Dominion Strategy Forum

Please login or register.

Login with username, password and session length

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - ObtusePunubiris

Filter to certain boards:

Pages: 1 2 [3] 4 5
51
If I may be so bold as to speak for the casuals...Don't worry, we're gonna be fine.

And I'm not buying it just because it has vampires either.

I'm getting it for the werewolves. Ah-ooooo-oo-oo-ooooooo!

52
Other hexes:
Bad omens: Put your deck into your discard pile. Look through it and put 2 Coppers from it onto your deck (or reveal you can't).
Hmm. That's slightly ambiguous. Is "it" your discard pile or the deck you just put into your discard pile?
 Locusts?

Did you really just use the "A" word; after what we went through yesterday?  ;)

I think it's pretty clear.  If you follow the instructions in order, then there is no deck to which "it" may refer.


53
Dominion: Nocturne Previews / Re: Bonus Preview #1: Crypt
« on: October 23, 2017, 05:31:39 pm »
It's probably a bad strategy, but if you Bonfire your Crypt, can you keep all your set aside Treasure out of play forever?

You can’t Bonfire Crypt as the Night phase occurs after the Buy phase (I guess you can Bonfire it in future turns?)

Additionally, the effect is not contingent on the card remaining in play, so Bonfiring the Night card will have no effect.

Yeah, that's what I was thinking: it's a Duration, so it stays in play and you can Bonfire it next turn after pulling off your best Treasure.

But also, if you move Crypt to the trash, what happens to all the cards underneath it? Do they move with it (in which case, does Crypt lose track of them because they're also in the trash), or do they stay behind (in which case, Crypt loses track of them because they're no longer underneath Crypt)?

This is answered by what I already said. The effect of the action (or Night card) is not dependent on the card remaining in play. The effect is “set” or “put in motion” on-play, regardless of what happens to the card that initiated it.
True, the effect happening isn't dependent on Crypt being in play, but what does that effect do? The effect says to put Treasures that are under Crypt into your hand, and there are no Treasures under Crypt anymore, since it's in the trash. It's like Ironworks-Trader: Crypt expects there to be a Treasure underneath it, and there isn't, so the Crypt effect does nothing and the cards remain out of play.

I believe "While any remain" refers to "Set aside", not "under this."  So in essence it means, "While any remain set aside..." which is not necessarily dependent upon them being under Crypt.

54
Dominion: Nocturne Previews / Re: Nocturne Teasers
« on: October 21, 2017, 11:04:53 am »
Cthulu would be cool too....

I would dig a Great Old Ones pile with each card being a different (ŕ la Knights) Lovecraftian ancient.

Oh god, please no.  There's plenty of other Lovecraft stuff in other boardgames - it can stay out of Dominion, thank you very much.

Yeah, I get it. It's overdone in boardgaming and if Dominion added something like that now, it would just seem like Donald was jumping on the Cthulhu bandwagon.  So let me qualify my statement with, "if the theme weren't already played out..."

55
Dominion: Nocturne Previews / Re: Nocturne Teasers
« on: October 21, 2017, 01:26:05 am »
Lotta wooshing going on in this thread.
Has anyone tried "whoosh"?

Yeah, I tried some a couple weeks ago and it gave me a bad headache.  I think I'm just gonna stick with beer.

56
Dominion: Nocturne Previews / Re: Nocturne Teasers
« on: October 20, 2017, 03:20:41 pm »
Cthulu would be cool too....

I would be down with never seeing another Cthulu or Cthulu-themed thing in any board or video game for the rest of my life. Same with Zombies.

I've been a long-time fan of Cthulu-based stuff by way of being a long-time fan of Metallica, and I'll be damned if I'm going to let boardgaming's overuse of the theme ruin it for me.

57
Dominion: Nocturne Previews / Re: Nocturne Teasers
« on: October 20, 2017, 02:41:24 pm »
Guys, take it to RSP  :P

Genuine question, here.  Why would this need to be taken to RSP?  We're discussing whether the terminology on a card works within the theme of the expansion.  Or does any mention of sex have to go to that sub-forum?

I think it was a joke.

Oh, uh yeah, that makes sense. Whoosh on me.

EDIT: spelling

58
Dominion: Nocturne Previews / Re: Nocturne Teasers
« on: October 20, 2017, 02:37:22 pm »
But not just any word is right for every context.  There are subtle shades to language.

Whoa there, we don't take kindly to this sort of talk around here.

Ah, but if it weren't true, then why would we need the thread entitled "What Should We Call Things" or the rumored Dominion: Terminology expansion coming out next year.

