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Messages - Chris is me

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1
Dominion General Discussion / Re: Allies Preview 5: More Cards
« on: March 04, 2022, 11:13:13 am »
Favors are using the coin tokens, right? How does tracking work with Family of Inventors and Trade Route?

"non-Victory supply pile" covers it.

2
In a normal game, if you have four green cards in your hand at once, you've either already won, or it's a weird alt VP slog. In a relatively normal board where you trash and buy components and end on Provinces... 4 is half of them. Say you have two Province and two Duchy in your hand. Cool, you are probably about to win with the big hand you have next turn. If it's a slog, then sure I guess buy Copper, but those games are so few and far between it shouldn't really even be worth thinking about for most players.

3
I think you just need to play some mono or dual Seaside games to get it, and also just 2C>1E

with more cards to learn at a time, there's a lot more playing by intuition out there. hard to blame them.

4
Weekly Design Contest / Re: Weekly Design Contest #125: What's the Draw?
« on: August 17, 2021, 01:08:27 am »
Professor
$4 - Action

+1 Action

Reveal a card from your hand. +1 Card for each type it has.

5
In that case I'd want to see the game number. I just tried this in a solitaire match and it worked correctly. It's possible that the user miscounted.

6
Just curious, which Dominion client are you using? This definitely, totally works in Dominion.games, but I wouldn't be surprised if it didn't work at all in the other one.

7
Tactician + way of the animal that draws 2 cards + KC gives a guaranteed double tactician and it's actually easy to pull of and really strong
Same for Way of the animal that's a cantrip too!

8
I usually haven't decided if I'm going to play again or not until the moment I hit the button.

That or I didn't enjoy playing with that user for whatever reason, maybe they took slightly long turns or something, nothing worth blacklisting for but maybe I think a random guy I would enjoy playing more.

9
the best variant to make the game "less luck dependent" is to play multiple games. like hands of poker, it's best not to judge an individual game as an absolute arbiter of skill. variance is fine!

10
Dominion General Discussion / Re: How would you rank the Dominion kingdoms?
« on: February 18, 2021, 09:08:43 am »
A side note: "kingdom" refers to the set of 10 cards in a given game. "Expansion" or "Set" is generally how each of the things you buy that contain 12-30 cards are called.

11
Rules Questions / Re: play treasures without buying anything
« on: January 05, 2021, 02:13:54 pm »
Yup, there's no requirement that you ever buy a card, or spend all your coin, or anything like that.

12
I would do it, yes. It'll stop things from getting worse, and if it really bothers you down the line you can replace the most heavily worn sets for fairly cheap. Maybe you had first edition Base and can use this opportunity to upgrade to 2nd. You can replace the Base Cards for fairly cheap as well.

I initially tried Mayday's Euro Black sleeves to cover up the card backs - the quality just isn't there, though. I switched to Fantasy Flight premium sleeves and have ad a noticeably better experience with them - more than enough to make up for the clear back.

13
Dominion General Discussion / Re: Minor note about new printings
« on: October 26, 2020, 02:29:29 pm »
I don't see why it's any more or less confusing now than it used to be. It feels like the same problem.

Before, there was no in game mechanics usage to justify the idea that "the attack" refers to the part of the card that affects other players. This wording introduces that meaning of the word "attack" which is separate from the existing meaning of the word "attack" that is used in all other cases.

14
Dominion Articles / Re: The Church/Church opening
« on: September 25, 2020, 05:13:46 pm »
A nice side effect of church is shrinking the size of reshuffles, which is a huge boost to momentum early.

In the old days, people would avoid opening cards like Warehouse because it "causes missed shuffles". This is actually quite silly - causing a shuffle of just 4-5 cards is often a good thing. You accelerate your deck even more than the draw power of the card alone would imply by making your Coppers and Estates miss the next hand. Dungeon is so good in large part because it takes this concept to the extreme, causing a "short shuffle" essentially every turn in the early game.

Church does much the same thing, just to a lesser extent and a turn later, with the added benefit of never making a good card miss. Taking 3 cards out of the shuffle has very obvious benefits throughout the game. With two you do this every shuffle, making it 3/5 of a turn faster to get your new $5 card. Opening double Church into like Mountebank or something is very strong for this reason.

15
I think it's an interesting kingdom because you don't buy Rebuild here.

That's kind of the thing about Rebuild. It's not that it makes 80% of boards into Rebuild-only boards (that hasn't been the case for years). It's that it is either basically the only important card on the board, a card that basically has you skip building altogether, or it is a nonfactor. There's no sprinkling in Rebuild into the middle of a normal game, and unlike other hugely powerful cards like Governor, there's no board interaction or meaningful build decisions or what have you in a game where it actually is the most important card.

16
Dominion Articles / Re: Menagerie Hot Takes
« on: August 05, 2020, 05:04:35 pm »
I'd generally say +2 Horses is better than +2 Cards. It's basically duration draw, kind of like Enchantress.

