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Topics - Roadrunner7671

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26
Game Reports / Oh, Rats!
« on: February 05, 2016, 08:31:41 pm »
https://dominion-game-logs.s3.amazonaws.com/game_logs/20160206/log.0.1454722107180.txt
So, the kingdom is Rats, Fortress, Altar, Fool's Gold, Caravan, Grand Market, Courtyard, Candlestick Maker, University, Contraband

So, what did I do wrong here? I like my deck, but did I need more Fortresses to be reliable? I don't think my Grand Market should've been an Altar, I was thin enough. Maybe I need more Courtyards? More payload? Please help! I'm not sure what I did wrong here, the deck you needed to build was clear.
I feel like Iguanaiguana was the only one to realize this was satire. Okay, ADK did too. This was fun while it lasted.



27
Dominion General Discussion / Dominion Records!
« on: January 24, 2016, 01:10:38 pm »
I'm making a thread dedicated to your high score in Dominion. There may already be a thread for this, but I'll start:
Earlier today I crushed my mom in a two player game. I got a Champion, then drew my deck with Hunting Grounds, played Bandit Camps, Peddlers and Foragers for payload, then delivered crushing blows with six Goons and some Bridges. I could've had more than my 207 points, but I just wanted to end it because I felt bad for my opponent. She finished with 11 points. She's a good sport.

28
General Discussion / Dungeons and Dragons
« on: January 19, 2016, 10:17:31 pm »
I'm shocked that I couldn't find a thread for D&D, but I'm making one now. So, does anyone play? Or DM? What generation do you play? Do you have any tips? Any monsters in particular you like to see? Certain classes/races you like to be? Thoughts on NPCs joining the party?

Personally, I am a Dungeon Master who suffers from something (that I'm sure is common) where I just think I'm doing literally everything wrong because I've never had the chance to see a session with a Veteran DM in action. I play a modified version of 5th generation where I made the weapons, armor and shields easier for new players to understand. I currently have what I think is a great plot, but I won't spill the beans unless people actually play.

29
General Discussion / Manners?
« on: January 17, 2016, 12:07:46 pm »
Why did the thread 'manners' get locked?

I don't understand it. What happened?

30
Variants and Fan Cards / Casino Deck
« on: January 17, 2016, 02:35:36 am »
So I have a new idea, called the Casino Deck (a name change should be in order)! They are basically a deck of facedown events that all cost $2 and do a variety of things. When you buy one, it goes into the Casino Deck discard pile. When the Casino Deck draw pile is empty, you shuffle the Casino Deck discard pile and it becomes the Casino deck draw pile. I'm not sure whether or not their should be a limit as to how many you can buy per turn.
None of the Casino Events have names, but here they are:

One:
+1 buy
Each other player gains a Curse

Two:
+2 buys
Each other player gains a Copper

Three:
+1 buy
+$1
Each other player gains an Estate

Four:
+1 buy
Each other player gains a Ruin

Five:
+1 buy
Move your trash token to a supply pile (when you buy a card from that pile, you may trash a card.)

Six:
+1 buy
Each other player takes their -1 card token

Seven:
+1 buy
Each other player takes their -$1 token

Eight:
+1 buy
+$2
Each player flips their Journey token over
(Should there be multiple copies of this?)

Nine:
+1 buy
+$3

Ten:
Gain a card costing up to $4

Eleven:
Gain a Duchy

Twelve:
Each other player may gain a Gold. If any players do, gain a Province.

Thirteen:
Each player gains a card costing up to $5. You gain a copy of one of the gained cards

Fourteen:
+1 buy
Each other player discards down to 3 cards

Fourteen 2.0
+1 buy
Each other player discards a card

Fifteen:
+1 buy
Trash a card from your hand

Sixteen:
Each player gains a Silver

Seventeen: (this goes with number eight but I forgot to post it.)
+1 buy
Anyone whose Journey token is face up gains a Curse, Copper, Estate and Gold

Eighteen:
+1 buy
+1 VP token

Ninteen:
+1 buy
+$1
Take a coin token

Twenty:
+1 buy
Trash up to 2 cards from the supply

21:
+1 buy
Do the next Casino Event (not sure how to word this.)

22:
Trash a kingdom supply pile (probably hopelessly broken.)

