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2016 DominionStrategy Championships / Re: Semifinals!
« on: November 11, 2016, 10:09:07 pm »
Ceviri 3.5 - 2.5 michaeljb

2016 DominionStrategy Championships / Re: Interviews
« on: November 11, 2016, 09:29:26 am »
Hey, we both mentioned the masq pin (RIP)

Dominion General Discussion / Re: Infinite Combos
« on: November 09, 2016, 10:48:49 pm »
Possession/Count or Mandarin can likewise setup pins.
In case anyone makes the mistake I did a while ago - mandarin here refers to the top, the bottom doesnt work to topdeck at all with possession as it triggers on gain, not buy.


TIL buying mandarins to topdeck coppers on possessed turns isn't a thing.

---------- Dan Brooks: turn 9 [possessed] ----------
Dan Brooks - plays King's Court
Dan Brooks - plays Gear
Dan Brooks - draws Copper, Magpie
Dan Brooks - plays Gear
Dan Brooks - draws Warehouse, Copper
Dan Brooks - plays Gear
Dan Brooks - draws Copper, Potion
Dan Brooks - sets aside Potion
Dan Brooks - plays 5 Copper
Dan Brooks - buys Mandarin
Ceviri - gains Mandarin

Dan Brooks - draws Overgrown Estate, Magpie, Copper, Necropolis, Hunting Grounds.

Semi-interesting moment that happened later as a consequence:

---------- Ceviri: turn 10 ----------
Ceviri - plays King's Court
Ceviri - plays Mandarin
Ceviri - places Copper on top of deck
Ceviri - plays Mandarin
Ceviri - places Copper on top of deck
Ceviri - plays Mandarin
Ceviri - places Copper on top of deck
Ceviri - buys King's Court
Ceviri - gains King's Court
Ceviri - draws Copper, Copper, Copper, Copper, Copper
---------- Dan Brooks: turn 10 ----------
Dan Brooks - plays Possession
Dan Brooks - draws Gear, Hunting Grounds, Copper, Warehouse, Magpie


Game Reports / Re: Possession, Ambassador, Messenger, Lost City
« on: November 02, 2016, 09:58:11 pm »
Would be fun to buy Messenger just to give someone an Ambassador to use on Possessed turns. :)
Exactly happened to me midgame, which lost me 2 of my 3 possessions at that point.

Game Reports / Possession, Ambassador, Messenger, Lost City
« on: November 01, 2016, 06:27:20 am »
Code: [Select]
Pathfinding, Ambassador, Hermit, Sage, Envoy, Messenger, Remake, Lost City, Margrave, Pillage, Possession
And why remake is great. From my FDS Ro16 match last week.

2016 DominionStrategy Championships / Re: Quarterfinal Matchups & Results
« on: October 30, 2016, 05:41:20 am »
Ceviri 4 - markus 2

2016 DominionStrategy Championships / Re: Round 4 Matchups & Results
« on: October 27, 2016, 10:38:32 am »
Ceviri 4 - Robz888 2

Rules Questions / Re: Multiply modified gain
« on: October 27, 2016, 04:10:04 am »
I'm deferring to my memory of the nomad camp ruling, since that should work the same. You will get the choice if you're trying to gain to 2 separate locations, since it happens simultaneously. The card goes straight to the final destination, without 'visiting' the other. The exception is watchtower, where the gain fully resolves before watchtower moves it.

Yea, it's pretty weird with villa but dominion's full of weird stuff, like processed hirelings working forever from the trash.

Dominion General Discussion / Re: Advice for Playing Against Stef?
« on: October 26, 2016, 07:25:25 am »
Is there any way to find out your record vs. someone?

I think my record vs. Stef is pretty reasonable. In fact, I think I do better against higher ranked players than mediocre players.
Maybe it's because I know I have to play my A game and thus play more focused and pay more attention.

With mediocre / unknown players I'm more likely to be goofing around.
I think you can search by player on gokosalvager.

