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Let's Discuss ... / Re: Let's Discuss Second Edition Cards: Bandit
« on: November 29, 2016, 11:05:18 pm »
Adding it to a Pool engine (insanely good with TfB or other draw) can be extremely good if you can poach the other guy's pot. It also is one of the few cards in the game that can go after Platinum which means that a lot of slingshot tactics (like Tac -> Plat -> Mint or Tr/Dcart) become much more risky. While this is true with Pship, this leaves the coppers, but also the swing is much more dramatic (I gain $5 of buying power in my deck instead of $1) and I can keep kicking you down (until my deck chokes on treasures) without sacrificing that gain.
Keep in mind that you don't actually steal the plat, just trash it.

Dominion League / Re: Season 18 - Results
« on: November 29, 2016, 08:46:29 am »
Ceviri 3.5 - Burning Skull 2.5

Dominion Articles / Re: Caravan Guard Strategy Article
« on: November 17, 2016, 05:29:59 am »
This is where Caravan Guard is pretty weak. It doesn't help you hit 5 early that well, of course, although it does get you one card closer to cycling than Silver. This isn't a huge deal though, you still want silver over Caravan Guard early on in an engine. If the engine is super tight and you don't need a ton of coin then CG can be better, but be wary of things like Scrying Pool engines that need action density--Caravan Guard is only in your deck half of the turns.

Beyond the opening, it's important to realize what Caravan Guard is in your deck once you're drawing it. It's not a peddler. It's a half-peddler. So that means you're paying $3 for .5 coins/turn, which is just a terrible investment. You almost never want to add Caravan Guard to an engine that's under control, unless your only other option is nothing. If possible, it's usually better to take engine parts/treasure over another Caravan Guard. It just gives you so little economy.
I totally disagree with this. First of all, it blatantly ignores the Reaction part. Second of all, it ignores TR-pseudo-villagification issues which always matter in Kingdoms with TR, cantrips but no villages. Third of all, in my limited experience Caravan Guard is better than Silver, especially in engines. Not all Kingdoms feature decent draw / trashing and in this instances you want your rather want your coins to come from Peddler variants than from Silver for faster cycling.
For your first, you chose to willingly ignore the paragraph in the same section where he discusses the reaction. For your second, that tells you more about the strength of TR that caravan guard - any cantrip gives you the same behavior when throned.

Puzzles and Challenges / Re: You can't play them all at once
« on: November 17, 2016, 05:08:14 am »
As a serious attenpt: range of 121, from 7 to 128. It's really tedious so I'm not listing most combinations.

Setup: coin/action/card tokens on plunder, ferry token on mandarin. Copper/Curse piled.
Hand: Fortune, Bank, HoP, Diadem, Plunder.
Deck: Plunder*4, Phil Stone, then 349 other treasures (use 6p and spoils and stuff).
7: Fortune, Diadem, HoP (Gaining Mandarin, topdecking fortune), Bank, Plunder, Fortune.

Most of everything is similar to my previous solution, shifting things past bank/diadem to increment by 1/2. HoP gaining mandarin allows us to replay a variable number of plunders and one of diadem/bank/fortune. Example:
42: FBP4DHP5B.
53: FP4DBHP5D.

We get the same odd/even split and again odd is the limiter (we hold a Plunder, aand try to use an odd-valued Bank/Diadem afterr Fortune.)

Even is chill, though.
104: P4DBHP5DF

What about 89 then? That's where our superpowered Pstone comes in. Drawing everything relevant and before the HoP gain, it's worth 69. After it, it's 70. This lets us handle parity.

89: FDP5HBS (S being Pstone, H gaining Mandarin)
127: H(gaining nothing)P5DBFS
128:P5DHBFS(Gaining like Silver)

Puzzles and Challenges / Re: You can't play them all at once
« on: November 16, 2016, 10:18:23 am »
If I'm not misintepreting how cards work, I have a set that massively outperforms 25, though I'm too lazy to actually extend it past 25. Absolute minimum (that I've found) is $16, I'm at $42 right now.

Edit: Alright, I think I've hit my limit, so here goes:

Setup: +card token on Encampment/Plunder.
Hand: Fortune, IGG, Bank x 2, Plunder
Deck: 4 Plunders, then Charm.

16 : Fortune, Bank, Bank, Plunder * 5, igg blank, charm blank.
17: Bank, Bank, Fortune, Plunder * 5, igg blank, charm blank.
18: 17 + copper
19: 17 + charm
20: 18 + charm
21: igg blank, Fortune, Bank, Bank, Plunder * 5, Charm
22: igg, Fortune, Bank, Bank, Plunder * 5, Charm, Copper.

This middle bit is a little boring, basically given an odd construction and an even construction which plays both banks before the fortune, we can increment stuff by 2 by systematically moving plunders/coppers/charm before the fortune, then before each bank in turn.
The limits are first hit by the odd ones, because the copper must be stuck at the end, after the fortune.

61: igg, Plunder * 5, Charm, Bank * 2, Fortune, Copper.
62: Igg, Plunder * 5, Copper, Bank * 2, Charm, Fortune.

This gives a range of 47. I suspect Charm's unnecessary, and replacing it with a third bank might help, but I'm too lazy to explore that. Also to try: stick the +1 action token on plunder too, and replace IGG with Diadem.

Dominion League / Re: Season 18 - Results
« on: November 14, 2016, 09:21:00 am »

Ceviri 0 - 6 RTT

Scheduling / Re: Season 18 - C3
« on: November 14, 2016, 05:40:51 am »
Welp I'm mostly done with the fds championship so I should be freer for this now. My hours are 7pm-10pm on weekdays and all day on weekends (in my timezone).

