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Messages - chipperMDW

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251
Dominion General Discussion / Re: Counterfeit copies of 2E
« on: September 06, 2017, 09:49:45 am »
They have only seen this for Dominion 2E.

Does that include the update packs, or just the box with the entire set? Just wondering because I finally picked up the Dominion and Intrigue update packs through Amazon last week. They both look ok as far as I can tell.

252
Dominion General Discussion / Re: Banning 5 Cards
« on: September 03, 2017, 10:43:30 am »
Maybe each person should be able to ban 5 memes they never want to see.

253
Dominion: Nocturne Previews / Re: Dominion: Nocturne announced!
« on: August 03, 2017, 11:34:20 am »
I always hoped we'd see a horror-themed Dominion expansion someday, so this is great news!

254
Rules Questions / Re: At start of turn' rules clarification
« on: June 26, 2017, 07:05:41 pm »
A player's turn starts whenever the previous player's turn ends (assuming the game hasn't ended at that point).

I don't think that's a good definition. Some things happen after the previous player's turn has ended but before the start of the next player's turn. Donate is the best example. Also, last I heard, the ruling was that decisions about which kind of extra turn to take are made between turns (so they escape the influence of Possession). So there's some kind of "in between turns" time.

255
-1 Coin? Yes, there's a token, and debt, but no action card.
Poor House.

256
Rules Questions / Re: New shuffling rule
« on: October 01, 2016, 04:34:47 am »
I liked Haddock's wording for it.  It's both precise and concise:

When you shuffle this, put this anywhere among the shuffled cards.
Note that this does not make Stash function like it used to (letting you see the cards not being shuffled), or make it cease to matter if your draw-4 was 2+2 or what.

If you really want that...

Quote
While this is in your discard pile, if you would draw, reveal, or look at a number of cards from some location in your deck greater than 1 and greater than the number of cards in your deck, instead do the following that many times: perform that operation on one card from that location in your deck, then look at the top card of the trash (so they're really separate operations).

or

Quote
In games using this, if you would shuffle this, instead use the 1st edition shuffle rules.

257
Rules Questions / Re: New shuffling rule
« on: October 01, 2016, 03:25:00 am »
Incidentally the -1 Card token stuff isn't relevant to this; you can already ask those questions with no Stash and the old rule (no cards left in deck, -1 Card token, told to draw a card, do you shuffle).

Sure, but it seems like the answers to those questions could easily have changed under the new rule.  Or at least there were multiple ways they could have "stayed the same."


If it's sufficiently important to people we can not reprint Stash.

I'm poking at the rules, but that's not because I think they're causing problems; that's just because I like rules.  So it's definitely not sufficiently important to me.  I'd prefer Stash stick around.  (Of course my other "deprecated" cards aren't actually going to go away, so neither would Stash. ;D)

I liked Haddock's wording for it.  It's both precise and concise:

When you shuffle this, put this anywhere among the shuffled cards.


And, uh, I guess you can't answer anything about this, so I'll just wonder aloud.  You mentioned reprinting Stash and it makes me wonder in what form we might see promo cards reprinted.  Or maybe you already said and I missed it.

258
Rules Questions / Re: New shuffling rule
« on: September 30, 2016, 05:09:13 pm »
If you use Apprentice to trash Scrying Pool, is that +{1+1+2} Cards?  Or +{2+2} Cards?  Or just +4 Cards?

259
Rules Questions / Re: New shuffling rule
« on: September 28, 2016, 12:07:08 pm »
The issue is what it algorithmically means to "know" how many cards you're going to draw, and how that interacts with the token.

If it's A (the one people seem to intuitively feel is correct), it's because the -1 Card Token now works by changing a "+N Cards" instruction into a "+{N - 1} Cards" instruction, and, once everything is settled, the final modified instruction decides the number of cards you "know" you'll draw.


