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Messages - Chris is me

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51
Dominion General Discussion / Re: Dominion 2019 Errata and Rules Tweaks
« on: October 03, 2019, 03:47:44 pm »
In the world described, you don't have a choice. The only Action card in the supply costing less than BoM is Estate, so you have to play BoM as Estate.

I guess it's fortunate that in an Actual Game, people are very unlikely to buy either Band of Misfits or Inheritance if there are no actions costing less than $5.
Once a player is incentivized to perform this combo because they're losing, it's irrelevant that Band of Misfits doesn't seem very useful "the way God intended"; you want to perform the combo.  In an old school KC-Goons-Steward-Black Market kingdom, a thinned player who sees Masquerade in the Black Market is not going to be "unlikely to buy Masquerade".
You might not have either BoM or Inheritance at the time you realize you're losing enough that you should force a draw, but that's 12$ of purchases you need to make before your opponent makes 64$ of purchases.  You have plenty of time.

Offline, the other guy can just go "okay, get to the point", the same reason you can't reveal Moat an infinite number of times to stop the game from advancing.

Online, most tournaments have a stalemate rule that could be modified to basically say "don't give yourself an unbounded number of decisions to prevent the gamestate from meaningfully advancing". On the ladder, I guess it works for now.

What I'm saying is, you don't have to fix this issue in the cards, you can just make this kind of extension illegal manually for tournaments, and in the ladder, well, it's gonna happen no more than once or twice ever.

52
Dominion General Discussion / Re: ThunderDominion Card List Results, 2019
« on: October 02, 2019, 10:39:39 pm »
In a Big Money deck, the "trash this for a Treasure" bonus will never trigger, which leaves Tragic Hero as just a worse Margrave. So TH sucks in Big Money.

"A worse Margrave" is a really good card, dude. Draw and Buy in one action is awesome.

Quote
It's no Scout-tier, but I would say TH is easily F-tier. I would've placed it dead last in Nocturne in a heartbeat.

So there's tons of utility in TH in an engine. In a lot of cases you just play it like a Draw To X card that can blow itself up for a bonus. Play TH, play a little payload and/or discarding some stuff, play another, keep going.

But really I think you're missing the utility of blowing it up. Getting a little extra payload and a Buy to use that turn is pretty good - particularly if you have a way to just gain Tragic Heroes. Or if it's the last turn or whatever. Sure you only draw the Treasure in a deck you've already nearly finished drawing... but I mean, you're blowing it up, so you already have to be halfway there right?

Quote
P.S.: My second point for TH only applies w/o Platinums + Colonies. If you're playing with Platinums + Colonies, then TH is B or A tier.

You've got a lot of learning left, man.

53
Puzzles and Challenges / Re: Slowest trashing kingdom
« on: September 27, 2019, 07:55:24 pm »
I've been thinking about a Transmogrify deck that changes coppers into Ruined Markets, and then trashes the Ruins into Poor Houses, etc, with Overlord as Procession and then Overlord as Mining Village... not sure if it would work, but pure zen...
You'd at least avoid the pileout problem most of these ideas / solutions have.

54
Dominion General Discussion / Re: Next expansion possible and when?
« on: September 27, 2019, 06:00:45 pm »
I've also been overflowing out of my Hobby Lobby box. My current preference is to find a set of boxes I can store each expansion individually in, while being much more compact than the regular boxes, and ideally vertical. Still working on figuring that one out.

Excited for more cards tho.

55
Dominion General Discussion / Re: Dominion 2019 Errata and Rules Tweaks
« on: September 24, 2019, 05:07:40 pm »
This is a neat change that simplifies a lot of things. I am especially glad I don't have to explain the whole thing about covering up cards in your discard pile or whatever. Yeesh.

One side note is that BoM / Overlord copying Encampment or Experiment now play a lot more nicely, and they also don't move themselves to the Tavern mat to be stuck there forever now.

Does throning a BoM now let you choose two different cards? That's super huge, and makes some infinite loops much easier (don't need a self-trashing card now)

56
Dominion General Discussion / Re: COMBO: hunting party/patron
« on: September 18, 2019, 01:57:16 pm »
A two-card combo typically wins on its own such as Counting House/Traveling Fair, Market Square/Donate or Mandarin/Capital. Patron/HP gets a crap ton of Coffers but without a crap ton of +Buy, you're not able to do much. So, I see it more as two cards to be aware of but not a true combo in the game breaking sense.

Without a crapton of +Buy your opponent would not have a crapton of +Buy either so you can afford to green early, knowing you can buy a Province from your coffers after your occasional dud draws.

Yeah, but this is a game where you've bought several Patrons and Hunting Party - say, four of each? So you'd be greening on like Turn 11. Not especially early for money.

57
Dominion General Discussion / Re: COMBO: hunting party/patron
« on: September 16, 2019, 02:16:16 pm »
This isn't really a combo; there isn't much of anything that makes hunting party differ from eg menagerie or any other reveal card here, and hunting party makes it difficult to actually find all your patrons

combo threads are generally for things that completely change the game when present: hermit / market square, lurker / hunting grounds, etc

(hunting party is much better than menagerie here because you reveal the patrons that you don't draw as well as the ones in your hand; point taken that the word "combo" is controversial)

Yeah, this is the entire point. Maybe try it out before declaring it "not a combo?" In a Hunting Party strategy you're revealing your *whole deck* *many times* *every turn* (edgecasesedgecases). There is no comparison with Menagerie.

