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Messages - chipperMDW

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51
It's unclear to me what Plan is doing on the list... I mean, you could have a board without Action supply piles, then clearly Plan will do nothing.

Also, Night Watchman should be on there.
If you have a board without any Action supply piles then it becomes incredibly difficult to "guarantee a $5 action by the fourth turn".

edge case: actually I don't think there is an edge case

Maybe something with Castles; the Castles pile is not an action supply pile, but Small Castle is a $5 action card.

52
Dominion General Discussion / Re: New Intrigue box art!
« on: January 21, 2021, 11:34:59 pm »
On the first edition box art, that girl's neck should not be able to bend like that.

53
Dominion General Discussion / Re: Distribution of Dominion card costs
« on: December 24, 2020, 11:58:17 am »
I somehow didn't realize that OP counted the Ruins (don't know why he did, he didn't count any other non-Kingdom cards), so I didn't count them in my averages calculation. The average for Dark Ages drops to 3.82 if you include the Ruins.

Runes are in the supply though and purchasable. (Unlike madmen or spoils for e.g.)

Well, Ruins are more comparable to Potion or Colony in that they're non-Kingdom cards that are added to the supply (where they are purchasable) under certain circumstances. You can include Copper in that list if you accept "always" as being the circumstance. You can verify by a glance at the chart that none of those three mentioned were included. So it's indeed odd that Ruins were.

54
Dominion General Discussion / Re: Interview with Donald X.
« on: December 21, 2020, 09:45:23 pm »
Is there any particular reason that Way of the Mouse isn't limited to non-Commands just in case you make any or -cost Command cards in the future?
We talked about it at the time. I felt like, it would be great to not make any more Command cards, and if I somehow need to make another one, I can sure avoid having it cost $2 or $3.

Do you keep a list of the things you can/should never do because there are cards that assume those things will never happen?

55
Dominion General Discussion / Re: Minor note about new printings
« on: October 28, 2020, 02:55:08 pm »
I felt like adding "(Except nothing else sees you buy it and it's also an attack somehow)" would not achieve the goal of short text, resulting in the joke not making sense anymore.

56
Dominion General Discussion / Re: Minor note about new printings
« on: October 28, 2020, 03:15:32 am »
Noble Brigand: Action - Attack, $4
+$1
Buy this.
----------
When you buy this...

57
Dominion General Discussion / Re: RNN generated cards
« on: September 18, 2020, 08:48:53 pm »
And you you are NOT allowed to name a Dominion card when resolving an MTG effect that asks you to name a card.

Crap, you mean I can't name Moat?

58
Dominion General Discussion / Re: Interview with Donald X.
« on: August 12, 2020, 12:04:43 pm »
Is it possible to make board games without having game night? How essential is in-person playtesting?

59
Dominion General Discussion / Re: Menagerie Previews 2: Horses
« on: March 31, 2020, 08:00:29 pm »
How many different pieces of artwork are there for Horse?

What do you mean? Do all Horse cards not show the same art?

I'm not sure. I was playing the online implementation today (Menagerie is the free expansion of the day), and in one game, I'm almost positive that I sometimes saw a different artwork for my Horses. I feel like it showed a Horse rearing up instead of the "normal" grazing art.

EDIT: I may have been seeing the artwork for a Way.

60
Dominion General Discussion / Re: Menagerie Previews 2: Horses
« on: March 31, 2020, 07:39:24 pm »
How many different pieces of artwork are there for Horse?

61
Dominion General Discussion / Re: Dominion: Menagerie
« on: March 24, 2020, 05:43:10 pm »
She's the grin reaper.

62
So, if you got the upgrade pack, you probably didn't get a rule book, did you? If you go to Rio Grande Games, you can grab an electronic version of the base set rule book up where it says "Download Game Assets." (The rule books for all other expansions are online there, too.) That may make some things clearer for you.

You could also check the German publisher's website for rules in that language, if you prefer. I'm not sure whether they're available online or not, though.

63
+ per card in your deck!

Philosopher's Stone, eat your heart out.

64
Dominion General Discussion / Re: Menagerie Bonus Previews
« on: March 14, 2020, 11:54:24 am »
Little known fact. Pigs actually like whey. I worked at a farm where we raised pigs and cows and made our own cheese. We would give the whey to the pigs in their food. So in that case, the pigs always found their own whey.

Ever since Ways were previewed, I've been wondering how long it would be before that pun occurd to someone.