23:
+1 buy
Each other player takes a Coin Token or a VP token, their choice

24:
+1 buy
+$1
Each player puts their deck into their discard pile

25:
You may move your $1 token to an action supply pile. If you do, gain a Curse

26:
+1 buy
Each other player reveals the top card of their deck. If it's action card, put it into your discard pile

27:
+1 buy
Each other player must roll a die if they role a:
1: gain a Curse
2: gain a Copper
3: gain an Estate
4: gain a Silver
5: gain a card costing up to $5
6: gain a Curse, Copper, Estate, Silver and a card costing up to $5

28:
+1 buy
Each other player must trash a card from his hand.

29:
+1 buy
Gain a Spoils from the Spoils pile

30:
+1 buy
All cards cost $1 less this turn to a minimum of zero

That's all I have for now. If you have name ideas or Casino Event ideas, please say so below! And feedback, as always, is super great!


31
Variants and Fan Cards / Termination
« on: January 16, 2016, 10:02:39 pm »
My brother is a very casual Dominion player who hates engines. He proposed this card to me. I told him I would post it here to see what the best of the best have to say about it.

Termination
Now and at the start of your
next turn: each other player
can only play three actions
cards per turn.
-------------------------------
+$2
Action-Attack-Duration
Thoughts?

32
Feedback / All the Questions
« on: January 16, 2016, 12:18:03 am »
Hello, F.DS. I was wondering if some veteran users could answer some questions I have about this forum:
1. How do people link things without putting the link in? Like, someone types 'you can find it here,' and the word 'here' is the link. How is this done?
2. How do you quote more than one person in a single quote?
3. What does the report button do?
4. Why do so many active users on this forum not play Forum Mafia?
Numbers 1-2 are the most important, but any answers are great. Thanks!

33
Dominion General Discussion / Scout Archives
« on: January 14, 2016, 10:41:09 pm »
Welcome to Roadrunner7671's Scout Archives!

In case you can't tell by the title, this is a thread dedicated to all things Scout. Scout is a card from the set Dominion: Intrigue. Many players consider it to be a very weak card, but I know better. I have advocated for Scout a lot in the past, but this will be the largest thing I have ever done concerning Scout. Instead of making topic after topic about Scout, I can instead post it all here, in the constantly updated original post.

So, what will be in these archives?

Game Logs!

This section of the archives will be dedicated to any game logs people would like to produce, along with a short summary of that game. Currently, we have one log.

https://dominion-game-logs.s3.amazonaws.com/game_logs/20160115/log.0.1452822816914.txt
I played this game a while ago, so pardon me if I don't describe it as well as it should be described. But, I originally thought about Goons BM, but I decided against that. A weak sifting engine with Goons, Cartographer, Scout, Tribute and such was my final outcome. But it's how I got there that matters. I got an early lead with Goons, and piled seven Islands for VP chips. Sadly, under constant Goons assault, I didn't get to play many of my Islands. However, my opponent started buying Scouts. My eyes lit up. Scout could help me draw my Islands, provide more effective Cartographer plays and draw my Duchies later in the game. My opponent actually went harder for Scouts than I did, and I think he outplayed me. As he picked up Cutpurses and Noble Brigands, I went hard for Duchies. He did manage to get multiple Provinces, but I started to pile the Scouts. That's right. With only four Scouts in the supply, I ended the game on turn 43 by buying the final Scout for a good win.

Scout Combos
This section of the archives will be dedicated to the many cards Scout combos with. I will explain how and why Scout combos with that card (or event!) then I will give it a fair and just rating out of 10.

Mystic: 9/10 Mystic is a card from Dark Ages that functions best when you know what the top card of your deck is. Woah and behold, what does Scout do? It lets you decide the top card of your deck! Assuming you draw no Victory cards, you can draw with up to four Mystics with just a single Scout play! It's unlikely that you will have four Mystics and a Scout in your hand, so that's where the rearrangement part comes into play. Put the Mystics that you reveal so you can draw them with the Mystics in your hand. If you're already building a Mystic deck, adding a Scout is super helpful. And if both Scout and Mystic are on the board, this combo is something you'll seriously want to consider.

Inheritance: 10/10 Inheritance is one of the newer cards (seeing as it's an event from Adventures), but the community was quick to recognize its excellent combo with Scout. Inheritance turns your Estates into action cards costing up to $4. You can use Scout to draw those Estates, then play them as Action cards! I don't have too much to say on Scout's combo with Inheritance, except that you can turn your Estates into Scouts then draw those Scouts with your Scouts! This is considered a 'Golden Deck' by many, as you can do the same thing over and over without a chance to stall. With this Golden Deck, playing multiple Scouts is the thing you can every turn quite reliably, and you can pick up more Estates for points and potentially win on a three pile.