2016 DominionStrategy Championships / Re: Semifinals!
« on: November 11, 2016, 10:09:07 pm »
Ceviri 3.5 - 2.5 michaeljb

2016 DominionStrategy Championships / Re: Interviews
« on: November 11, 2016, 09:29:26 am »
Hey, we both mentioned the masq pin (RIP)

Dominion General Discussion / Re: Infinite Combos
« on: November 09, 2016, 10:48:49 pm »
Possession/Count or Mandarin can likewise setup pins.
In case anyone makes the mistake I did a while ago - mandarin here refers to the top, the bottom doesnt work to topdeck at all with possession as it triggers on gain, not buy.


TIL buying mandarins to topdeck coppers on possessed turns isn't a thing.

---------- Dan Brooks: turn 9 [possessed] ----------
Dan Brooks - plays King's Court
Dan Brooks - plays Gear
Dan Brooks - draws Copper, Magpie
Dan Brooks - plays Gear
Dan Brooks - draws Warehouse, Copper
Dan Brooks - plays Gear
Dan Brooks - draws Copper, Potion
Dan Brooks - sets aside Potion
Dan Brooks - plays 5 Copper
Dan Brooks - buys Mandarin
Ceviri - gains Mandarin

Dan Brooks - draws Overgrown Estate, Magpie, Copper, Necropolis, Hunting Grounds.

Semi-interesting moment that happened later as a consequence:

---------- Ceviri: turn 10 ----------
Ceviri - plays King's Court
Ceviri - plays Mandarin
Ceviri - places Copper on top of deck
Ceviri - plays Mandarin
Ceviri - places Copper on top of deck
Ceviri - plays Mandarin
Ceviri - places Copper on top of deck
Ceviri - buys King's Court
Ceviri - gains King's Court
Ceviri - draws Copper, Copper, Copper, Copper, Copper
---------- Dan Brooks: turn 10 ----------
Dan Brooks - plays Possession
Dan Brooks - draws Gear, Hunting Grounds, Copper, Warehouse, Magpie


Game Reports / Re: Possession, Ambassador, Messenger, Lost City
« on: November 02, 2016, 09:58:11 pm »
Would be fun to buy Messenger just to give someone an Ambassador to use on Possessed turns. :)
Exactly happened to me midgame, which lost me 2 of my 3 possessions at that point.

Game Reports / Possession, Ambassador, Messenger, Lost City
« on: November 01, 2016, 06:27:20 am »
Code: [Select]
Pathfinding, Ambassador, Hermit, Sage, Envoy, Messenger, Remake, Lost City, Margrave, Pillage, Possession
And why remake is great. From my FDS Ro16 match last week.

2016 DominionStrategy Championships / Re: Quarterfinal Matchups & Results
« on: October 30, 2016, 05:41:20 am »
Ceviri 4 - markus 2

2016 DominionStrategy Championships / Re: Round 4 Matchups & Results
« on: October 27, 2016, 10:38:32 am »
Ceviri 4 - Robz888 2

Rules Questions / Re: Multiply modified gain
« on: October 27, 2016, 04:10:04 am »
I'm deferring to my memory of the nomad camp ruling, since that should work the same. You will get the choice if you're trying to gain to 2 separate locations, since it happens simultaneously. The card goes straight to the final destination, without 'visiting' the other. The exception is watchtower, where the gain fully resolves before watchtower moves it.

Yea, it's pretty weird with villa but dominion's full of weird stuff, like processed hirelings working forever from the trash.

Dominion General Discussion / Re: Advice for Playing Against Stef?
« on: October 26, 2016, 07:25:25 am »
Is there any way to find out your record vs. someone?

I think my record vs. Stef is pretty reasonable. In fact, I think I do better against higher ranked players than mediocre players.
Maybe it's because I know I have to play my A game and thus play more focused and pay more attention.

With mediocre / unknown players I'm more likely to be goofing around.
I think you can search by player on gokosalvager.

You're clearly Gear: Nobody expected you to be this good on first impression, but you're strong and reliable, and nowadays most people agree that you're amazing ;)

2016 DominionStrategy Championships / Re: Round 3 Matchups & Results
« on: October 23, 2016, 03:39:14 am »
Ceviri 4 - Awaclus 1

2016 DominionStrategy Championships / Re: Round 2 Matchups & Results
« on: October 17, 2016, 07:49:11 am »
Ceviri 4 - 3 Diggaro

2016 DominionStrategy Championships / Re: Round 2 Matchups & Results
« on: October 15, 2016, 06:10:55 am »
(partial) Ceviri 2 - 2 Diggaro.
2-2 on starts.

Game Reports / A cautionary tale
« on: October 01, 2016, 02:23:26 pm »
Log here:
I'm sure we've all had those games where we get really frustrated. Maybe it was some terrible mountebank/marauder slogfest, maybe it was an awful 60 turn possession game. In my case it was a terrible Ghost Ship engine game. Maybe you're even more ticked off because somehow your opponent's god-awful deck keeps churning out provinces after provinces due to sheer dumb luck. You just want to rage out, you just want to quit the game, don't you?

Even so, don't resign the game when your opponent was about to hand you a tie. Yeah, read that log a little closer. My opponent resigned seconds before I was about to concede a draw. So, just a reminder: dominion's just a game, no need to get too worked up and impatient over it.

(also, my turn 18 is a cautionary tale about how to not 3 pile, miscounting my coins by 1 for a finish on the Ghost Ships. Nearly resigned myself there because of that, but decided to keep playing on just to see how it went)

2016 DominionStrategy Championships / Re: Signups 2016 f.ds Championship
« on: September 29, 2016, 06:01:18 pm »

Dominion League / Re: Season 18 - Signups
« on: September 26, 2016, 11:59:03 pm »

Last season... 6?
Timezone Asia HK
Username Ceviri

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