You're clearly Gear: Nobody expected you to be this good on first impression, but you're strong and reliable, and nowadays most people agree that you're amazing ;)

2016 DominionStrategy Championships / Re: Round 3 Matchups & Results
« on: October 23, 2016, 03:39:14 am »
Ceviri 4 - Awaclus 1

2016 DominionStrategy Championships / Re: Round 2 Matchups & Results
« on: October 17, 2016, 07:49:11 am »
Ceviri 4 - 3 Diggaro

2016 DominionStrategy Championships / Re: Round 2 Matchups & Results
« on: October 15, 2016, 06:10:55 am »
(partial) Ceviri 2 - 2 Diggaro.
2-2 on starts.

Game Reports / A cautionary tale
« on: October 01, 2016, 02:23:26 pm »
Log here:
I'm sure we've all had those games where we get really frustrated. Maybe it was some terrible mountebank/marauder slogfest, maybe it was an awful 60 turn possession game. In my case it was a terrible Ghost Ship engine game. Maybe you're even more ticked off because somehow your opponent's god-awful deck keeps churning out provinces after provinces due to sheer dumb luck. You just want to rage out, you just want to quit the game, don't you?

Even so, don't resign the game when your opponent was about to hand you a tie. Yeah, read that log a little closer. My opponent resigned seconds before I was about to concede a draw. So, just a reminder: dominion's just a game, no need to get too worked up and impatient over it.

(also, my turn 18 is a cautionary tale about how to not 3 pile, miscounting my coins by 1 for a finish on the Ghost Ships. Nearly resigned myself there because of that, but decided to keep playing on just to see how it went)

2016 DominionStrategy Championships / Re: Signups 2016 f.ds Championship
« on: September 29, 2016, 06:01:18 pm »

Dominion League / Re: Season 18 - Signups
« on: September 26, 2016, 11:59:03 pm »

Last season... 6?
Timezone Asia HK
Username Ceviri

Game Reports / Re: Dominion develops terminal cancer
« on: September 23, 2016, 12:10:09 pm »
Tunnel and Apothecary don't seem very good here. Apothecary is tempting but you don't really have any expensive cards to spike, you risk losing your Potion, and you really want to start Pirate Ship right away so it has a greater percentage of the game to not suck. I don't even get how you're supposed to trigger Tunnel other than opposing Pirate Ships.
You could get a really lucky advisor.

Dominion General Discussion / Re: Dominion and Intrigue second editions
« on: September 23, 2016, 06:27:20 am »
So cantrip Scout is a bit better, but I don't think it would dominate. The problem that it doesn't do anything for your current hand would remain.
Exactly, which I why I feel like repeatedly calling it a 'double-lab' is a really disingenuous way of arguing this case.

Dominion General Discussion / Re: New Promo Card
« on: September 23, 2016, 05:47:39 am »
Sauna's bottom is really interesting. Doesn't seem like a power trasher on its own but seems like it would be pretty cool with support. Is it attractive enough to entice players to reveal ice hole on its own? I'm not sure.

Let's Discuss ... / Re: Let's Discuss Adventures Events: Pathfinding
« on: September 23, 2016, 03:19:21 am »
Have a plan: Nomad Camp, Silver, Copper, Copper, Pawn for coin+card gets you to 8 if the card is a Copper.
That's a terrible plan! You've got 2 terminals if you're playing Pawn for card+coin >.<

Dominion General Discussion / Re: Dominion and Intrigue second editions
« on: September 22, 2016, 05:50:40 am »
Getting Scout to work could be as simple as giving it +1 Card.
That would make a weak card into a crazily overpowered card.
Eh, I'd doubt it. It'll look like a net lab often, but the cards drawn are still useless. Same problem as vagrant, although that one's a 2 cost. Although the similarity to vagrant means that that change isn't a very appealing one.

It'll actually be pretty similar to Apoth too, but again it's drawing estates most of the time instead of coppers.

Dominion General Discussion / Re: Dominion and Intrigue second editions
« on: September 22, 2016, 03:48:55 am »
Wow, that cover is gorgeous. It's a bit fantasy-ish but who cares when it's that pretty

Dominion General Discussion / Re: Dominion and Intrigue second editions
« on: September 22, 2016, 03:42:51 am »
You can view the new art on BGG.

Edit:  You can see it all, and its sick.
Where is it? Can't seem to find it.

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