Scout Counters

The opposite of comboing with a card is countering it. So this section of the archives will be dedicated to all the attack cards that Scout can and does counter. There will be a rating out of 10 as to how well Scout counters this card, these ratings will be fair and just as well.

Bureaucrat: 10/10 Bureaucrat is an attack that makes you put a Victory card on top of your deck. It's not a very strong card, but it can stack, which can be painful. Scout is obviously a hard combo to this card. Scout draws Victory cards, and Bureaucrat makes you topdeck them. Not much to say here, but unless your opponent is getting lots of Bureaucrats, picking up a Scout for the sole purpose of combating the Bureaucrat is probably not a great idea.

Ghost Ship: 8.5/10 Ghost Ship is one of the most brutal attacks in the game. It forces you to either topdeck junk cards for next turn, or punt your good cards over and scrap your current turn. But never fear, because our hero can stop Ghost Ship! In his marvelous beige cloak, Scout lets you topdeck Victory Cards then non-terminally draw them back up! This provides a hard counter to Ghost Ship, especially in the late game. With alt-VP cards on the board with Scout/Ghost Ship, the Ghost Ship attack isn't even a nuisance. Just topdeck your Harems or Great Halls and draw them with Scout. 

Rabble: 11/10 I've never thought of Scout countering Rabble before, but I just now realized it murders Rabble. As long as you have no Curses in your deck (most boards don't have Cursing attacks) Scout just decimates Rabble. When you're greening, the player with the Rabble engine wants to stack the top three cards of your deck with green cards. What does Scout do? Scout draws green cards! If you have a Scout in hand, use it to clear off the top three cards of your deck. This makes Scout +1 Action, +3 cards. Such a card is worth $6 or $7 for sure, maybe even a cost like $4P! With a board with Scout and Rabble you never have to play 'chicken' to see who will green first. Go for the green cards, and make your opponent regret that he ever made jokes about Scout.


Roadrunner's Response to Criticism
Any good card can take criticism, just look at Goon Garden and his brush with King's Court, which is thought to be one of the best kingdom cards in Dominion. So, whenever I find criticism, I will requote it here and counter it with facts and logic.


"I think generally the criticism of Scout sums up in the words 'Opportunity cost.' It only hurts you because it is taking the place of something that would help you more." -Jamfamsam

Thank you, Jamfamsam, for providing a common argument as to why Scout is bad. However, what is there that might help you more? Cards like Sea Hag, JOAT and Remake are generally better than Scout, I will not argue that they are better than Scout. But here's the thing that causes lots of people to disagree with me: I think Scout passes the Silver Test. I don't think Scout's opportunity cost is super high. So the 'Oppurtunity Cost' argument doesn't faze me because it doesn't make sense; Scout doesn't have high Opportunity Cost.

"I would like Roadrunner to first defend the position that Scout passes the Silver test." -Jamfamsam
Thank you again, Jamfamsam, for offering difficult and exciting questions to help keep this thread updated. First, let's talk about how Scout costs $4 and Silver costs $3. If Silver was better than Scout either Scout would be better, Silver would be worse, Silver would cost more or Scout would cost less. There's also the fact that the 'Silver Test' is not only outdated but also made up, Scout and Silver are very different cards. You can't pit cards that do such different things again each other. If there was a Cartographer test, I doubt Scout would pass that. But a Silver test? Really? Silver is sometimes better than Scout, but Silver is also sometimes better than King's Court. If Gold is better than King's Court 90-93% of the time, and Silver is 2/3 as good as Gold, then Silver is better than King's Court 60-61% of the time. But in all seriousness Jamfamsam, I would encourage you to look at the Combos section or Counters section. These will show you cards that when you have a lot of them or when your opponent has a lot of them (for the sake of Counters), Scout will be better than Silver.

"All things considered, Copper is a significantly stronger card than Scout." -Eevee
I suspect this is a troll, but I will address it anyway. Eevee, Scout is better than Silver most of the time. Silver is better than Copper most of the time. We know this because of my response right above this one about how Scout passes the Silver Test. So, if we read that, we can say that Scout is almost always better than Copper. But think about it this way: Silver is better than King's Court 60-61% of the time, and Copper is 1/2 as bad as Silver. So Copper is better than King's Court 30-30.5% of the time. This means Scout is better than King's Court at least 30% of the time.