Then other questions are raised about "knowing."  If you trash four Rats with Chapel, are you supposed to "know" you're going to draw four cards?  If you do, now you have a new layer of the game rules where you start having to look at simultaneously-triggered effects and combining them into single packets of "knowledge."

And what if it was three Rats and a Catacombs? Can you split your "knowledge" up so you can "know" you're drawing two cards (and draw them) before deciding what to gain, then "know" you're drawing the other one? Or do you have to "know" about all three draws at the same time and maybe trigger a reshuffle you didn't want yet?

260
Dominion General Discussion / Re: Interview with Donald X.
« on: September 27, 2016, 10:54:05 am »
Does the second edition of Dominion still have the concept of the four "pillars," presumably with Bandit as the replacement for Thief? Or do the changes make that no longer a thing?

261
Rules Questions / Re: New shuffling rule
« on: September 26, 2016, 04:43:06 pm »
Do cards like Cellar do "+1 Card" N times (i.e. reshuffle potentially comes in the middle) or "+N Cards" (i.e. reshuffle comes before drawing any of them)?

(EDIT: Well, Cellar's a bad example since it got a wording update; pretend I asked about Apprentice or something.)

If (for example) your -1 Card Token is on your empty deck and you get +1 Card, do you remove the Token and then decide you don't need to reshuffle, or do you reshuffle but then remove the Token without drawing anything?


262
On everything else, doesn't "it" refer to what "it" is at the moment that instruction is resolved?

Judging by the following from the Empires Rulebook thread:

Sorry; I guess I'm being slow, but I can't tell for sure from your response: does that mean Ritual should be interpreted as checking the cost of the card in the past (i.e. at the time of trashing)?
Since it says "cost" instead of "costs," it goes by what the card cost then, not what it costs now. If this causes a problem I will switch it but having not given it any thought yet, that's how it works.

it seems like it's not so much that "it" refers to an object at a specific moment in time, but that the tense of the verb used implies a moment in time where the object's properties matter: now for present tense or at some hopefully obvious time in the past for past tense. Since most things use present tense like "is" or "costs," most things look at an object's properties now. That's my understanding, anyway.

Aside from Ritual, the other thing I'm aware of that looks at properties in the past is Treasure Map, because although it says "do"...

Treasure Map should say "did" to be clearer that it wants to look at the past.

263
Rules Questions / Re: Smuggling a BoM/Overlord in play
« on: June 20, 2016, 06:30:15 pm »
The cost at the time of the other player's gain does not matter, just as the Seaside rulebook says. The cost at the time of your gain is what matters.
Ok, good, everything makes sense again.  But I guess I'm not seeing where you're saying it actually says this in the Seaside rulebook.  All I see is the bit that was confusing people in that second BGG thread I linked where you called it "regrettable."  Is the version on RGG's website the most up-to-date one, or is there a further clarification in a later version?

Quote
Smugglers limits what you gain and does not remember what the card the other player gained cost, just what its name was. We don't look at the physical card the other player gained, now, to see its cost; we also don't look at the physical card the other player gained, now, to see its current name.
I think I worked out what you meant by "matching."  Suffice it to say that I thought you were talking about matching different things than you were.

264
Rules Questions / Re: Smuggling a BoM/Overlord in play
« on: June 20, 2016, 04:02:27 pm »
So in theory, Smugglers should also refer to whatever the card is now. However, what it is now is impossible to know. So I guess it means that Smugglers refers to what the card was when it was gained.
Smugglers refers to the card that was gained; it doesn't care at all about what that card is now. It doesn't care what the specific physical card costs now either (if an effect changed the cost of some copies of a card but not others).

Is there a wording difference reason that Disciple doesn't work the same way in regards to gaining the card that was played?
Cards do not get special phrasings to try to arrange for the best possible results when a card turns out to have transformed into another card. It's an exotic situation and as always the game needs to have friendly wordings.