59
Dominion: Nocturne Previews / Re: Nocturne Teasers
« on: October 20, 2017, 02:20:40 pm »
Guys, take it to RSP  :P

Genuine question, here.  Why would this need to be taken to RSP?  We're discussing whether the terminology on a card works within the theme of the expansion.  Or does any mention of sex have to go to that sub-forum?

60
Dominion: Nocturne Previews / Re: Nocturne Teasers
« on: October 20, 2017, 02:17:44 pm »
Den of Sin is very sexual and doesn't really fit with the theme.

I don't know, sex is often coupled (hehe) with the occult and ritual magic.  I think it works pretty well, given the context.

It works just as well as "brothel" would in that sense.
With no context, I would say those two are fairly synonymous, but within context I think the word "sin" makes "Den of Sin" more thematically appropriate than "brothel".

You said that sex is often coupled with magic. In that sense, (i.e. judging how well the name works given its sexual connotations) brothel would work equally well.
But not just any word is right for every context.  There are subtle shades to language.  When sex is coupled with the occult and ritual magic (which is subtly different from just saying "magic"), the words chosen to refer to sex usually reflect a darker side.  Den of Sin sounds better than, say, Love Nest in this context.  For that matter, so does brothel.  So lets put them on a spectrum: Den of Sin > Brothel > Love Nest.  Then you can add any number of other terms in there that have a similar meaning.  At some point on this (admittedly subjective) spectrum, the terms are going to cease being appropriate for a given context.

61
Dominion: Nocturne Previews / Re: Nocturne Teasers
« on: October 20, 2017, 01:21:18 pm »
Yeah, I mean, that one and Cobbler are pretty racy.

62
Dominion: Nocturne Previews / Re: Nocturne Teasers
« on: October 20, 2017, 01:08:55 pm »
Cthulu would be cool too....

I would dig a Great Old Ones pile with each card being a different (ŕ la Knights) Lovecraftian ancient.

63
Dominion: Nocturne Previews / Re: Nocturne Teasers
« on: October 20, 2017, 01:02:55 pm »
Den of Sin is very sexual and doesn't really fit with the theme.

I don't know, sex is often coupled (hehe) with the occult and ritual magic.  I think it works pretty well, given the context.

It works just as well as "brothel" would in that sense.
With no context, I would say those two are fairly synonymous, but within context I think the word "sin" makes "Den of Sin" more thematically appropriate than "brothel".

64
Dominion: Nocturne Previews / Re: Nocturne Teasers
« on: October 20, 2017, 12:19:44 pm »
Den of Sin is very sexual and doesn't really fit with the theme.

I don't know, sex is often coupled (hehe) with the occult and ritual magic.  I think it works pretty well, given the context.

65
Dominion General Discussion / Re: How do YOU pick interesting kingdoms?
« on: September 21, 2017, 05:19:59 pm »
Do you guys go full random? 
Also, stuff like Baron in a Shelter game...

But see, then you miss the opportunity for some friendly mockery when someone buy a Baron before realizing they have nothing on which to use it.

66
Dominion General Discussion / Re: Playing with Black Market for Real
« on: September 18, 2017, 12:53:30 am »
My group does and we use the randomizer Kingdom Shuffler to take care of it all.  The app handles...

* Generating a virtual BM deck of any size you choose (we use 25) from cards not already in the kingdom
* Adding any extra cards (such as the Bane) to the supply based on the content of the BM deck
* Letting players review the content of the BM deck
* Drawing cards when BM is played
* Removing bought cards from the BM deck
* Ordering un-bought cards when they are put on the bottom of the BM deck

The only thing we have to do is get a copy of each bought card out of the box.  That and remember to give each player a coin token if Baker is in the BM deck.

Before the app had this feature, we used to just grab 25 random cards from the randomizer deck (which we don't use for anything else) and go from there.  It wasn't too much setup.

67
Dominion General Discussion / Re: Interview with Donald X.
« on: September 15, 2017, 05:19:40 pm »
...excluding the time when it didn't exist...

Only* on this forum is such a qualification necessary.

*Where "Only" = "Not many places other than"

68
Dominion General Discussion / Re: Empires and Colony/Platinum
« on: August 24, 2017, 06:00:36 pm »
In my group we set a flat 20% chance of including P/C, regardless of whether the kingdom includes a Prosperity card.  So it isn't uncommon for us to have P/C, but no Prosperity cards, and we haven't run into any problems.  My opinion is that you don't need Empires or anything else to substitute for Prosperity in order to justify P/C.

69
Dominion: Nocturne Previews / Re: Dominion: Nocturne announced!
« on: August 03, 2017, 02:24:55 pm »
I'm intrigued by this "Night card" idea, because I don't understand what design space that would open up.  Venture is kind of like a peddler that you play during the buy phase and that's not too exciting, but I expect Night cards are going for something different.

