:

3. Dice Thief - Steal two dice from another player's supply.
2. Dice Giver - Give all your 1s to another player. If they have at least 5 1s, they discard two and return three to their supply (they become unrolled).
(1. No action.)


Actions provided by dice with a value of 4-6 depend on the player's alignment and whether the goal was achieved on the prior Day.

If the target is successfully reached:

Town Actions:
6. Cop
5. Tracker
4. Watcher

Mafia Actions:
6. Godfather (max one player per Night)
5. Ninja
4. Watcher

Otherwise:

Town Actions:
6. Roleblocker
5. Doctor
4. Bodyguard

Mafia Actions:
6. Vigilante (max one player per Night)
5. Strongman
4. Roleblocker


The idea is that after a successful Day, the Town has the chance to gain some information, and otherwise the Mafia has the chance to get an extra night kill.

I would love any kind of feedback, but especially with regards to the actions - do they seem fair to both sides? Are the higher value actions generallly stronger than the lower value ones? Is the game interesting enough without players having their own roles? Let me know what you think!

You can't sign up for it on the site yet, but you can /in here if you want and I'll sign you up when it's ready.

3
Forum Games / Re: LynchPool.com - Mafia testers wanted
« on: August 02, 2019, 10:44:23 am »
Another option is that someone (Didds?) could moderate and I could play.

I can do that Jim, if you send me directions as to how! I assume the game pretty much just runs itself.

Yeah it would basically just be answering questions in Help threads (you'll get notifications for posts there), and if something goes wrong or someone needs to be replaced or whatever, just letting me know in case I can fix it without ruining the game.

4
Forum Games / Re: LynchPool.com - Mafia testers wanted
« on: August 01, 2019, 08:48:31 pm »
Another option is that someone (Didds?) could moderate and I could play.

5
Forum Games / Re: LynchPool.com - Mafia testers wanted
« on: July 29, 2019, 09:29:22 pm »
Apologies for my lack of engagement lately. I know there have been a few issues that have been brought up which I haven't responded to. I'll make sure to get to them all in the next couple of days.

In the meantime, we're only 2 players shy of starting another Less Pressure. My brother (Wings) is keen to try it out and is considering working on the site with me. It'd be great if we could get a game going soon.

6
Forum Games / Re: LynchPool.com - Mafia testers wanted
« on: June 27, 2019, 08:29:54 pm »
Sorry everyone, there was an issue with the latest Less Pressure. It's fixed now, but you'll need to sign up again if you want to play.

7
Forum Games / Re: LynchPool.com - Mafia testers wanted
« on: June 21, 2019, 01:45:50 am »
There are currently no games happening on Jim's site, which makes us all very bad beta testers.

I think it boils down to the fact that for most current users it's their secondary place to play Mafia, and it can be hard enough having time to play Mafia on one site, let alone two. I think I need to open the main site as soon as possible, and try to get some new players involved.

8
Forum Games / Re: LynchPool.com - Mafia testers wanted
« on: June 06, 2019, 11:22:44 am »

9
How important is striving for equal win rates?

10
Forum Games / Re: LynchPool.com - Mafia testers wanted
« on: May 29, 2019, 09:29:40 am »
asher9++ is open for signups.

11
Forum Games / Re: LynchPool.com - Mafia testers wanted
« on: May 28, 2019, 07:17:09 pm »
I'm pretty close to having asher9++ ready to run as a Custom Game, so I was going to try to get that going. Eddie ADK was the one who suggested it, so he can run it if he wants, but it might be better if I did so that we can fill the game more easily.

12
Forum Games / Re: LynchPool.com - Mafia testers wanted
« on: May 06, 2019, 12:48:37 am »
Custom Games are ready for testing!

13
Dominion General Discussion / Re: Homage to the Best Card
« on: May 05, 2019, 04:38:52 am »
Time Traveller: 3-piles for the win but then returns a Peasant or Page.

14
Forum Games / Re: LynchPool.com - Mafia testers wanted
« on: April 26, 2019, 03:22:19 am »
I might need a sub for 2d3 #1 if anyone's interested.

I can do it since Debate is dead

Thanks!

15
Dominion General Discussion / Re: Homage to the Best Card
« on: April 25, 2019, 10:33:48 pm »

Such an unpeasant state of affairs.

16
Forum Games / Re: LynchPool.com - Mafia testers wanted
« on: April 23, 2019, 08:11:09 pm »
I might need a sub for 2d3 #1 if anyone's interested.