Scout Golden Decks!
Believe it or not, there are several decks where you can reliably Province every turn, and these decks needs Scout to function. Let's take a look at them under this section of the archives, shall we?

Inherited Schemes I tip my hat to forum user 'Faust' for identifying this game breaking combo. The premises is this: your deck contains five Scouts, four Harems and five Estates. However, the Estates are actually Schemes, you used the event Inheritance to turn these Estates into Schemes. So, each turn you have five Scouts in hand. You play them all to draw your Estates, your Harems and the loads of Provinces you have acquired. After playing these Scouts, you play your five Estates. You then play your four Harems and buy a Province. Using Scheme's topdecking ability, you topdeck all five Scouts, to repeat this process every turn until the Provinces are all gone. 





 


 

34
Dominion General Discussion / Fan Made Cards You Can Play With??
« on: January 13, 2016, 06:32:02 pm »
Today there was an exciting discovery in the word of Dominion for Roadrunner7671! I got out of self denial and learned Scout is awful! I discovered the blank cards that come in Dominion boxes! I have exactly 40, which is enough for four Action/Treasure cards with no randomizers, or it's enough for three kingdom cards that could be Actions, Treasures or Victories. So I have decided to put them to good use! I am going to playtest tons and tons of cards, pick a few that I like, run them up on a Dominion card templete and print them out! So I am asking for suggestions that you think a semi-casual Dominion player would enjoy! I am also asking a question for mith or anyone who submitted a card for the treasure chest card design thing. Can I use the runner ups and playtest/use those? If you made a cardand don't want me to use it, please PM me. And mith, if there is a rule against this, please tell me. But I don't think anyone will mind, I would only use them for casual play with friends/family.

But wait, there's more! At http://boardgamegeekstore.com/products/dominion-blank-cards, you can get 10 blank cards and one randomizer for just $3.00! I have been saving my whole life for this, but I chose to share it with you in case you wish to do the same thing as me.

If the above was too wordy for you, here's a summary: Can you suggest fan-made cards for me to play test and potentially make to play with?
Thanks everyone!

35
Dominion General Discussion / Why are engines fun?
« on: January 05, 2016, 09:07:00 pm »
I like to play engines, but a member in my small gaming group doesn't understand why it's fun to have your deck do the same thing each turn (buy a Province, buy two Colonies, etc) is fun to play. I like to have an ultra reliable engine, but I couldn't explain to him why it's fun to do the same thing each turn.
Is it because winning is fun?
Is it the path to making your deck reliable?
What is it??

36
Dominion General Discussion / Scout's best combo?
« on: December 14, 2015, 11:07:34 pm »
Scout. The one card the community can't seem to stop talking about. I am making this poll not only because I want to get a good idea of what people think about Scout, but also because I want to see if polls are as easy to make as they appear to be. I also sort of want to find the line: when will I be shunned by the community because I have seen the way? Maybe a poll is going to far, maybe it isn't. But we'll see if people answer!

EDIT: There's no way to tell who said what, is there? For example, something that Iguanaiguana says, or Adam says, or Voltaire says, or like shark bait or Liopoli says, I would listen to that more than like, a guest (no offense to any guests).

37
Dominion General Discussion / The Genocide of Spies
« on: December 10, 2015, 08:49:28 pm »
Hello, everyone.

A lot of things have ruined games of Dominion on making fun for me. There was a guy who opened Great Hall then resigned, as he thought he would win because he has more points when he resigned. There was a game where a guy Embargo'd Scout THREE times because I got excited in the chat. There was a guy who started swearing at me when he realized a child beat him by 65 points at Dominion.

But, a game I just played not fifteen minutes ago takes the cake. My opponent bought out all the Spies in a base card game within 15 turns. I played Witch BM with a Remodel. His turns took flippin' FOREVER! He even had two Princes on Spies. Not only did he play around seven spies per turn, he also needed to take about 20 seconds to decide whether or not I should discard my Copper. I tried to ask him in the chat why he bought the Spies instead of Silvers, but he did not reply. Maybe he is reading this now, who knows? Now, I always thought of Spy as a good card (because of its synergy with Scout), but I am officially vetoing Spy forever. This is even worse than a Possession game I played and felt inclined to write about a little while back. Maybe Donald X will read my story and enlighten us. Donald, why did you create Spy? And why is it called 'Spy' instead of 'Satan?'

