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76
Dominion General Discussion / Re: Advice for Playing Against Stef?
« on: October 26, 2016, 07:25:25 am »
Is there any way to find out your record vs. someone?

I think my record vs. Stef is pretty reasonable. In fact, I think I do better against higher ranked players than mediocre players.
Maybe it's because I know I have to play my A game and thus play more focused and pay more attention.

With mediocre / unknown players I'm more likely to be goofing around.
I think you can search by player on gokosalvager.

77
You're clearly Gear: Nobody expected you to be this good on first impression, but you're strong and reliable, and nowadays most people agree that you're amazing ;)

78
2016 DominionStrategy Championships / Re: Round 3 Matchups & Results
« on: October 23, 2016, 03:39:14 am »
Ceviri 4 - Awaclus 1

79
2016 DominionStrategy Championships / Re: Round 2 Matchups & Results
« on: October 17, 2016, 07:49:11 am »
Ceviri 4 - 3 Diggaro

80
2016 DominionStrategy Championships / Re: Round 2 Matchups & Results
« on: October 15, 2016, 06:10:55 am »
(partial) Ceviri 2 - 2 Diggaro.
2-2 on starts.

82
Game Reports / A cautionary tale
« on: October 01, 2016, 02:23:26 pm »
Log here: http://www.gokosalvager.com/static/logprettifier.html?https://dominion-game-logs.s3.amazonaws.com/game_logs/20161001/log.0.1475345677122.txt
I'm sure we've all had those games where we get really frustrated. Maybe it was some terrible mountebank/marauder slogfest, maybe it was an awful 60 turn possession game. In my case it was a terrible Ghost Ship engine game. Maybe you're even more ticked off because somehow your opponent's god-awful deck keeps churning out provinces after provinces due to sheer dumb luck. You just want to rage out, you just want to quit the game, don't you?

Even so, don't resign the game when your opponent was about to hand you a tie. Yeah, read that log a little closer. My opponent resigned seconds before I was about to concede a draw. So, just a reminder: dominion's just a game, no need to get too worked up and impatient over it.

(also, my turn 18 is a cautionary tale about how to not 3 pile, miscounting my coins by 1 for a finish on the Ghost Ships. Nearly resigned myself there because of that, but decided to keep playing on just to see how it went)

83
2016 DominionStrategy Championships / Re: Signups 2016 f.ds Championship
« on: September 29, 2016, 06:01:18 pm »
/in
Ceviri

84
Dominion League / Re: Season 18 - Signups
« on: September 26, 2016, 11:59:03 pm »
Returning!

Last season... 6?
Timezone Asia HK
Username Ceviri

85
Game Reports / Re: Dominion develops terminal cancer
« on: September 23, 2016, 12:10:09 pm »
Tunnel and Apothecary don't seem very good here. Apothecary is tempting but you don't really have any expensive cards to spike, you risk losing your Potion, and you really want to start Pirate Ship right away so it has a greater percentage of the game to not suck. I don't even get how you're supposed to trigger Tunnel other than opposing Pirate Ships.
You could get a really lucky advisor.

86
Dominion General Discussion / Re: Dominion and Intrigue second editions
« on: September 23, 2016, 06:27:20 am »
So cantrip Scout is a bit better, but I don't think it would dominate. The problem that it doesn't do anything for your current hand would remain.
Exactly, which I why I feel like repeatedly calling it a 'double-lab' is a really disingenuous way of arguing this case.

87
Dominion General Discussion / Re: New Promo Card
« on: September 23, 2016, 05:47:39 am »
Sauna's bottom is really interesting. Doesn't seem like a power trasher on its own but seems like it would be pretty cool with support. Is it attractive enough to entice players to reveal ice hole on its own? I'm not sure.