17
Rules Questions / Re: Dismantle + Wayfarer
« on: July 28, 2020, 12:31:45 pm »

Demand has a similar wording for gaining two cards. The rule book says: "The Horse goes on top first, then the card costing up to does".
Thus, I would say there is no choice. The cheaper card is gained first, and then the Gold.

Edit: Spelling.

This actually came up in a game I was in yesterday, but I opted not to try it. The Horse gain would have made Destrier cost $4, and I wanted to know if the target could be chosen after gaining the Horse or not...

18
Dominion General Discussion / Re: Don't play Dominion
« on: July 26, 2020, 08:45:42 pm »
Just wash your hands before you start and don't touch your face. Dominion cards are not really shared within a game, only when you clean up at the end.

19
Rules Questions / Re: Durable Mouse
« on: July 10, 2020, 03:00:42 am »
Hmm, I'm starting to wonder if this is really true. You didn't use Necropolis's ability to play Fishing Village. In other words, playing Necropolis didn't cause the Fishing Village to be played. Way of the Mouse is what caused it. It's like when you play a Smithy after having played Kiln: The Kiln triggers. You played Smithy but it was the Kiln that caused you to gain another Smithy.

I don't think this interpretation is really how ways work. Ways are not things that are played by other Actions - ways are a, uh, way you can play an action. If you play a Necropolis using a Way ability, it is Necropolis doing the effects outlined on the Way, not some abstract summoned non-card. Ways aren't a "thing", they're more or less a rule change - this is one of the things that playing an action can do this game.

20
Puzzles and Challenges / Re: Can you win this turn 6 (Cornucopia)
« on: July 07, 2020, 11:57:15 am »
I don't think it matters, but does your opponent reveal a Province when you play Tournament?

21
Dominion Articles / Re: Combos/Counters Article list
« on: June 09, 2020, 05:28:13 pm »
Am I the only person who thinks that lurker/hunting grounds is easily the most broken combo in all of Dominion?

It's not that broken, because it enables the Lurker+gaining free Hunting Grounds from the trash combo for your opponent and if it's an engine board, that probably beats the Duchy rush.

Actually R-man is right, lurker-hg is quite tough to beat. Idk about most broken combo, but it's pretty high on the list.

Lurker+free HG from the trash is even tougher to beat.

Serious question: How many of your engine games score 30 points in 9 turns?

Many of them buy at least one Hunting Grounds in 9 turns, which makes the Duchy rush a lot slower than 9 turns.

I uh really don't think you have as complete of a grasp of the combo as you think you do, if you feel like buying a single Hunting Grounds stops it from working.

22
Dominion Articles / Re: Combos/Counters Article list
« on: June 09, 2020, 09:01:24 am »
Am I the only person who thinks that lurker/hunting grounds is easily the most broken combo in all of Dominion?

It's not that broken, because it enables the Lurker+gaining free Hunting Grounds from the trash combo for your opponent and if it's an engine board, that probably beats the Duchy rush.

Actually R-man is right, lurker-hg is quite tough to beat. Idk about most broken combo, but it's pretty high on the list.

Lurker+free HG from the trash is even tougher to beat.

Serious question: How many of your engine games score 30 points in 9 turns?

23
Dominion Articles / Re: Populate - Gladiator/Fortune Interaction
« on: June 04, 2020, 11:24:28 am »
I think the number of boards where Populate isn't "worth it" because you get "too many terminals" is astoundingly small. Dealing with two dead cards when you got 7-8 good ones is absolutely worth it. Don't overthink it - just get Populate.

24
Dominion General Discussion / Free Sleeves!
« on: May 27, 2020, 01:54:16 pm »
Hey guys. I just got finished resleeving all of my Dominion cards going from black-back Mayday sleeves to clear back Fantasy Flight premium sleeves. So now I have a few thousand of these penny sleeves in varying condition that I'm otherwise just going to throw away. Does anyone want them?

For the cost of shipping (I'm assuming they can fit in a ~$5 USPS flat rate) they'll be yours. They'll be delivered in one box containing many packs of approximately 50 sleeves (sometimes more, sometimes less, I didn't like consistently pack sleeves into the packs). Also instead of being in their real packaging they will be in the packaging of the better sleeves I replaced them with. No guarantees as to their condition or consistency. But hey, if you want cheap sleeves of mediocre quality, it's a steal. Should be enough for your whole collection.

If you're interested reply to this thread and/or PM me!

Edit: you have to take all, or roughly half, of them. I'm not counting these little shits.

25
Rules Questions / Re: Wayfarer and "last other card"
« on: May 15, 2020, 03:18:12 am »
Estates in your hand would cost $6, I think. Estates in the Supply, which are not Yours yet, would cost $2. Under the rules of Old Inheritance, which never existed at the same time as wayfarer anyway.

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