17
Forum Games / Re: LynchPool.com - Mafia testers wanted
« on: April 14, 2019, 08:14:59 pm »
2 spots remaining in our first 2d3.

18
Forum Games / Re: LynchPool.com - Mafia testers wanted
« on: April 11, 2019, 02:58:10 am »
Do you intend to offer this service for money at some later point?

I have a few thoughts on that. The first one is that while it's not particularly expensive to run the site, it's not free either. I can cover that cost for the short to medium-term, but not forever. And that cost will probably increase as the site gets more users and traffic.

I'm not ready to lay out my full thoughts on the matter, but the gist would be that participating in the more basic games (everything we have so far would count as basic) would be free, but participating and/or modding more interesting games would require a small subscription fee in the order of a few dollars per year.

The alternative obviously would be throwing ads up, but I don't really want to do that.

19
Forum Games / Re: LynchPool.com - Mafia testers wanted
« on: April 10, 2019, 02:30:37 am »
1) optional e-mail notifications for (each as a separate option):
 - game starts
 - new game phase starts
 - new votes
 - new posts

I'll definitely look into doing this at some point.

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2) in each post, display links to all of the replies to that post

I've thought about the best way to do this without it taking up too much space if it become a lot. Still thinking.

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3) when you hover your cursor over a post link, highlight that post in a slightly different color if it's visible on the current screen, otherwise display it in a popup where your cursor is

I'm not sure I'll go with a popup as it might be difficult for it to work well across screen sizes and with varied post lengths, but how best to refer to replied to posts is definitely on my radar. Highlighting the post if it's on-screen is a cool idea.

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4) when you click on a post link, instead of reloading the page, just jump to that post if it's on the same page

I'll look into this.

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5) Make it possible for a post to be a reply to multiple posts

Definitely on my radar. Rather, being able to quote multiple posts.

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6) Consider making each vote count a reply to each previous vote count

So that you can link back to the previous one? What about instead a view that shows all the votes?

20
Forum Games / Re: LynchPool.com - Mafia testers wanted
« on: April 09, 2019, 05:27:13 am »
You can definitely sign up for Matrix6 now and you'll be in the next one of those that start. Just be aware that your signup will expire after 24 hours if you don't renew it, and those already playing Matrix6 can't sign up while they're still alive in that game (although I can sign them up if we're close-ish to filling a second game).

21
Forum Games / Re: LynchPool.com - Mafia testers wanted
« on: April 09, 2019, 05:24:28 am »
Can I get access?

I would like longer deadlines, which is why I've been reluctant so far.

Longer than 7 days? What are your ideal deadlines?
No, 7 days is fine, I thought I read it was 48 hours somewhere.

Right, so we've only had Blitz games so far, which have 48 hour deadlines. But our first Normal game with 7-day days and 2-day nights has just started. The second should start in about a week (unless enough players sign up for Matrix6 for a second one of those to start). Would you like me to reserve a spot for you?
Isn't it enough if I sign up to have a spot reserved?

I mean, in about a week I plan to open another setup, 2d3. I'm offering for those not playing Matrix6 #1 to sign you up as soon as I open it so that you'll still play even if you're not in the first 9 people to be online and want to play.

22
Forum Games / Re: LynchPool.com - Mafia testers wanted
« on: April 09, 2019, 05:19:20 am »
Can I get access?

I would like longer deadlines, which is why I've been reluctant so far.

Longer than 7 days? What are your ideal deadlines?
No, 7 days is fine, I thought I read it was 48 hours somewhere.

Right, so we've only had Blitz games so far, which have 48 hour deadlines. But our first Normal game with 7-day days and 2-day nights has just started. The second should start in about a week (unless enough players sign up for Matrix6 for a second one of those to start). Would you like me to reserve a spot for you?

23
Forum Games / Re: LynchPool.com - Mafia testers wanted
« on: April 09, 2019, 04:05:40 am »
Also generally speaking, if people tell me what's holding them back from getting involved, I'm more than happy to try to accommodate everyone.

Once Custom games are a thing, you'll be able to make these kinds of decisions yourselves when you run a game.

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Forum Games / Re: LynchPool.com - Mafia testers wanted
« on: April 09, 2019, 04:03:20 am »
Can I get access?

I would like longer deadlines, which is why I've been reluctant so far.

Longer than 7 days? What are your ideal deadlines?

25
Forum Games / Re: LynchPool.com - Mafia testers wanted
« on: April 08, 2019, 09:22:38 pm »
In case anyone missed it, I reduced Night 0 to 24 hours.

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