Perhaps playing a Night card changes the game state for some limited period of time and certain cards do different things depending on the game state.
That's a fantastic idea, although it might require some effort to make sure it doesn't end up like the potion mechanic.
I don't mind potions nearly as much as some, but still, I imagine that's a strict requirement for anything even resembling the potion mechanic.

70
Dominion: Nocturne Previews / Re: Dominion: Nocturne announced!
« on: August 03, 2017, 01:49:33 pm »
I'm intrigued by this "Night card" idea, because I don't understand what design space that would open up.  Venture is kind of like a peddler that you play during the buy phase and that's not too exciting, but I expect Night cards are going for something different.

Perhaps playing a Night card changes the game state for some limited period of time and certain cards do different things depending on the game state.

71
Well it should have 192 metal tokens if we are extrapolating.
Adventures had cardboard tokens, Empires had metal. It would be diamond tokens next.

There we have it.  Confirmation that the next expansion will introduce gem stones as a new type of currency.

72
Dominion General Discussion / Re: Interview with Donald X.
« on: April 26, 2017, 08:39:38 am »
...expansion should always strive for complexity and not simplicity.

I disagree with that wholeheartedly.  Expansions should strive for variety.  That's not to say complexity is necessarily a bad thing, but it's not an end unto itself.
Huh? It is fairly easy to come up with a village or trasher variant. Anybody can do that. But if a new village is not more complex than Village it'll probably suck.

I disagree with that wholeheartedly.  Expansions should strive for variety.  That's not to say complexity is necessarily a bad thing, but it's not an end unto itself.
I'll say it: complexity sucks.

Strategic complexity is fine; I'm not talking about that. Perhaps a misunderstanding along those lines is why there's a disparity here. I'm talking about rules complexity.

Ideally you quickly read the cards and then it takes a while to explore the implications. It's great when you play with a card a bunch and still don't have a handle on it. It's awful when your eyes glaze over at all the text; maybe I'll buy some other card and worry about that one later. When you mentally shorthand the card into something that's wrong and it matters. When you aren't sure what's supposed to happen and make a thread in the rules forum.
I don't like rule-messy Dominion cards like Possession. But rule difficulty has nothing to do with complexity. A Euro can be more complex than a wargame in spite of far simpler rules.
What I meant is that stuff that makes the first and fairly non-complex deckbuilder more complex is IMO good. Whether that's stuff like Landmark that makes the road to victory more tricky to evaluate or different starting hands via Shelters and so on doesn't matter. Again, Necro is not a difficult card to understand rule-wise yet the addition of variable starting hands makes the game more complex and thus, IMO, better.

So the goal, then, is variation.  One can add things that create complexity with the goal of generating more variety while striving for simplicity OR one can add complexity for its own sake.  Your comment made it sound like you wanted the latter.  If that's not what you meant (and based on your follow up, it seems like it isn't) then perhaps we don't truly disagree.

73
Dominion General Discussion / Re: Interview with Donald X.
« on: April 23, 2017, 12:08:27 am »
...expansion should always strive for complexity and not simplicity.

I disagree with that wholeheartedly.  Expansions should strive for variety.  That's not to say complexity is necessarily a bad thing, but it's not an end unto itself.

74
Rules Questions / Re: Inheritance and Colonnade
« on: April 11, 2017, 12:11:55 pm »
Can you link to some resources / precedent suggesting on buy effects apply to Inherited Estates? I have never heard this before and this doesn't match my intuition. I'm sure it's correct but I've just never read about it.

The FAQ sets the precedent with...

"This also changes Estates you buy or otherwise gain during the game; if you used Inheritance on a Port and then later bought an Estate, that Estate would come with a Port, just as buying a Port gains you a Port."

This means that the Estate has become Port and an action as you are buying it.  If Port's on buy triggers, then so would Colonnade's.

75
Dominion General Discussion / Re: Black Market
« on: November 13, 2016, 08:30:04 pm »
It's not just you.  Without some automation, Black Market setup is a bit cumbersome.  I think it's a fun, if not always useful, card though and I always enjoy when it shows up.

The Android app Kingdom Shuffler will automatically generate a Black Market deck of whatever size you want, according to the same selection rules you configured for the kingdom itself, and will even handle the draw three and, optionally, buy one mechanic of playing the card.  So the only time you have to do anything with the physical cards is if you buy one.

Of course, this requires using Kingdom Shuffler to generate the kingdom to begin with.  I don't know of a stand-alone Black Market deck generator.

Pages: 1 2 [3] 4 5

Page created in 0.101 seconds with 18 queries.