In a typical Menagerie strategy (also known as an "engine"), you can easily be revealing your *whole deck* *many times* *every turn* and the +buy is a lot easier to fit in.

Snark aside, I don’t really see this. We’re talking about a two card combo, and it was asserted that hunting party is no better than menagerie with patron. How do menagerie and patron constitute an engine that will reliably draw your deck? And why is the +buy “easier to fit in?”

He wasn't saying a complete engine consists of just those two cards. He was saying an engine is a "typical Menagerie strategy", or a place where you would usually see Menagerie being used. In a draw your deck engine, any extra Menageries you have after drawing deck give you a coin token for each Patron you have - quite a lot! Comparable to Hunting Party in many respects.

Similar things can be said about cards like City Quarter, or other spammable  reveal cards.

58
Dominion General Discussion / Re: COMBO: hunting party/patron
« on: September 15, 2019, 09:13:09 am »
This isn't really a combo; there isn't much of anything that makes hunting party differ from eg menagerie or any other reveal card here, and hunting party makes it difficult to actually find all your patrons

combo threads are generally for things that completely change the game when present: hermit / market square, lurker / hunting grounds, etc

59
Help! / Re: 1st game setup : what did I do wrong ?
« on: September 10, 2019, 02:17:31 pm »
Mine open on 5 is fine, Cellar is fine too. Turn 4 should have been a Remodel. I would also have considered Workshop on $3 before the second Village, but that's not mandatory or anything. Just would be nice for gaining more Villages more quickly as it eventually is the gating item in the set.

60
Dominion General Discussion / Re: ThunderDominion Card List Results, 2019
« on: September 08, 2019, 07:55:04 am »
I also don't get the Comspirator hype. It's just decent payload. Sure it's cool that it can be sort of a cheap double Peddler or whatever, but this isn't remotely gamebreaking. Throne Room is a Village and payload multiplier and so much more all in one card.

61
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: September 04, 2019, 08:40:51 am »
I try to go simple for this sort of thing. I'll make a card image later.

---

Potpourri - $5, Action
+1 Buy
Reveal your hand. +$1 for each differently named non-Action card in your hand.

---

I think it needs to say non-Action to prevent those absurd +$15 plays or whatever. But this still produces at least $2-$3 early, can easily produce $5-$6 late, and with the right kingdom and lots of draw can go nuts.

62
Dominion FAQ / Re: Upgrading to Silver or Gold?
« on: August 29, 2019, 09:54:34 am »
In the base game, here's what pushes you to Gold:
- Militia (Need Gold to green from a 3 card hand)
- Remodel in the late game (Province)
- Witch (junk means less consistency, so you want bigger "spikes")
- Moneylender (another mechanism to clear Copper)

Here's what pushes you to Silver:
- Remodel any other part of the game (Silvers can become 5s, Coppers can't become anything)
- Merchant
- Absence of any other way to trash copper, somewhat

If you aren't sure, go Silver to Gold.

63
It indirectly buffs Library, Hunting Party, and other cards that reveal as you draw, when combined with Star Chart.

64
Dominion Online at Shuffle iT / Re: Chat broken on iPad
« on: August 19, 2019, 09:56:07 am »
I thought it was just me having this problem. The keyboard pops up as usual for me to chat, it lets me type into that keyboard popup, and then when I hit done, it doesn't show that I've typed anything into the chat window.

Make sure you see the blinking cursor in the chat and not just the presence of a keyboard. If you see the blinking cursor chat will type and send. Sometimes just the keyboard comes up and you have to click the chat text box a few times, but it will eventually work.

65
All I know is I keep playing people who buy it at 4-6 VP with a single buy and a decent hand and I keep beating them.

66
Just played 10 games with someone and they all had black market. I'm guessing both of us had market as "liked" and that's why it appeared 100%. Either way, it got pretty dull playing with that card every game, though I usually like it.

Anyway, I'm deleting my "liked" list because of it.

Ranked ladder games ignore the like list.

The top of the log shows exactly what factors influenced the odds of the kingdom randomizer, and by how much they were influenced.

67
Ban:

Sauna: often it's bad, but when it's good, merely touching any of the other 9 piles is game-throwing. I've played enough Sauna games for a lifetime, they are all identical.

Much like IGG and Rebuild before it, this is one of those cards that (1) is a lot more powerful when both players go for it and (2) grows less essential the higher level of play you get.

I've lost count of the number of games where I get my one Sauna to trash and I watch the opponent choke on racing to get to Avanto while I do more productive things with my time.

If there's no other draw or villages, it can be centralizing, true.

68
Dominion Online at Shuffle iT / Share Your Like / Dislike / Ban Lists
« on: July 30, 2019, 08:43:43 am »
With the new card list feature rolled out this morning, I figured it would be cool if we shared our Like, Dislike, and Ban lists and some reasons why we're putting what we do onto them. I know there was a similar thread for just ban lists but this gives us a chance to share the other two lists plus any changes of opinion we might have on them.