38
Dominion League / Re: Season 12 - Signups
« on: December 03, 2015, 07:43:55 am »
Does the app work for this?

39
Dominion General Discussion / Strongest Combo?
« on: November 26, 2015, 10:28:03 am »
What is the strongest combo in a two player game? It can be up to three cards, but it cant' be a pin (like with Goons, Masquerade, King's Court).

Thanks!

40
Dominion General Discussion / Scout Synergies
« on: November 23, 2015, 10:48:49 am »
Hello everyone! For some inexplainable reason you clicked on this thread. Maybe for a cheap laugh? Or maybe because you want to learn how to play better with Scout and identify its synergies on any given board. So, I'm here today to help you out! Because of time, I cannot put why each card is a synergy. If you have any questions about a certain card, feel free to ask below! I want the forum to appreciate the versatility and depth of Scout, once thought to be 'a bad card.'

Iguanaiguana will take my side on this. So will liopoli. So let's get started!

All synergies:
Cellar
Chapel
Moat
Village
Bureaucrat (Scout is a counter to it, not a combo with it.)
Gardens
Smithy
Spy
Throne Room
Laboratory
Library (Sometimes it helps, sometimes it doesn't. Scout and Library have a complicated relationship.)
Market
Witch
Adventurer
Courtyard
Pawn
Secret Chamber
Great Hall
Masquerade
Shanty Town (with no other actions in your hand.)
Steward
Swindler
Wishing Well
Baron
Conspirator
Ironworks
Mining Village
Duke
Minion
Torturer
Trading Post
Tribute
Upgrade
Harem
Nobles
Haven
Native Village
Pearl Diver
Lookout
Warehouse
Island
Salvager
Bazaar
Explorer
Ghost Ship (It counters Ghost Ship and synergies with it!)
Tactician (Iguanaiguana knows all about this.)
Treasury
Wharf
Apprentice
Vineyard
Apothecary
Scrying Pool
Alchemist
Familiar
Golem
Possession (it counters Possession)
Loan
Trade Route
Watchtower (Liopoli knows all about this.)
Bishop
Worker's Village
City
Rabble (Scout counters it and works with it!)
Vault
Venture
Grand Market
King's Court
Peddler
Hamlet
Menagerie
Farming Village
Horse Traders
Remake
Tournament
Young Witch
Harvest
Horn of Plenty
Hunting Party
Fairgrounds
Followers
Trusty Steed
I'm afraid we'll have to stop at Cornucopia. I will edit this in a few hours, see you all then!

























41
Feedback / Dead Accounts
« on: November 16, 2015, 06:30:42 pm »
Disclaimer: I wasn't sure where to post this, if theory wants to move it, fine by me (not like I have a choice).

Okay, I sound heartless, but this is an organization issue.

Can someone with all the power (like a board monitor or theory) clear out the accounts that haven't been active in a few years? They clog up the 'Members' section, they never post, and they aren't active. Why do we keep them around? Hope that people who posted twice will come back? Do we keep them around for historic records? It is inconvient to find people who haven't posted in a while, and I think people besides myself would like to see this as well.

42
Dominion General Discussion / Members of f.ds
« on: October 26, 2015, 06:52:57 pm »
I just did some simple maths. There are 3,883 registered accounts for f.ds. Now, I know some people have multiple accounts, and many accounts posted less than 10 times and haven't logged on since 2014. About how many active members (people who come onto the forum maybe 3 times a week) do you think there are? The community seems quite small to me, like maybe less than 200 small! Can anyone make a halfway educated estimate?

Thanks for satisfying my curiosity!

http://strawpoll.me/5860293 This is a link to a poll you should take. But do not +1 this post, +1 the guy who made this poll: Limetime.

43
Dominion General Discussion / Walled Village
« on: October 24, 2015, 06:12:58 pm »
I already went on a short rant about Black Market, now it's time for me to talk about Walled Village. A lot of people are saying 'Walled Village is so bad' and 'Walled Village never should've been made.' These people are forgetting many things about Walled Village:

1. It's still a Village! Villages are super good!
2. The price of Village and Walled Village aren't that different. It's common knowledge that the jump from $3 to $4 is a lot less than the jump from $4 to $5.
2. It's strictly better than Vanilla Village.
3. It's a promo card. If you don't like it, you never have to play with it.
4. They can't all be the best $4 card ever.