65
Rules Questions / Re: Militia rule change
« on: March 10, 2020, 03:14:58 pm »
I didn't know that (or maybe I forgot). Are you sure Donald has ruled that you don't have to reveal all the cards when you discard one at a time for Militia? Do you have a link to that?

I found the post I was remembering. Specifically (bolding mine):

I think it's more natural to discard one at a time to Militia, given the phrasing; especially considering it lines up with Library etc. This could give you an infinite loop with "when you discard this, +1 card" and well that card doesn't exist. I'd rather not have a special ruling and with no special ruling and nothing in the rulebooks, "discard down to 3" sounds to me like I keep discarding until I have 3 (or fewer dammit). However you don't need to reveal the cards below the top one because somehow the rulebook says this.

Maybe I'm incorrect in calling that a ruling. It looks like Donald was maybe still in the process of deciding there.

Ha, ha, he talks about "when you discard this, +1 card" in there.

66
Rules Questions / Re: Militia rule change
« on: March 10, 2020, 02:14:44 pm »
One-at-a-time doesn't sound great to me because now the online version has to say what you discarded, and in real life, everyone can demand to see your discards, which takes more time and is only fair given the rules.  Might as well skip the middleman and make all discard piles completely public at this point.

So, the previous ruling for Militia was "discard them one at a time, but you don't have to reveal them all somehow."

The way I would implement that electronically would be to allow discarding in batches. Have Militia repeatedly ask you, as long as you have more than 3 cards in hand, to discard a number of cards between 1 and {cards in hand minus 3}. If you want to discard them all in one go, then you do that and only reveal one. If you want to discard less than that, you do, you react, and then you can discard another batch. You reveal one card per batch you discard. Repeat until you're down to 3 cards in hand.

67
Dominion General Discussion / Re: Menagerie Bonus Previews
« on: March 09, 2020, 01:53:30 pm »
Ooh, this means that with Militia and Village Green, you can discard a Village Green, play it, draw a card, discard another Village Green, play it, draw a card, repeat up to 10 times; and still be at a 5 card hand; having to discard 2 more.

Or, I think, put the +1 Card token on Village Green and get hit by Militia to play all the Village Greens that get into your hand in next-turn mode for free.

68
Dominion General Discussion / Re: Menagerie Bonus Previews
« on: March 09, 2020, 01:44:24 pm »
I don't think it's in the published rules, but yes, Donald has rules that when-discard abilities trigger after you discard all the cards.

That ruling is about Minion, which does discard the cards simultaneously. But unless I've missed a recent ruling (I admittedly haven't been paying that much attention to the latest changes) Militia and other "discard down to" were ruled to be one-at-a-time (but you don't have to reveal them all somehow).

Here's a recent-sh (2017) place it was discussed. Donald said:

Quote from: Donald X.
Yes, sorry; Inn is "discard 2 cards at once" while Militia is "repeatedly discard 1 card until at 3."

EDIT: The impact being that you were allowed to, after being hit by Militia with a five-card hand, discard a Tunnel, react with it, react with a Watchtower to topdeck the Gold, then discard that Watchtower.

69
Dominion General Discussion / Re: Menagerie Bonus Previews
« on: March 08, 2020, 10:39:39 am »
Rats will be shocked to find out that the way of the rats is different from the way of the rat.

Yeah, it's way different.

70
Populate can't gain Rocks, it's not an Action.
But it is in an action supply pile, which is what Populate cares about.

71
Dominion General Discussion / Re: The bad luck thread
« on: March 06, 2020, 08:51:52 pm »

72
Dominion General Discussion / Re: Interview with Donald X.
« on: March 05, 2020, 01:30:27 pm »
What mechanic do both Remodel and Vault fit into?

Soft Terminals. Or supercolliders or whatever we decided to call them.

73
Dominion General Discussion / Re: Interview with Donald X.
« on: November 22, 2019, 10:48:30 am »
I'd say it's a fair reason you can't really do a "only sideways cards" mini-expansion or something, though.

There's Summon. Do people buy less of Summon than other promos?

74
If one player resigns, the other players starve to death.

75
Dominion General Discussion / Re: Teaching Dominion
« on: October 17, 2019, 11:47:49 am »
First Game set

* Poacher

I thought Woodcutter had been replaced by Merchant, not Poacher, in the First Game set. Did this change in a later printing?

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