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Dominion General Discussion / Re: How to Teach People Dominion & Introduce New Expansions to Them
« on: April 07, 2015, 01:12:57 pm »
I've had mixed success with a number of methods, as it largely depends on the background of the player, but I like teaching it this way.
I start by explaining the fundamental mechanics of the game, with no action cards. Just the Base cards on the table. I "play" a solitaire game while explaining the basic mechanics of each turn. It shows a new player how the most straightforward way to win is to improve your deck economy and get the average output of a turn to equal $8 or more.
Then I add a few action cards, again still just demoing and explaining the game. Smithy gets thrown in, oh look, a single action works great! Then I buy too many of them and show how Actions collide with each other. Add a Village to explain how those work, while also explaining the opportunity cost problem as best I can (that every Village isn't a Silver).
After that, and once everyone understands the flow of the game, I set up the First Game board and play through that with people. It's a fairly even board, and I usually go for the engine because of how hard it is to make the engine more optimal than pure Big Money, particularly in the presence of Militia. That keeps the game closer. I also play with my hand revealed and explain what I'm doing and what choices I'm making.
If people want to play an additional game, I make a Kingdom with Chapel and a Village to demonstrate the power of heavy trashing. This is pretty important to learn early on. If they really want to, Witch will get thrown in too.
As for new expansions, I'll write more words later about that, but basically, add them one at a time, in rough order of complexity, but it's cool to skip right to Prosperity.
I start by explaining the fundamental mechanics of the game, with no action cards. Just the Base cards on the table. I "play" a solitaire game while explaining the basic mechanics of each turn. It shows a new player how the most straightforward way to win is to improve your deck economy and get the average output of a turn to equal $8 or more.
Then I add a few action cards, again still just demoing and explaining the game. Smithy gets thrown in, oh look, a single action works great! Then I buy too many of them and show how Actions collide with each other. Add a Village to explain how those work, while also explaining the opportunity cost problem as best I can (that every Village isn't a Silver).
After that, and once everyone understands the flow of the game, I set up the First Game board and play through that with people. It's a fairly even board, and I usually go for the engine because of how hard it is to make the engine more optimal than pure Big Money, particularly in the presence of Militia. That keeps the game closer. I also play with my hand revealed and explain what I'm doing and what choices I'm making.
If people want to play an additional game, I make a Kingdom with Chapel and a Village to demonstrate the power of heavy trashing. This is pretty important to learn early on. If they really want to, Witch will get thrown in too.
As for new expansions, I'll write more words later about that, but basically, add them one at a time, in rough order of complexity, but it's cool to skip right to Prosperity.