Smugglers has this very basic question of cost. I buy Province with two Bridges out, does the other player get to Smuggle it, or do they need their own Bridges or what. It's so blatant of a question that the Seaside rulebook answers it. So, aside from any wording issues, I have a ruling there that I would really like to stick to. Smugglers as interpreted looks at what happened on a previous turn; pick a card they gained, gain a copy of it, btw it has to cost $6 or less. That's the intention; thus the ruling on cost in the Seaside rulebook. Thus me matching that for non-cost things like "what card is it now."

By default cards referring to "it" where "it" is some card just mentioned, refer to the card as it is now, if the card somehow changes right then, which is not normal but can happen. So Disciple looks at the current card.

If I'm understanding correctly that the cost at the time of the gain is what matters, then it seems like that would be a change from these earlier rulings:

https://boardgamegeek.com/article/4119438#4119438
https://boardgamegeek.com/article/4119500#4119500
https://boardgamegeek.com/article/10576349#10576349


EDIT:
Or it's possible I'm misunderstanding what you meant when you said you were "matching [the Seaside rulebook's ruling on cost] for non-cost things."

265
Rules Questions / Re: Simple Rules Questions
« on: June 13, 2016, 11:01:33 pm »
But if you want to Stonemason some Rocks (hey, that's thematic) instead of Peddler with your Villa

Sadly, Stonemason's on-buy only gains Actions.

So it does. Well, darn.

266
Rules Questions / Re: Simple Rules Questions
« on: June 13, 2016, 06:56:11 pm »
13. Hang on now I have a serious question.  If I overpay by Stonemason to get Villa, Villa says, when I gain it, I return to my action phase.  But I still haven't gained the Stonemason yet from having bought it.  Do I still get the Stonemason, even though it's now my action phase?  Do I just finish resolving everything I had to do because of things that happened in my buy phase, and then after all of that's done, I go on playing actions?  (Edit: same question goes for gaining stuff from buys with Haggler in play, though I would assume this will be consistent with the Stonemason situation.)

Yes, you still resolve everything.

Remember that you'll resolve the other stuff in your action phase, which will be unusual. So if Peddler has reduced its cost to $4 during your buy phase and you want to Stonemason a Villa and a Peddler, you'd better get the Peddler first because it'll revert back to costing $8 (assuming no other cost reduction) when you gain Villa and go back to your action phase. But if you want to Stonemason some Rocks (hey, that's thematic) instead of Peddler with your Villa, you might want to grab the Villa first so you can gain the Silver to your hand.

267
Rules Questions / Re: Grand Castle question
« on: June 13, 2016, 01:42:01 am »
I think the question is why some abilities (Lighthouse, Goons, Talisman, etc.) operate in a context where "you" means a specific player, while other abilities (Border Village, Farmland, Duchess, etc.) operate in a context where "you" is shorthand for "any player."  And where they get that context from.
The answer of course is just that I am trying to give cards good wordings, that make it clear what they do and how they interact with other cards. They can't be maximally friendly because interactions wouldn't be clear, but they can't be computer programs because many people would pass on playing that game. No-one has ever asked before "wait who is this you person below the line on these cards." So I think those wordings did the trick and avoided confusing people, hooray.

Yeah, that all makes good sense.

So, when I started typing my post that said "I think the question is...", the posts I replied to were the last ones there, and I was trying to explain to those people what I understood Jeebus to be asking about.  And then your post and a lot of other posts happened while I was typing and I posted it anyway.  I guess it probably ended up sounding like I wrote it after your reply and was dissatisfied and said "answer more of this," and that's not what I meant it to sound like.  Sorry if I caused any misunderstanding.

268
Dominion: Empires Previews / Re: Empires Rulebook
« on: June 13, 2016, 12:33:20 am »
Are they forcing her to salt the earth because she didn't pay her taxes? I don't really know if that would make any sense.

When I was reviewing the cards for my first impressions, I noticed that the two events looked like they featured the same woman, perhaps in the same town/city. Indeed, the art for both these events was made by the same artist. Even the guards look the same. It stood out to me because I was reviewing the events in alphabetical order and Tax immediately followed Salt the Earth in that alphabetical sort.