In an unreliable engine, Walled Village makes it a lot more reliable! Just keep top decking your Walled Village until you line it up and have a big turn. If you have 3-4 terminal actions in a slog (think Mountebank, Ambassador, Sea Hag, etc) keep top decking your Walled Village! When you have terminal collision, you put your Walled Village to great use. Why don't people complain about Stash instead? It's a lot weaker than Walled Village! Even though Walled Village is strictly worse than Scout*, I still think it's a great addition to your engine deck, and you should be happy to see it in the Kingdom.

*Excluding 1-2 edgecases

44
It was me. I found an amazing combo in Dominion. It involves Scout/Messenger. When you gain Messenger, it has the drawback of giving your opponent a halfway decent card. However, if both Scout and Messenger are on the board, you can give you opponent a Scout with the Messenger! Your opponent is probably racist toward Scout, and may forfeit outright from the shame of having a Scout in his deck. If he doesn't, he is still stuck with a Scout that hasn't unlocked it's true potential. I shared my knowledge on Scout a while back, so you will know how to use the Scout in your deck. He will be stuck with a Vagrant (at best) and you will be executing Scout/Great Hall with Nobles, or Scout/Crossroads with Hoard!
Good luck using this combo!

45
Dominion General Discussion / Baker Board with Chapel
« on: September 26, 2015, 09:01:10 pm »
If you have a 5/2 on a Baker board with Chapel, is Gold/Chapel a good opening? Why or why not?

46
Goko Dominion Online / Dominion Mobile
« on: September 24, 2015, 08:12:33 pm »
Hello all. I have been playing Dominion Online on my iPad for quite a while. It all works fine, I don't 'mistap' very often, I can look at the log after the game, etc. However, there is a problem. I cannot type while on the game. What does this mean? I can't look at the VP counter, but more importantly, I cannot talk to people in game to say 'gg' or to offer advice to players even newer than me. Is there a way to type that I have just completely overlooked? If I type in the lobby chat and I have the keyboard open, I can type in the game, but I can't play until I 'put away' the keyboard. After I put it away, there is no way (that Ihave discovered) to re-open it. Please help!

Thanks!

47
Goko Dominion Online / New Dominion Online
« on: September 17, 2015, 09:35:09 pm »
A lot of people here know everything about Dominion. When is the new Dominion Online going to be available for an iPad or handheld device? When is the old one going to go away?

Thanks!

48
Rules Questions / Horn of Plenty and Counterfiet
« on: September 17, 2015, 03:38:50 pm »
What happens if you Counterfeit a HoP? Can you gain two victory cards?

49
Dominion General Discussion / Black Market
« on: September 17, 2015, 03:23:32 pm »
Man, I don't understand why people hate on Balck Market. It's a luck based card, that is true, but Dominion is a game that combines luck with skill. It's lucky to hit $8 in a BM game or to draw 3 Estates with your Chapel, but people don't hate Chapel for that, do they?

Before I even knew of Black Market (or of promo cards at all) my mother and I played Dominion. We had nine kingdom piles and one pile with 10 random cards in it that we did not see at the beginning of the game. It made the game a ton of fun. Yes, it's very unlucky if your opponent gets a curser or trasher out of the Black Market deck, but you can go for Black Market as well!

Black Market is also fun because it lets you play your Treasure cards during your action phase. This makes a lot of cards awesome, including Tactican, Quarry, Royal Seal, and possibly Diadem. You can also avoid it IRL by not buying it. If you hate Cultist but you love Dark Ages, you are out of luck. If you hate Black Market, don't purchase it to play with. In Dominion Online, there are many ways to not care about Black Market:
1. Don't buy it and build an engine with the 9 other cards.
2. Realize that you play very very few games with Black Market.
3. Veto Black Market (or don't play with it).
4. Go for Black Market because you have the action space or are doing a Poor House thing. You might get something good, but you will always get two coins.

That's just my inexperienced two cents on Black Market, I'm sure if someone disagrees with me they will say why.

50
Dominion General Discussion / Ruins
« on: August 31, 2015, 09:55:58 pm »
Personally, I think instead of Survivors, the last Ruin should've been 'trash a card from your hand.' This would probably be the best Ruin, but it keeps up with the vanilla benefit theme a bit more than Survivors. Thoughts?

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