I haven't totally decided on my lists but here is what I was gonna open with:

Likes:
Bridge - I just love cost reduction and getting them sick gains bro

Cursed Village - Probably my favorite new card, enables all sorts of draw to X.

Dislikes:
Ghost Ship - It's fine sometimes but other times it just results in a momentum lock against second player more than any other discard attack. Would like to see it less.

Urchin - it's not that it's Too Good or whatever; it's just that when Mercenary trashing is essential it can produce the same degenerate state as Ghost Ship - you need to keep Merc and two junk when you discard down to 3 and then you don't do much that turn. Kind of bored with it.

Tax - It's just gross.

Bans:
Possession

Rebuild - It's either bad or it's good and I don't really wanna play with it in either case.

Swindler - Finally I can be rid of this demon card

Harvest - It's filler until I get mad at another card, but I'd rather it not get in the way of good cards.

Bureaucrat - See above; it's just in the way, eventually I'll be sick of another card.

69
City Gate/Treasure Map

Just keep topdecking your Treasure Map until it finds its other half. Really easy way to connect Treasure Maps.


Obviously only works if you have no drawers. Open City Gate/Treasure Map, then Treasure Map and other card that does not draw, then you should be able to connect the Maps before third reshuffle.

It's fine if you get a draw card turn 4; worst case is you just skip playing it once. I'd try and get a +Buy card though; that way on the connecting turn, if you have it in hand you can topdeck it and make use of that $13+ right away.

70
The focus for development at the moment is on new sets, interface improvements, and multiplayer play. The bots are basically there as filler, I think.

They are certainly aware of the issues with the bot, the issue isn't that they don't know where it messes up.

71
Dominion General Discussion / Re: Strictly Better
« on: June 18, 2019, 07:29:39 pm »
And you're overselling it so much that it's ridiculous. Cathedral is not the same as "gain a Lab each turn". It eventually forces you to trash good things. And trashing Copper reduces your buying power if you do it enough without buying anything better.

I didn't say it was "gain a Lab each turn", I said it was "three Labs (and more)", which it is. If you think that trashing all of your Coppers without buying anything better is a valid thing that happens in games between human players, then I would suggest re-evaluating that worldview.

You're missing the point. With Cathedral you have to spend time and $ replacing the payload you're trashing. You don't have to do that if you're just gaining Labs.

The thing you're missing is that even the "baseline" Cathedral strategy is fast enough that you will spend very few turns trashing Silvers or other weak payload. If you get to that point where you are repeatedly re-buying payload, either there was a card that horribly slowed down the board or you misplayed really badly.

Lab is different than trashing for dozens of reasons, of course.

72
Dominion General Discussion / Re: Strictly Better
« on: June 18, 2019, 08:32:48 am »
Trashing and drawing can definitely be substitutes.
But the notion that Chapel, a Project which can blow up in your face in Kingdoms without gainers, equals having 3 or more Labs in your deck is pretty crazy.
It is like saying that Island is Hireling with 2VPs on top of it.

Cathedral can blow up in your face, but it takes a lot more than "not having gainers" to do so. Generally there needs to be a discard attack, or some reason the game takes a long time to resolve in the absence of any gainers at all. The latter is hard to come by except for junk attacks (which obviously aren't so bad here), and many discard attacks have +Buy, so it's basically down to "is there Militia on this board"

73
Dominion General Discussion / Re: Strictly Better
« on: June 17, 2019, 06:40:28 pm »
Something doesn't have to be strictly better in order to have to cost more. Lab isn't strictly better than Woodcutter but it has to cost more.

However, Cathedral is three Labs (and more) and costs the same as Woodcutter.

How? Cathedral has nothing to do with drawing.

It's a meme-statement people started emphasizing to make fun of Awaclus's tendency to deliberately miscommunicate in order to make some tangentially related point several posts later. Awaclus still uses it in earnest.

74
Patron + Seer

Spam the crap out of both of them, then whenever you play a Seer, you put the revealed Patrons into your hand AND get +1 Coffers for each one!

Patron + Patrol

Similar to Patron + Seer. Patrol is arguably better, since it draws more reliably and reveals more cards. And in Patron games, you probably aren't going to need any other sources of +Actions anyway.

You're aware that Patron consumes an action in addition to giving you a Villager, I hope? You really will likely need another village if you're trying to draw your deck with terminal draw. The Seer thing is a lot better though.

75
Governor+Chariot Race.  Normally the Gold and Remodel options on Governor are stronger than the draw, but if your first Chariot Race whiffs because of something expensive on the opponent's deck, drawing with Governor lets you try to hit a cheaper card.

The draw is usually very good

I agree, but Governor is so good overall that I find myself using the non-terminal Remodel option when I'm building, and the Gold gain/Remodel as payload, with mostly other things for draw.  It's possible I'm playing it wrong.

You generally want to avoid early Remodel effects because they help your opponent a lot more than you (thinning Coppers for free mostly). The main exception is to make Silvers into Governors when contesting the split.

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