On the blurry scans, I couldn't be sure that the woman was the one salting the earth. I thought maybe she was watching the earth get salted and being a bit depressed about it.

I don't think it's the same woman. She's dressed differently in each picture. So are the guards.

Sometimes I dress differently, and I'm still me at those times.  I think.

269
Rules Questions / Re: Grand Castle question
« on: June 12, 2016, 11:48:36 pm »
Grand Castle just mentions Victory cards "in play", not that *you* have in play.  Does that mean that if my Platinum is Swindled into a Grand Castle on my opponent's turn, and he has a Great Hall in play, I should get +1 from his Great Hall, in addition to the from any Victory cards in my hand?
Yes.

So if I have my Estate token on a Fishing Village (or other Duration), and you buy Grand Castle, you get +1 VP for every Estate I have in play? I would have thought "in your hand and/or in play" was short for "that you have in your hand and/or have in play". That's just the common sense interpretation (according to my sense of English), but I guess you're going for the literal parsing here.
I have chosen to go with the literal interpretation.

I see. That made me wonder about "in play" though.

If "in play" considers all play areas (rather than just the player who is addressed by the ability), what makes Lighthouse just work for the player who has it in play, rather than all the players? I mean, a card with "when you buy/gain this" works for any player. Why doesn't "when another player plays an Attack card" work for any player in the same way (as long as Lighthouse is "in play")?


Cause it explicitly says: 'doesn't affect you'?

This sounds right. "Another player" is defined as "a player other than the player who played this card." And "you" is defined as "the player who played this card." So Lighthouse reads as:

"While this is in play, when a player other than the player who played this card plays an Attack card, it doesn't affect the player who played this card."

I think the question is why some abilities (Lighthouse, Goons, Talisman, etc.) operate in a context where "you" means a specific player, while other abilities (Border Village, Farmland, Duchess, etc.) operate in a context where "you" is shorthand for "any player."  And where they get that context from.

Imagine that, someday, there's a way to get any card into play without having played it. "Choose a card in the trash and put it in play without playing it" (don't make that card, Donald).  So, the "while this is in play" abilities should still work in general, right?  I mean, nobody would have any problems with Highway there.  But then what would Lighthouse do?  Who would "you" be at that point?   Do you say "Oh, I guess 'you' is now also the player who puts a card into play"?  Would Lighthouse's ability even mean anything in that case? (Those are rhetorical questions, by the way; not asking for an actual ruling.)

It's almost like stuff like Lighthouse's second ability should actually be above the horizontal line. So they would set up that state while they were still in a context where "you" meant the specific player who played the card.  And if they somehow got into play without being played, no big deal; the state that would refer to "you" never even got set up. (That interpretation would make the Hot Potato thing Jeebus posted while I was typing this not work, though. The Hot Potato would probably have to say "while this is yours" or something.)


EDIT:
Actually, Haunted Woods and Swamp Hag already do things that way.  Above the horizontal line (well, ok, there is no horizontal line), they set up a state that refers to "any other player."  So they do that in a context where that concept is meaningful (because "you" refers to a specific player).

270
Rules Questions / Fortune and -$1 Token
« on: June 11, 2016, 03:24:35 am »
When Fortune doubles your money, does it do that by giving you +$N where $N is your current coin total, meaning a -$1 Token would reduce that to +${N - 1}?  Or is it really a multiplication and somehow different from "getting" coins, letting the effect bypass -$1 Tokens?

If a -$1 Token does reduce the $ gained, does that mean you didn't quite double your $ and can play another Fortune and get the doubling effect again?  Or is merely attempting to follow the "double your $" instruction sufficient to disallow you from getting the effect again, regardless of whether it was completed successfully the first time?

271
Archive: 3/10. The main problem is that you get to play it only every third turn. And those cards you're setting aside, they are gone for a while too. Also, at $5, it seems fairly weak. Gear does that effect better and cheaper.