88
Let's Discuss ... / Re: Let's Discuss Adventures Events: Pathfinding
« on: September 23, 2016, 03:19:21 am »
Have a plan: Nomad Camp, Silver, Copper, Copper, Pawn for coin+card gets you to 8 if the card is a Copper.
That's a terrible plan! You've got 2 terminals if you're playing Pawn for card+coin >.<

89
Dominion General Discussion / Re: Dominion and Intrigue second editions
« on: September 22, 2016, 05:50:40 am »
Getting Scout to work could be as simple as giving it +1 Card.
That would make a weak card into a crazily overpowered card.
Eh, I'd doubt it. It'll look like a net lab often, but the cards drawn are still useless. Same problem as vagrant, although that one's a 2 cost. Although the similarity to vagrant means that that change isn't a very appealing one.

It'll actually be pretty similar to Apoth too, but again it's drawing estates most of the time instead of coppers.

90
Dominion General Discussion / Re: Dominion and Intrigue second editions
« on: September 22, 2016, 03:48:55 am »
Wow, that cover is gorgeous. It's a bit fantasy-ish but who cares when it's that pretty

91
Dominion General Discussion / Re: Dominion and Intrigue second editions
« on: September 22, 2016, 03:42:51 am »
You can view the new art on BGG.

Edit:  You can see it all, and its sick.
Where is it? Can't seem to find it.

92
Let's Discuss ... / Re: Let's Discuss Landmarks: Wall
« on: September 18, 2016, 08:08:59 am »
Haven't had the chance to play with this yet, but it seems like a sloggy board with this would be absolute terror.

93
Let's Discuss ... / Re: Let's Discuss Dark Ages: Cultist
« on: September 14, 2016, 07:17:40 pm »
Do you usually ignore or otherwise reduce buys of Cultist in a Vineyards slog?

94
Dominion General Discussion / Re: Mint/Page Opening
« on: September 10, 2016, 08:30:12 am »
Early economy isn't worth much. As long as you have a way to bring yourself back up, which the page line definitely is, trashing harder, faster is almost always the right decision. After all, you're missing at most a couple $3 or $4 buys, which is easily compensated by hitting hero/champion that much earlier.
Other trashers can't match the speed of a mint opening simply because it trashes 5 cards before the first shuffle. Even chapel needs a shuffle more to kill at least a card less. This definitely doesn't put you behind.

95
Dominion General Discussion / Re: Dominion Mini-Set for Travel
« on: September 03, 2016, 09:35:39 pm »
I find that a couple of dice helps substitute tokens fairly well, if you're tight on space and want to play with them. So long as the numbers don't get too ridiculous - Goons and maybe Merchant Guild would be out.

96
Let's Discuss ... / Re: Let's Discuss Landmarks: Defiled Shrine
« on: September 01, 2016, 11:08:36 am »
Note that, unlike ritual, this is on buy, not on gain, so WT and Trader work. Also giving a reason for this to be a landmark over a silly 0 cost +1 buy event.

97
Let's Discuss ... / Re: Let's Discuss Landmarks: Bandit Fort
« on: August 24, 2016, 11:40:40 pm »
Feodum for points shouldn't even be a consideration here. You'll need 6 feoda for the points to just break even.

I think this will have a nice synergy with Counterfeit, rewarding a well-timed cannibalization of your big treasures as the game ends.

98
Variants and Fan Cards / Re: Dominion: Civilization (Beta)
« on: August 13, 2016, 10:24:51 pm »
What is the purpose of Bladesmith trashing other Bladesmiths?  It shouldn't be just to fit the theme of the set if it doesn't make the card better. I'd rather compare it to Journeyman than Embassy, and it looks only slightly stronger than Journeyman, so it probably doesn't need the drawback.

Other than that, they both look like good cards. Looking forward to the rest of the set.
Catacombs is probably an even more apt comparison. Without the drawback it would be very nearly strictly better for almost all purposes. With it, though, not so much.
Inherited Bladesmiths would be disgustig though.

Edit: Also, isn't it standard practice for vanilla bonuses not at the start of the card to be in line with the rest of the text and not centralized? Just a little nitpicky thing.

99
Let's Discuss ... / Re: empires: banquet
« on: August 12, 2016, 01:45:03 am »
Imagine banqueting a cache with trader in hand when silver is good. Delicious.

100
Dominion General Discussion / Re: Dominion Discord Server
« on: August 11, 2016, 07:07:36 am »
From what I recall, Discord instant invite links last only 24 hours, so that should be it.

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