Maybe it can be a good thing that you don't see some of the Archived cards as much. Like maybe sometimes one of the cards you set aside is a Province and you get to keep it out of your way for a couple of turns. Sorta like a temporary Island.

272
Dominion: Empires Previews / Re: Empires Rulebook
« on: June 07, 2016, 01:35:18 am »
Forum - One of the more vanilla cards.  a 1-card improvement on Warehouse, letting you sift and cycle without reducing handsize.  The on-buy doesn't seem so significant, but it makes its cost a little lower.
I've been thinking of Forum as basically Fugitive's big brother

Advance - Suddenly Ruins are valuable??  This really shakes up the game, potentially making expensive key cards a lot easier to pick up.
It also likes Necropolis. Could we manage a 6/5 opening before? And that's before you even consider stuff like Baker.

273
Dominion: Empires Previews / Re: Empires Rulebook
« on: June 07, 2016, 01:07:12 am »
Haven't read any other threads about the new reveals and I'm still compiling one big post of first impressions.  Just wanted to put this out first on its own, since it includes a question.

Aqueduct - The clarification is confusing to me... Doesn't the Treasure part only apply to Silver and Gold?  So buying Humble Castle or Harem should only let you take VP, not move any VP to Aqueduct?  I'm guessing that an earlier version of Aqueduct put tokens on every Treasure pile, like Defiled Shrine puts tokens on most Action piles.  Or am I misreading something?

Hmm.. Well I think the the move a token rule would also apply to any Treasure that gets VP tokens on it, such as gatherers. But I didn't check to see if there are any treasure-gathering.

Ah ha... If you have both Crown and Defiled Shrine in the game, then you'll have another treasure pile with vp tokens on it. So Aqueduct should steal tokens from that to I would think.
You beat me to it! But you would also have to have Inherited Crown to make it into both a treasure and a victory card before the Aqueduct clarification comes into play.

That doesn't work does it? The Estates pile can't have VP tokens on it, so the clarification still can't matter.
You're correct. Never mind, then!

274
Dominion: Empires Previews / Re: Empires Rulebook
« on: June 07, 2016, 12:55:43 am »
Haven't read any other threads about the new reveals and I'm still compiling one big post of first impressions.  Just wanted to put this out first on its own, since it includes a question.

Aqueduct - The clarification is confusing to me... Doesn't the Treasure part only apply to Silver and Gold?  So buying Humble Castle or Harem should only let you take VP, not move any VP to Aqueduct?  I'm guessing that an earlier version of Aqueduct put tokens on every Treasure pile, like Defiled Shrine puts tokens on most Action piles.  Or am I misreading something?

Hmm.. Well I think the the move a token rule would also apply to any Treasure that gets VP tokens on it, such as gatherers. But I didn't check to see if there are any treasure-gathering.

Ah ha... If you have both Crown and Defiled Shrine in the game, then you'll have another treasure pile with vp tokens on it. So Aqueduct should steal tokens from that to I would think.
You beat me to it! But you would also have to have Inherited Crown to make it into both a treasure and a victory card before the Aqueduct clarification comes into play.

275
Dominion: Empires Previews / Re: Empires Rulebook
« on: June 06, 2016, 11:40:07 pm »
Is it significant that Ritual uses past tense ("+1VP per $1 it cost") compared to, say, Apprentice, which uses present tense ("+1 Card per $ is costs")? I would assume that Ritual is intended to work the same as most other things, which look at the properties of a card after it's trashed. But the use of past tense might suggest it looks at the properties of the card at the time of trashing.
The cards have to be interpreted according to the wordings they actually have, but it wasn't "supposed to matter," it just happens to say what it does.
Sorry; I guess I'm being slow, but I can't tell for sure from your response: does that mean Ritual should be interpreted as checking the cost of the card in the past (i.e. at the time of trashing)?

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